Atlas - README-wayland.md
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Wayland is a replacement for the X11 window system protocol and architecture and is favored over X11 by default in SDL3 for communicating with desktop compositors. It works well for the majority of applications, however, applications may encounter limitations or behavior that is different from other windowing systems.
Common issues:
Legacy, DPI-unaware applications are blurry
- Wayland handles high-DPI displays by scaling the desktop, which causes applications that are not designed to be DPI-aware to be automatically scaled by the window manager, which results in them being blurry. SDL can attempt to scale these applications such that they will be output with a 1:1 pixel aspect, however this may be buggy, especially with odd-sized windows and/or scale factors that aren't quarter-increments (125%, 150%, etc...). To enable this, set the environment variable
SDL_VIDEO_WAYLAND_SCALE_TO_DISPLAY=1Window decorations are missing, or the decorations look strange
- On some desktops (i.e. GNOME), Wayland applications use a library called libdecor to provide window decorations. If this library is not installed, the decorations will be missing. This library uses plugins to generate different decoration styles, and if a plugin to generate native-looking decorations is not installed (i.e. the GTK plugin), the decorations will not appear to be 'native'.
Windows do not appear immediately after creation
- Wayland requires that the application initially present a buffer before the window becomes visible. Additionally, applications must have an event loop and processes messages on a regular basis, or the application can appear unresponsive to both the user and desktop compositor.
The display reported as the primary by
SDL_GetPrimaryDisplay()is incorrect
- Wayland doesn't natively have the concept of a primary display, so SDL attempts to determine it by querying various system settings, and falling back to a selection algorithm if this fails. If it is incorrect, it can be manually overridden by setting the
SDL_VIDEO_DISPLAY_PRIORITYhint.
SDL_SetWindowPosition()doesn't work on non-popup windows
- Wayland does not allow toplevel windows to position themselves programmatically.
Retrieving the global mouse cursor position when the cursor is outside a window doesn't work
- Wayland only provides applications with the cursor position within the borders of the application windows. Querying the global position when an application window does not have mouse focus returns 0,0 as the actual cursor position is unknown. In most cases, applications don't actually need the global cursor position and should use the window-relative coordinates as provided by the mouse movement event or from
SDL_GetMouseState()instead.Warping the mouse cursor to or from a point outside the window doesn't work
- Warping the cursor on Wayland requires that either the
wp_pointer_warp_v1orzwp_pointer_confinement_v1protocol is supported by the compositor. Compositors typically restrict pointer warps to be within the window that currently has mouse focus.Minimize/Restored window events are not sent, and the
SDL_WINDOW_MINIMIZEDflag is not set.
- Wayland windows do not currently report the minimized state, aside from when it is activated programmatically via
SDL_MinimizeWindow(). Minimizing a window from the window controls or a desktop shortcut will not send a minimized event or flag the window as being minimized.The application icon can't be set via
SDL_SetWindowIcon()
- Wayland requires compositor support for the
xdg-toplevel-icon-v1protocol to set window icons programmatically. Otherwise, the launcher icon from the associated desktop entry file, aka a.desktopfile, will typically be used. Please see the Desktop Entry Specification for more information on the format of this file. Note that if your application manually sets the application ID via theSDL_APP_IDhint string, the desktop entry file name should match the application ID. For example, if your application ID is set toorg.my_org.sdl_app, the desktop entry file should be namedorg.my_org.sdl_app.desktop.The application progress bar can't be set via
SDL_SetWindowProgressState()orSDL_SetWindowProgressValue()
- Only some Desktop Environemnts support the underlying API. Known compatible DEs: Unity, KDE
- The underlying API requires a desktop entry file, aka a
.desktopfile. Please see the Desktop Entry Specification for more information on the format of this file. Note that if your application manually sets the application ID via theSDL_APP_IDhint string, the desktop entry file name should match the application ID. For example, if your application ID is set toorg.my_org.sdl_app, the desktop entry file should be namedorg.my_org.sdl_app.desktop.Keyboard grabs don't work when running under XWayland
- On GNOME based desktops, the dconf setting
org/gnome/mutter/wayland/xwayland-allow-grabsmust be enabled.Using custom Wayland windowing protocols with SDL windows
Under normal operation, an
SDL_Windowcorresponds to an XDG toplevel window, which provides a standard desktop window. If an application wishes to use a different windowing protocol with an SDL window (e.g. wlr_layer_shell) while still having SDL handle input and rendering, it needs to create a custom, roleless surface and attach that surface to its own toplevel window.This is done by using
SDL_CreateWindowWithProperties()and setting theSDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEANproperty totrue. Once the window has been successfully created, thewl_displayandwl_surfaceobjects can then be retrieved from theSDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTERandSDL_PROP_WINDOW_WAYLAND_SURFACE_POINTERproperties respectively.Surfaces don't receive any size change notifications, so if an application changes the window size, it must inform SDL that the surface size has changed by calling SDL_SetWindowSize() with the new dimensions.
Custom surfaces will automatically handle scaling internally if the window was created with the
SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEANproperty set totrue. In this case, applications should not manually attach viewports or change the surface scale value, as SDL will handle this internally. Calls toSDL_SetWindowSize()should use the logical size of the window, andSDL_GetWindowSizeInPixels()should be used to query the size of the backbuffer surface in pixels. If this property is not set or isfalse, applications can attach their own viewports or change the surface scale manually, and the SDL backend will not interfere or change any values internally. In this case, calls toSDL_SetWindowSize()should pass the requested surface size in pixels, not the logical window size, as no scaling calculations will be done internally.All window functions that control window state aside from
SDL_SetWindowSize()are no-ops with custom surfaces.Please see the minimal example in
tests/testwaylandcustom.cfor an example of how to use a custom, roleless surface and attach it to an application-managed toplevel window.Importing external surfaces into SDL windows
Wayland windows and surfaces are more intrinsically tied to the client library than other windowing systems, therefore, when importing surfaces, it is necessary for both SDL and the application or toolkit to use the same
wl_displayobject. This can be set/queried via the globalSDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTERproperty. To import an externalwl_display, set this property before initializing the SDL video subsystem, and read the value to export the internalwl_displayafter the video subsystem has been initialized. Setting this property after the video subsystem has been initialized has no effect, and reading it when the video subsystem is uninitialized will either return the user provided value, if one was set while in the uninitialized state, or NULL.Once this is done, and the application has created or obtained the
wl_surfaceto be wrapped in anSDL_Window, the window is created withSDL_CreateWindowWithProperties()with theSDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTERproperty to set to thewl_surfaceobject that is to be imported by SDL.SDL receives no notification regarding size changes on external surfaces or toplevel windows, so if the external surface needs to be resized, SDL must be informed by calling SDL_SetWindowSize() with the new dimensions.
If desired, SDL can automatically handle the scaling for the surface by setting the
SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEANproperty totrue, however, if the surface being imported already has, or will have, a viewport/fractional scale manager attached to it by the application or an external toolkit, a protocol violation will result. Avoid setting this property if importing surfaces from toolkits such as Qt or GTK.If the window is flagged as high pixel density, calls to
SDL_SetWindowSize()should pass the logical size of the window andSDL_GetWindowSizeInPixels()should be used to retrieve the backbuffer size in pixels. Otherwise, calls toSDL_SetWindowSize()should pass the requested surface size in pixels, not the logical window size, as no scaling calculations will be done internally.All window functions that control window state aside from
SDL_SetWindowSize()are no-ops with external surfaces.An example of how to use external surfaces with a
wl_displayowned by SDL can be seen intests/testnativewayland.c, and the following is a minimal example of interoperation with Qt 6, with Qt owning thewl_display:```c++
include
include
include
include
int main(int argc, char argv[]) { int ret = -1; int done = 0; SDL_PropertiesID props; SDL_Event e; SDL_Window sdlWindow = NULL; SDL_Renderer sdlRenderer = NULL; struct wl_display display = NULL; struct wl_surface *surface = NULL;
/* Initialize Qt */ QApplication qtApp(argc, argv); QWindow qtWindow; /* The windowing system must be Wayland. */ if (QApplication::platformName() != "wayland") { goto exit; } { /* Get the wl_display object from Qt */ QNativeInterface::QWaylandApplication *qtWlApp = qtApp.nativeInterface<QNativeInterface::QWaylandApplication>(); display = qtWlApp->display(); if (!display) { goto exit; } } /* Set SDL to use the existing wl_display object from Qt and initialize. */ SDL_SetPointerProperty(SDL_GetGlobalProperties(), SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, display); SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS); /* Create a basic, frameless QWindow */ qtWindow.setFlags(Qt::FramelessWindowHint); qtWindow.setGeometry(0, 0, 640, 480); qtWindow.show(); { /* Get the native wl_surface backing resource for the window */ QPlatformNativeInterface *qtNative = qtApp.platformNativeInterface(); surface = (struct wl_surface *)qtNative->nativeResourceForWindow("surface", &qtWindow); if (!surface) { goto exit; } } /* Create a window that wraps the wl_surface from the QWindow. * Qt objects should not be flagged as DPI-aware or protocol violations will result. */ props = SDL_CreateProperties(); SDL_SetPointerProperty(props, SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER, surface); SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, 640); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, 480); sdlWindow = SDL_CreateWindowWithProperties(props); SDL_DestroyProperties(props); if (!sdlWindow) { goto exit; } /* Create a renderer */ sdlRenderer = SDL_CreateRenderer(sdlWindow, NULL); if (!sdlRenderer) { goto exit; } /* Draw a blue screen for the window until ESC is pressed or the window is no longer visible. */ while (!done) { while (SDL_PollEvent(&e)) { if (e.type == SDL_EVENT_KEY_DOWN && e.key.key == SDLK_ESCAPE) { done = 1; } } qtApp.processEvents(); /* Update the backbuffer size if the window scale changed. */ qreal scale = qtWindow.devicePixelRatio(); SDL_SetWindowSize(sdlWindow, SDL_lround(640. * scale), SDL_lround(480. * scale)); if (qtWindow.isVisible()) { SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 255, SDL_ALPHA_OPAQUE); SDL_RenderClear(sdlRenderer); SDL_RenderPresent(sdlRenderer); } else { done = 1; } } ret = 0;exit: / Cleanup / if (sdlRenderer) { SDL_DestroyRenderer(sdlRenderer); } if (sdlWindow) { SDL_DestroyWindow(sdlWindow); }
SDL_Quit(); return ret;} ```
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