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Introduction to SDL with Emscripten

The easiest way to use SDL is to include it as a subproject in your project.

We'll start by creating a simple project to build and run hello.c

First, you should have the Emscripten SDK installed from:

https://emscripten.org/docs/getting_started/downloads.html

Create the file CMakeLists.txt ```cmake cmake_minimum_required(VERSION 3.16) project(hello)

set the output directory for built objects.

This makes sure that the dynamic library goes into the build directory automatically.

set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$")

This assumes the SDL source is available in vendored/SDL

add_subdirectory(vendored/SDL EXCLUDE_FROM_ALL)

on Web targets, we need CMake to generate a HTML webpage.

if(EMSCRIPTEN) set(CMAKE_EXECUTABLE_SUFFIX ".html" CACHE INTERNAL "") endif()

Create your game executable target as usual

add_executable(hello WIN32 hello.c)

Link to the actual SDL3 library.

target_link_libraries(hello PRIVATE SDL3::SDL3) ```

Build: sh emcmake cmake -S . -B build cd build emmake make

You can now run your app by pointing a webserver at your build directory and connecting a web browser to it, opening hello.html

A more complete example is available at:

https://github.com/Ravbug/sdl3-sample

Additional information and troubleshooting is available in README-emscripten.md

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