Package org.lwjgl.opengles
Class GLES20
java.lang.Object
org.lwjgl.opengles.GLES20
- Direct Known Subclasses:
GLES30
The core OpenGL ES 2.0 functionality.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final int -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglActiveTexture(int texture) static voidglAttachShader(int program, int shader) static voidglBindAttribLocation(int program, int index, CharSequence name) static voidglBindAttribLocation(int program, int index, ByteBuffer name) static voidglBindBuffer(int target, int buffer) static voidglBindFramebuffer(int target, int framebuffer) static voidglBindRenderbuffer(int target, int renderbuffer) static voidglBindTexture(int target, int texture) static voidglBlendColor(float red, float green, float blue, float alpha) static voidglBlendEquation(int mode) static voidglBlendEquationSeparate(int modeRGB, int modeAlpha) static voidglBlendFunc(int sfactor, int dfactor) static voidglBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) static voidglBufferData(int target, float[] data, int usage) Array version of:BufferDatastatic voidglBufferData(int target, int[] data, int usage) Array version of:BufferDatastatic voidglBufferData(int target, long size, int usage) static voidglBufferData(int target, short[] data, int usage) Array version of:BufferDatastatic voidglBufferData(int target, ByteBuffer data, int usage) static voidglBufferData(int target, FloatBuffer data, int usage) static voidglBufferData(int target, IntBuffer data, int usage) static voidglBufferData(int target, ShortBuffer data, int usage) static voidglBufferSubData(int target, long offset, float[] data) Array version of:BufferSubDatastatic voidglBufferSubData(int target, long offset, int[] data) Array version of:BufferSubDatastatic voidglBufferSubData(int target, long offset, short[] data) Array version of:BufferSubDatastatic voidglBufferSubData(int target, long offset, ByteBuffer data) static voidglBufferSubData(int target, long offset, FloatBuffer data) static voidglBufferSubData(int target, long offset, IntBuffer data) static voidglBufferSubData(int target, long offset, ShortBuffer data) static intglCheckFramebufferStatus(int target) static voidglClear(int mask) static voidglClearColor(float red, float green, float blue, float alpha) static voidglClearDepthf(float d) static voidglClearStencil(int s) static voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) static voidglCompileShader(int shader) static voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data) static voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, @Nullable ByteBuffer data) static voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) static voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) static voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) static voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) static intstatic intglCreateShader(int type) static voidglCullFace(int mode) static voidglDeleteBuffers(int buffer) static voidglDeleteBuffers(int[] buffers) Array version of:DeleteBuffersstatic voidglDeleteBuffers(IntBuffer buffers) static voidglDeleteFramebuffers(int framebuffer) static voidglDeleteFramebuffers(int[] framebuffers) Array version of:DeleteFramebuffersstatic voidglDeleteFramebuffers(IntBuffer framebuffers) static voidglDeleteProgram(int program) static voidglDeleteRenderbuffers(int renderbuffer) static voidglDeleteRenderbuffers(int[] renderbuffers) Array version of:DeleteRenderbuffersstatic voidglDeleteRenderbuffers(IntBuffer renderbuffers) static voidglDeleteShader(int shader) static voidglDeleteTextures(int texture) static voidglDeleteTextures(int[] textures) Array version of:DeleteTexturesstatic voidglDeleteTextures(IntBuffer textures) static voidglDepthFunc(int func) static voidglDepthMask(boolean flag) static voidglDepthRangef(float n, float f) static voidglDetachShader(int program, int shader) static voidglDisable(int cap) static voidglDisableVertexAttribArray(int index) static voidglDrawArrays(int mode, int first, int count) static voidglDrawElements(int mode, int count, int type, long indices) static voidglDrawElements(int mode, int type, ByteBuffer indices) static voidglDrawElements(int mode, ByteBuffer indices) static voidglDrawElements(int mode, IntBuffer indices) static voidglDrawElements(int mode, ShortBuffer indices) static voidglEnable(int cap) static voidglEnableVertexAttribArray(int index) static voidglFinish()static voidglFlush()static voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) static voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) static voidglFrontFace(int mode) static intstatic voidglGenBuffers(int[] buffers) Array version of:GenBuffersstatic voidglGenBuffers(IntBuffer buffers) static voidglGenerateMipmap(int target) static intstatic voidglGenFramebuffers(int[] framebuffers) Array version of:GenFramebuffersstatic voidglGenFramebuffers(IntBuffer framebuffers) static intstatic voidglGenRenderbuffers(int[] renderbuffers) Array version of:GenRenderbuffersstatic voidglGenRenderbuffers(IntBuffer renderbuffers) static intstatic voidglGenTextures(int[] textures) Array version of:GenTexturesstatic voidglGenTextures(IntBuffer textures) static voidglGetActiveAttrib(int program, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) Array version of:GetActiveAttribstatic StringglGetActiveAttrib(int program, int index, int bufSize, IntBuffer size, IntBuffer type) static voidglGetActiveAttrib(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) static StringglGetActiveAttrib(int program, int index, IntBuffer size, IntBuffer type) static voidglGetActiveUniform(int program, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) Array version of:GetActiveUniformstatic StringglGetActiveUniform(int program, int index, int bufSize, IntBuffer size, IntBuffer type) static voidglGetActiveUniform(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) static StringglGetActiveUniform(int program, int index, IntBuffer size, IntBuffer type) static voidglGetAttachedShaders(int program, int @Nullable [] count, int[] shaders) Array version of:GetAttachedShadersstatic voidglGetAttachedShaders(int program, @Nullable IntBuffer count, IntBuffer shaders) static intglGetAttribLocation(int program, CharSequence name) static intglGetAttribLocation(int program, ByteBuffer name) static booleanglGetBoolean(int pname) static voidglGetBooleanv(int pname, ByteBuffer data) static intglGetBufferParameteri(int target, int pname) static voidglGetBufferParameteriv(int target, int pname, int[] params) Array version of:GetBufferParameterivstatic voidglGetBufferParameteriv(int target, int pname, IntBuffer params) static intstatic floatglGetFloat(int pname) static voidglGetFloatv(int pname, float[] data) Array version of:GetFloatvstatic voidglGetFloatv(int pname, FloatBuffer data) static intglGetFramebufferAttachmentParameteri(int target, int attachment, int pname) static voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params) Array version of:GetFramebufferAttachmentParameterivstatic voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) static intglGetInteger(int pname) static voidglGetIntegerv(int pname, int[] data) Array version of:GetIntegervstatic voidglGetIntegerv(int pname, IntBuffer data) static intglGetProgrami(int program, int pname) static StringglGetProgramInfoLog(int program) static StringglGetProgramInfoLog(int program, int bufSize) static voidglGetProgramInfoLog(int program, int @Nullable [] length, ByteBuffer infoLog) Array version of:GetProgramInfoLogstatic voidglGetProgramInfoLog(int program, @Nullable IntBuffer length, ByteBuffer infoLog) static voidglGetProgramiv(int program, int pname, int[] params) Array version of:GetProgramivstatic voidglGetProgramiv(int program, int pname, IntBuffer params) static intglGetRenderbufferParameteri(int target, int pname) static voidglGetRenderbufferParameteriv(int target, int pname, int[] params) Array version of:GetRenderbufferParameterivstatic voidglGetRenderbufferParameteriv(int target, int pname, IntBuffer params) static intglGetShaderi(int shader, int pname) static StringglGetShaderInfoLog(int shader) static StringglGetShaderInfoLog(int shader, int bufSize) static voidglGetShaderInfoLog(int shader, int @Nullable [] length, ByteBuffer infoLog) Array version of:GetShaderInfoLogstatic voidglGetShaderInfoLog(int shader, @Nullable IntBuffer length, ByteBuffer infoLog) static voidglGetShaderiv(int shader, int pname, int[] params) Array version of:GetShaderivstatic voidglGetShaderiv(int shader, int pname, IntBuffer params) static voidglGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int[] precision) Array version of:GetShaderPrecisionFormatstatic voidglGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) static StringglGetShaderSource(int