Class EXTPostDepthCoverage

java.lang.Object
org.lwjgl.vulkan.EXTPostDepthCoverage

public final class EXTPostDepthCoverage extends Object
This extension adds support for the following SPIR-V extension in Vulkan:
  • SPV_KHR_post_depth_coverage

which allows the fragment shader to control whether values in the SampleMask built-in input variable reflect the coverage after early depth and stencil tests are applied.

This extension adds a new PostDepthCoverage execution mode under the SampleMaskPostDepthCoverage capability. When this mode is specified along with EarlyFragmentTests, the value of an input variable decorated with the SampleMask built-in reflects the coverage after the early fragment tests are applied. Otherwise, it reflects the coverage before the depth and stencil tests.

When using GLSL source-based shading languages, the post_depth_coverage layout qualifier from GL_ARB_post_depth_coverage or GL_EXT_post_depth_coverage maps to the PostDepthCoverage execution mode.

Name String
VK_EXT_post_depth_coverage
Extension Type
Device extension
Registered Extension Number
156
Revision
1
SPIR-V Dependencies
Contact
Other Extension Metadata
Last Modified Date
2017-07-17
Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA
  • Field Details

    • VK_EXT_POST_DEPTH_COVERAGE_SPEC_VERSION

      public static final int VK_EXT_POST_DEPTH_COVERAGE_SPEC_VERSION
      The extension specification version.
      See Also:
    • VK_EXT_POST_DEPTH_COVERAGE_EXTENSION_NAME

      public static final String VK_EXT_POST_DEPTH_COVERAGE_EXTENSION_NAME
      The extension name.
      See Also: