Class VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR>
org.lwjgl.vulkan.VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR extends org.lwjgl.system.Struct<VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR> implements org.lwjgl.system.NativeResource
Structure describing support for shader subgroup uniform control flow by an implementation.
Description

If the VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR {
     VkStructureType sType();
     void * pNext();
     VkBool32 shaderSubgroupUniformControlFlow();
 }