Class VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT>
org.lwjgl.vulkan.VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT extends org.lwjgl.system.Struct<VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT> implements org.lwjgl.system.NativeResource
Structure describing fragment shader interlock features that can be supported by an implementation.
Description

If the VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT {
     VkStructureType sType();
     void * pNext();
     VkBool32 fragmentShaderSampleInterlock();
     VkBool32 fragmentShaderPixelInterlock();
     VkBool32 fragmentShaderShadingRateInterlock();
 }