Class VkRenderPassMultiviewCreateInfo

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkRenderPassMultiviewCreateInfo>
org.lwjgl.vulkan.VkRenderPassMultiviewCreateInfo
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer
Direct Known Subclasses:
VkRenderPassMultiviewCreateInfoKHR

public class VkRenderPassMultiviewCreateInfo extends org.lwjgl.system.Struct<VkRenderPassMultiviewCreateInfo> implements org.lwjgl.system.NativeResource
Structure containing multiview information for all subpasses.
Description

When a subpass uses a non-zero view mask, multiview functionality is considered to be enabled. Multiview is all-or-nothing for a render pass - that is, either all subpasses must have a non-zero view mask (though some subpasses may have only one view) or all must be zero. Multiview causes all drawing and clear commands in the subpass to behave as if they were broadcast to each view, where a view is represented by one layer of the framebuffer attachments. All draws and clears are broadcast to each view index whose bit is set in the view mask. The view index is provided in the ViewIndex shader input variable, and color, depth/stencil, and input attachments all read/write the layer of the framebuffer corresponding to the view index.

If the view mask is zero for all subpasses, multiview is considered to be disabled and all drawing commands execute normally, without this additional broadcasting.

Some implementations may not support multiview in conjunction with mesh shaders, geometry shaders or tessellation shaders.

When multiview is enabled, the DEPENDENCY_VIEW_LOCAL_BIT bit in a dependency can be used to express a view-local dependency, meaning that each view in the destination subpass depends on a single view in the source subpass. Unlike pipeline barriers, a subpass dependency can potentially have a different view mask in the source subpass and the destination subpass. If the dependency is view-local, then each view (dstView) in the destination subpass depends on the view dstView + pViewOffsets[dependency] in the source subpass. If there is not such a view in the source subpass, then this dependency does not affect that view in the destination subpass. If the dependency is not view-local, then all views in the destination subpass depend on all views in the source subpass, and the view offset is ignored. A non-zero view offset is not allowed in a self-dependency.

The elements of pCorrelationMasks are a set of masks of views indicating that views in the same mask may exhibit spatial coherency between the views, making it more efficient to render them concurrently. Correlation masks must not have a functional effect on the results of the multiview rendering.

When multiview is enabled, at the beginning of each subpass all non-render pass state is undefined. In particular, each time CmdBeginRenderPass or CmdNextSubpass is called the graphics pipeline must be bound, any relevant descriptor sets or vertex/index buffers must be bound, and any relevant dynamic state or push constants must be set before they are used.

A multiview subpass can declare that its shaders will write per-view attributes for all views in a single invocation, by setting the SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX bit in the subpass description. The only supported per-view attributes are position and viewport mask, and per-view position and viewport masks are written to output array variables decorated with PositionPerViewNV and ViewportMaskPerViewNV, respectively. If the VK_NV_viewport_array2 extension is not supported and enabled, ViewportMaskPerViewNV must not be used. Values written to elements of PositionPerViewNV and ViewportMaskPerViewNV must not depend on the ViewIndex. The shader must also write to an output variable decorated with Position, and the value written to Position must equal the value written to PositionPerViewNV[ViewIndex]. Similarly, if ViewportMaskPerViewNV is written to then the shader must also write to an output variable decorated with ViewportMaskNV, and the value written to ViewportMaskNV must equal the value written to ViewportMaskPerViewNV[ViewIndex]. Implementations will either use values taken from Position and ViewportMaskNV and invoke the shader once for each view, or will use values taken from PositionPerViewNV and ViewportMaskPerViewNV and invoke the shader fewer times. The values written to Position and ViewportMaskNV must not depend on the values written to PositionPerViewNV and ViewportMaskPerViewNV, or vice versa (to allow compilers to eliminate the unused outputs). All attributes that do not have *PerViewNV counterparts must not depend on ViewIndex.

Per-view attributes are all-or-nothing for a subpass. That is, all pipelines compiled against a subpass that includes the SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX bit must write per-view attributes to the *PerViewNV[] shader outputs, in addition to the non-per-view (e.g. Position) outputs. Pipelines compiled against a subpass that does not include this bit must not include the *PerViewNV[] outputs in their interfaces.

Valid Usage
  • Each view index must not be set in more than one element of pCorrelationMasks
  • If the multiview feature is not enabled, each element of pViewMasks must be 0
  • The index of the most significant bit in each element of pViewMasks must be less than maxMultiviewViewCount
Valid Usage (Implicit)
  • sType must be STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO
  • If subpassCount is not 0, pViewMasks must be a valid pointer to an array of subpassCount uint32_t values
  • If dependencyCount is not 0, pViewOffsets must be a valid pointer to an array of dependencyCount int32_t values
  • If correlationMaskCount is not 0, pCorrelationMasks must be a valid pointer to an array of correlationMaskCount uint32_t values

Layout


 struct VkRenderPassMultiviewCreateInfo {
     VkStructureType sType();
     void const * pNext();
     uint32_t subpassCount();
     uint32_t const * pViewMasks();
     uint32_t dependencyCount();
     int32_t const * pViewOffsets();
     uint32_t correlationMaskCount();
     uint32_t const * pCorrelationMasks();
 }
  • Field Details

    • SIZEOF

      public static final int SIZEOF
      The struct size in bytes.
    • ALIGNOF

      public static final int ALIGNOF
      The struct alignment in bytes.
    • STYPE

      public static final int STYPE
      The struct member offsets.
    • PNEXT

      public static final int PNEXT
      The struct member offsets.
    • SUBPASSCOUNT

      public static final int SUBPASSCOUNT
      The struct member offsets.
    • PVIEWMASKS

      public static final int PVIEWMASKS
      The struct member offsets.
    • DEPENDENCYCOUNT

      public static final int DEPENDENCYCOUNT
      The struct member offsets.
    • PVIEWOFFSETS

      public static final int PVIEWOFFSETS
      The struct member offsets.
    • CORRELATIONMASKCOUNT

      public static final int CORRELATIONMASKCOUNT
      The struct member offsets.
    • PCORRELATIONMASKS

      public static final int PCORRELATIONMASKS
      The struct member offsets.
  • Constructor Details

    • VkRenderPassMultiviewCreateInfo

      public VkRenderPassMultiviewCreateInfo(ByteBuffer container)
      Creates a VkRenderPassMultiviewCreateInfo instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

      The created instance holds a strong reference to the container object.

  • Method Details