shader) static StringglGetShaderSource(int shader, int bufSize) static voidglGetShaderSource(int shader, int @Nullable [] length, ByteBuffer source) Array version of:GetShaderSourcestatic voidglGetShaderSource(int shader, @Nullable IntBuffer length, ByteBuffer source) static @Nullable StringglGetString(int name) static floatglGetTexParameterf(int target, int pname) static voidglGetTexParameterfv(int target, int pname, float[] params) Array version of:GetTexParameterfvstatic voidglGetTexParameterfv(int target, int pname, FloatBuffer params) static intglGetTexParameteri(int target, int pname) static voidglGetTexParameteriv(int target, int pname, int[] params) Array version of:GetTexParameterivstatic voidglGetTexParameteriv(int target, int pname, IntBuffer params) static floatglGetUniformf(int program, int location) static voidglGetUniformfv(int program, int location, float[] params) Array version of:GetUniformfvstatic voidglGetUniformfv(int program, int location, FloatBuffer params) static intglGetUniformi(int program, int location) static voidglGetUniformiv(int program, int location, int[] params) Array version of:GetUniformivstatic voidglGetUniformiv(int program, int location, IntBuffer params) static intglGetUniformLocation(int program, CharSequence name) static intglGetUniformLocation(int program, ByteBuffer name) static voidglGetVertexAttribfv(int index, int pname, float[] params) Array version of:GetVertexAttribfvstatic voidglGetVertexAttribfv(int index, int pname, FloatBuffer params) static voidglGetVertexAttribiv(int index, int pname, int[] params) Array version of:GetVertexAttribivstatic voidglGetVertexAttribiv(int index, int pname, IntBuffer params) static longglGetVertexAttribPointer(int index, int pname) static voidglGetVertexAttribPointerv(int index, int pname, org.lwjgl.PointerBuffer pointer) static voidglHint(int target, int mode) static booleanglIsBuffer(int buffer) static booleanglIsEnabled(int cap) static booleanglIsFramebuffer(int framebuffer) static booleanglIsProgram(int program) static booleanglIsRenderbuffer(int renderbuffer) static booleanglIsShader(int shader) static booleanglIsTexture(int texture) static voidglLineWidth(float width) static voidglLinkProgram(int program) static voidglPixelStorei(int pname, int param) static voidglPolygonOffset(float factor, float units) static voidglReadPixels(int x, int y, int width, int height, int format, int type, float[] pixels) Array version of:ReadPixelsstatic voidglReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels) Array version of:ReadPixelsstatic voidglReadPixels(int x, int y, int width, int height, int format, int type, long pixels) static voidglReadPixels(int x, int y, int width, int height, int format, int type, short[] pixels) Array version of:ReadPixelsstatic voidglReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) static voidglReadPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) static voidglReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) static voidglReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) static voidstatic voidglRenderbufferStorage(int target, int internalformat, int width, int height) static voidglSampleCoverage(float value, boolean invert) static voidglScissor(int x, int y, int width, int height) static voidglShaderBinary(int[] shaders, int binaryformat, ByteBuffer binary) Array version of:ShaderBinarystatic voidglShaderBinary(IntBuffer shaders, int binaryformat, ByteBuffer binary) static voidglShaderSource(int shader, CharSequence string) static voidglShaderSource(int shader, CharSequence... string) static voidglShaderSource(int shader, org.lwjgl.PointerBuffer string, int @Nullable [] length) Array version of:ShaderSourcestatic voidglShaderSource(int shader, org.lwjgl.PointerBuffer string, @Nullable IntBuffer length) static voidglStencilFunc(int func, int ref, int mask) static voidglStencilFuncSeparate(int face, int func, int ref, int mask) static voidglStencilMask(int mask) static voidglStencilMaskSeparate(int face, int mask) static voidglStencilOp(int fail, int zfail, int zpass) static voidglStencilOpSeparate(int face, int sfail, int dpfail, int dppass) static voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, float @Nullable [] pixels) Array version of:TexImage2Dstatic voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int @Nullable [] pixels) Array version of:TexImage2Dstatic voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) static voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, short @Nullable [] pixels) Array version of:TexImage2Dstatic voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels) static voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels) static voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels) static voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ShortBuffer pixels) static voidglTexParameterf(int target, int pname, float param) static voidglTexParameterfv(int target, int pname, float[] params) Array version of:TexParameterfvstatic voidglTexParameterfv(int target, int pname, FloatBuffer params) static voidglTexParameteri(int target, int pname, int param) static voidglTexParameteriv(int target, int pname, int[] params) Array version of:TexParameterivstatic voidglTexParameteriv(int target, int pname, IntBuffer params) static voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels) Array version of:TexSubImage2Dstatic voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels) Array version of:TexSubImage2Dstatic voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) static voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels) Array version of:TexSubImage2Dstatic voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) static voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels) static voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) static voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) static voidglUniform1f(int location, float v0) static voidglUniform1fv(int location, float[] value) Array version of:Uniform1fvstatic voidglUniform1fv(int location, FloatBuffer value) static voidglUniform1i(int location, int v0) static voidglUniform1iv(int location, int[] value) Array version of:Uniform1ivstatic voidglUniform1iv(int location, IntBuffer value) static voidglUniform2f(int location, float v0, float v1) static voidglUniform2fv(int location, float[] value) Array version of:Uniform2fvstatic voidglUniform2fv(int location, FloatBuffer value) static voidglUniform2i(int location, int v0, int v1) static voidglUniform2iv(int location, int[] value) Array version of:Uniform2ivstatic voidglUniform2iv(int location, IntBuffer value) static voidglUniform3f(int location, float v0, float v1, float v2) static voidglUniform3fv(int location, float[] value) Array version of:Uniform3fvstatic voidglUniform3fv(int location, FloatBuffer value) static voidglUniform3i(int location, int v0, int v1, int v2) static voidglUniform3iv(int location, int[] value) Array version of:Uniform3ivstatic voidglUniform3iv(int location, IntBuffer value) static voidglUniform4f(int location, float v0, float v1, float v2, float v3) static voidglUniform4fv(int location, float[] value) Array version of:Uniform4fvstatic voidglUniform4fv(int location, FloatBuffer value) static voidglUniform4i(int location, int v0, int v1, int v2, int v3) static voidglUniform4iv(int location, int[] value) Array version of:Uniform4ivstatic voidglUniform4iv(int location, IntBuffer value) static voidglUniformMatrix2fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix2fvstatic voidglUniformMatrix2fv(int location, boolean transpose, FloatBuffer value) static voidglUniformMatrix3fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix3fvstatic voidglUniformMatrix3fv(int location, boolean transpose, FloatBuffer value) static voidglUniformMatrix4fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix4fvstatic voidglUniformMatrix4fv(int location, boolean transpose, FloatBuffer value) static voidglUseProgram(int program) static voidglValidateProgram(int program) static voidglVertexAttrib1f(int index, float x) static voidglVertexAttrib1fv(int index, float[] v) Array version of:VertexAttrib1fvstatic voidglVertexAttrib1fv(int index, FloatBuffer v) static voidglVertexAttrib2f(int index, float x, float y) static voidglVertexAttrib2fv(int index, float[] v) Array version of:VertexAttrib2fvstatic voidglVertexAttrib2fv(int index, FloatBuffer v) static voidglVertexAttrib3f(int index, float x, float y, float z) static voidglVertexAttrib3fv(int index, float[] v) Array version of:VertexAttrib3fvstatic voidglVertexAttrib3fv(int index, FloatBuffer v) static voidglVertexAttrib4f(int index, float x, float y, float z, float w) static voidglVertexAttrib4fv(int index, float[] v) Array version of:VertexAttrib4fvstatic