Package org.lwjgl.vulkan
Class NVShaderAtomicFloat16Vector
java.lang.Object
org.lwjgl.vulkan.NVShaderAtomicFloat16Vector
This extension allows a shader to perform atomic add, min, max, and exchange operations on 2- and 4-component vectors of float16. Buffer, workgroup, and image storage classes are all supported.
- Name String
VK_NV_shader_atomic_float16_vector- Extension Type
- Device extension
- Registered Extension Number
- 564
- Revision
- 1
- SPIR-V Dependencies
- Contact
- Jeff Bolz jeffbolznv
Other Extension Metadata
- Last Modified Date
- 2024-02-03
- IP Status
- No known IP claims.
- Interactions and External Dependencies
- This extension provides API support for
GL_NV_shader_atomic_fp16_vector
- This extension provides API support for
- Contributors
- Jeff Bolz, NVIDIA
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final StringThe extension name.static final intThe extension specification version.static final intExtendsVkStructureType. -
Method Summary
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Field Details
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VK_NV_SHADER_ATOMIC_FLOAT16_VECTOR_SPEC_VERSION
public static final int VK_NV_SHADER_ATOMIC_FLOAT16_VECTOR_SPEC_VERSIONThe extension specification version.- See Also:
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VK_NV_SHADER_ATOMIC_FLOAT16_VECTOR_EXTENSION_NAME
The extension name.- See Also:
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT16_VECTOR_FEATURES_NV
public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT16_VECTOR_FEATURES_NVExtendsVkStructureType.- See Also:
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