Package org.lwjgl.vulkan
Class NVRawAccessChains
java.lang.Object
org.lwjgl.vulkan.NVRawAccessChains
This extension allows the use of the
SPV_NV_raw_access_chains extension in SPIR-V shader modules. This enables SPIR-V producers to efficiently implement interfaces similar to Direct3D structured buffers and byte address buffers, allowing shaders compiled from an HLSL source to generate more efficient code.
- Name String
VK_NV_raw_access_chains- Extension Type
- Device extension
- Registered Extension Number
- 556
- Revision
- 1
- SPIR-V Dependencies
- Contact
- Rodrigo Locatti rlocatti
Other Extension Metadata
- Last Modified Date
- 2023-12-04
- Interactions and External Dependencies
- This extension requires
SPV_NV_raw_access_chains
- This extension requires
- Contributors
- Hans-Kristian Arntzen, Valve
- Rodrigo Locatti, NVIDIA
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final StringThe extension name.static final intThe extension specification version.static final intExtendsVkStructureType. -
Method Summary
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Field Details
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VK_NV_RAW_ACCESS_CHAINS_SPEC_VERSION
public static final int VK_NV_RAW_ACCESS_CHAINS_SPEC_VERSIONThe extension specification version.- See Also:
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VK_NV_RAW_ACCESS_CHAINS_EXTENSION_NAME
The extension name.- See Also:
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAW_ACCESS_CHAINS_FEATURES_NV
public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAW_ACCESS_CHAINS_FEATURES_NVExtendsVkStructureType.- See Also:
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