Class FMOD_3D_ATTRIBUTES

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<FMOD_3D_ATTRIBUTES>
org.lwjgl.fmod.FMOD_3D_ATTRIBUTES
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class FMOD_3D_ATTRIBUTES extends org.lwjgl.system.Struct<FMOD_3D_ATTRIBUTES> implements org.lwjgl.system.NativeResource

Layout


 struct FMOD_3D_ATTRIBUTES {
     FMOD_VECTOR position;
     FMOD_VECTOR velocity;
     FMOD_VECTOR forward;
     FMOD_VECTOR up;
 }
  • Field Details

    • SIZEOF

      public static final int SIZEOF
      The struct size in bytes.
    • ALIGNOF

      public static final int ALIGNOF
      The struct alignment in bytes.
    • POSITION

      public static final int POSITION
      The struct member offsets.
    • VELOCITY

      public static final int VELOCITY
      The struct member offsets.
    • FORWARD

      public static final int FORWARD
      The struct member offsets.
    • UP

      public static final int UP
      The struct member offsets.
  • Constructor Details

    • FMOD_3D_ATTRIBUTES

      public FMOD_3D_ATTRIBUTES(ByteBuffer container)
      Creates a FMOD_3D_ATTRIBUTES instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

      The created instance holds a strong reference to the container object.

  • Method Details