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1# 2# CMake script for building the SDL examples 3# 4 5list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake") 6 7include(CheckIncludeFile) 8include(CheckStructHasMember) 9include(CMakePushCheckState) 10include(sdlcompilers) 11 12if(SDL_EXAMPLES_LINK_SHARED) 13 set(sdl_name_component SDL3-shared) 14else() 15 set(sdl_name_component SDL3-static) 16endif() 17set(HAVE_EXAMPLES_LINK_SHARED "${SDL_EXAMPLES_LINK_SHARED}" PARENT_SCOPE) 18 19set(SDL_EXAMPLE_EXECUTABLES) 20 21if(CMAKE_RUNTIME_OUTPUT_DIRECTORY) 22 set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}") 23 if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}") 24 set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}") 25 endif() 26else() 27 set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}") 28endif() 29if(NOT CMAKE_VERSION VERSION_LESS 3.20) 30 get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) 31 set(example_bin_dir "${example_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>") 32endif() 33 34file(GLOB RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.png ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.hex) 35 36set(RESOURCE_FILE_NAMES) 37set(RESOURCE_FILES_BINDIR) 38foreach(resource_file IN LISTS RESOURCE_FILES) 39 get_filename_component(res_file_name ${resource_file} NAME) 40 list(APPEND RESOURCE_FILE_NAMES "${res_file_name}") 41 set(resource_file_bindir "${example_bin_dir}/${res_file_name}") 42 add_custom_command(OUTPUT "${resource_file_bindir}" 43 COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}" 44 DEPENDS "${resource_file}" 45 ) 46 list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}") 47endforeach() 48add_custom_target(copy-sdl-example-resources 49 DEPENDS "${RESOURCE_FILES_BINDIR}" 50) 51 52macro(add_sdl_example_executable TARGET) 53 cmake_parse_arguments(AST "BUILD_DEPENDENT" "" "SOURCES;DATAFILES" ${ARGN}) 54 if(AST_UNPARSED_ARGUMENTS) 55 message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}") 56 endif() 57 if(NOT AST_SOURCES) 58 message(FATAL_ERROR "add_sdl_example_executable needs at least one source") 59 endif() 60 if(ANDROID) 61 add_library(${TARGET} SHARED ${AST_SOURCES} ${AST_DATAFILES}) 62 else() 63 add_executable(${TARGET} ${AST_SOURCES} ${AST_DATAFILES}) 64 endif() 65 SDL_AddCommonCompilerFlags(${TARGET}) 66 target_link_libraries(${TARGET} PRIVATE SDL3::${sdl_name_component}) 67 68 list(APPEND SDL_EXAMPLE_EXECUTABLES ${TARGET}) 69 if(AST_DATAFILES) 70 if(PSP OR PS2) 71 add_custom_command(TARGET ${TARGET} POST_BUILD 72 COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET} 73 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET} 74 WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" 75 ) 76 elseif(NOT APPLE AND NOT N3DS) 77 add_dependencies(${TARGET} copy-sdl-example-resources) 78 endif() 79 if(EMSCRIPTEN) 80 foreach(res IN LISTS AST_DATAFILES) 81 get_filename_component(res_name "${res}" NAME) 82 target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}") 83 endforeach() 84 endif() 85 set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${AST_DATAFILES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>") 86 endif() 87 88 if(APPLE) 89 # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple 90 # platforms (iOS, for example). 91 set_target_properties(${TARGET} PROPERTIES 92 RESOURCES "${AST_DATAFILES}" 93 MACOSX_BUNDLE TRUE 94 MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${TARGET}" 95 MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}" 96 MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}" 97 ) 98 set_property(SOURCE ${AST_DATAFILES} PROPERTY MACOSX_PACKAGE_LOCATION "Resources") 99 elseif(WINDOWS) 100 # CET support was added in VS 16.7 101 if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64") 102 set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT") 103 endif() 104 elseif(EMSCRIPTEN) 105 set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html") 106 target_link_options(${TARGET} PRIVATE -sALLOW_MEMORY_GROWTH=1) 107 elseif(N3DS) 108 set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs/${TARGET}") 109 file(MAKE_DIRECTORY "${ROMFS_DIR}") 