Class VkPhysicalDeviceShaderFloatControls2Features

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceShaderFloatControls2Features>
org.lwjgl.vulkan.VkPhysicalDeviceShaderFloatControls2Features
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer
Direct Known Subclasses:
VkPhysicalDeviceShaderFloatControls2FeaturesKHR

public class VkPhysicalDeviceShaderFloatControls2Features extends org.lwjgl.system.Struct<VkPhysicalDeviceShaderFloatControls2Features> implements org.lwjgl.system.NativeResource
Structure describing shader float controls 2 features that can be supported by an implementation.
Description

If the VkPhysicalDeviceShaderFloatControls2Features structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderFloatControls2Features can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceShaderFloatControls2Features {
     VkStructureType sType();
     void * pNext();
     VkBool32 shaderFloatControls2();
 }