voidglVertexAttrib4fv(int index, FloatBuffer v) static voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) static voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) static voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, FloatBuffer pointer) static voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, IntBuffer pointer) static voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, ShortBuffer pointer) static voidglViewport(int x, int y, int width, int height) static voidnglBindAttribLocation(int program, int index, long name) static voidnglBufferData(int target, long size, long data, int usage) static voidnglBufferSubData(int target, long offset, long size, long data) static voidnglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data) static voidnglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) static voidnglDeleteBuffers(int n, long buffers) static voidnglDeleteFramebuffers(int n, long framebuffers) static voidnglDeleteRenderbuffers(int n, long renderbuffers) static voidnglDeleteTextures(int n, long textures) static voidnglDrawElements(int mode, int count, int type, long indices) static voidnglGenBuffers(int n, long buffers) static voidnglGenFramebuffers(int n, long framebuffers) static voidnglGenRenderbuffers(int n, long renderbuffers) static voidnglGenTextures(int n, long textures) static voidnglGetActiveAttrib(int program, int index, int bufSize, long length, long size, long type, long name) static voidnglGetActiveUniform(int program, int index, int bufSize, long length, long size, long type, long name) static voidnglGetAttachedShaders(int program, int maxCount, long count, long shaders) static intnglGetAttribLocation(int program, long name) static voidnglGetBooleanv(int pname, long data) static voidnglGetBufferParameteriv(int target, int pname, long params) static voidnglGetFloatv(int pname, long data) static voidnglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, long params) static voidnglGetIntegerv(int pname, long data) static voidnglGetProgramInfoLog(int program, int bufSize, long length, long infoLog) static voidnglGetProgramiv(int program, int pname, long params) static voidnglGetRenderbufferParameteriv(int target, int pname, long params) static voidnglGetShaderInfoLog(int shader, int bufSize, long length, long infoLog) static voidnglGetShaderiv(int shader, int pname, long params) static voidnglGetShaderPrecisionFormat(int shadertype, int precisiontype, long range, long precision) static voidnglGetShaderSource(int shader, int bufSize, long length, long source) static longnglGetString(int name) static voidnglGetTexParameterfv(int target, int pname, long params) static voidnglGetTexParameteriv(int target, int pname, long params) static voidnglGetUniformfv(int program, int location, long params) static voidnglGetUniformiv(int program, int location, long params) static intnglGetUniformLocation(int program, long name) static voidnglGetVertexAttribfv(int index, int pname, long params) static voidnglGetVertexAttribiv(int index, int pname, long params) static voidnglGetVertexAttribPointerv(int index, int pname, long pointer) static voidnglReadPixels(int x, int y, int width, int height, int format, int type, long pixels) static voidnglShaderBinary(int count, long shaders, int binaryformat, long binary, int length) static voidnglShaderSource(int shader, int count, long string, long length) static voidnglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) static voidnglTexParameterfv(int target, int pname, long params) static voidnglTexParameteriv(int target, int pname, long params) static voidnglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) static voidnglUniform1fv(int location, int count, long value) static voidnglUniform1iv(int location, int count, long value) static voidnglUniform2fv(int location, int count, long value) static voidnglUniform2iv(int location, int count, long value) static voidnglUniform3fv(int location, int count, long value) static voidnglUniform3iv(int location, int count, long value) static voidnglUniform4fv(int location, int count, long value) static voidnglUniform4iv(int location, int count, long value) static voidnglUniformMatrix2fv(int location, int count, boolean transpose, long value) static voidnglUniformMatrix3fv(int location, int count, boolean transpose, long value) static voidnglUniformMatrix4fv(int location, int count, boolean transpose, long value) static voidnglVertexAttrib1fv(int index, long v) static voidnglVertexAttrib2fv(int index, long v) static voidnglVertexAttrib3fv(int index, long v) static voidnglVertexAttrib4fv(int index, long v) static voidnglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer)
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Field Details
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GL_DEPTH_BUFFER_BIT
public static final int GL_DEPTH_BUFFER_BIT- See Also:
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GL_STENCIL_BUFFER_BIT
public static final int GL_STENCIL_BUFFER_BIT- See Also:
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GL_COLOR_BUFFER_BIT
public static final int GL_COLOR_BUFFER_BIT- See Also:
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GL_FALSE
public static final int GL_FALSE- See Also:
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GL_TRUE
public static final int GL_TRUE- See Also:
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GL_POINTS
public static final int GL_POINTS- See Also:
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GL_LINES
public static final int GL_LINES- See Also:
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GL_LINE_LOOP
public static final int GL_LINE_LOOP- See Also:
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GL_LINE_STRIP
public static final int GL_LINE_STRIP- See Also:
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GL_TRIANGLES
public static final int GL_TRIANGLES- See Also:
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GL_TRIANGLE_STRIP
public static final int GL_TRIANGLE_STRIP- See Also:
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GL_TRIANGLE_FAN
public static final int GL_TRIANGLE_FAN- See Also:
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GL_ZERO
public static final int GL_ZERO- See Also:
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GL_ONE
public static final int GL_ONE- See Also:
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GL_SRC_COLOR
public static final int GL_SRC_COLOR- See Also:
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GL_ONE_MINUS_SRC_COLOR
public static final int GL_ONE_MINUS_SRC_COLOR- See Also:
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GL_SRC_ALPHA
public static final int GL_SRC_ALPHA- See Also:
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GL_ONE_MINUS_SRC_ALPHA
public static final int GL_ONE_MINUS_SRC_ALPHA- See Also:
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GL_DST_ALPHA
public static final int GL_DST_ALPHA- See Also:
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GL_ONE_MINUS_DST_ALPHA
public static final int GL_ONE_MINUS_DST_ALPHA- See Also:
-
GL_DST_COLOR
public static final int GL_DST_COLOR- See Also:
-
GL_ONE_MINUS_DST_COLOR
public static final int GL_ONE_MINUS_DST_COLOR- See Also:
-
GL_SRC_ALPHA_SATURATE
public static final int GL_SRC_ALPHA_SATURATE- See Also:
-
GL_FUNC_ADD
public static final int GL_FUNC_ADD- See Also:
-
GL_BLEND_EQUATION
public static final int GL_BLEND_EQUATION- See Also:
-
GL_BLEND_EQUATION_RGB
public static final int GL_BLEND_EQUATION_RGB- See Also:
-
GL_BLEND_EQUATION_ALPHA
public static final int GL_BLEND_EQUATION_ALPHA- See Also:
-
GL_FUNC_SUBTRACT
public static final int GL_FUNC_SUBTRACT- See Also:
-
GL_FUNC_REVERSE_SUBTRACT
public static final int GL_FUNC_REVERSE_SUBTRACT- See Also:
-
GL_BLEND_DST_RGB
public static final int GL_BLEND_DST_RGB- See Also:
-
GL_BLEND_SRC_RGB
public static final int GL_BLEND_SRC_RGB- See Also:
-
GL_BLEND_DST_ALPHA
public static final int GL_BLEND_DST_ALPHA- See Also:
-
GL_BLEND_SRC_ALPHA
public static final int GL_BLEND_SRC_ALPHA- See Also:
-
GL_CONSTANT_COLOR
public static final int GL_CONSTANT_COLOR- See Also:
-
GL_ONE_MINUS_CONSTANT_COLOR
public static final int GL_ONE_MINUS_CONSTANT_COLOR- See Also:
-
GL_CONSTANT_ALPHA
public static final int GL_CONSTANT_ALPHA- See Also:
-
GL_ONE_MINUS_CONSTANT_ALPHA
public static final int GL_ONE_MINUS_CONSTANT_ALPHA- See Also:
-
GL_BLEND_COLOR
public static final int GL_BLEND_COLOR- See Also:
-
GL_ARRAY_BUFFER
public static final int GL_ARRAY_BUFFER- See Also:
-
GL_ELEMENT_ARRAY_BUFFER
public static final int GL_ELEMENT_ARRAY_BUFFER- See Also:
-
GL_ARRAY_BUFFER_BINDING
public static final int GL_ARRAY_BUFFER_BINDING- See Also:
-
GL_ELEMENT_ARRAY_BUFFER_BINDING
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING- See Also:
