Class VkPhysicalDeviceMeshShaderFeaturesEXT

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceMeshShaderFeaturesEXT>
org.lwjgl.vulkan.VkPhysicalDeviceMeshShaderFeaturesEXT
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkPhysicalDeviceMeshShaderFeaturesEXT extends org.lwjgl.system.Struct<VkPhysicalDeviceMeshShaderFeaturesEXT> implements org.lwjgl.system.NativeResource
Structure describing mesh shading features that can be supported by an implementation.
Description

If the VkPhysicalDeviceMeshShaderFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceMeshShaderFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

The corresponding features of the VkPhysicalDeviceMeshShaderFeaturesNV structure must match those in VkPhysicalDeviceMeshShaderFeaturesEXT.

Valid Usage
Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceMeshShaderFeaturesEXT {
     VkStructureType sType();
     void * pNext();
     VkBool32 taskShader();
     VkBool32 meshShader();
     VkBool32 multiviewMeshShader();
     VkBool32 primitiveFragmentShadingRateMeshShader();
     VkBool32 meshShaderQueries();
 }