Class NVFragmentShadingRateEnums
supersample” fragment shading rates that trigger multiple fragment shader invocations per pixel as well as a “no invocations” shading rate that discards any portions of a primitive that would use that shading rate.
- Name String
VK_NV_fragment_shading_rate_enums- Extension Type
- Device extension
- Registered Extension Number
- 327
- Revision
- 1
- Extension and Version Dependencies
VK_KHR_fragment_shading_rate- Contact
- Pat Brown nvpbrown
Other Extension Metadata
- Last Modified Date
- 2020-09-02
- Contributors
- Pat Brown, NVIDIA
- Jeff Bolz, NVIDIA
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intVkFragmentShadingRateNV - Enumeration with fragment shading ratesstatic final intVkFragmentShadingRateNV - Enumeration with fragment shading ratesstatic final intVkFragmentShadingRateNV - Enumeration with fragment shading ratesstatic final intVkFragmentShadingRateNV - Enumeration with fragment shading ratesstatic final intVkFragmentShadingRateNV - Enumeration with fragment shading ratesstatic final intVkFragmentShadingRateNV - Enumeration with fragment shading ratesstatic final intVkFragmentShadingRateNV - Enumeration with fragment shading ratesstatic final intVkFragmentShadingRateNV - Enumeration with fragment shading ratesstatic final intVkFragmentShadingRateNV - Enumeration with fragment shading ratesstatic final intVkFragmentShadingRateNV - Enumeration with fragment shading ratesstatic final intVkFragmentShadingRateNV - Enumeration with fragment shading ratesstatic final intVkFragmentShadingRateNV - Enumeration with fragment shading ratesstatic final intVkFragmentShadingRateTypeNV - Enumeration with fragment shading rate typesstatic final intVkFragmentShadingRateTypeNV - Enumeration with fragment shading rate typesstatic final StringThe extension name.static final intThe extension specification version.static final intExtendsVkStructureType.static final intExtendsVkStructureType.static final intExtendsVkStructureType. -
Method Summary
Modifier and TypeMethodDescriptionstatic voidnvkCmdSetFragmentShadingRateEnumNV(org.lwjgl.vulkan.VkCommandBuffer commandBuffer, int shadingRate, long combinerOps) Unsafe version of:CmdSetFragmentShadingRateEnumNVstatic voidvkCmdSetFragmentShadingRateEnumNV(org.lwjgl.vulkan.VkCommandBuffer commandBuffer, int shadingRate, int[] combinerOps) Array version of:CmdSetFragmentShadingRateEnumNVstatic voidvkCmdSetFragmentShadingRateEnumNV(org.lwjgl.vulkan.VkCommandBuffer commandBuffer, int shadingRate, IntBuffer combinerOps) Set pipeline fragment shading rate dynamically for a command buffer using enums.
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Field Details
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VK_NV_FRAGMENT_SHADING_RATE_ENUMS_SPEC_VERSION
public static final int VK_NV_FRAGMENT_SHADING_RATE_ENUMS_SPEC_VERSIONThe extension specification version.- See Also:
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VK_NV_FRAGMENT_SHADING_RATE_ENUMS_EXTENSION_NAME
The extension name.- See Also:
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NV
public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NVExtendsVkStructureType.Enum values:
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_FEATURES_NV
public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_FEATURES_NVExtendsVkStructureType.Enum values:
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VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_ENUM_STATE_CREATE_INFO_NV
public static final int VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_ENUM_STATE_CREATE_INFO_NVExtendsVkStructureType.Enum values:
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VK_FRAGMENT_SHADING_RATE_TYPE_FRAGMENT_SIZE_NV
public static final int VK_FRAGMENT_SHADING_RATE_TYPE_FRAGMENT_SIZE_NVVkFragmentShadingRateTypeNV - Enumeration with fragment shading rate typesDescription
FRAGMENT_SHADING_RATE_TYPE_FRAGMENT_SIZE_NVspecifies that a graphics pipeline should obtain its pipeline fragment shading rate and shading rate combiner state from theVkPipelineFragmentShadingRateStateCreateInfoKHRstructure and that any state specified by theVkPipelineFragmentShadingRateEnumStateCreateInfoNVstructure should be ignored.FRAGMENT_SHADING_RATE_TYPE_ENUMS_NVspecifies that a graphics pipeline should obtain its pipeline fragment shading rate and shading rate combiner state from theVkPipelineFragmentShadingRateEnumStateCreateInfoNVstructure and that any state specified by theVkPipelineFragmentShadingRateStateCreateInfoKHRstructure should be ignored.