-
GL_STREAM_DRAW
public static final int GL_STREAM_DRAW- See Also:
-
GL_STATIC_DRAW
public static final int GL_STATIC_DRAW- See Also:
-
GL_DYNAMIC_DRAW
public static final int GL_DYNAMIC_DRAW- See Also:
-
GL_BUFFER_SIZE
public static final int GL_BUFFER_SIZE- See Also:
-
GL_BUFFER_USAGE
public static final int GL_BUFFER_USAGE- See Also:
-
GL_CURRENT_VERTEX_ATTRIB
public static final int GL_CURRENT_VERTEX_ATTRIB- See Also:
-
GL_FRONT
public static final int GL_FRONT- See Also:
-
GL_BACK
public static final int GL_BACK- See Also:
-
GL_FRONT_AND_BACK
public static final int GL_FRONT_AND_BACK- See Also:
-
GL_TEXTURE_2D
public static final int GL_TEXTURE_2D- See Also:
-
GL_CULL_FACE
public static final int GL_CULL_FACE- See Also:
-
GL_BLEND
public static final int GL_BLEND- See Also:
-
GL_DITHER
public static final int GL_DITHER- See Also:
-
GL_STENCIL_TEST
public static final int GL_STENCIL_TEST- See Also:
-
GL_DEPTH_TEST
public static final int GL_DEPTH_TEST- See Also:
-
GL_SCISSOR_TEST
public static final int GL_SCISSOR_TEST- See Also:
-
GL_POLYGON_OFFSET_FILL
public static final int GL_POLYGON_OFFSET_FILL- See Also:
-
GL_SAMPLE_ALPHA_TO_COVERAGE
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE- See Also:
-
GL_SAMPLE_COVERAGE
public static final int GL_SAMPLE_COVERAGE- See Also:
-
GL_NO_ERROR
public static final int GL_NO_ERROR- See Also:
-
GL_INVALID_ENUM
public static final int GL_INVALID_ENUM- See Also:
-
GL_INVALID_VALUE
public static final int GL_INVALID_VALUE- See Also:
-
GL_INVALID_OPERATION
public static final int GL_INVALID_OPERATION- See Also:
-
GL_OUT_OF_MEMORY
public static final int GL_OUT_OF_MEMORY- See Also:
-
GL_CW
public static final int GL_CW- See Also:
-
GL_CCW
public static final int GL_CCW- See Also:
-
GL_LINE_WIDTH
public static final int GL_LINE_WIDTH- See Also:
-
GL_ALIASED_POINT_SIZE_RANGE
public static final int GL_ALIASED_POINT_SIZE_RANGE- See Also:
-
GL_ALIASED_LINE_WIDTH_RANGE
public static final int GL_ALIASED_LINE_WIDTH_RANGE- See Also:
-
GL_CULL_FACE_MODE
public static final int GL_CULL_FACE_MODE- See Also:
-
GL_FRONT_FACE
public static final int GL_FRONT_FACE- See Also:
-
GL_DEPTH_RANGE
public static final int GL_DEPTH_RANGE- See Also:
-
GL_DEPTH_WRITEMASK
public static final int GL_DEPTH_WRITEMASK- See Also:
-
GL_DEPTH_CLEAR_VALUE
public static final int GL_DEPTH_CLEAR_VALUE- See Also:
-
GL_DEPTH_FUNC
public static final int GL_DEPTH_FUNC- See Also:
-
GL_STENCIL_CLEAR_VALUE
public static final int GL_STENCIL_CLEAR_VALUE- See Also:
-
GL_STENCIL_FUNC
public static final int GL_STENCIL_FUNC- See Also:
-
GL_STENCIL_FAIL
public static final int GL_STENCIL_FAIL- See Also:
-
GL_STENCIL_PASS_DEPTH_FAIL
public static final int GL_STENCIL_PASS_DEPTH_FAIL- See Also:
-
GL_STENCIL_PASS_DEPTH_PASS
public static final int GL_STENCIL_PASS_DEPTH_PASS- See Also:
-
GL_STENCIL_REF
public static final int GL_STENCIL_REF- See Also:
-
GL_STENCIL_VALUE_MASK
public static final int GL_STENCIL_VALUE_MASK- See Also:
-
GL_STENCIL_WRITEMASK
public static final int GL_STENCIL_WRITEMASK- See Also:
-
GL_STENCIL_BACK_FUNC
public static final int GL_STENCIL_BACK_FUNC- See Also:
-
GL_STENCIL_BACK_FAIL
public static final int GL_STENCIL_BACK_FAIL- See Also:
-
GL_STENCIL_BACK_PASS_DEPTH_FAIL
public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL- See Also:
-
GL_STENCIL_BACK_PASS_DEPTH_PASS
public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS- See Also:
-
GL_STENCIL_BACK_REF
public static final int GL_STENCIL_BACK_REF- See Also:
-
GL_STENCIL_BACK_VALUE_MASK
public static final int GL_STENCIL_BACK_VALUE_MASK- See Also:
-
GL_STENCIL_BACK_WRITEMASK
public static final int GL_STENCIL_BACK_WRITEMASK- See Also:
-
GL_VIEWPORT
public static final int GL_VIEWPORT- See Also:
-
GL_SCISSOR_BOX
public static final int GL_SCISSOR_BOX- See Also:
-
GL_COLOR_CLEAR_VALUE
public static final int GL_COLOR_CLEAR_VALUE- See Also:
-
GL_COLOR_WRITEMASK
public static final int GL_COLOR_WRITEMASK- See Also:
-
GL_UNPACK_ALIGNMENT
public static final int GL_UNPACK_ALIGNMENT- See Also:
-
GL_PACK_ALIGNMENT
public static final int GL_PACK_ALIGNMENT- See Also:
-
GL_MAX_TEXTURE_SIZE
public static final int GL_MAX_TEXTURE_SIZE- See Also:
-
GL_MAX_VIEWPORT_DIMS
public static final int GL_MAX_VIEWPORT_DIMS- See Also:
-
GL_SUBPIXEL_BITS
public static final int GL_SUBPIXEL_BITS- See Also:
-
GL_RED_BITS
public static final int GL_RED_BITS- See Also:
-
GL_GREEN_BITS
public static final int GL_GREEN_BITS- See Also:
-
GL_BLUE_BITS
public static final int GL_BLUE_BITS- See Also:
-
GL_ALPHA_BITS
public static final int GL_ALPHA_BITS- See Also:
-
GL_DEPTH_BITS
public static final int GL_DEPTH_BITS- See Also:
-
GL_STENCIL_BITS
public static final int GL_STENCIL_BITS- See Also:
-
GL_POLYGON_OFFSET_UNITS
public static final int GL_POLYGON_OFFSET_UNITS- See Also:
-
GL_POLYGON_OFFSET_FACTOR
public static final int GL_POLYGON_OFFSET_FACTOR- See Also:
-
GL_TEXTURE_BINDING_2D
public static final int GL_TEXTURE_BINDING_2D- See Also:
-
GL_SAMPLE_BUFFERS
public static final int GL_SAMPLE_BUFFERS- See Also:
-
GL_SAMPLES
public static final int GL_SAMPLES- See Also:
-
GL_SAMPLE_COVERAGE_VALUE
public static final int GL_SAMPLE_COVERAGE_VALUE- See Also:
-
GL_SAMPLE_COVERAGE_INVERT
public static final int GL_SAMPLE_COVERAGE_INVERT- See Also:
-
GL_NUM_COMPRESSED_TEXTURE_FORMATS
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS- See Also:
-
GL_COMPRESSED_TEXTURE_FORMATS
public static final int GL_COMPRESSED_TEXTURE_FORMATS- See Also:
-
GL_DONT_CARE
public static final int GL_DONT_CARE- See Also:
-
GL_FASTEST
public static final int GL_FASTEST- See Also:
-
GL_NICEST
public static final int GL_NICEST- See Also:
-
GL_GENERATE_MIPMAP_HINT
public static final int GL_GENERATE_MIPMAP_HINT- See Also:
-
GL_BYTE
public static final int GL_BYTE- See Also:
-
GL_UNSIGNED_BYTE
public static final int GL_UNSIGNED_BYTE- See Also:
-
GL_SHORT
public static final int GL_SHORT- See Also:
-
GL_UNSIGNED_SHORT
public static final int GL_UNSIGNED_SHORT- See Also:
-
GL_INT
public static final int GL_INT- See Also:
-
GL_UNSIGNED_INT
public static final int GL_UNSIGNED_INT- See Also:
-
GL_FLOAT
public static final int GL_FLOAT- See Also:
-
GL_FIXED
public static final int GL_FIXED- See Also:
-
GL_DEPTH_COMPONENT
public static final int GL_DEPTH_COMPONENT- See Also:
-
GL_ALPHA
public static final int GL_ALPHA- See Also:
-
GL_RGB
public static final int GL_RGB- See Also:
-
GL_RGBA
public static final int GL_RGBA- See Also:
-
GL_LUMINANCE
public static final int GL_LUMINANCE- See Also:
-
GL_LUMINANCE_ALPHA
public static final int GL_LUMINANCE_ALPHA- See Also:
-
GL_UNSIGNED_SHORT_4_4_4_4
public static final int GL_UNSIGNED_SHORT_4_4_4_4- See Also:
-
GL_UNSIGNED_SHORT_5_5_5_1
public static final int GL_UNSIGNED_SHORT_5_5_5_1- See Also:
-
GL_UNSIGNED_SHORT_5_6_5
public static final int GL_UNSIGNED_SHORT_5_6_5- See Also:
-
GL_FRAGMENT_SHADER
public static final int GL_FRAGMENT_SHADER- See Also:
-
GL_VERTEX_SHADER
public static final int GL_VERTEX_SHADER- See Also:
-
GL_MAX_VERTEX_ATTRIBS
public static final int GL_MAX_VERTEX_ATTRIBS- See Also:
-
GL_MAX_VERTEX_UNIFORM_VECTORS
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS- See Also:
-
GL_MAX_VARYING_VECTORS
public static final int GL_MAX_VARYING_VECTORS- See Also:
-
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_FRAGMENT_UNIFORM_VECTORS
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS- See Also:
-
GL_SHADER_TYPE
public static final int GL_SHADER_TYPE- See Also:
-
GL_DELETE_STATUS
public static final int GL_DELETE_STATUS- See Also:
-
GL_LINK_STATUS
public static final int GL_LINK_STATUS- See Also:
-
GL_VALIDATE_STATUS
public static final int GL_VALIDATE_STATUS- See Also:
-
GL_ATTACHED_SHADERS
public static final int GL_ATTACHED_SHADERS- See Also:
-
GL_ACTIVE_UNIFORMS
public static final int GL_ACTIVE_UNIFORMS- See Also:
-
GL_ACTIVE_UNIFORM_MAX_LENGTH
public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH- See Also:
-
GL_ACTIVE_ATTRIBUTES
public static final int GL_ACTIVE_ATTRIBUTES- See Also:
-
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH- See Also:
-
GL_SHADING_LANGUAGE_VERSION
public static final int GL_SHADING_LANGUAGE_VERSION- See Also:
-
GL_CURRENT_PROGRAM
public static final int GL_CURRENT_PROGRAM- See Also:
-
GL_NEVER
public static final int GL_NEVER- See Also:
-
GL_LESS
public static final int GL_LESS- See Also:
-
GL_EQUAL
public static final int GL_EQUAL- See Also:
-
GL_LEQUAL
public static final int GL_LEQUAL- See Also:
-
GL_GREATER
public static final int GL_GREATER- See Also:
-
GL_NOTEQUAL
public static final int GL_NOTEQUAL- See Also:
-
GL_GEQUAL
public static final int GL_GEQUAL- See Also:
-
GL_ALWAYS
public static final int GL_ALWAYS- See Also:
-
GL_KEEP
public static final int GL_KEEP- See Also:
-
GL_REPLACE
public static final int GL_REPLACE- See Also:
-
GL_INCR
public static final int GL_INCR- See Also:
-
GL_DECR
public static final int GL_DECR- See Also:
-
GL_INVERT
public static final int GL_INVERT- See Also:
-
GL_INCR_WRAP
public static final int GL_INCR_WRAP- See Also:
-
GL_DECR_WRAP
public static final int GL_DECR_WRAP- See Also:
-
GL_VENDOR
public static final int GL_VENDOR- See Also:
-
GL_RENDERER
public static final int GL_RENDERER- See Also:
-
GL_VERSION
public static final int GL_VERSION- See Also:
-
GL_EXTENSIONS
public static final int GL_EXTENSIONS- See Also:
-
GL_NEAREST
public static final int GL_NEAREST- See Also:
-
GL_LINEAR
public static final int GL_LINEAR- See Also:
-
GL_NEAREST_MIPMAP_NEAREST
public static final int GL_NEAREST_MIPMAP_NEAREST- See Also:
-
GL_LINEAR_MIPMAP_NEAREST
public static final int GL_LINEAR_MIPMAP_NEAREST- See Also:
-
GL_NEAREST_MIPMAP_LINEAR
public static final int GL_NEAREST_MIPMAP_LINEAR- See Also:
-
GL_LINEAR_MIPMAP_LINEAR
public static final int GL_LINEAR_MIPMAP_LINEAR- See Also:
-
GL_TEXTURE_MAG_FILTER
public static final int GL_TEXTURE_MAG_FILTER- See Also:
-
GL_TEXTURE_MIN_FILTER
public static final int GL_TEXTURE_MIN_FILTER- See Also:
-
GL_TEXTURE_WRAP_S
public static final int GL_TEXTURE_WRAP_S- See Also:
-
GL_TEXTURE_WRAP_T
public static final int GL_TEXTURE_WRAP_T- See Also:
-
GL_TEXTURE
public static final int GL_TEXTURE- See Also:
-
GL_TEXTURE_CUBE_MAP
public static final int GL_TEXTURE_CUBE_MAP- See Also:
-
GL_TEXTURE_BINDING_CUBE_MAP
public static final int GL_TEXTURE_BINDING_CUBE_MAP- See Also:
-
GL_TEXTURE_CUBE_MAP_POSITIVE_X
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X- See Also:
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X- See Also:
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y- See Also:
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y- See Also:
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z- See Also:
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z- See Also:
-
GL_MAX_CUBE_MAP_TEXTURE_SIZE
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE- See Also:
-
GL_TEXTURE0
public static final int GL_TEXTURE0- See Also:
-
GL_TEXTURE1
public static final int GL_TEXTURE1- See Also:
-
GL_TEXTURE2
public static final int GL_TEXTURE2- See Also:
-
GL_TEXTURE3
public static final int GL_TEXTURE3- See Also:
-
GL_TEXTURE4
public static final int GL_TEXTURE4- See Also:
-
GL_TEXTURE5
public static final int GL_TEXTURE5- See Also:
-
GL_TEXTURE6
public static final int GL_TEXTURE6- See Also:
-
GL_TEXTURE7
public static final int GL_TEXTURE7- See Also:
-
GL_TEXTURE8
public static final int GL_TEXTURE8- See Also:
-
GL_TEXTURE9
public static final int GL_TEXTURE9- See Also:
-
GL_TEXTURE10
public static final int GL_TEXTURE10- See Also:
-
GL_TEXTURE11
public static final int GL_TEXTURE11- See Also:
-
GL_TEXTURE12
public static final int GL_TEXTURE12- See Also:
-
GL_TEXTURE13
public static final int GL_TEXTURE13- See Also:
-
GL_TEXTURE14
public static final int GL_TEXTURE14- See Also:
-
GL_TEXTURE15
public static final int GL_TEXTURE15- See Also:
-
GL_TEXTURE16
public static final int GL_TEXTURE16- See Also:
-
GL_TEXTURE17
public static final int GL_TEXTURE17- See Also:
-
GL_TEXTURE18
public static final int GL_TEXTURE18- See Also:
-
GL_TEXTURE19
public static final int GL_TEXTURE19- See Also:
-
GL_TEXTURE20
public static final int GL_TEXTURE20- See Also:
-
GL_TEXTURE21
public static final int GL_TEXTURE21- See Also:
-
GL_TEXTURE22
public static final int GL_TEXTURE22- See Also:
-
GL_TEXTURE23
public static final int GL_TEXTURE23- See Also:
-
GL_TEXTURE24
public static final int GL_TEXTURE24- See Also:
-
GL_TEXTURE25
public static final int GL_TEXTURE25- See Also:
-
GL_TEXTURE26
public static final int GL_TEXTURE26- See Also:
-
GL_TEXTURE27
public static final int GL_TEXTURE27- See Also:
-
GL_TEXTURE28
public static final int GL_TEXTURE28- See Also:
-
GL_TEXTURE29
public static final int GL_TEXTURE29- See Also:
-
GL_TEXTURE30
public static final int GL_TEXTURE30- See Also:
-
GL_TEXTURE31
public static final int GL_TEXTURE31- See Also:
-
GL_ACTIVE_TEXTURE
public static final int GL_ACTIVE_TEXTURE- See Also:
-
GL_REPEAT
public static final int GL_REPEAT- See Also:
-
GL_CLAMP_TO_EDGE
public static final int GL_CLAMP_TO_EDGE- See Also:
-
GL_MIRRORED_REPEAT
public static final int GL_MIRRORED_REPEAT- See Also:
-
GL_FLOAT_VEC2
public static final int GL_FLOAT_VEC2- See Also:
-
GL_FLOAT_VEC3
public static final int GL_FLOAT_VEC3- See Also:
-
GL_FLOAT_VEC4
public static final int GL_FLOAT_VEC4- See Also:
-
GL_INT_VEC2
public static final int GL_INT_VEC2- See Also:
-
GL_INT_VEC3
public static final int GL_INT_VEC3- See Also:
-
GL_INT_VEC4
public static final int GL_INT_VEC4- See Also:
-
GL_BOOL
public static final int GL_BOOL- See Also:
-
GL_BOOL_VEC2
public static final int GL_BOOL_VEC2- See Also:
-
GL_BOOL_VEC3
public static final int GL_BOOL_VEC3- See Also:
-
GL_BOOL_VEC4
public static final int GL_BOOL_VEC4- See Also:
-
GL_FLOAT_MAT2
public static final int GL_FLOAT_MAT2- See Also:
-
GL_FLOAT_MAT3
public static final int GL_FLOAT_MAT3- See Also:
-
GL_FLOAT_MAT4
public static final int GL_FLOAT_MAT4- See Also:
-
GL_SAMPLER_2D
public static final int GL_SAMPLER_2D- See Also:
-
GL_SAMPLER_CUBE
public static final int GL_SAMPLER_CUBE- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_ENABLED
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_SIZE
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_STRIDE
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_TYPE
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_POINTER
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING- See Also:
-
GL_IMPLEMENTATION_COLOR_READ_TYPE
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE- See Also:
-
GL_IMPLEMENTATION_COLOR_READ_FORMAT
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT- See Also:
-
GL_COMPILE_STATUS
public static final int GL_COMPILE_STATUS- See Also:
-
GL_INFO_LOG_LENGTH
public static final int GL_INFO_LOG_LENGTH- See Also:
-
GL_SHADER_SOURCE_LENGTH
public static final int GL_SHADER_SOURCE_LENGTH- See Also:
-
GL_SHADER_COMPILER
public static final int GL_SHADER_COMPILER- See Also:
-
GL_SHADER_BINARY_FORMATS
public static final int GL_SHADER_BINARY_FORMATS- See Also:
-
GL_NUM_SHADER_BINARY_FORMATS
public static final int GL_NUM_SHADER_BINARY_FORMATS- See Also:
-
GL_LOW_FLOAT
public static final int GL_LOW_FLOAT- See Also:
-
GL_MEDIUM_FLOAT
public static final int GL_MEDIUM_FLOAT- See Also:
-
GL_HIGH_FLOAT
public static final int GL_HIGH_FLOAT- See Also:
-
GL_LOW_INT
public static final int GL_LOW_INT- See Also:
-
GL_MEDIUM_INT
public static final int GL_MEDIUM_INT- See Also:
-
GL_HIGH_INT
public static final int GL_HIGH_INT- See Also:
-
GL_FRAMEBUFFER
public static final int GL_FRAMEBUFFER- See Also:
-
GL_RENDERBUFFER
public static final int GL_RENDERBUFFER- See Also:
-
GL_RGBA4
public static final int GL_RGBA4- See Also:
-
GL_RGB5_A1
public static final int GL_RGB5_A1- See Also:
-
GL_RGB565
public static final int GL_RGB565- See Also:
-
GL_DEPTH_COMPONENT16
public static final int GL_DEPTH_COMPONENT16- See Also:
-
GL_STENCIL_INDEX8
public static final int GL_STENCIL_INDEX8- See Also:
-
GL_RENDERBUFFER_WIDTH
public static final int GL_RENDERBUFFER_WIDTH- See Also:
-
GL_RENDERBUFFER_HEIGHT
public static final int GL_RENDERBUFFER_HEIGHT- See Also:
-
GL_RENDERBUFFER_INTERNAL_FORMAT
public static final int GL_RENDERBUFFER_INTERNAL_FORMAT- See Also:
-
GL_RENDERBUFFER_RED_SIZE
public static final int GL_RENDERBUFFER_RED_SIZE- See Also:
-
GL_RENDERBUFFER_GREEN_SIZE
public static final int GL_RENDERBUFFER_GREEN_SIZE- See Also:
-
GL_RENDERBUFFER_BLUE_SIZE
public static final int GL_RENDERBUFFER_BLUE_SIZE- See Also:
-
GL_RENDERBUFFER_ALPHA_SIZE
public static final int GL_RENDERBUFFER_ALPHA_SIZE- See Also:
-
GL_RENDERBUFFER_DEPTH_SIZE
public static final int GL_RENDERBUFFER_DEPTH_SIZE- See Also:
-
GL_RENDERBUFFER_STENCIL_SIZE
public static final int GL_RENDERBUFFER_STENCIL_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE- See Also:
-
GL_COLOR_ATTACHMENT0
public static final int GL_COLOR_ATTACHMENT0- See Also:
-
GL_DEPTH_ATTACHMENT
public static final int GL_DEPTH_ATTACHMENT- See Also:
-
GL_STENCIL_ATTACHMENT
public static final int GL_STENCIL_ATTACHMENT- See Also:
-
GL_NONE
public static final int GL_NONE- See Also:
-
GL_FRAMEBUFFER_COMPLETE
public static final int GL_FRAMEBUFFER_COMPLETE- See Also:
-
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT- See Also:
-
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT- See Also:
-
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS- See Also:
-
GL_FRAMEBUFFER_UNSUPPORTED
public static final int GL_FRAMEBUFFER_UNSUPPORTED- See Also:
-
GL_FRAMEBUFFER_BINDING
