Class NVRawAccessChains

java.lang.Object
org.lwjgl.vulkan.NVRawAccessChains

public final class NVRawAccessChains extends Object
This extension allows the use of the SPV_NV_raw_access_chains extension in SPIR-V shader modules. This enables SPIR-V producers to efficiently implement interfaces similar to Direct3D structured buffers and byte address buffers, allowing shaders compiled from an HLSL source to generate more efficient code.
Name String
VK_NV_raw_access_chains
Extension Type
Device extension
Registered Extension Number
556
Revision
1
SPIR-V Dependencies
Contact
Other Extension Metadata
Last Modified Date
2023-12-04
Interactions and External Dependencies
Contributors
  • Hans-Kristian Arntzen, Valve
  • Rodrigo Locatti, NVIDIA
  • Field Details

    • VK_NV_RAW_ACCESS_CHAINS_SPEC_VERSION

      public static final int VK_NV_RAW_ACCESS_CHAINS_SPEC_VERSION
      The extension specification version.
      See Also:
    • VK_NV_RAW_ACCESS_CHAINS_EXTENSION_NAME

      public static final String VK_NV_RAW_ACCESS_CHAINS_EXTENSION_NAME
      The extension name.
      See Also:
    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAW_ACCESS_CHAINS_FEATURES_NV

      public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAW_ACCESS_CHAINS_FEATURES_NV
      Extends VkStructureType.
      See Also: