Class VkWriteIndirectExecutionSetShaderEXT

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkWriteIndirectExecutionSetShaderEXT>
org.lwjgl.vulkan.VkWriteIndirectExecutionSetShaderEXT
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkWriteIndirectExecutionSetShaderEXT extends org.lwjgl.system.Struct<VkWriteIndirectExecutionSetShaderEXT> implements org.lwjgl.system.NativeResource
Struct specifying shader object update information for an indirect execution set.
Description

Shaders need not be stored in the Indirect Execution Set according to their stage. The only restriction for shader indices within a set is that the value of the index must be less than the maximum number of shaders in the set.

Valid Usage
Valid Usage (Implicit)
See Also

UpdateIndirectExecutionSetShaderEXT

Layout


 struct VkWriteIndirectExecutionSetShaderEXT {
     VkStructureType sType();
     void const * pNext();
     uint32_t index();
     VkShaderEXT shader();
 }