Class QCOMRenderPassTransform
Mobile devices can be rotated and mobile applications need to render properly when a device is held in a landscape or portrait orientation. When the current orientation differs from the device’s native orientation, a rotation is required so that the “up” direction of the rendered scene matches the current orientation.
If the Display Processing Unit (DPU) does not natively support rotation, the Vulkan presentation engine can handle this rotation in a separate composition pass. Alternatively, the application can render frames “pre-rotated” to avoid this extra pass. The latter is preferred to reduce power consumption and achieve the best performance because it avoids tasking the GPU with extra work to perform the copy/rotate operation.
Unlike OpenGL ES, the burden of pre-rotation in Vulkan falls on the application. To implement pre-rotation, applications render into swapchain images matching the device native aspect ratio of the display and “pre-rotate” the rendering content to match the device’s current orientation. The burden is more than adjusting the Model View Projection (MVP) matrix in the vertex shader to account for rotation and aspect ratio. The coordinate systems of scissors, viewports, derivatives and several shader built-ins may need to be adapted to produce the correct result.
It is difficult for some game engines to manage this burden; many chose to simply accept the performance/power overhead of performing rotation in the presentation engine.
This extension allows applications to achieve the performance benefits of pre-rotated rendering by moving much of the above-mentioned burden to the graphics driver. The following is unchanged with this extension:
- Applications create a swapchain matching the native orientation of the display. Applications must also set the
VkSwapchainCreateInfoKHR::preTransformequal to thecurrentTransformas returned byGetPhysicalDeviceSurfaceCapabilitiesKHR.
The following is changed with this extension:
- At
CmdBeginRenderPass, the application provides extension structVkRenderPassTransformBeginInfoQCOMspecifying the render pass transform parameters. - At
BeginCommandBufferfor secondary command buffers, the application provides extension structVkCommandBufferInheritanceRenderPassTransformInfoQCOMspecifying the render pass transform parameters. - The
renderArea, viewports, scissors, andfragmentSizeare all provided in the current (non-rotated) coordinate system. The implementation will transform those into the native (rotated) coordinate system. - The implementation is responsible for transforming shader built-ins (
FragCoord,PointCoord,SamplePosition,PrimitiveShadingRateKHR, interpolateAt(), dFdx, dFdy, fWidth) into the rotated coordinate system. - The implementation is responsible for transforming
positionto the rotated coordinate system. - If this extension is used with
VK_QCOM_tile_properties, thenGetFramebufferTilePropertiesQCOMandGetDynamicRenderingTilePropertiesQCOMreturn tile properties in the rotated coordinate space.
- Name String
VK_QCOM_render_pass_transform- Extension Type
- Device extension
- Registered Extension Number
- 283
- Revision
- 4
- Contact
- Matthew Netsch mnetsch
Other Extension Metadata
- Last Modified Date
- 2023-12-13
- Interactions and External Dependencies
- This extension interacts with
VK_KHR_swapchain - This extension interacts with
VK_KHR_surface - This extension interacts with
VK_EXT_fragment_density_map - This extension interacts with
VK_KHR_fragment_shading_rate - This extension interacts with
VK_QCOM_tile_properties
- This extension interacts with
- Contributors
- Jeff Leger, Qualcomm Technologies, Inc.
- Brandon Light, Qualcomm Technologies, Inc.
- Matthew Netsch, Qualcomm Technologies, Inc.
- Arpit Agarwal, Qualcomm Technologies, Inc.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final StringThe extension name.static final intThe extension specification version.static final intExtendsVkRenderPassCreateFlagBits.static final intExtendsVkStructureType.static final intExtendsVkStructureType. -
Method Summary
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Field Details
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VK_QCOM_RENDER_PASS_TRANSFORM_SPEC_VERSION
public static final int VK_QCOM_RENDER_PASS_TRANSFORM_SPEC_VERSIONThe extension specification version.- See Also:
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VK_QCOM_RENDER_PASS_TRANSFORM_EXTENSION_NAME
The extension name.- See Also:
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VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDER_PASS_TRANSFORM_INFO_QCOM
public static final int VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDER_PASS_TRANSFORM_INFO_QCOMExtendsVkStructureType.Enum values:
- See Also:
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VK_STRUCTURE_TYPE_RENDER_PASS_TRANSFORM_BEGIN_INFO_QCOM
public static final int VK_STRUCTURE_TYPE_RENDER_PASS_TRANSFORM_BEGIN_INFO_QCOMExtendsVkStructureType.Enum values:
- See Also:
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VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOM
public static final int VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOMExtendsVkRenderPassCreateFlagBits.- See Also:
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