Class EXTPipelineCreationCacheControl
VkPipelineCacheCreateInfo structures with the aim of improving the predictability of pipeline creation cost. The goal is to provide information about potentially expensive hazards within the client driver during pipeline creation to the application before carrying them out rather than after.
Background
Pipeline creation is a costly operation, and the explicit nature of the Vulkan design means that cost is not hidden from the developer. Applications are also expected to schedule, prioritize, and load balance all calls for pipeline creation. It is strongly advised that applications create pipelines sufficiently ahead of their usage. Failure to do so will result in an unresponsive application, intermittent stuttering, or other poor user experiences. Proper usage of pipeline caches and/or derivative pipelines help mitigate this but is not assured to eliminate disruption in all cases. In the event that an ahead-of-time creation is not possible, considerations should be taken to ensure that the current execution context is suitable for the workload of pipeline creation including possible shader compilation.
Applications making API calls to create a pipeline must be prepared for any of the following to occur:
- OS/kernel calls to be made by the ICD
- Internal memory allocation not tracked by the
pAllocatorpassed tovkCreate*Pipelines - Internal thread synchronization or yielding of the current thread’s core
- Extremely long (multi-millisecond+), blocking, compilation times
- Arbitrary call stacks depths and stack memory usage
The job or task based game engines that are being developed to take advantage of explicit graphics APIs like Vulkan may behave exceptionally poorly if any of the above scenarios occur. However, most game engines are already built to “stream” in assets dynamically as the user plays the game. By adding control by way of VkPipelineCreateFlags, we can require an ICD to report back a failure in critical execution paths rather than forcing an unexpected wait.
Applications can prevent unexpected compilation by setting PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT on stext:Vk*PipelineCreateInfo::flags. When set, an ICD must not attempt pipeline or shader compilation to create the pipeline object. In such a case, if the implementation fails to create a pipeline without compilation, the implementation must return the result PIPELINE_COMPILE_REQUIRED_EXT and return NULL_HANDLE for the pipeline.
By default vkCreate*Pipelines calls must attempt to create all pipelines before returning. Setting PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT on stext:Vk*PipelineCreateInfo::flags can be used as an escape hatch for batched pipeline creates.
Hidden locks also add to the unpredictability of the cost of pipeline creation. The most common case of locks inside the stext:vkCreate*Pipelines is internal synchronization of the VkPipelineCache object. PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT can be set when calling CreatePipelineCache to state the cache is externally synchronized.
The hope is that armed with this information application and engine developers can leverage existing asset streaming systems to recover from "just-in-time" pipeline creation stalls.
Promotion to Vulkan 1.3
Vulkan APIs in this extension are included in core Vulkan 1.3, with the EXT suffix omitted. External interactions defined by this extension, such as SPIR-V token names, retain their original names. The original Vulkan API names are still available as aliases of the core functionality.
- Name String
VK_EXT_pipeline_creation_cache_control- Extension Type
- Device extension
- Registered Extension Number
- 298
- Revision
- 3
- Extension and Version Dependencies
VK_KHR_get_physical_device_properties2or Version 1.1- Deprecation State
- Promoted to Vulkan 1.3
- Contact
- Gregory Grebe grgrebe_amd
Other Extension Metadata
- Last Modified Date
- 2020-03-23
- IP Status
- No known IP claims.
- Contributors
- Gregory Grebe, AMD
- Tobias Hector, AMD
- Matthaeus Chajdas, AMD
- Mitch Singer, AMD
- Spencer Fricke, Samsung Electronics
- Stuart Smith, Imagination Technologies
- Jeff Bolz, NVIDIA Corporation
- Daniel Koch, NVIDIA Corporation
- Dan Ginsburg, Valve Corporation
- Jeff Leger, QUALCOMM
- Michal Pietrasiuk, Intel
- Jan-Harald Fredriksen, Arm Limited
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intExtendsVkResult.static final StringThe extension name.static final intThe extension specification version.static final intExtendsVkPipelineCacheCreateFlagBits.static final intExtendsVkResult.static final intExtendsVkPipelineCreateFlagBits.static final intExtendsVkPipelineCreateFlagBits.static final intExtendsVkStructureType. -
Method Summary
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Field Details
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VK_EXT_PIPELINE_CREATION_CACHE_CONTROL_SPEC_VERSION
public static final int VK_EXT_PIPELINE_CREATION_CACHE_CONTROL_SPEC_VERSIONThe extension specification version.- See Also:
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VK_EXT_PIPELINE_CREATION_CACHE_CONTROL_EXTENSION_NAME
The extension name.- See Also:
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES_EXT
public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES_EXTExtendsVkStructureType.- See Also:
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VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT
public static final int VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXTExtendsVkPipelineCreateFlagBits.Enum values:
- See Also:
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VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT
public static final int VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXTExtendsVkPipelineCreateFlagBits.Enum values:
- See Also:
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VK_PIPELINE_COMPILE_REQUIRED_EXT
public static final int VK_PIPELINE_COMPILE_REQUIRED_EXT- See Also:
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VK_ERROR_PIPELINE_COMPILE_REQUIRED_EXT
public static final int VK_ERROR_PIPELINE_COMPILE_REQUIRED_EXT- See Also:
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VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT
public static final int VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXTExtendsVkPipelineCacheCreateFlagBits.- See Also:
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