Atlas - README-vita.md
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SDL port for the Sony Playstation Vita and Sony Playstation TV
Credit to * xerpi, cpasjuste and rsn8887 for initial (vita2d) port * vitasdk/dolcesdk devs * CBPS discord (Namely Graphene and SonicMastr)
Building
To build for the PSVita, make sure you have vitasdk and cmake installed and run:
sh cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release cmake --build build cmake --install buildNotes
- gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with
-DVIDEO_VITA_PVR=ONThese renderers support 720p and 1080i resolutions. These can be specified with:SDL_SetHint(SDL_HINT_VITA_RESOLUTION, "720");andSDL_SetHint(SDL_HINT_VITA_RESOLUTION, "1080");- Desktop GL 1.X and 2.X support and renderers are also disabled by default and also can be enabled with
-DVIDEO_VITA_PVR=ONas long as gl4es4vita is present in your SDK. They support the same resolutions as the gles1/gles2 backends and require specifyingSDL_SetHint(SDL_HINT_VITA_PVR_OPENGL, "1");anytime before video subsystem initialization.- gles2 support via PIB is disabled by default and can be enabled by configuring with
-DVIDEO_VITA_PIB=ON- By default SDL emits mouse events for touch events on every touchscreen. Vita has two touchscreens, so it's recommended to use
SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");and handle touch events instead. Individual touchscreens can be disabled with:SDL_SetHint(SDL_HINT_VITA_ENABLE_FRONT_TOUCH, "0");andSDL_SetHint(SDL_HINT_VITA_ENABLE_BACK_TOUCH, "0");- Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.
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