Class VRTextureDepthInfo

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VRTextureDepthInfo>
org.lwjgl.openvr.VRTextureDepthInfo
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VRTextureDepthInfo extends org.lwjgl.system.Struct<VRTextureDepthInfo> implements org.lwjgl.system.NativeResource

Layout


 struct VRTextureDepthInfo_t {
     void * handle;
     HmdMatrix44_t mProjection;
     HmdVector2_t vRange;
 }
  • Field Details

    • SIZEOF

      public static final int SIZEOF
      The struct size in bytes.
    • ALIGNOF

      public static final int ALIGNOF
      The struct alignment in bytes.
    • HANDLE

      public static final int HANDLE
      The struct member offsets.
    • MPROJECTION

      public static final int MPROJECTION
      The struct member offsets.
    • VRANGE

      public static final int VRANGE
      The struct member offsets.
  • Constructor Details

    • VRTextureDepthInfo

      public VRTextureDepthInfo(ByteBuffer container)
      Creates a VRTextureDepthInfo instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

      The created instance holds a strong reference to the container object.

  • Method Details