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1# 2# CMake script for building the SDL examples 3# 4 5list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake") 6 7include(CheckIncludeFile) 8include(CheckStructHasMember) 9include(CMakePushCheckState) 10include(sdlcompilers) 11 12if(SDL_EXAMPLES_LINK_SHARED) 13 set(sdl_name_component SDL3-shared) 14else() 15 set(sdl_name_component SDL3-static) 16endif() 17set(HAVE_EXAMPLES_LINK_SHARED "${SDL_EXAMPLES_LINK_SHARED}" PARENT_SCOPE) 18 19set(SDL_EXAMPLE_EXECUTABLES) 20 21if(CMAKE_RUNTIME_OUTPUT_DIRECTORY) 22 set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}") 23 if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}") 24 set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}") 25 endif() 26else() 27 set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}") 28endif() 29if(NOT CMAKE_VERSION VERSION_LESS 3.20) 30 get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) 31 set(example_bin_dir "${example_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>") 32endif() 33 34file(GLOB RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.png ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.hex) 35 36set(RESOURCE_FILE_NAMES) 37set(RESOURCE_FILES_BINDIR) 38foreach(resource_file IN LISTS RESOURCE_FILES) 39 get_filename_component(res_file_name ${resource_file} NAME) 40 list(APPEND RESOURCE_FILE_NAMES "${res_file_name}") 41 set(resource_file_bindir "${example_bin_dir}/${res_file_name}") 42 add_custom_command(OUTPUT "${resource_file_bindir}" 43 COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}" 44 DEPENDS "${resource_file}" 45 ) 46 list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}") 47endforeach() 48add_custom_target(copy-sdl-example-resources 49 DEPENDS "${RESOURCE_FILES_BINDIR}" 50) 51 52macro(add_sdl_example_executable TARGET) 53 cmake_parse_arguments(AST "BUILD_DEPENDENT" "" "SOURCES;DATAFILES" ${ARGN}) 54 if(AST_UNPARSED_ARGUMENTS) 55 message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}") 56 endif() 57 if(NOT AST_SOURCES) 58 message(FATAL_ERROR "add_sdl_example_executable needs at least one source") 59 endif() 60 if(ANDROID) 61 add_library(${TARGET} SHARED ${AST_SOURCES} ${AST_DATAFILES}) 62 else() 63 add_executable(${TARGET} ${AST_SOURCES} ${AST_DATAFILES}) 64 endif() 65 SDL_AddCommonCompilerFlags(${TARGET}) 66 target_link_libraries(${TARGET} PRIVATE SDL3::${sdl_name_component}) 67 68 list(APPEND SDL_EXAMPLE_EXECUTABLES ${TARGET}) 69 if(AST_DATAFILES) 70 if(PSP OR PS2) 71 add_custom_command(TARGET ${TARGET} POST_BUILD 72 COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET} 73 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET} 74 WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" 75 ) 76 elseif(NOT APPLE AND NOT N3DS) 77 add_dependencies(${TARGET} copy-sdl-example-resources) 78 endif() 79 if(EMSCRIPTEN) 80 foreach(res IN LISTS AST_DATAFILES) 81 get_filename_component(res_name "${res}" NAME) 82 target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}") 83 endforeach() 84 endif() 85 set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${AST_DATAFILES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>") 86 endif() 87 88 if(APPLE) 89 # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple 90 # platforms (iOS, for example). 91 set_target_properties(${TARGET} PROPERTIES 92 RESOURCES "${AST_DATAFILES}" 93 MACOSX_BUNDLE TRUE 94 MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${TARGET}" 95 MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}" 96 MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}" 97 ) 98 set_property(SOURCE ${AST_DATAFILES} PROPERTY MACOSX_PACKAGE_LOCATION "Resources") 99 elseif(WINDOWS) 100 # CET support was added in VS 16.7 101 if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64") 102 set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT") 103 endif() 104 elseif(EMSCRIPTEN) 105 set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html") 106 target_link_options(${TARGET} PRIVATE -sALLOW_MEMORY_GROWTH=1) 107 elseif(N3DS) 108 set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs/${TARGET}") 109 file(MAKE_DIRECTORY "${ROMFS_DIR}") 110 file(COPY ${AST_DATAFILES} DESTINATION "${ROMFS_DIR}") 111 ctr_generate_smdh("${TARGET}.smdh" 112 NAME "SDL-${TARGET}" 113 DESCRIPTION "SDL3 example application" 114 AUTHOR "SDL3 Contributors" 115 ICON "${CMAKE_CURRENT_SOURCE_DIR}/../test/n3ds/logo48x48.png" 116 ) 117 ctr_create_3dsx( 118 ${TARGET} 119 ROMFS "${ROMFS_DIR}" 120 SMDH "${TARGET}.smdh" 121 ) 122 elseif(NGAGE) 123 string(MD5 TARGET_MD5 "${TARGET}") 124 string(SUBSTRING "${TARGET_MD5}" 0 8 TARGET_MD5_8) 125 target_link_options(${TARGET} PRIVATE "SHELL:-s UID3=0x${TARGET_MD5_8}") 126 endif() 127endmacro() 128 129add_sdl_example_executable(renderer-clear SOURCES renderer/01-clear/clear.c) 130add_sdl_example_executable(renderer-primitives SOURCES renderer/02-primitives/primitives.c) 131add_sdl_example_executable(renderer-lines SOURCES renderer/03-lines/lines.c) 132add_sdl_example_executable(renderer-points SOURCES renderer/04-points/points.c) 133add_sdl_example_executable(renderer-rectangles SOURCES renderer/05-rectangles/rectangles.c) 134add_sdl_example_executable(renderer-textures SOURCES renderer/06-textures/textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 135add_sdl_example_executable(renderer-streaming-textures SOURCES renderer/07-streaming-textures/streaming-textures.c) 136add_sdl_example_executable(renderer-rotating-textures SOURCES renderer/08-rotating-textures/rotating-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 137add_sdl_example_executable(renderer-scaling-textures SOURCES renderer/09-scaling-textures/scaling-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 138add_sdl_example_executable(renderer-geometry SOURCES renderer/10-geometry/geometry.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 139add_sdl_example_executable(renderer-color-mods SOURCES renderer/11-color-mods/color-mods.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 140add_sdl_example_executable(renderer-viewport SOURCES renderer/14-viewport/viewport.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 141add_sdl_example_executable(renderer-cliprect SOURCES renderer/15-cliprect/cliprect.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 142add_sdl_example_executable(renderer-read-pixels SOURCES renderer/17-read-pixels/read-pixels.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 143add_sdl_example_executable(renderer-debug-text SOURCES renderer/18-debug-text/debug-text.c) 144add_sdl_example_executable(renderer-affine-textures SOURCES renderer/19-affine-textures/affine-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png) 145add_sdl_example_executable(audio-simple-playback SOURCES audio/01-simple-playback/simple-playback.c) 146add_sdl_example_executable(audio-simple-playback-callback SOURCES audio/02-simple-playback-callback/simple-playback-callback.c) 147add_sdl_example_executable(audio-load-wav SOURCES audio/03-load-wav/load-wav.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav) 148add_sdl_example_executable(audio-multiple-streams SOURCES audio/04-multiple-streams/multiple-streams.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/sword.wav) 149add_sdl_example_executable(audio-planar-data SOURCES audio/05-planar-data/planar-data.c) 150add_sdl_example_executable(input-joystick-polling SOURCES input/01-joystick-polling/joystick-polling.c) 151add_sdl_example_executable(input-joystick-events SOURCES input/02-joystick-events/joystick-events.c) 152add_sdl_example_executable(input-gamepad-polling SOURCES input/03-gamepad-polling/gamepad-polling.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/gamepad_front.png) 153add_sdl_example_executable(input-gamepad-events SOURCES input/04-gamepad-events/gamepad-events.c) 154add_sdl_example_executable(camera-read-and-draw SOURCES camera/01-read-and-draw/read-and-draw.c) 155add_sdl_example_executable(pen-drawing-lines SOURCES pen/01-drawing-lines/drawing-lines.c) 156add_sdl_example_executable(asyncio-load-bitmaps SOURCES asyncio/01-load-bitmaps/load-bitmaps.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png ${CMAKE_CURRENT_SOURCE_DIR}/../test/gamepad_front.png ${CMAKE_CURRENT_SOURCE_DIR}/../test/speaker.png ${CMAKE_CURRENT_SOURCE_DIR}/../test/icon2x.png) 157add_sdl_example_executable(misc-power SOURCES misc/01-power/power.c) 158add_sdl_example_executable(misc-clipboard SOURCES misc/02-clipboard/clipboard.c) 159add_sdl_example_executable(misc-locale SOURCES misc/03-locale/locale.c) 160add_sdl_example_executable(demo-snake SOURCES demo/01-snake/snake.c) 161add_sdl_example_executable(demo-woodeneye-008 SOURCES demo/02-woodeneye-008/woodeneye-008.c) 162add_sdl_example_executable(demo-infinite-monkeys SOURCES demo/03-infinite-monkeys/infinite-monkeys.c) 163add_sdl_example_executable(demo-bytepusher SOURCES demo/04-bytepusher/bytepusher.c) 164 165# When you add an example, remember to add the Visual Studio project as well: 166# - Add a new example in examples/ 167# - Run python VisualC/examples/generate.py 168# - Take note of the newly generated .vcxproj files 169# - Modify the .vcxproj files if necessary (adding content such as PNG or WAV files) 170# - Open VisualC/SDL.sln in Visual Studio or JetBrains Rider 171# - Locate the appropriate folder in the Solution Explorer 172# - Add the newly generated projects: Right click -> Add -> Existing project... 173# - Test if they work 174# - Save the SDL.sln solution 175 176if(PSP) 177 # Build EBOOT files if building for PSP 178 foreach(APP ${SDL_EXAMPLE_EXECUTABLES}) 179 create_pbp_file( 180 TARGET ${APP} 181 TITLE SDL-${APP} 182 ICON_PATH NULL 183 BACKGROUND_PATH NULL 184 PREVIEW_PATH NULL 185 OUTPUT_DIR $<TARGET_FILE_DIR:${APP}>/sdl-${APP} 186 ) 187 endforeach() 188endif() 189 190if(RISCOS) 191 set(SDL_EXAMPLE_EXECUTABLES_AIF) 192 foreach(APP ${SDL_EXAMPLE_EXECUTABLES}) 193 set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static") 194 add_custom_command( 195 OUTPUT ${APP},ff8 196 COMMAND elf2aif ${APP} ${APP},ff8 197 DEPENDS ${APP} 198 ) 199 add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8) 200 list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8) 201 endforeach() 202endif() 203 204if(SDL_INSTALL_EXAMPLES) 205 if(RISCOS) 206 install( 207 FILES ${SDL_EXAMPLE_EXECUTABLES_AIF} 208 DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3 209 ) 210 else() 211 install( 212 TARGETS ${SDL_EXAMPLE_EXECUTABLES} 213 DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3 214 ) 215 endif() 216 if(MSVC) 217 foreach(example IN LISTS SDL_EXAMPLE_EXECUTABLES) 218 SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3") 219 endforeach() 220 endif() 221 install( 222 FILES ${RESOURCE_FILES} 223 DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3 224 ) 225endif() 226 227if(ANDROID AND TARGET SDL3::Jar) 228 list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android") 229 find_package(SdlAndroid MODULE) 230 if(SdlAndroid_FOUND) 231 set(apks "") 232 set(packages "") 233 234 include(SdlAndroidFunctions) 235 sdl_create_android_debug_keystore(SDL_example-debug-keystore) 236 sdl_android_compile_resources(SDL_example-resources RESFOLDER ${CMAKE_CURRENT_SOURCE_DIR}/../test/android/res) 237 add_custom_target(sdl-example-apks) 238 foreach(EXAMPLE ${SDL_EXAMPLE_EXECUTABLES}) 239 set(ANDROID_MANIFEST_APP_NAME "${EXAMPLE}") 240 set(ANDROID_MANIFEST_LABEL "${EXAMPLE}") 241 set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${EXAMPLE}>") 242 set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.example.${EXAMPLE}") 243 set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src/AndroidManifest.xml") 244 string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}") 245 set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src") 246 set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res") 247 set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}") 248 configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY) 249 configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY) 250 configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/values/strings.xml.cmake android/res/values/strings-${EXAMPLE}.xml @ONLY) 251 configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY) 252 configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY) 253 file(GENERATE 254 OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml" 255 INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${EXAMPLE}.xml" 256 ) 257 258 