Class VkPhysicalDeviceShaderObjectFeaturesEXT

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceShaderObjectFeaturesEXT>
org.lwjgl.vulkan.VkPhysicalDeviceShaderObjectFeaturesEXT
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkPhysicalDeviceShaderObjectFeaturesEXT extends org.lwjgl.system.Struct<VkPhysicalDeviceShaderObjectFeaturesEXT> implements org.lwjgl.system.NativeResource
Structure describing whether shader objects can be supported by an implementation.
Description

If the VkPhysicalDeviceShaderObjectFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderObjectFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceShaderObjectFeaturesEXT {
     VkStructureType sType;
     void * pNext;
     VkBool32 shaderObject();
 }