Class VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM>
org.lwjgl.vulkan.VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM extends org.lwjgl.system.Struct<VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM> implements org.lwjgl.system.NativeResource
Structure describing shader core builtins properties supported by an implementation.
Description

If the VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to GetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM {
     VkStructureType sType();
     void * pNext();
     uint64_t shaderCoreMask();
     uint32_t shaderCoreCount();
     uint32_t shaderWarpsPerCore();
 }