sdl_android_compile_resources(${EXAMPLE}-resources 259 RESOURCES 260 "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml" 261 "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" 262 ) 263 264 sdl_android_link_resources(${EXAMPLE}-apk-linked 265 MANIFEST "${generated_manifest_path}" 266 PACKAGE ${ANDROID_MANIFEST_PACKAGE} 267 RES_TARGETS SDL_example-resources ${EXAMPLE}-resources 268 TARGET_SDK_VERSION 31 269 ) 270 271 set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8") 272 set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-java.dir/classes") 273 # Some CMake versions have a slow `cmake -E make_directory` implementation 274 if(NOT IS_DIRECTORY "${classes_path}") 275 execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}") 276 endif() 277 set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.jar") 278 add_custom_command( 279 OUTPUT "${OUT_JAR}" 280 COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}" 281 COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}" 282 COMMAND ${Java_JAVAC_EXECUTABLE} 283 -source 1.8 -target 1.8 284 -bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" 285 "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" 286 "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" 287 $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,JAVA_R> 288 -cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}" 289 -d "${classes_path}" 290 COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" . 291 DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" 292 ) 293 add_custom_target(${EXAMPLE}-jar DEPENDS "${OUT_JAR}") 294 set_property(TARGET ${EXAMPLE}-jar PROPERTY OUTPUT "${OUT_JAR}") 295 296 set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-dex.dir") 297 # Some CMake versions have a slow `cmake -E make_directory` implementation 298 if(NOT IS_DIRECTORY "${dexworkdir}") 299 execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}") 300 endif() 301 set(classes_dex_base_name "classes.dex") 302 set(classes_dex "${dexworkdir}/${classes_dex_base_name}") 303 add_custom_command( 304 OUTPUT "${classes_dex}" 305 COMMAND SdlAndroid::d8 306 $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT> 307 $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE> 308 --lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}" 309 --output "${dexworkdir}" 310 DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE> 311 ) 312 add_custom_target(${EXAMPLE}-dex DEPENDS "${classes_dex}") 313 set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT "${classes_dex}") 314 set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}") 315 316 sdl_add_to_apk_unaligned(${EXAMPLE}-unaligned-apk 317 APK_IN ${EXAMPLE}-apk-linked 318 OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates" 319 ASSETS ${RESOURCE_FILES} 320 NATIVE_LIBS SDL3::SDL3-shared ${EXAMPLE} 321 DEX ${EXAMPLE}-dex 322 ) 323 324 sdl_apk_align(${EXAMPLE}-aligned-apk ${EXAMPLE}-unaligned-apk 325 OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates" 326 ) 327 sdl_apk_sign(${EXAMPLE}-apk ${EXAMPLE}-aligned-apk 328 KEYSTORE SDL_example-debug-keystore 329 ) 330 add_dependencies(sdl-example-apks ${EXAMPLE}-apk) 331 332 if(TARGET SdlAndroid::adb) 333 add_custom_target(install-${EXAMPLE} 334 COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${EXAMPLE}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake" 335 DEPENDS "${EXAMPLE}-apk" 336 ) 337 add_custom_target(start-${EXAMPLE} 338 COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity" 339 ) 340 add_custom_target(build-install-start-${EXAMPLE} 341 COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${EXAMPLE}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake" 342 ) 343 endif() 344 345 list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}") 346 list(APPEND install_targets install-${EXAMPLE}) 347 endforeach() 348 349 if(TARGET SdlAndroid::adb) 350 add_custom_target(install-sdl-example-apks 351 DEPENDS ${install_targets} 352 VERBATIM 353 ) 354 add_custom_target(uninstall-sdl-example-apks 355 COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake" 356 VERBATIM 357 ) 358 endif() 359 endif() 360endif() 361
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