Class KHRShaderFloatControls2

java.lang.Object
org.lwjgl.vulkan.KHRShaderFloatControls2

public final class KHRShaderFloatControls2 extends Object
This extension enables use of the more expressive fast floating-point math flags in the SPV_KHR_float_controls2 extension. These flags give finer- grained control over which optimizations compilers may apply, potentially speeding up execution while retaining correct results.

The extension also adds control over the fast-math modes to the GLSL extended instruction set, making these operations more consistent with SPIR-V and allowing their use in situations where floating-point conformance is important.

Promotion to Vulkan 1.4

Functionality in this extension is included in core Vulkan 1.4 with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Name String
VK_KHR_shader_float_controls2
Extension Type
Device extension
Registered Extension Number
529
Revision
1
Extension and Version Dependencies
Version 1.1 and VK_KHR_shader_float_controls
SPIR-V Dependencies
Deprecation State
  • Promoted to Vulkan 1.4
Contact
Extension Proposal
VK_KHR_shader_float_controls2
Other Extension Metadata
Last Modified Date
2023-05-16
Interactions and External Dependencies
Contributors
  • Graeme Leese, Broadcom
  • Field Details

    • VK_KHR_SHADER_FLOAT_CONTROLS_2_SPEC_VERSION

      public static final int VK_KHR_SHADER_FLOAT_CONTROLS_2_SPEC_VERSION
      The extension specification version.
      See Also:
    • VK_KHR_SHADER_FLOAT_CONTROLS_2_EXTENSION_NAME

      public static final String VK_KHR_SHADER_FLOAT_CONTROLS_2_EXTENSION_NAME
      The extension name.
      See Also:
    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES_KHR

      public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES_KHR
      Extends VkStructureType.
      See Also: