Class VkPhysicalDeviceShaderEnqueueFeaturesAMDX

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceShaderEnqueueFeaturesAMDX>
org.lwjgl.vulkan.VkPhysicalDeviceShaderEnqueueFeaturesAMDX
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkPhysicalDeviceShaderEnqueueFeaturesAMDX extends org.lwjgl.system.Struct<VkPhysicalDeviceShaderEnqueueFeaturesAMDX> implements org.lwjgl.system.NativeResource
Structure describing whether shader enqueue within execution graphs are supported by the implementation.
Description

If the VkPhysicalDeviceShaderEnqueueFeaturesAMDX structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderEnqueueFeaturesAMDX can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceShaderEnqueueFeaturesAMDX {
     VkStructureType sType;
     void * pNext;
     VkBool32 shaderEnqueue();
     VkBool32 shaderMeshEnqueue();
 }