public static final int GL_FRAMEBUFFER_BINDING- See Also:
-
GL_RENDERBUFFER_BINDING
public static final int GL_RENDERBUFFER_BINDING- See Also:
-
GL_MAX_RENDERBUFFER_SIZE
public static final int GL_MAX_RENDERBUFFER_SIZE- See Also:
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GL_INVALID_FRAMEBUFFER_OPERATION
public static final int GL_INVALID_FRAMEBUFFER_OPERATION- See Also:
-
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Method Details
-
glActiveTexture
public static void glActiveTexture(int texture) -
glAttachShader
public static void glAttachShader(int program, int shader) -
nglBindAttribLocation
public static void nglBindAttribLocation(int program, int index, long name) -
glBindAttribLocation
-
glBindAttribLocation
-
glBindBuffer
public static void glBindBuffer(int target, int buffer) -
glBindFramebuffer
public static void glBindFramebuffer(int target, int framebuffer) -
glBindRenderbuffer
public static void glBindRenderbuffer(int target, int renderbuffer) -
glBindTexture
public static void glBindTexture(int target, int texture) -
glBlendColor
public static void glBlendColor(float red, float green, float blue, float alpha) -
glBlendEquation
public static void glBlendEquation(int mode) -
glBlendEquationSeparate
public static void glBlendEquationSeparate(int modeRGB, int modeAlpha) -
glBlendFunc
public static void glBlendFunc(int sfactor, int dfactor) -
glBlendFuncSeparate
public static void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) -
nglBufferData
public static void nglBufferData(int target, long size, long data, int usage) -
glBufferData
public static void glBufferData(int target, long size, int usage) -
glBufferData
-
glBufferData
-
glBufferData
-
glBufferData
-
nglBufferSubData
public static void nglBufferSubData(int target, long offset, long size, long data) -
glBufferSubData
-
glBufferSubData
-
glBufferSubData
-
glBufferSubData
-
glCheckFramebufferStatus
public static int glCheckFramebufferStatus(int target) -
glClear
public static void glClear(int mask) -
glClearColor
public static void glClearColor(float red, float green, float blue, float alpha) -
glClearDepthf
public static void glClearDepthf(float d) -
glClearStencil
public static void glClearStencil(int s) -
glColorMask
public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) -
glCompileShader
public static void glCompileShader(int shader) -
nglCompressedTexImage2D
public static void nglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data) -
glCompressedTexImage2D
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data) -
glCompressedTexImage2D
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, @Nullable ByteBuffer data) -
nglCompressedTexSubImage2D
public static void nglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) -
glCompressedTexSubImage2D
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data) -
glCompressedTexSubImage2D
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) -
glCopyTexImage2D
public static void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage2D
public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCreateProgram
public static int glCreateProgram() -
glCreateShader
public static int glCreateShader(int type) -
glCullFace
public static void glCullFace(int mode) -
nglDeleteBuffers
public static void nglDeleteBuffers(int n, long buffers) -
glDeleteBuffers
-
glDeleteBuffers
public static void glDeleteBuffers(int buffer) -
nglDeleteFramebuffers
public static void nglDeleteFramebuffers(int n, long framebuffers) -
glDeleteFramebuffers
-
glDeleteFramebuffers
public static void glDeleteFramebuffers(int framebuffer) -
glDeleteProgram
public static void glDeleteProgram(int program) -
nglDeleteRenderbuffers
public static void nglDeleteRenderbuffers(int n, long renderbuffers) -
glDeleteRenderbuffers
-
glDeleteRenderbuffers
public static void glDeleteRenderbuffers(int renderbuffer) -
glDeleteShader
public static void glDeleteShader(int shader) -
nglDeleteTextures
public static void nglDeleteTextures(int n, long textures) -
glDeleteTextures
-
glDeleteTextures
public static void glDeleteTextures(int texture) -
glDepthFunc
public static void glDepthFunc(int func) -
glDepthMask
public static void glDepthMask(boolean flag) -
glDepthRangef
public static void glDepthRangef(float n, float f) -
glDetachShader
public static void glDetachShader(int program, int shader) -
glDisable
public static void glDisable(int cap) -
glDisableVertexAttribArray
public static void glDisableVertexAttribArray(int index) -
glDrawArrays
public static void glDrawArrays(int mode, int first, int count) -
nglDrawElements
public static void nglDrawElements(int mode, int count, int type, long indices) -
glDrawElements
public static void glDrawElements(int mode, int count, int type, long indices) -
glDrawElements
-
glDrawElements
-
glDrawElements
-
glDrawElements
-
glEnable
public static void glEnable(int cap) -
glEnableVertexAttribArray
public static void glEnableVertexAttribArray(int index) -
glFinish
public static void glFinish() -
glFlush
public static void glFlush() -
glFramebufferRenderbuffer
public static void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) -
glFramebufferTexture2D
public static void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) -
glFrontFace
public static void glFrontFace(int mode) -
nglGenBuffers
public static void nglGenBuffers(int n, long buffers) -
glGenBuffers
-
glGenBuffers
public static int glGenBuffers() -
glGenerateMipmap
public static void glGenerateMipmap(int target) -
nglGenFramebuffers
public static void nglGenFramebuffers(int n, long framebuffers) -
glGenFramebuffers
-
glGenFramebuffers
public static int glGenFramebuffers() -
nglGenRenderbuffers
public static void nglGenRenderbuffers(int n, long renderbuffers) -
glGenRenderbuffers
-
glGenRenderbuffers
public static int glGenRenderbuffers() -
nglGenTextures
public static void nglGenTextures(int n, long textures) -
glGenTextures
-
glGenTextures
public static int glGenTextures() -
nglGetActiveAttrib
public static void nglGetActiveAttrib(int program, int index, int bufSize, long length, long size, long type, long name) -
glGetActiveAttrib
public static void glGetActiveAttrib(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) -
glGetActiveAttrib
-
glGetActiveAttrib
-
nglGetActiveUniform
public static void nglGetActiveUniform(int program, int index, int bufSize, long length, long size, long type, long name) -
glGetActiveUniform
public static void glGetActiveUniform(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) -
glGetActiveUniform
-
glGetActiveUniform
-
nglGetAttachedShaders
public static void nglGetAttachedShaders(int program, int maxCount, long count, long shaders) -
glGetAttachedShaders
-
nglGetAttribLocation
public static int nglGetAttribLocation(int program, long name) -
glGetAttribLocation
-
glGetAttribLocation
-
nglGetBooleanv
public static void nglGetBooleanv(int pname, long data) -
glGetBooleanv
-
glGetBoolean
public static boolean glGetBoolean(int pname) -
nglGetBufferParameteriv
public static void nglGetBufferParameteriv(int target, int pname, long params) -
glGetBufferParameteriv
-
glGetBufferParameteri
public static int glGetBufferParameteri(int target, int pname) -
glGetError
public static int glGetError() -
nglGetFloatv
public static void nglGetFloatv(int pname, long data) -
glGetFloatv
-
glGetFloat
public static float glGetFloat(int pname) -
nglGetFramebufferAttachmentParameteriv
public static void nglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, long params) -
glGetFramebufferAttachmentParameteriv
public static void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) -
glGetFramebufferAttachmentParameteri
public static int glGetFramebufferAttachmentParameteri(int target, int attachment, int pname) -
nglGetIntegerv
public static void nglGetIntegerv(int pname, long data) -
glGetIntegerv
-
glGetInteger
public static int glGetInteger(int pname) -
nglGetProgramiv
public static void nglGetProgramiv(int program, int pname, long params) -
glGetProgramiv
-
glGetProgrami
public static int glGetProgrami(int program, int pname) -
nglGetProgramInfoLog
public static void nglGetProgramInfoLog(int program, int bufSize, long length, long infoLog) -
glGetProgramInfoLog
-
glGetProgramInfoLog
-
glGetProgramInfoLog
-
nglGetRenderbufferParameteriv
public static void nglGetRenderbufferParameteriv(int target, int pname, long params) -
glGetRenderbufferParameteriv
-
glGetRenderbufferParameteri
public static int glGetRenderbufferParameteri(int target, int pname) -
nglGetShaderiv
public static void nglGetShaderiv(int shader, int pname, long params) -
glGetShaderiv
-
glGetShaderi
public static int glGetShaderi(int shader, int pname) -
nglGetShaderInfoLog
public static void nglGetShaderInfoLog(int shader, int bufSize, long length, long infoLog) -
glGetShaderInfoLog
