Package org.lwjgl.vulkan
Class VkPhysicalDeviceShaderFloat16Int8Features
java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceShaderFloat16Int8Features>
org.lwjgl.vulkan.VkPhysicalDeviceShaderFloat16Int8Features
- All Implemented Interfaces:
AutoCloseable,org.lwjgl.system.NativeResource,org.lwjgl.system.Pointer
- Direct Known Subclasses:
VkPhysicalDeviceFloat16Int8FeaturesKHR,VkPhysicalDeviceShaderFloat16Int8FeaturesKHR
public class VkPhysicalDeviceShaderFloat16Int8Features
extends org.lwjgl.system.Struct<VkPhysicalDeviceShaderFloat16Int8Features>
implements org.lwjgl.system.NativeResource
Structure describing features supported by VK_KHR_shader_float16_int8.
Description
If the VkPhysicalDeviceShaderFloat16Int8Features structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderFloat16Int8Features can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.
Valid Usage (Implicit)
Layout
struct VkPhysicalDeviceShaderFloat16Int8Features {
VkStructureType sType();
void * pNext();
VkBool32 shaderFloat16();
VkBool32 shaderInt8();
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic classAn array ofVkPhysicalDeviceShaderFloat16Int8Featuresstructs.Nested classes/interfaces inherited from class org.lwjgl.system.Struct
org.lwjgl.system.Struct.StructValidationNested classes/interfaces inherited from interface org.lwjgl.system.Pointer
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intThe struct alignment in bytes.static final intThe struct member offsets.static final intThe struct member offsets.static final intThe struct member offsets.static final intThe struct size in bytes.static final intThe struct member offsets.Fields inherited from interface org.lwjgl.system.Pointer
BITS32, BITS64, CLONG_SHIFT, CLONG_SIZE, POINTER_SHIFT, POINTER_SIZE -
Constructor Summary
ConstructorsConstructorDescriptionCreates aVkPhysicalDeviceShaderFloat16Int8Featuresinstance at the current position of the specifiedByteBuffercontainer. -
Method Summary
Modifier and TypeMethodDescriptioncalloc()Returns a newVkPhysicalDeviceShaderFloat16Int8Featuresinstance allocated withmemCalloc.calloc(int capacity) Returns a newVkPhysicalDeviceShaderFloat16Int8Features.Bufferinstance allocated withmemCalloc.calloc(int capacity, org.lwjgl.system.MemoryStack stack) Returns a newVkPhysicalDeviceShaderFloat16Int8Features.Bufferinstance allocated on the specifiedMemoryStackand initializes all its bits to zero.calloc(org.lwjgl.system.MemoryStack stack) Returns a newVkPhysicalDeviceShaderFloat16Int8Featuresinstance allocated on the specifiedMemoryStackand initializes all its bits to zero.create()Returns a newVkPhysicalDeviceShaderFloat16Int8Featuresinstance allocated withBufferUtils.create(int capacity) Returns a newVkPhysicalDeviceShaderFloat16Int8Features.Bufferinstance allocated withBufferUtils.create(long address) Returns a newVkPhysicalDeviceShaderFloat16Int8Featuresinstance for the specified memory address.create(long address, int capacity) Create aVkPhysicalDeviceShaderFloat16Int8Features.Bufferinstance at the specified memory.static @Nullable VkPhysicalDeviceShaderFloat16Int8FeaturescreateSafe(long address) static @Nullable VkPhysicalDeviceShaderFloat16Int8Features.BuffercreateSafe(long address, int capacity) malloc()Returns a newVkPhysicalDeviceShaderFloat16Int8Featuresinstance allocated withmemAlloc.malloc(int capacity) Returns a newVkPhysicalDeviceShaderFloat16Int8Features.Bufferinstance allocated withmemAlloc.malloc(int capacity, org.lwjgl.system.MemoryStack stack) Returns a newVkPhysicalDeviceShaderFloat16Int8Features.Bufferinstance allocated on the specifiedMemoryStack.malloc(org.lwjgl.system.MemoryStack stack) Returns a newVkPhysicalDeviceShaderFloat16Int8Featuresinstance allocated on the specifiedMemoryStack.static longnpNext(long struct) Unsafe version ofpNext().static voidnpNext(long struct, long value) Unsafe version ofpNext.static intnshaderFloat16(long struct) Unsafe version ofshaderFloat16().static voidnshaderFloat16(long struct, int value) Unsafe version ofshaderFloat16.static intnshaderInt8(long struct) Unsafe version