Class EXTFragmentDensityMap

java.lang.Object
org.lwjgl.vulkan.EXTFragmentDensityMap

public final class EXTFragmentDensityMap extends Object
This extension allows an application to specify areas of the render target where the fragment shader may be invoked fewer times. These fragments are broadcasted out to multiple pixels to cover the render target.

The primary use of this extension is to reduce workloads in areas where lower quality may not be perceived such as the distorted edges of a lens or the periphery of a user’s gaze.

Name String
VK_EXT_fragment_density_map
Extension Type
Device extension
Registered Extension Number
219
Revision
2
Extension and Version Dependencies
VK_KHR_get_physical_device_properties2 or Version 1.1
API Interactions
  • Interacts with VK_VERSION_1_3
  • Interacts with VK_KHR_dynamic_rendering
  • Interacts with VK_KHR_format_feature_flags2
SPIR-V Dependencies
Contact
Other Extension Metadata
Last Modified Date
2021-09-30
Interactions and External Dependencies
Contributors
  • Matthew Netsch, Qualcomm Technologies, Inc.
  • Robert VanReenen, Qualcomm Technologies, Inc.
  • Jonathan Wicks, Qualcomm Technologies, Inc.
  • Tate Hornbeck, Qualcomm Technologies, Inc.
  • Sam Holmes, Qualcomm Technologies, Inc.
  • Jeff Leger, Qualcomm Technologies, Inc.
  • Jan-Harald Fredriksen, ARM
  • Jeff Bolz, NVIDIA
  • Pat Brown, NVIDIA
  • Daniel Rakos, AMD
  • Piers Daniell, NVIDIA