See Also
- See Also:
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VK_FRAGMENT_SHADING_RATE_TYPE_ENUMS_NV
public static final int VK_FRAGMENT_SHADING_RATE_TYPE_ENUMS_NVVkFragmentShadingRateTypeNV - Enumeration with fragment shading rate typesDescription
FRAGMENT_SHADING_RATE_TYPE_FRAGMENT_SIZE_NVspecifies that a graphics pipeline should obtain its pipeline fragment shading rate and shading rate combiner state from theVkPipelineFragmentShadingRateStateCreateInfoKHRstructure and that any state specified by theVkPipelineFragmentShadingRateEnumStateCreateInfoNVstructure should be ignored.FRAGMENT_SHADING_RATE_TYPE_ENUMS_NVspecifies that a graphics pipeline should obtain its pipeline fragment shading rate and shading rate combiner state from theVkPipelineFragmentShadingRateEnumStateCreateInfoNVstructure and that any state specified by theVkPipelineFragmentShadingRateStateCreateInfoKHRstructure should be ignored.
See Also
- See Also:
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VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV
public static final int VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NVVkFragmentShadingRateNV - Enumeration with fragment shading ratesDescription
FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NVspecifies a fragment size of 1x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NVspecifies a fragment size of 2x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NVspecifies a fragment size of 2x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NVspecifies a fragment size of 2x4 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NVspecifies a fragment size of 4x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NVspecifies a fragment size of 4x4 pixels.FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with two fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with four fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with eight fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with sixteen fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVspecifies that any portions of a primitive that use that shading rate should be discarded without invoking any fragment shader.
To use the shading rates
FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, andFRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVas a pipeline, primitive, or attachment shading rate, thesupersampleFragmentShadingRatesfeature must be enabled. To use the shading rateFRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVas a pipeline, primitive, or attachment shading rate, thenoInvocationFragmentShadingRatesfeature must be enabled.See Also
VkPipelineFragmentShadingRateEnumStateCreateInfoNV,CmdSetFragmentShadingRateEnumNV- See Also:
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VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV
public static final int VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NVVkFragmentShadingRateNV - Enumeration with fragment shading ratesDescription
FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NVspecifies a fragment size of 1x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NVspecifies a fragment size of 2x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NVspecifies a fragment size of 2x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NVspecifies a fragment size of 2x4 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NVspecifies a fragment size of 4x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NVspecifies a fragment size of 4x4 pixels.FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with two fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with four fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with eight fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with sixteen fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVspecifies that any portions of a primitive that use that shading rate should be discarded without invoking any fragment shader.
To use the shading rates
FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, andFRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVas a pipeline, primitive, or attachment shading rate, thesupersampleFragmentShadingRatesfeature must be enabled. To use the shading rateFRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVas a pipeline, primitive, or attachment shading rate, thenoInvocationFragmentShadingRatesfeature must be enabled.See Also
VkPipelineFragmentShadingRateEnumStateCreateInfoNV,CmdSetFragmentShadingRateEnumNV- See Also:
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VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV
public static final int VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NVVkFragmentShadingRateNV - Enumeration with fragment shading ratesDescription
FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NVspecifies a fragment size of 1x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NVspecifies a fragment size of 2x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NVspecifies a fragment size of 2x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NVspecifies a fragment size of 2x4 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NVspecifies a fragment size of 4x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NVspecifies a fragment size of 4x4 pixels.FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with two fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with four fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with eight fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with sixteen fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVspecifies that any portions of a primitive that use that shading rate should be discarded without invoking any fragment shader.