-
glGetShaderInfoLog
-
glGetShaderInfoLog
-
nglGetShaderPrecisionFormat
public static void nglGetShaderPrecisionFormat(int shadertype, int precisiontype, long range, long precision) -
glGetShaderPrecisionFormat
-
nglGetShaderSource
public static void nglGetShaderSource(int shader, int bufSize, long length, long source) -
glGetShaderSource
-
glGetShaderSource
-
glGetShaderSource
-
nglGetString
public static long nglGetString(int name) -
glGetString
-
nglGetTexParameterfv
public static void nglGetTexParameterfv(int target, int pname, long params) -
glGetTexParameterfv
-
glGetTexParameterf
public static float glGetTexParameterf(int target, int pname) -
nglGetTexParameteriv
public static void nglGetTexParameteriv(int target, int pname, long params) -
glGetTexParameteriv
-
glGetTexParameteri
public static int glGetTexParameteri(int target, int pname) -
nglGetUniformfv
public static void nglGetUniformfv(int program, int location, long params) -
glGetUniformfv
-
glGetUniformf
public static float glGetUniformf(int program, int location) -
nglGetUniformiv
public static void nglGetUniformiv(int program, int location, long params) -
glGetUniformiv
-
glGetUniformi
public static int glGetUniformi(int program, int location) -
nglGetUniformLocation
public static int nglGetUniformLocation(int program, long name) -
glGetUniformLocation
-
glGetUniformLocation
-
nglGetVertexAttribfv
public static void nglGetVertexAttribfv(int index, int pname, long params) -
glGetVertexAttribfv
-
nglGetVertexAttribiv
public static void nglGetVertexAttribiv(int index, int pname, long params) -
glGetVertexAttribiv
-
nglGetVertexAttribPointerv
public static void nglGetVertexAttribPointerv(int index, int pname, long pointer) -
glGetVertexAttribPointerv
public static void glGetVertexAttribPointerv(int index, int pname, org.lwjgl.PointerBuffer pointer) -
glGetVertexAttribPointer
public static long glGetVertexAttribPointer(int index, int pname) -
glHint
public static void glHint(int target, int mode) -
glIsBuffer
public static boolean glIsBuffer(int buffer) -
glIsEnabled
public static boolean glIsEnabled(int cap) -
glIsFramebuffer
public static boolean glIsFramebuffer(int framebuffer) -
glIsProgram
public static boolean glIsProgram(int program) -
glIsRenderbuffer
public static boolean glIsRenderbuffer(int renderbuffer) -
glIsShader
public static boolean glIsShader(int shader) -
glIsTexture
public static boolean glIsTexture(int texture) -
glLineWidth
public static void glLineWidth(float width) -
glLinkProgram
public static void glLinkProgram(int program) -
glPixelStorei
public static void glPixelStorei(int pname, int param) -
glPolygonOffset
public static void glPolygonOffset(float factor, float units) -
nglReadPixels
public static void nglReadPixels(int x, int y, int width, int height, int format, int type, long pixels) -
glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) -
glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels) -
glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) -
glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) -
glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) -
glReleaseShaderCompiler
public static void glReleaseShaderCompiler() -
glRenderbufferStorage
public static void glRenderbufferStorage(int target, int internalformat, int width, int height) -
glSampleCoverage
public static void glSampleCoverage(float value, boolean invert) -
glScissor
public static void glScissor(int x, int y, int width, int height) -
nglShaderBinary
public static void nglShaderBinary(int count, long shaders, int binaryformat, long binary, int length) -
glShaderBinary
-
nglShaderSource
public static void nglShaderSource(int shader, int count, long string, long length) -
glShaderSource
public static void glShaderSource(int shader, org.lwjgl.PointerBuffer string, @Nullable IntBuffer length) -
glShaderSource
-
glShaderSource
-
glStencilFunc
public static void glStencilFunc(int func, int ref, int mask) -
glStencilFuncSeparate
public static void glStencilFuncSeparate(int face, int func, int ref, int mask) -
glStencilMask
public static void glStencilMask(int mask) -
glStencilMaskSeparate
public static void glStencilMaskSeparate(int face, int mask) -
glStencilOp
public static void glStencilOp(int fail, int zfail, int zpass) -
glStencilOpSeparate
public static void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) -
nglTexImage2D
public static void nglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) -
glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels) -
glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) -
glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ShortBuffer pixels) -
glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels) -
glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels) -
glTexParameterf
public static void glTexParameterf(int target, int pname, float param) -
nglTexParameterfv
public static void nglTexParameterfv(int target, int pname, long params) -
glTexParameterfv
-
glTexParameteri
public static void glTexParameteri(int target, int pname, int param) -
nglTexParameteriv
public static void nglTexParameteriv(int target, int pname, long params) -
glTexParameteriv
-
nglTexSubImage2D
public static void nglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) -
glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) -
glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels) -
glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) -
glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) -
glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels) -
glUniform1f
public static void glUniform1f(int location, float v0) -
nglUniform1fv
public static void nglUniform1fv(int location, int count, long value) -
glUniform1fv
-
glUniform1i
public static void glUniform1i(int location, int v0) -
nglUniform1iv
public static void nglUniform1iv(int location, int count, long value) -
glUniform1iv
-
glUniform2f
public static void glUniform2f(int location, float v0, float v1) -
nglUniform2fv
public static void nglUniform2fv(int location, int count, long value) -
glUniform2fv
-
glUniform2i
public static void glUniform2i(int location, int v0, int v1) -
nglUniform2iv
public static void nglUniform2iv(int location, int count, long value) -
glUniform2iv
-
glUniform3f
public static void glUniform3f(int location, float v0, float v1, float v2) -
nglUniform3fv
public static void nglUniform3fv(int location, int count, long value) -
glUniform3fv
-
glUniform3i
public static void glUniform3i(int location, int v0, int v1, int v2) -
nglUniform3iv
public static void nglUniform3iv(int location, int count, long value) -
glUniform3iv
-
glUniform4f
public static void glUniform4f(int location, float v0, float v1, float v2, float v3) -
nglUniform4fv
public static void nglUniform4fv(int location, int count, long value) -
glUniform4fv
-
glUniform4i
public static void glUniform4i(int location, int v0, int v1, int v2, int v3) -
nglUniform4iv
public static void nglUniform4iv(int location, int count, long value) -
glUniform4iv
-
nglUniformMatrix2fv
public static void nglUniformMatrix2fv(int location, int count, boolean transpose, long value) -
glUniformMatrix2fv
-
nglUniformMatrix3fv
public static void nglUniformMatrix3fv(int location, int count, boolean transpose, long value) -
glUniformMatrix3fv
-
nglUniformMatrix4fv
public static void nglUniformMatrix4fv(int location, int count, boolean transpose, long value) -
glUniformMatrix4fv
-
glUseProgram
public static void glUseProgram(int program) -
glValidateProgram
public static void glValidateProgram(int program) -
glVertexAttrib1f
public static void glVertexAttrib1f(int index, float x) -
nglVertexAttrib1fv
public static void nglVertexAttrib1fv(int index, long v) -
glVertexAttrib1fv
-
glVertexAttrib2f
public static void glVertexAttrib2f(int index, float x, float y) -
nglVertexAttrib2fv
public static void nglVertexAttrib2fv(int index, long v) -
glVertexAttrib2fv
-
glVertexAttrib3f
public static void glVertexAttrib3f(int index, float x, float y, float z) -
nglVertexAttrib3fv
public static void nglVertexAttrib3fv(int index, long v) -
glVertexAttrib3fv
-
glVertexAttrib4f
public static void glVertexAttrib4f(int index, float x, float y, float z, float w) -
nglVertexAttrib4fv
public static void nglVertexAttrib4fv(int index, long v) -
glVertexAttrib4fv
-
nglVertexAttribPointer
public static void nglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) -
glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) -
glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) -
glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, ShortBuffer pointer) -
glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, IntBuffer pointer) -
glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, FloatBuffer pointer) -
glViewport
