Class VkPhysicalDeviceShaderCorePropertiesARM

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceShaderCorePropertiesARM>
org.lwjgl.vulkan.VkPhysicalDeviceShaderCorePropertiesARM
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkPhysicalDeviceShaderCorePropertiesARM extends org.lwjgl.system.Struct<VkPhysicalDeviceShaderCorePropertiesARM> implements org.lwjgl.system.NativeResource
Structure describing shader core properties that can be supported by an implementation.
Description

If a throughput rate cannot be determined on the physical device, the value 0 will be returned for that rate.

If the VkPhysicalDeviceShaderCorePropertiesARM structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to GetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceShaderCorePropertiesARM {
     VkStructureType sType();
     void * pNext();
     uint32_t pixelRate();
     uint32_t texelRate();
     uint32_t fmaRate();
 }