Class VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV>
org.lwjgl.vulkan.VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV extends org.lwjgl.system.Struct<VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV> implements org.lwjgl.system.NativeResource
Structure describing fragment shading rate limits that can be supported by an implementation.
Description

If the VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to GetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These properties are related to fragment shading rates.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV {
     VkStructureType sType();
     void * pNext();
     VkSampleCountFlagBits maxFragmentShadingRateInvocationCount();
 }