Package org.lwjgl.vulkan
Class NVFragmentCoverageToColor
java.lang.Object
org.lwjgl.vulkan.NVFragmentCoverageToColor
This extension allows the fragment coverage value, represented as an integer bitmask, to be substituted for a color output being written to a single-component color attachment with integer components (e.g.
FORMAT_R8_UINT). The functionality provided by this extension is different from simply writing the SampleMask fragment shader output, in that the coverage value written to the framebuffer is taken after stencil test and depth test, as well as after fragment operations such as alpha-to-coverage.
This functionality may be useful for deferred rendering algorithms, where the second pass needs to know which samples belong to which original fragments.
- Name String
VK_NV_fragment_coverage_to_color- Extension Type
- Device extension
- Registered Extension Number
- 150
- Revision
- 1
- Contact
- Jeff Bolz jeffbolznv
Other Extension Metadata
- Last Modified Date
- 2017-05-21
- Contributors
- Jeff Bolz, NVIDIA
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final StringThe extension name.static final intThe extension specification version.static final intExtendsVkStructureType. -
Method Summary
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Field Details
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VK_NV_FRAGMENT_COVERAGE_TO_COLOR_SPEC_VERSION
public static final int VK_NV_FRAGMENT_COVERAGE_TO_COLOR_SPEC_VERSIONThe extension specification version.- See Also:
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VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME
The extension name.- See Also:
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VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV
public static final int VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NVExtendsVkStructureType.- See Also:
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