ofshaderInt8().static voidnshaderInt8(long struct, int value) Unsafe version ofshaderInt8.static intnsType(long struct) Unsafe version ofsType().static voidnsType(long struct, int value) Unsafe version ofsType.longpNext()NULLor a pointer to a structure extending this structure.pNext(long value) Sets the specified value to thepNext()field.set(int sType, long pNext, boolean shaderFloat16, boolean shaderInt8) Initializes this struct with the specified values.Copies the specified struct data to this struct.booleanindicates whether 16-bit floats (halfs) are supported in shader code.shaderFloat16(boolean value) Sets the specified value to theshaderFloat16()field.booleanindicates whether 8-bit integers (signed and unsigned) are supported in shader code.shaderInt8(boolean value) Sets the specified value to theshaderInt8()field.intsizeof()intsType()aVkStructureTypevalue identifying this structure.sType(int value) Sets the specified value to thesType()field.Sets theSTRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURESvalue to thesType()field.Methods inherited from class org.lwjgl.system.Struct
clear, free, isNull, validate, validateMethods inherited from class org.lwjgl.system.Pointer.Default
address, equals, hashCode, toStringMethods inherited from interface org.lwjgl.system.NativeResource
close, free
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Field Details
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SIZEOF
public static final int SIZEOFThe struct size in bytes. -
ALIGNOF
public static final int ALIGNOFThe struct alignment in bytes. -
STYPE
public static final int STYPEThe struct member offsets. -
PNEXT
public static final int PNEXTThe struct member offsets. -
SHADERFLOAT16
public static final int SHADERFLOAT16The struct member offsets. -
SHADERINT8
public static final int SHADERINT8The struct member offsets.
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Constructor Details
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VkPhysicalDeviceShaderFloat16Int8Features
Creates aVkPhysicalDeviceShaderFloat16Int8Featuresinstance at the current position of the specifiedByteBuffercontainer. Changes to the buffer's content will be visible to the struct instance and vice versa.The created instance holds a strong reference to the container object.
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Method Details
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sizeof
public int sizeof()- Specified by:
sizeofin classorg.lwjgl.system.Struct<VkPhysicalDeviceShaderFloat16Int8Features>
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sType
public int sType()aVkStructureTypevalue identifying this structure. -
pNext
public long pNext()NULLor a pointer to a structure extending this structure. -
shaderFloat16
public boolean shaderFloat16()indicates whether 16-bit floats (halfs) are supported in shader code. This also indicates whether shader modules can declare theFloat16capability. However, this only enables a subset of the storage classes that SPIR-V allows for theFloat16SPIR-V capability: Declaring and using 16-bit floats in thePrivate,Workgroup(for non-Block variables), andFunctionstorage classes is enabled, while declaring them in the interface storage classes (e.g.,UniformConstant,Uniform,StorageBuffer,Input,Output, andPushConstant) is not enabled. -
shaderInt8
public boolean shaderInt8()indicates whether 8-bit integers (signed and unsigned) are supported in shader code. This also indicates whether shader modules can declare theInt8capability. However, this only enables a subset of the storage classes that SPIR-V allows for theInt8SPIR-V capability: Declaring and using 8-bit integers in thePrivate,Workgroup(for non-Block variables), andFunctionstorage classes is enabled, while declaring them in the interface storage classes (e.g.,UniformConstant,Uniform,StorageBuffer,Input,Output, andPushConstant) is not enabled. -
sType
Sets the specified value to thesType()field. -
sType$Default
Sets theSTRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURESvalue to thesType()field. -
pNext
