Class InputSkeletalActionData

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<InputSkeletalActionData>
org.lwjgl.openvr.InputSkeletalActionData
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class InputSkeletalActionData extends org.lwjgl.system.Struct<InputSkeletalActionData> implements org.lwjgl.system.NativeResource

Layout


 struct InputSkeletalActionData_t {
     bool bActive();
     VRInputValueHandle_t activeOrigin();
 }
  • Field Details

    • SIZEOF

      public static final int SIZEOF
      The struct size in bytes.
    • ALIGNOF

      public static final int ALIGNOF
      The struct alignment in bytes.
    • BACTIVE

      public static final int BACTIVE
      The struct member offsets.
    • ACTIVEORIGIN

      public static final int ACTIVEORIGIN
      The struct member offsets.
  • Constructor Details

    • InputSkeletalActionData

      public InputSkeletalActionData(ByteBuffer container)
      Creates a InputSkeletalActionData instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

      The created instance holds a strong reference to the container object.

  • Method Details