Class VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV>
org.lwjgl.vulkan.VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV extends org.lwjgl.system.Struct<VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV> implements org.lwjgl.system.NativeResource
Structure describing features supported by VK_NV_shader_atomic_float16_vector.
Description

If the VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV {
     VkStructureType sType();
     void * pNext();
     VkBool32 shaderFloat16VectorAtomics();
 }