Class EXTGraphicsPipelineLibrary

java.lang.Object
org.lwjgl.vulkan.EXTGraphicsPipelineLibrary

public final class EXTGraphicsPipelineLibrary extends Object
This extension allows the separate compilation of four distinct parts of graphics pipelines, with the intent of allowing faster pipeline loading for applications reusing the same shaders or state in multiple pipelines. Each part can be independently compiled into a graphics pipeline library, with a final link step required to create an executable pipeline that can be bound to a command buffer.
Name String
VK_EXT_graphics_pipeline_library
Extension Type
Device extension
Registered Extension Number
321
Revision
1
Extension and Version Dependencies
VK_KHR_get_physical_device_properties2 or Version 1.1 and VK_KHR_pipeline_library
Contact
Extension Proposal
VK_EXT_graphics_pipeline_library
Other Extension Metadata
Last Modified Date
2021-08-17
Contributors
  • Tobias Hector, AMD
  • Chris Glover, Google
  • Jeff Leger, Qualcomm
  • Jan-Harald Fredriksen, Arm
  • Piers Daniell, NVidia
  • Boris Zanin, Mobica
  • Krzysztof Niski, NVidia
  • Dan Ginsburg, Valve
  • Sebastian Aaltonen, Unity
  • Arseny Kapoulkine, Roblox
  • Calle Lejdfors, Ubisoft
  • Tiago Rodrigues, Ubisoft
  • Francois Duranleau, Gameloft