Class VkPhysicalDeviceRayTracingPipelineFeaturesKHR

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceRayTracingPipelineFeaturesKHR>
org.lwjgl.vulkan.VkPhysicalDeviceRayTracingPipelineFeaturesKHR
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkPhysicalDeviceRayTracingPipelineFeaturesKHR extends org.lwjgl.system.Struct<VkPhysicalDeviceRayTracingPipelineFeaturesKHR> implements org.lwjgl.system.NativeResource
Structure describing the ray tracing features that can be supported by an implementation.
Description

If the VkPhysicalDeviceRayTracingPipelineFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceRayTracingPipelineFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage
  • If rayTracingPipelineShaderGroupHandleCaptureReplayMixed is TRUE, rayTracingPipelineShaderGroupHandleCaptureReplay must also be TRUE
Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceRayTracingPipelineFeaturesKHR {
     VkStructureType sType();
     void * pNext();
     VkBool32 rayTracingPipeline();
     VkBool32 rayTracingPipelineShaderGroupHandleCaptureReplay();
     VkBool32 rayTracingPipelineShaderGroupHandleCaptureReplayMixed();
     VkBool32 rayTracingPipelineTraceRaysIndirect();
     VkBool32 rayTraversalPrimitiveCulling();
 }