110 file(COPY ${AST_DATAFILES} DESTINATION "${ROMFS_DIR}") 111 ctr_generate_smdh("${TARGET}.smdh" 112 NAME "SDL-${TARGET}" 113 DESCRIPTION "SDL3 example application" 114 AUTHOR "SDL3 Contributors" 115 ICON "${CMAKE_CURRENT_SOURCE_DIR}/../test/n3ds/logo48x48.png" 116 ) 117 ctr_create_3dsx( 118 ${TARGET} 119 ROMFS "${ROMFS_DIR}" 120 SMDH "${TARGET}.smdh" 121 ) 122 elseif(NGAGE) 123 string(MD5 TARGET_MD5 "${TARGET}") 124 string(SUBSTRING "${TARGET_MD5}" 0 8 TARGET_MD5_8) 125 target_link_options(${TARGET} PRIVATE "SHELL:-s UID3=0x${TARGET_MD5_8}") 126 endif() 127endmacro() 128 129add_sdl_example_executable(renderer-clear SOURCES renderer/01-clear/clear.c) 130add_sdl_example_executable(renderer-primitives SOURCES renderer/02-primitives/primitives.c) 131add_sdl_example_executable(renderer-lines SOURCES renderer/03-lines/lines.c) 132add_sdl_example_executable(renderer-points SOURCES renderer/04-points/points.c) 133add_sdl_example_executable(renderer-rectangles SOURCES renderer/05-rectangles/rectangles.c) 134add_sdl_example_executable(renderer-textures SOURCES renderer/06-textures/textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 135add_sdl_example_executable(renderer-streaming-textures SOURCES renderer/07-streaming-textures/streaming-textures.c) 136add_sdl_example_executable(renderer-rotating-textures SOURCES renderer/08-rotating-textures/rotating-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 137add_sdl_example_executable(renderer-scaling-textures SOURCES renderer/09-scaling-textures/scaling-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 138add_sdl_example_executable(renderer-geometry SOURCES renderer/10-geometry/geometry.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 139add_sdl_example_executable(renderer-color-mods SOURCES renderer/11-color-mods/color-mods.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 140add_sdl_example_executable(renderer-viewport SOURCES renderer/14-viewport/viewport.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 141add_sdl_example_executable(renderer-cliprect SOURCES renderer/15-cliprect/cliprect.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 142add_sdl_example_executable(renderer-read-pixels SOURCES renderer/17-read-pixels/read-pixels.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 143add_sdl_example_executable(renderer-debug-text SOURCES renderer/18-debug-text/debug-text.c) 144add_sdl_example_executable(renderer-affine-textures SOURCES renderer/19-affine-textures/affine-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 145add_sdl_example_executable(audio-simple-playback SOURCES audio/01-simple-playback/simple-playback.c) 146add_sdl_example_executable(audio-simple-playback-callback SOURCES audio/02-simple-playback-callback/simple-playback-callback.c) 147add_sdl_example_executable(audio-load-wav SOURCES audio/03-load-wav/load-wav.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav) 148add_sdl_example_executable(audio-multiple-streams SOURCES audio/04-multiple-streams/multiple-streams.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/sword.wav) 149add_sdl_example_executable(audio-planar-data SOURCES audio/05-planar-data/planar-data.c) 150add_sdl_example_executable(input-joystick-polling SOURCES input/01-joystick-polling/joystick-polling.c) 151add_sdl_example_executable(input-joystick-events SOURCES input/02-joystick-events/joystick-events.c) 152add_sdl_example_executable(input-gamepad-polling SOURCES input/03-gamepad-polling/gamepad-polling.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/gamepad_front.png) 153add_sdl_example_executable(input-gamepad-events SOURCES input/04-gamepad-events/gamepad-events.c) 154add_sdl_example_executable(camera-read-and-draw SOURCES camera/01-read-and-draw/read-and-draw.c) 155add_sdl_example_executable(pen-drawing-lines SOURCES pen/01-drawing-lines/drawing-lines.c) 156add_sdl_example_executable(asyncio-load-bitmaps SOURCES asyncio/01-load-bitmaps/load-bitmaps.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png ${CMAKE_CURRENT_SOURCE_DIR}/../test/gamepad_front.png ${CMAKE_CURRENT_SOURCE_DIR}/../test/speaker.png ${CMAKE_CURRENT_SOURCE_DIR}/../test/icon2x.png) 157add_sdl_example_executable(misc-power SOURCES misc/01-power/power.c) 158add_sdl_example_executable(misc-clipboard SOURCES misc/02-clipboard/clipboard.c) 159add_sdl_example_executable(demo-snake SOURCES demo/01-snake/snake.c) 160add_sdl_example_executable(demo-woodeneye-008 SOURCES demo/02-woodeneye-008/woodeneye-008.c) 161add_sdl_example_executable(demo-infinite-monkeys SOURCES demo/03-infinite-monkeys/infinite-monkeys.c) 162add_sdl_example_executable(demo-bytepusher SOURCES demo/04-bytepusher/bytepusher.c) 163 164# When you add an example, remember to add the Visual Studio project as well: 165# - Add a new example in examples/ 166# - Run python VisualC/examples/generate.py 167# - Take note of the newly generated .vcxproj files 168# - Modify the .vcxproj files if necessary (adding content such as PNG or WAV files) 169# - Open VisualC/SDL.sln in Visual Studio or JetBrains Rider 170# - Locate the appropriate folder in the Solution Explorer 171# - Add the newly generated projects: Right click -> Add -> Existing project... 172# - Test if they work 173# - Save the SDL.sln solution 174 175if(PSP) 176 # Build EBOOT files if building for PSP 177 foreach(APP ${SDL_EXAMPLE_EXECUTABLES}) 178 create_pbp_file( 179 TARGET ${APP} 180 TITLE SDL-${APP} 181 ICON_PATH NULL 182 BACKGROUND_PATH NULL 183 PREVIEW_PATH NULL 184 OUTPUT_DIR $<TARGET_FILE_DIR:${APP}>/sdl-${APP} 185 ) 186 endforeach() 187endif() 188 189if(RISCOS) 190 set(SDL_EXAMPLE_EXECUTABLES_AIF) 191 foreach(APP ${SDL_EXAMPLE_EXECUTABLES}) 192 set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static") 193 add_custom_command( 194 OUTPUT ${APP},ff8 195 COMMAND elf2aif ${APP} ${APP},ff8 196 DEPENDS ${APP} 197 ) 198 add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8) 199 list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8) 200 endforeach() 201endif() 202 203if(SDL_INSTALL_EXAMPLES) 204 if(RISCOS) 205 install( 206 FILES ${SDL_EXAMPLE_EXECUTABLES_AIF} 207 DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3 208 ) 209 else() 210 install( 211 TARGETS ${SDL_EXAMPLE_EXECUTABLES} 212 DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3 213 ) 214 endif() 215 if(MSVC) 216 foreach(example IN LISTS SDL_EXAMPLE_EXECUTABLES) 217 SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3") 218 endforeach() 219 endif() 220 install( 221 FILES ${RESOURCE_FILES} 222 DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3 223 ) 224endif() 225 226if(ANDROID AND TARGET SDL3::Jar) 227 list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android") 228 find_package(SdlAndroid MODULE) 229 if(SdlAndroid_FOUND) 230 set(apks "") 231 set(packages "") 232 233 include(SdlAndroidFunctions) 234 sdl_create_android_debug_keystore(SDL_example-debug-keystore) 235 sdl_android_compile_resources(SDL_example-resources RESFOLDER ${CMAKE_CURRENT_SOURCE_DIR}/../test/android/res) 236 add_custom_target(sdl-example-apks) 237 foreach(EXAMPLE ${SDL_EXAMPLE_EXECUTABLES}) 238 set(ANDROID_MANIFEST_APP_NAME "${EXAMPLE}") 239 set(ANDROID_MANIFEST_LABEL "${EXAMPLE}") 240 set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${EXAMPLE}>") 241 set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.example.${EXAMPLE}") 242 set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src/AndroidManifest.xml") 243 string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}") 244 set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src") 245 set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res") 246 set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}") 247 configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY) 248 configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY) 249 configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/values/strings.xml.cmake android/res/values/strings-${EXAMPLE}.xml @ONLY) 250 configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY) 251 configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY) 252 file(GENERATE 253 OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml" 254 INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${EXAMPLE}.xml" 255 ) 256 257 sdl_android_compile_resources(${EXAMPLE}-resources 258 RESOURCES 259 "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml" 260 "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" 261 ) 262 263 sdl_android_link_resources(${EXAMPLE}-apk-linked 264 MANIFEST "${generated_manifest_path}" 265 PACKAGE ${ANDROID_MANIFEST_PACKAGE} 266 RES_TARGETS SDL_example-resources ${EXAMPLE}-resources 267 TARGET_SDK_VERSION 31 268 ) 269 270 set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8") 271 set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-java.dir/classes") 272 # Some CMake versions have a slow `cmake -E make_directory` implementation 273 if(NOT IS_DIRECTORY "${classes_path}") 274 execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}") 275 endif() 276 set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.jar") 277 add_custom_command( 278 OUTPUT "${OUT_JAR}" 279 COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}" 280 COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}" 281 COMMAND ${Java_JAVAC_EXECUTABLE} 282 -source 1.8 -target 1.8 283 -bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" 284 "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" 285 "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" 286 $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,JAVA_R> 287 -cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}" 288 -d "${classes_path}" 289 COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" . 290 DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" 291 ) 292 add_custom_target(${EXAMPLE}-jar DEPENDS "${OUT_JAR}") 293 set_property(TARGET ${EXAMPLE}-jar PROPERTY OUTPUT "${OUT_JAR}") 294 295 set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-dex.dir") 296 # Some CMake versions have a slow `cmake -E make_directory` implementation 297 if(NOT IS_DIRECTORY "${dexworkdir}") 298 execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}") 299 endif() 300 set(classes_dex_base_name "classes.dex") 301 set(classes_dex "${dexworkdir}/${classes_dex_base_name}") 302 add_custom_command( 303 OUTPUT "${classes_dex}" 304 COMMAND SdlAndroid::d8 305 $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT> 306 $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE> 307 --lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}" 308 --output "${dexworkdir}" 309 DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE> 310 ) 311 add_custom_target(${EXAMPLE}-dex DEPENDS "${classes_dex}") 312 set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT "${classes_dex}") 313 set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}") 314 315 sdl_add_to_apk_unaligned(${EXAMPLE}-unaligned-apk 316 APK_IN ${EXAMPLE}-apk-linked 317 OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates" 318 ASSETS ${RESOURCE_FILES} 319 NATIVE_LIBS SDL3::SDL3-shared ${EXAMPLE} 320 DEX ${EXAMPLE}-dex 321 ) 322 323 sdl_apk_align(${EXAMPLE}-aligned-apk ${EXAMPLE}-unaligned-apk 324 OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates" 325 ) 326 sdl_apk_sign(${EXAMPLE}-apk ${EXAMPLE}-aligned-apk 327 KEYSTORE SDL_example-debug-keystore 328 ) 329 add_dependencies(sdl-example-apks ${EXAMPLE}-apk) 330 331 if(TARGET SdlAndroid::adb) 332 add_custom_target(install-${EXAMPLE} 333 COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${EXAMPLE}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake" 334 DEPENDS "${EXAMPLE}-apk" 335 ) 336 add_custom_target(start-${EXAMPLE} 337 COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity" 338 ) 339 add_custom_target(build-install-start-${EXAMPLE} 340 COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${EXAMPLE}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake" 341 ) 342 endif() 343 344 list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}") 345 list(APPEND install_targets install-${EXAMPLE}) 346 endforeach() 347 348 if(TARGET SdlAndroid::adb) 349 add_custom_target(install-sdl-example-apks 350 DEPENDS ${install_targets} 351 VERBATIM 352 ) 353 add_custom_target(uninstall-sdl-example-apks 354 COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake" 355 VERBATIM 356 ) 357 endif() 358 endif() 359endif() 360
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