To use the shading rates
FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, andFRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVas a pipeline, primitive, or attachment shading rate, thesupersampleFragmentShadingRatesfeature must be enabled. To use the shading rateFRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVas a pipeline, primitive, or attachment shading rate, thenoInvocationFragmentShadingRatesfeature must be enabled.See Also
VkPipelineFragmentShadingRateEnumStateCreateInfoNV,CmdSetFragmentShadingRateEnumNV- See Also:
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VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV
public static final int VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NVVkFragmentShadingRateNV - Enumeration with fragment shading ratesDescription
FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NVspecifies a fragment size of 1x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NVspecifies a fragment size of 2x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NVspecifies a fragment size of 2x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NVspecifies a fragment size of 2x4 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NVspecifies a fragment size of 4x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NVspecifies a fragment size of 4x4 pixels.FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with two fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with four fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with eight fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with sixteen fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVspecifies that any portions of a primitive that use that shading rate should be discarded without invoking any fragment shader.
To use the shading rates
FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, andFRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVas a pipeline, primitive, or attachment shading rate, thesupersampleFragmentShadingRatesfeature must be enabled. To use the shading rateFRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVas a pipeline, primitive, or attachment shading rate, thenoInvocationFragmentShadingRatesfeature must be enabled.See Also
VkPipelineFragmentShadingRateEnumStateCreateInfoNV,CmdSetFragmentShadingRateEnumNV- See Also:
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VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV
public static final int VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NVVkFragmentShadingRateNV - Enumeration with fragment shading ratesDescription
FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NVspecifies a fragment size of 1x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NVspecifies a fragment size of 2x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NVspecifies a fragment size of 2x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NVspecifies a fragment size of 2x4 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NVspecifies a fragment size of 4x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NVspecifies a fragment size of 4x4 pixels.FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with two fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with four fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with eight fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with sixteen fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVspecifies that any portions of a primitive that use that shading rate should be discarded without invoking any fragment shader.
To use the shading rates
FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, andFRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVas a pipeline, primitive, or attachment shading rate, thesupersampleFragmentShadingRatesfeature must be enabled. To use the shading rateFRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVas a pipeline, primitive, or attachment shading rate, thenoInvocationFragmentShadingRatesfeature must be enabled.See Also
VkPipelineFragmentShadingRateEnumStateCreateInfoNV,CmdSetFragmentShadingRateEnumNV- See Also:
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VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV
public static final int VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NVVkFragmentShadingRateNV - Enumeration with fragment shading ratesDescription
FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NVspecifies a fragment size of 1x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NVspecifies a fragment size of 2x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NVspecifies a fragment size of 2x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NVspecifies a fragment size of 2x4 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NVspecifies a fragment size of 4x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NVspecifies a fragment size of 4x4 pixels.FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with two fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with four fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with eight fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with sixteen fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVspecifies that any portions of a primitive that use that shading rate should be discarded without invoking any fragment shader.
To use the shading rates
FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, andFRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVas a pipeline, primitive, or attachment shading rate, thesupersampleFragmentShadingRatesfeature must be enabled. To use the shading rateFRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVas a pipeline, primitive, or attachment shading rate, thenoInvocationFragmentShadingRatesfeature must be enabled.See Also
VkPipelineFragmentShadingRateEnumStateCreateInfoNV,CmdSetFragmentShadingRateEnumNV- See Also:
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VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV
public static final int VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NVVkFragmentShadingRateNV - Enumeration with fragment shading ratesDescription
FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NVspecifies a fragment size of 1x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NVspecifies a fragment size of 2x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NVspecifies a fragment size of 2x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NVspecifies a fragment size of 2x4 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NVspecifies a fragment size of 4x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NVspecifies a fragment size of 4x4 pixels.FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with two fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with four fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with eight fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with sixteen fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVspecifies that any portions of a primitive that use that shading rate should be discarded without invoking any fragment shader.
To use the shading rates
FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, andFRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVas a pipeline, primitive, or attachment shading rate, thesupersampleFragmentShadingRatesfeature must be enabled. To use the shading rateFRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVas a pipeline, primitive, or attachment shading rate, thenoInvocationFragmentShadingRatesfeature must be enabled.See Also
VkPipelineFragmentShadingRateEnumStateCreateInfoNV,CmdSetFragmentShadingRateEnumNV- See Also:
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VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV
public static final int VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NVVkFragmentShadingRateNV - Enumeration with fragment shading ratesDescription
FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NVspecifies a fragment size of 1x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NVspecifies a fragment size of 2x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NVspecifies a fragment size of 2x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NVspecifies a fragment size of 2x4 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NVspecifies a fragment size of 4x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NVspecifies a fragment size of 4x4 pixels.FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with two fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with four fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with eight fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with sixteen fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVspecifies that any portions of a primitive that use that shading rate should be discarded without invoking any fragment shader.
