Atlas - ext/SDL/examples/renderer/17-read-pixels
Home / ext / SDL / examples / renderer / 17-read-pixels[DIR BEGIN]This example creates an SDL window and renderer, and draws a rotating texture to it, reads back the rendered pixels, converts them to black and white, and then draws the converted image to a corner of the screen. This isn't necessarily an efficient thing to do--in real life one might want to do this sort of thing with a render target--but it's just a visual example of how to use SDL_RenderReadPixels(). A better, but less visual, use of SDL_RenderReadPixels() is to make screenshots: you grab the current contents of the screen, and save the pixels as a bitmap file or whatever.
* ../ * README.txt * onmouseover.webp * read-pixels.c * thumbnail.png[DIR END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. Not all files are by 0x4248 always check Licencing.