Class ARMRasterizationOrderAttachmentAccess

java.lang.Object
org.lwjgl.vulkan.ARMRasterizationOrderAttachmentAccess

public final class ARMRasterizationOrderAttachmentAccess extends Object
Render passes, and specifically subpass dependencies, enable much of the same functionality as the framebuffer fetch and pixel local storage extensions did for OpenGL ES. But certain techniques such as programmable blending are awkward or impractical to implement with these alone, in part because a self-dependency is required every time a fragment will read a value at a given sample coordinate.

This extension extends the mechanism of input attachments to allow access to framebuffer attachments when used as both input and color, or depth/stencil, attachments from one fragment to the next, in rasterization order, without explicit synchronization.

Examples

None.

Name String
VK_ARM_rasterization_order_attachment_access
Extension Type
Device extension
Registered Extension Number
343
Revision
1
Extension and Version Dependencies
VK_KHR_get_physical_device_properties2 or Version 1.1
Deprecation State
Contact
Other Extension Metadata
Last Modified Date
2021-11-12
IP Status
No known IP claims.
Contributors
  • Tobias Hector, AMD
  • Jan-Harald Fredriksen, Arm