Class KHRDynamicRenderingLocalRead

java.lang.Object
org.lwjgl.vulkan.KHRDynamicRenderingLocalRead

public class KHRDynamicRenderingLocalRead extends Object
This extension enables reads from attachments and resources written by previous fragment shaders within a dynamic render pass.
Promotion to Vulkan 1.4

Functionality in this extension is included in core Vulkan 1.4, with the KHR suffix omitted. However, Vulkan 1.4 implementations only have to support local read for storage resources and single sampled color attachments.

Support for reading depth/stencil attachments and multi-sampled attachments are respectively gated behind the new boolean dynamicRenderingLocalReadDepthStencilAttachments and dynamicRenderingLocalReadMultisampledAttachments properties, as described in the Version 1.4 appendix.

The original type, enum, and command names are still available as aliases of the core functionality.

Name String
VK_KHR_dynamic_rendering_local_read
Extension Type
Device extension
Registered Extension Number
233
Revision
1
Extension and Version Dependencies
VK_KHR_dynamic_rendering or Version 1.3
Deprecation State
  • Promoted to Vulkan 1.4
Contact
Extension Proposal
VK_KHR_dynamic_rendering_local_read
Other Extension Metadata
Last Modified Date
2023-11-03
Contributors
  • Tobias Hector, AMD
  • Hans-Kristian Arntzen, Valve
  • Connor Abbott, Valve
  • Pan Gao, Huawei
  • Lionel Landwerlin, Intel
  • Shahbaz Youssefi, Google
  • Alyssa Rosenzweig, Valve
  • Jan-Harald Fredriksen, Arm
  • Mike Blumenkrantz, Valve
  • Graeme Leese, Broadcom
  • Piers Daniell, Nvidia
  • Stuart Smith, AMD
  • Daniel Story, Nintendo
  • James Fitzpatrick, Imagination
  • Piotr Byszewski, Mobica
  • Spencer Fricke, LunarG
  • Tom Olson, Arm
  • Michal Pietrasiuk, Intel
  • Matthew Netsch, Qualcomm
  • Marty Johnson, Khronos
  • Wyvern Wang, Huawei
  • Jeff Bolz, Nvidia
  • Samuel (Sheng-Wen) Huang, MediaTek