To use the shading rates
FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, andFRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVas a pipeline, primitive, or attachment shading rate, thesupersampleFragmentShadingRatesfeature must be enabled. To use the shading rateFRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVas a pipeline, primitive, or attachment shading rate, thenoInvocationFragmentShadingRatesfeature must be enabled.See Also
VkPipelineFragmentShadingRateEnumStateCreateInfoNV,CmdSetFragmentShadingRateEnumNV- See Also:
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VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV
public static final int VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NVVkFragmentShadingRateNV - Enumeration with fragment shading ratesDescription
FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NVspecifies a fragment size of 1x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NVspecifies a fragment size of 2x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NVspecifies a fragment size of 2x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NVspecifies a fragment size of 2x4 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NVspecifies a fragment size of 4x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NVspecifies a fragment size of 4x4 pixels.FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with two fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with four fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with eight fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with sixteen fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVspecifies that any portions of a primitive that use that shading rate should be discarded without invoking any fragment shader.
To use the shading rates
FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, andFRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVas a pipeline, primitive, or attachment shading rate, thesupersampleFragmentShadingRatesfeature must be enabled. To use the shading rateFRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVas a pipeline, primitive, or attachment shading rate, thenoInvocationFragmentShadingRatesfeature must be enabled.See Also
VkPipelineFragmentShadingRateEnumStateCreateInfoNV,CmdSetFragmentShadingRateEnumNV- See Also:
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VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV
public static final int VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NVVkFragmentShadingRateNV - Enumeration with fragment shading ratesDescription
FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NVspecifies a fragment size of 1x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NVspecifies a fragment size of 2x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NVspecifies a fragment size of 2x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NVspecifies a fragment size of 2x4 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NVspecifies a fragment size of 4x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NVspecifies a fragment size of 4x4 pixels.FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with two fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with four fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with eight fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with sixteen fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVspecifies that any portions of a primitive that use that shading rate should be discarded without invoking any fragment shader.
To use the shading rates
FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, andFRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVas a pipeline, primitive, or attachment shading rate, thesupersampleFragmentShadingRatesfeature must be enabled. To use the shading rateFRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVas a pipeline, primitive, or attachment shading rate, thenoInvocationFragmentShadingRatesfeature must be enabled.See Also
VkPipelineFragmentShadingRateEnumStateCreateInfoNV,CmdSetFragmentShadingRateEnumNV- See Also:
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VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV
public static final int VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVVkFragmentShadingRateNV - Enumeration with fragment shading ratesDescription
FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NVspecifies a fragment size of 1x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NVspecifies a fragment size of 2x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NVspecifies a fragment size of 2x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NVspecifies a fragment size of 2x4 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NVspecifies a fragment size of 4x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NVspecifies a fragment size of 4x4 pixels.FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with two fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with four fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with eight fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with sixteen fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVspecifies that any portions of a primitive that use that shading rate should be discarded without invoking any fragment shader.
To use the shading rates
FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, andFRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVas a pipeline, primitive, or attachment shading rate, thesupersampleFragmentShadingRatesfeature must be enabled. To use the shading rateFRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVas a pipeline, primitive, or attachment shading rate, thenoInvocationFragmentShadingRatesfeature must be enabled.See Also
VkPipelineFragmentShadingRateEnumStateCreateInfoNV,CmdSetFragmentShadingRateEnumNV- See Also:
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VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV
public static final int VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVVkFragmentShadingRateNV - Enumeration with fragment shading ratesDescription
FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NVspecifies a fragment size of 1x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NVspecifies a fragment size of 2x1 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NVspecifies a fragment size of 2x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NVspecifies a fragment size of 2x4 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NVspecifies a fragment size of 4x2 pixels.FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NVspecifies a fragment size of 4x4 pixels.FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with two fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with four fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with eight fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVspecifies a fragment size of 1x1 pixels, with sixteen fragment shader invocations per fragment.FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVspecifies that any portions of a primitive that use that shading rate should be discarded without invoking any fragment shader.
