Class VkPhysicalDeviceShaderExpectAssumeFeatures

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceShaderExpectAssumeFeatures>
org.lwjgl.vulkan.VkPhysicalDeviceShaderExpectAssumeFeatures
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer
Direct Known Subclasses:
VkPhysicalDeviceShaderExpectAssumeFeaturesKHR

public class VkPhysicalDeviceShaderExpectAssumeFeatures extends org.lwjgl.system.Struct<VkPhysicalDeviceShaderExpectAssumeFeatures> implements org.lwjgl.system.NativeResource
Structure describing shader expect assume features that can be supported by an implementation.
Description

If the VkPhysicalDeviceShaderExpectAssumeFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderExpectAssumeFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceShaderExpectAssumeFeatures {
     VkStructureType sType();
     void * pNext();
     VkBool32 shaderExpectAssume();
 }