Class VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR>
org.lwjgl.vulkan.VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR extends org.lwjgl.system.Struct<VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR> implements org.lwjgl.system.NativeResource
Structure describing fragment shader barycentric limits of an implementation.
Description

If the VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to GetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR {
     VkStructureType sType;
     void * pNext;
     VkBool32 triStripVertexOrderIndependentOfProvokingVertex;
 }