Package org.lwjgl.vulkan
Class EXTShaderAtomicFloat2
java.lang.Object
org.lwjgl.vulkan.EXTShaderAtomicFloat2
This extension allows a shader to perform 16-bit floating-point atomic operations on buffer and workgroup memory as well as floating-point atomic minimum and maximum operations on buffer, workgroup, and image memory. It advertises the SPIR-V
AtomicFloat16AddEXT capability which allows atomic add operations on 16-bit floating-point numbers and the SPIR-V AtomicFloat16MinMaxEXT, AtomicFloat32MinMaxEXT and AtomicFloat64MinMaxEXT capabilities which allow atomic minimum and maximum operations on floating-point numbers. The supported operations include OpAtomicFAddEXT, OpAtomicFMinEXT and OpAtomicFMaxEXT.
- Name String
VK_EXT_shader_atomic_float2- Extension Type
- Device extension
- Registered Extension Number
- 274
- Revision
- 1
- Extension and Version Dependencies
VK_EXT_shader_atomic_float- API Interactions
- Interacts with VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::sparseImageFloat32AtomicMinMax
- SPIR-V Dependencies
- Contact
- Faith Ekstrand gfxstrand
Other Extension Metadata
- Last Modified Date
- 2020-08-14
- IP Status
- No known IP claims.
- Interactions and External Dependencies
- This extension provides API support for
GLSL_EXT_shader_atomic_float2
- This extension provides API support for
- Contributors
- Faith Ekstrand, Intel
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final StringThe extension name.static final intThe extension specification version.static final intExtendsVkStructureType. -
Method Summary
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Field Details
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VK_EXT_SHADER_ATOMIC_FLOAT_2_SPEC_VERSION
public static final int VK_EXT_SHADER_ATOMIC_FLOAT_2_SPEC_VERSIONThe extension specification version.- See Also:
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VK_EXT_SHADER_ATOMIC_FLOAT_2_EXTENSION_NAME
The extension name.- See Also:
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXT
public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXTExtendsVkStructureType.- See Also:
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