Class VkPhysicalDeviceShaderSMBuiltinsPropertiesNV

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceShaderSMBuiltinsPropertiesNV>
org.lwjgl.vulkan.VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkPhysicalDeviceShaderSMBuiltinsPropertiesNV extends org.lwjgl.system.Struct<VkPhysicalDeviceShaderSMBuiltinsPropertiesNV> implements org.lwjgl.system.NativeResource
Structure describing shader SM Builtins properties supported by an implementation.
Description

If the VkPhysicalDeviceShaderSMBuiltinsPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to GetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceShaderSMBuiltinsPropertiesNV {
     VkStructureType sType();
     void * pNext();
     uint32_t shaderSMCount();
     uint32_t shaderWarpsPerSM();
 }