Atlas - SDL_test.vcxproj

Home / ext / SDL / VisualC-GDK / SDL_test Lines: 1 | Size: 14115 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)]
[FILE BEGIN]
1<?xml version="1.0" encoding="utf-8"?> 2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 3 <ItemGroup Label="ProjectConfigurations"> 4 <ProjectConfiguration Include="Debug|Gaming.Desktop.x64"> 5 <Configuration>Debug</Configuration> 6 <Platform>Gaming.Desktop.x64</Platform> 7 </ProjectConfiguration> 8 <ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64"> 9 <Configuration>Debug</Configuration> 10 <Platform>Gaming.Xbox.Scarlett.x64</Platform> 11 </ProjectConfiguration> 12 <ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64"> 13 <Configuration>Debug</Configuration> 14 <Platform>Gaming.Xbox.XboxOne.x64</Platform> 15 </ProjectConfiguration> 16 <ProjectConfiguration Include="Release|Gaming.Desktop.x64"> 17 <Configuration>Release</Configuration> 18 <Platform>Gaming.Desktop.x64</Platform> 19 </ProjectConfiguration> 20 <ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64"> 21 <Configuration>Release</Configuration> 22 <Platform>Gaming.Xbox.Scarlett.x64</Platform> 23 </ProjectConfiguration> 24 <ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64"> 25 <Configuration>Release</Configuration> 26 <Platform>Gaming.Xbox.XboxOne.x64</Platform> 27 </ProjectConfiguration> 28 </ItemGroup> 29 <PropertyGroup Label="Globals"> 30 <ProjectName>SDL3_test</ProjectName> 31 <ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid> 32 <RootNamespace>SDL_test</RootNamespace> 33 <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion> 34 </PropertyGroup> 35 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> 36 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration"> 37 <ConfigurationType>StaticLibrary</ConfigurationType> 38 <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> 39 </PropertyGroup> 40 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> 41 <ConfigurationType>StaticLibrary</ConfigurationType> 42 <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> 43 </PropertyGroup> 44 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration"> 45 <ConfigurationType>StaticLibrary</ConfigurationType> 46 <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> 47 </PropertyGroup> 48 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration"> 49 <ConfigurationType>StaticLibrary</ConfigurationType> 50 <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> 51 </PropertyGroup> 52 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> 53 <ConfigurationType>StaticLibrary</ConfigurationType> 54 <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> 55 </PropertyGroup> 56 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration"> 57 <ConfigurationType>StaticLibrary</ConfigurationType> 58 <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> 59 </PropertyGroup> 60 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> 61 <ImportGroup Label="ExtensionSettings"> 62 </ImportGroup> 63 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets"> 64 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> 65 </ImportGroup> 66 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets"> 67 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> 68 </ImportGroup> 69 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets"> 70 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> 71 </ImportGroup> 72 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets"> 73 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> 74 </ImportGroup> 75 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets"> 76 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> 77 </ImportGroup> 78 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets"> 79 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> 80 </ImportGroup> 81 <PropertyGroup Label="UserMacros" /> 82 <PropertyGroup> 83 <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion> 84 <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet> 85 <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet> 86 <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet> 87 <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" /> 88 <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" /> 89 <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" /> 90 <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" /> 91 <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" /> 92 <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" /> 93 <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet> 94 <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet> 95 <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet> 96 <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" /> 97 <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" /> 98 <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" /> 99 <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" /> 100 <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" /> 101 <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" /> 102 </PropertyGroup> 103 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'"> 104 <Midl /> 105 <ClCompile> 106 <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> 107 <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 108 <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> 109 <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> 110 <StringPooling>true</StringPooling> 111 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> 112 <BufferSecurityCheck>false</BufferSecurityCheck> 113 <WarningLevel>Level3</WarningLevel> 114 <DebugInformationFormat>OldStyle</DebugInformationFormat> 115 <OmitDefaultLibName>true</OmitDefaultLibName> 116 </ClCompile> 117 </ItemDefinitionGroup> 118 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'"> 119 <Midl /> 120 <ClCompile> 121 <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> 122 <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 123 <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> 124 <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> 125 <StringPooling>true</StringPooling> 126 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> 127 <BufferSecurityCheck>false</BufferSecurityCheck> 128 <WarningLevel>Level3</WarningLevel> 129 <DebugInformationFormat>OldStyle</DebugInformationFormat> 130 <OmitDefaultLibName>true</OmitDefaultLibName> 131 </ClCompile> 132 </ItemDefinitionGroup> 133 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'"> 134 <Midl /> 135 <ClCompile> 136 <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> 137 <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 138 <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> 139 <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> 140 <StringPooling>true</StringPooling> 141 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> 142 <BufferSecurityCheck>false</BufferSecurityCheck> 143 <WarningLevel>Level3</WarningLevel> 144 <DebugInformationFormat>OldStyle</DebugInformationFormat> 145 <OmitDefaultLibName>true</OmitDefaultLibName> 146 </ClCompile> 147 </ItemDefinitionGroup> 148 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'"> 149 <Midl /> 150 <ClCompile> 151 <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> 152 <Optimization>Disabled</Optimization> 153 <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 154 <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> 155 <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> 156 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> 157 <BufferSecurityCheck>false</BufferSecurityCheck> 158 <WarningLevel>Level3</WarningLevel> 159 <DebugInformationFormat>OldStyle</DebugInformationFormat> 160 <OmitDefaultLibName>true</OmitDefaultLibName> 161 </ClCompile> 162 </ItemDefinitionGroup> 163 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'"> 164 <Midl /> 165 <ClCompile> 166 <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> 167 <Optimization>Disabled</Optimization> 168 <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 169 <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> 170 <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> 171 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> 172 <BufferSecurityCheck>false</BufferSecurityCheck> 173 <WarningLevel>Level3</WarningLevel> 174 <DebugInformationFormat>OldStyle</DebugInformationFormat> 175 <OmitDefaultLibName>true</OmitDefaultLibName> 176 </ClCompile> 177 </ItemDefinitionGroup> 178 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'"> 179 <Midl /> 180 <ClCompile> 181 <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> 182 <Optimization>Disabled</Optimization> 183 <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 184 <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> 185 <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> 186 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> 187 <BufferSecurityCheck>false</BufferSecurityCheck> 188 <WarningLevel>Level3</WarningLevel> 189 <DebugInformationFormat>OldStyle</DebugInformationFormat> 190 <OmitDefaultLibName>true</OmitDefaultLibName> 191 </ClCompile> 192 </ItemDefinitionGroup> 193 <ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''"> 194 <ClCompile> 195 <TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError> 196 </ClCompile> 197 </ItemDefinitionGroup> 198 <ItemGroup> 199 <ClCompile Include="..\..\src\test\SDL_test_internal.h" /> 200 </ItemGroup> 201 <ItemGroup> 202 <ClCompile Include="..\..\src\test\SDL_test_assert.c" /> 203 <ClCompile Include="..\..\src\test\SDL_test_common.c" /> 204 <ClCompile Include="..\..\src\test\SDL_test_compare.c" /> 205 <ClCompile Include="..\..\src\test\SDL_test_crc32.c" /> 206 <ClCompile Include="..\..\src\test\SDL_test_font.c" /> 207 <ClCompile Include="..\..\src\test\SDL_test_fuzzer.c" /> 208 <ClCompile Include="..\..\src\test\SDL_test_harness.c" /> 209 <ClCompile Include="..\..\src\test\SDL_test_log.c" /> 210 <ClCompile Include="..\..\src\test\SDL_test_md5.c" /> 211 <ClCompile Include="..\..\src\test\SDL_test_memory.c" /> 212 </ItemGroup> 213 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> 214 <ImportGroup Label="ExtensionTargets"> 215 </ImportGroup> 216</Project> 217
[FILE END]
(C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.