To use the shading rates
FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, andFRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVas a pipeline, primitive, or attachment shading rate, thesupersampleFragmentShadingRatesfeature must be enabled. To use the shading rateFRAGMENT_SHADING_RATE_NO_INVOCATIONS_NVas a pipeline, primitive, or attachment shading rate, thenoInvocationFragmentShadingRatesfeature must be enabled.See Also
VkPipelineFragmentShadingRateEnumStateCreateInfoNV,CmdSetFragmentShadingRateEnumNV- See Also:
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Method Details
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nvkCmdSetFragmentShadingRateEnumNV
public static void nvkCmdSetFragmentShadingRateEnumNV(org.lwjgl.vulkan.VkCommandBuffer commandBuffer, int shadingRate, long combinerOps) Unsafe version of:CmdSetFragmentShadingRateEnumNV -
vkCmdSetFragmentShadingRateEnumNV
public static void vkCmdSetFragmentShadingRateEnumNV(org.lwjgl.vulkan.VkCommandBuffer commandBuffer, int shadingRate, IntBuffer combinerOps) Set pipeline fragment shading rate dynamically for a command buffer using enums.C Specification
To dynamically set the pipeline fragment shading rate and combiner operation, call:
void vkCmdSetFragmentShadingRateEnumNV( VkCommandBuffer commandBuffer, VkFragmentShadingRateNV shadingRate, const VkFragmentShadingRateCombinerOpKHR combinerOps[2]);Description
This command sets the pipeline fragment shading rate and combiner operation for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with
DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHRset inVkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by theVkPipelineFragmentShadingRateEnumStateCreateInfoNVvalues used to create the currently active pipeline.Note
This command allows specifying additional shading rates beyond those supported by
CmdSetFragmentShadingRateKHR. For more information, refer to theVK_NV_fragment_shading_rate_enumsappendix.Valid Usage
- If the
pipelineFragmentShadingRatefeature is not enabled,shadingRatemust beFRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV - If the
supersampleFragmentShadingRatesfeature is not enabled,shadingRatemust not beFRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV,FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, orFRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV - If the
noInvocationFragmentShadingRatesfeature is not enabled,shadingRatemust not beFRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV - The
fragmentShadingRateEnumsfeature must be enabled - One of the
pipelineFragmentShadingRate,primitiveFragmentShadingRate, orattachmentFragmentShadingRatefeatures must be enabled - If the
primitiveFragmentShadingRatefeature is not enabled,combinerOps[0] must beFRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR - If the
attachmentFragmentShadingRatefeature is not enabled,combinerOps[1] must beFRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR - If the
fragmentSizeNonTrivialCombinerOpslimit is not supported, elements ofcombinerOpsmust be eitherFRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHRorFRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR
Valid Usage (Implicit)
commandBuffermust be a validVkCommandBufferhandleshadingRatemust be a validVkFragmentShadingRateNVvalue- Each element of
combinerOpsmust be a validVkFragmentShadingRateCombinerOpKHRvalue commandBuffermust be in the recording state- The
VkCommandPoolthatcommandBufferwas allocated from must support graphics operations - This command must only be called outside of a video coding scope
Host Synchronization
- Host access to
commandBuffermust be externally synchronized - Host access to the
VkCommandPoolthatcommandBufferwas allocated from must be externally synchronized
Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type Primary Secondary Both Outside Graphics State - Parameters:
commandBuffer- the command buffer into which the command will be recorded.shadingRate- specifies aVkFragmentShadingRateNVenum indicating the pipeline fragment shading rate for subsequent drawing commands.combinerOps- specifies aVkFragmentShadingRateCombinerOpKHRdetermining how the pipeline, primitive, and attachment shading rates are combined for fragments generated by subsequent drawing commands.
- If the
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vkCmdSetFragmentShadingRateEnumNV
public static void vkCmdSetFragmentShadingRateEnumNV(org.lwjgl.vulkan.VkCommandBuffer commandBuffer, int shadingRate, int[] combinerOps) Array version of:CmdSetFragmentShadingRateEnumNV
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