Class VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM>
org.lwjgl.vulkan.VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM extends org.lwjgl.system.Struct<VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM> implements org.lwjgl.system.NativeResource
Structure describing the shader core builtins features that can be supported by an implementation.
Description

If the VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM {
     VkStructureType sType();
     void * pNext();
     VkBool32 shaderCoreBuiltins();
 }