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1//======================================================================== 2// Multi-threading test 3// Copyright (c) Camilla Löwy <[email protected]> 4// 5// This software is provided 'as-is', without any express or implied 6// warranty. In no event will the authors be held liable for any damages 7// arising from the use of this software. 8// 9// Permission is granted to anyone to use this software for any purpose, 10// including commercial applications, and to alter it and redistribute it 11// freely, subject to the following restrictions: 12// 13// 1. The origin of this software must not be misrepresented; you must not 14// claim that you wrote the original software. If you use this software 15// in a product, an acknowledgment in the product documentation would 16// be appreciated but is not required. 17// 18// 2. Altered source versions must be plainly marked as such, and must not 19// be misrepresented as being the original software. 20// 21// 3. This notice may not be removed or altered from any source 22// distribution. 23// 24//======================================================================== 25// 26// This test is intended to verify whether the OpenGL context part of 27// the GLFW API is able to be used from multiple threads 28// 29//======================================================================== 30 31#include "tinycthread.h" 32 33#define GLAD_GL_IMPLEMENTATION 34#include <glad/gl.h> 35#define GLFW_INCLUDE_NONE 36#include <GLFW/glfw3.h> 37 38#include <stdio.h> 39#include <stdlib.h> 40#include <math.h> 41 42typedef struct 43{ 44 GLFWwindow* window; 45 const char* title; 46 float r, g, b; 47 thrd_t id; 48} Thread; 49 50static volatile int running = GLFW_TRUE; 51 52static void error_callback(int error, const char* description) 53{ 54 fprintf(stderr, "Error: %s\n", description); 55} 56 57static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) 58{ 59 if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) 60 glfwSetWindowShouldClose(window, GLFW_TRUE); 61} 62 63static int thread_main(void* data) 64{ 65 const Thread* thread = data; 66 67 glfwMakeContextCurrent(thread->window); 68 glfwSwapInterval(1); 69 70 while (running) 71 { 72 const float v = (float) fabs(sin(glfwGetTime() * 2.f)); 73 glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f); 74 75 glClear(GL_COLOR_BUFFER_BIT); 76 glfwSwapBuffers(thread->window); 77 } 78 79 glfwMakeContextCurrent(NULL); 80 return 0; 81} 82 83int main(void) 84{ 85 int i, result; 86 Thread threads[] = 87 { 88 { NULL, "Red", 1.f, 0.f, 0.f, 0 }, 89 { NULL, "Green", 0.f, 1.f, 0.f, 0 }, 90 { NULL, "Blue", 0.f, 0.f, 1.f, 0 } 91 }; 92 const int count = sizeof(threads) / sizeof(Thread); 93 94 glfwSetErrorCallback(error_callback); 95 96 if (!glfwInit()) 97 exit(EXIT_FAILURE); 98 99 for (i = 0; i < count; i++) 100 { 101 glfwWindowHint(GLFW_POSITION_X, 200 + 250 * i); 102 glfwWindowHint(GLFW_POSITION_Y, 200); 103 104 threads[i].window = glfwCreateWindow(200, 200, 105 threads[i].title, 106 NULL, NULL); 107 if (!threads[i].window) 108 { 109 glfwTerminate(); 110 exit(EXIT_FAILURE); 111 } 112 113 glfwSetKeyCallback(threads[i].window, key_callback); 114 } 115 116 glfwMakeContextCurrent(threads[0].window); 117 gladLoadGL(glfwGetProcAddress); 118 glfwMakeContextCurrent(NULL); 119 120 for (i = 0; i < count; i++) 121 { 122 if (thrd_create(&threads[i].id, thread_main, threads + i) != 123 thrd_success) 124 { 125 fprintf(stderr, "Failed to create secondary thread\n"); 126 127 glfwTerminate(); 128 exit(EXIT_FAILURE); 129 } 130 } 131 132 while (running) 133 { 134 glfwWaitEvents(); 135 136 for (i = 0; i < count; i++) 137 { 138 if (glfwWindowShouldClose(threads[i].window)) 139 running = GLFW_FALSE; 140 } 141 } 142 143 for (i = 0; i < count; i++) 144 glfwHideWindow(threads[i].window); 145 146 for (i = 0; i < count; i++) 147 thrd_join(threads[i].id, &result); 148 149 exit(EXIT_SUCCESS); 150} 151 152
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