public static void glViewport(int x, int y, int width, int height) -
glBufferData
public static void glBufferData(int target, short[] data, int usage) Array version of:BufferData- See Also:
-
glBufferData
public static void glBufferData(int target, int[] data, int usage) Array version of:BufferData- See Also:
-
glBufferData
public static void glBufferData(int target, float[] data, int usage) Array version of:BufferData- See Also:
-
glBufferSubData
public static void glBufferSubData(int target, long offset, short[] data) Array version of:BufferSubData- See Also:
-
glBufferSubData
public static void glBufferSubData(int target, long offset, int[] data) Array version of:BufferSubData- See Also:
-
glBufferSubData
public static void glBufferSubData(int target, long offset, float[] data) Array version of:BufferSubData- See Also:
-
glDeleteBuffers
public static void glDeleteBuffers(int[] buffers) Array version of:DeleteBuffers- See Also:
-
glDeleteFramebuffers
public static void glDeleteFramebuffers(int[] framebuffers) Array version of:DeleteFramebuffers- See Also:
-
glDeleteRenderbuffers
public static void glDeleteRenderbuffers(int[] renderbuffers) Array version of:DeleteRenderbuffers- See Also:
-
glDeleteTextures
public static void glDeleteTextures(int[] textures) Array version of:DeleteTextures- See Also:
-
glGenBuffers
public static void glGenBuffers(int[] buffers) Array version of:GenBuffers- See Also:
-
glGenFramebuffers
public static void glGenFramebuffers(int[] framebuffers) Array version of:GenFramebuffers- See Also:
-
glGenRenderbuffers
public static void glGenRenderbuffers(int[] renderbuffers) Array version of:GenRenderbuffers- See Also:
-
glGenTextures
public static void glGenTextures(int[] textures) Array version of:GenTextures- See Also:
-
glGetActiveAttrib
public static void glGetActiveAttrib(int program, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) Array version of:GetActiveAttrib- See Also:
-
glGetActiveUniform
public static void glGetActiveUniform(int program, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) Array version of:GetActiveUniform- See Also:
-
glGetAttachedShaders
public static void glGetAttachedShaders(int program, int @Nullable [] count, int[] shaders) Array version of:GetAttachedShaders- See Also:
-
glGetBufferParameteriv
public static void glGetBufferParameteriv(int target, int pname, int[] params) Array version of:GetBufferParameteriv- See Also:
-
glGetFloatv
public static void glGetFloatv(int pname, float[] data) Array version of:GetFloatv- See Also:
-
glGetFramebufferAttachmentParameteriv
public static void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params) Array version of:GetFramebufferAttachmentParameteriv- See Also:
-
glGetIntegerv
public static void glGetIntegerv(int pname, int[] data) Array version of:GetIntegerv- See Also:
-
glGetProgramiv
public static void glGetProgramiv(int program, int pname, int[] params) Array version of:GetProgramiv- See Also:
-
glGetProgramInfoLog
Array version of:GetProgramInfoLog- See Also:
-
glGetRenderbufferParameteriv
public static void glGetRenderbufferParameteriv(int target, int pname, int[] params) Array version of:GetRenderbufferParameteriv- See Also:
-
glGetShaderiv
public static void glGetShaderiv(int shader, int pname, int[] params) Array version of:GetShaderiv- See Also:
-
glGetShaderInfoLog
Array version of:GetShaderInfoLog- See Also:
-
glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int[] precision) Array version of:GetShaderPrecisionFormat- See Also:
-
glGetShaderSource
Array version of:GetShaderSource- See Also:
-
glGetTexParameterfv
public static void glGetTexParameterfv(int target, int pname, float[] params) Array version of:GetTexParameterfv- See Also:
-
glGetTexParameteriv
public static void glGetTexParameteriv(int target, int pname, int[] params) Array version of:GetTexParameteriv- See Also:
-
glGetUniformfv
public static void glGetUniformfv(int program, int location, float[] params) Array version of:GetUniformfv- See Also:
-
glGetUniformiv
public static void glGetUniformiv(int program, int location, int[] params) Array version of:GetUniformiv- See Also:
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glGetVertexAttribfv
public static void glGetVertexAttribfv(int index, int pname, float[] params) Array version of:GetVertexAttribfv- See Also:
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glGetVertexAttribiv
public static void glGetVertexAttribiv(int index, int pname, int[] params) Array version of:GetVertexAttribiv- See Also:
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, short[] pixels) Array version of:ReadPixels- See Also:
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels) Array version of:ReadPixels- See Also:
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, float[] pixels) Array version of:ReadPixels- See Also:
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glShaderBinary
Array version of:ShaderBinary- See Also:
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glShaderSource
public static void glShaderSource(int shader, org.lwjgl.PointerBuffer string, int @Nullable [] length) Array version of:ShaderSource- See Also:
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, short @Nullable [] pixels) Array version of:TexImage2D- See Also:
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int @Nullable [] pixels) Array version of:TexImage2D- See Also:
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, float @Nullable [] pixels) Array version of:TexImage2D- See Also:
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glTexParameterfv
public static void glTexParameterfv(int target, int pname, float[] params) Array version of:TexParameterfv- See Also:
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glTexParameteriv
public static void glTexParameteriv(int target, int pname, int[] params) Array version of:TexParameteriv- See Also:
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels) Array version of:TexSubImage2D- See Also:
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels) Array version of:TexSubImage2D- See Also:
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels) Array version of:TexSubImage2D- See Also:
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glUniform1fv
public static void glUniform1fv(int location, float[] value) Array version of:Uniform1fv- See Also:
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glUniform1iv
public static void glUniform1iv(int location, int[] value) Array version of:Uniform1iv- See Also:
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glUniform2fv
public static void glUniform2fv(int location, float[] value) Array version of:Uniform2fv- See Also:
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glUniform2iv
public static void glUniform2iv(int location, int[] value) Array version of:Uniform2iv- See Also:
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glUniform3fv
public static void glUniform3fv(int location, float[] value) Array version of:Uniform3fv- See Also:
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glUniform3iv
public static void glUniform3iv(int location, int[] value) Array version of:Uniform3iv- See Also:
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glUniform4fv
public static void glUniform4fv(int location, float[] value) Array version of:Uniform4fv- See Also:
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glUniform4iv
public static void glUniform4iv(int location, int[] value) Array version of:Uniform4iv- See Also:
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glUniformMatrix2fv
public static void glUniformMatrix2fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix2fv- See Also:
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glUniformMatrix3fv
public static void glUniformMatrix3fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix3fv- See Also:
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glUniformMatrix4fv
public static void glUniformMatrix4fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix4fv- See Also:
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glVertexAttrib1fv
public static void glVertexAttrib1fv(int index, float[] v) Array version of:VertexAttrib1fv- See Also:
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glVertexAttrib2fv
public static void glVertexAttrib2fv(int index, float[] v) Array version of:VertexAttrib2fv- See Also:
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glVertexAttrib3fv
public static void glVertexAttrib3fv(int index, float[] v) Array version of:VertexAttrib3fv- See Also:
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glVertexAttrib4fv
public static void glVertexAttrib4fv(int index, float[] v) Array version of:VertexAttrib4fv- See Also:
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