Class VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR>
org.lwjgl.vulkan.VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer
Direct Known Subclasses:
VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV

public class VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR extends org.lwjgl.system.Struct<VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR> implements org.lwjgl.system.NativeResource
Structure describing barycentric support in fragment shaders that can be supported by an implementation.
Description

See Barycentric Interpolation for more information.

If the VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR {
     VkStructureType sType();
     void * pNext();
     VkBool32 fragmentShaderBarycentric();
 }