Atlas - README.txt
Home / ext / SDL / examples / input / 03-gamepad-polling Lines: 1 | Size: 512 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1This example code looks for the current gamepad state once per frame, 2and draws a visual representation of it. See 01-joystick-polling for the 3equivalent example code for the lower-level joystick API. 4 5Please note that on the web, gamepads don't show up until you interact with 6them, so press a button to "connect" the controller. 7 8Also note that on the web, gamepad triggers are treated as buttons (either 9pressed or not) instead of axes (pressed 0 to 100 percent). This is a web 10issue, not an SDL limitation. 11 12[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.