Package org.lwjgl.vulkan
Class KHRWin32KeyedMutex
java.lang.Object
org.lwjgl.vulkan.KHRWin32KeyedMutex
Applications that wish to import Direct3D 11 memory objects into the Vulkan API may wish to use the native keyed mutex mechanism to synchronize access to the memory between Vulkan and Direct3D. This extension provides a way for an application to access the keyed mutex associated with an imported Vulkan memory object when submitting command buffers to a queue.
- Name String
VK_KHR_win32_keyed_mutex- Extension Type
- Device extension
- Registered Extension Number
- 76
- Revision
- 1
- Extension and Version Dependencies
VK_KHR_external_memory_win32- Contact
- Carsten Rohde crohde
Other Extension Metadata
- Last Modified Date
- 2016-10-21
- IP Status
- No known IP claims.
- Contributors
- James Jones, NVIDIA
- Jeff Juliano, NVIDIA
- Carsten Rohde, NVIDIA
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final StringThe extension name.static final intThe extension specification version.static final intExtendsVkStructureType. -
Method Summary
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Field Details
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VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION
public static final int VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSIONThe extension specification version.- See Also:
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VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME
The extension name.- See Also:
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VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR
public static final int VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHRExtendsVkStructureType.- See Also:
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