Sets the specified value to thepNext()field. -
shaderFloat16
Sets the specified value to theshaderFloat16()field. -
shaderInt8
Sets the specified value to theshaderInt8()field. -
set
public VkPhysicalDeviceShaderFloat16Int8Features set(int sType, long pNext, boolean shaderFloat16, boolean shaderInt8) Initializes this struct with the specified values. -
set
Copies the specified struct data to this struct.- Parameters:
src- the source struct- Returns:
- this struct
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malloc
Returns a newVkPhysicalDeviceShaderFloat16Int8Featuresinstance allocated withmemAlloc. The instance must be explicitly freed. -
calloc
Returns a newVkPhysicalDeviceShaderFloat16Int8Featuresinstance allocated withmemCalloc. The instance must be explicitly freed. -
create
Returns a newVkPhysicalDeviceShaderFloat16Int8Featuresinstance allocated withBufferUtils. -
create
Returns a newVkPhysicalDeviceShaderFloat16Int8Featuresinstance for the specified memory address. -
createSafe
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malloc
Returns a newVkPhysicalDeviceShaderFloat16Int8Features.Bufferinstance allocated withmemAlloc. The instance must be explicitly freed.- Parameters:
capacity- the buffer capacity
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calloc
Returns a newVkPhysicalDeviceShaderFloat16Int8Features.Bufferinstance allocated withmemCalloc. The instance must be explicitly freed.- Parameters:
capacity- the buffer capacity
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create
Returns a newVkPhysicalDeviceShaderFloat16Int8Features.Bufferinstance allocated withBufferUtils.- Parameters:
capacity- the buffer capacity
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create
Create aVkPhysicalDeviceShaderFloat16Int8Features.Bufferinstance at the specified memory.- Parameters:
address- the memory addresscapacity- the buffer capacity
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createSafe
public static @Nullable VkPhysicalDeviceShaderFloat16Int8Features.Buffer createSafe(long address, int capacity) -
malloc
Returns a newVkPhysicalDeviceShaderFloat16Int8Featuresinstance allocated on the specifiedMemoryStack.- Parameters:
stack- the stack from which to allocate
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calloc
Returns a newVkPhysicalDeviceShaderFloat16Int8Featuresinstance allocated on the specifiedMemoryStackand initializes all its bits to zero.- Parameters:
stack- the stack from which to allocate
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malloc
public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer malloc(int capacity, org.lwjgl.system.MemoryStack stack) Returns a newVkPhysicalDeviceShaderFloat16Int8Features.Bufferinstance allocated on the specifiedMemoryStack.- Parameters:
capacity- the buffer capacitystack- the stack from which to allocate
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calloc
public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer calloc(int capacity, org.lwjgl.system.MemoryStack stack) Returns a newVkPhysicalDeviceShaderFloat16Int8Features.Bufferinstance allocated on the specifiedMemoryStackand initializes all its bits to zero.- Parameters:
capacity- the buffer capacitystack- the stack from which to allocate
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nsType
public static int nsType(long struct) Unsafe version ofsType(). -
npNext
public static long npNext(long struct) Unsafe version ofpNext(). -
nshaderFloat16
public static int nshaderFloat16(long struct) Unsafe version ofshaderFloat16(). -
nshaderInt8
public static int nshaderInt8(long struct) Unsafe version ofshaderInt8(). -
nsType
public static void nsType(long struct, int value) Unsafe version ofsType. -
npNext
public static void npNext(long struct, long value) Unsafe version ofpNext. -
nshaderFloat16
public static void nshaderFloat16(long struct, int value) Unsafe version ofshaderFloat16. -
nshaderInt8
public static void nshaderInt8(long struct, int value) Unsafe version ofshaderInt8.
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