Class VkPhysicalDeviceShaderSMBuiltinsFeaturesNV

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceShaderSMBuiltinsFeaturesNV>
org.lwjgl.vulkan.VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkPhysicalDeviceShaderSMBuiltinsFeaturesNV extends org.lwjgl.system.Struct<VkPhysicalDeviceShaderSMBuiltinsFeaturesNV> implements org.lwjgl.system.NativeResource
Structure describing the shader SM Builtins features that can be supported by an implementation.
Description

If the VkPhysicalDeviceShaderSMBuiltinsFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderSMBuiltinsFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceShaderSMBuiltinsFeaturesNV {
     VkStructureType sType();
     void * pNext();
     VkBool32 shaderSMBuiltins();
 }