Atlas - SDL_hints.h
Home / ext / SDL / include / SDL3 Lines: 1 | Size: 162611 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/** 23 * # CategoryHints 24 * 25 * This file contains functions to set and get configuration hints, as well as 26 * listing each of them alphabetically. 27 * 28 * The convention for naming hints is SDL_HINT_X, where "SDL_X" is the 29 * environment variable that can be used to override the default. 30 * 31 * In general these hints are just that - they may or may not be supported or 32 * applicable on any given platform, but they provide a way for an application 33 * or user to give the library a hint as to how they would like the library to 34 * work. 35 */ 36 37#ifndef SDL_hints_h_ 38#define SDL_hints_h_ 39 40#include <SDL3/SDL_error.h> 41#include <SDL3/SDL_stdinc.h> 42 43#include <SDL3/SDL_begin_code.h> 44/* Set up for C function definitions, even when using C++ */ 45#ifdef __cplusplus 46extern "C" { 47#endif 48 49/** 50 * Specify the behavior of Alt+Tab while the keyboard is grabbed. 51 * 52 * By default, SDL emulates Alt+Tab functionality while the keyboard is 53 * grabbed and your window is full-screen. This prevents the user from getting 54 * stuck in your application if you've enabled keyboard grab. 55 * 56 * The variable can be set to the following values: 57 * 58 * - "0": SDL will not handle Alt+Tab. Your application is responsible for 59 * handling Alt+Tab while the keyboard is grabbed. 60 * - "1": SDL will minimize your window when Alt+Tab is pressed (default) 61 * 62 * This hint can be set anytime. 63 * 64 * \since This hint is available since SDL 3.2.0. 65 */ 66#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED" 67 68/** 69 * A variable to control whether the SDL activity is allowed to be re-created. 70 * 71 * If this hint is true, the activity can be recreated on demand by the OS, 72 * and Java static data and C++ static data remain with their current values. 73 * If this hint is false, then SDL will call exit() when you return from your 74 * main function and the application will be terminated and then started fresh 75 * each time. 76 * 77 * The variable can be set to the following values: 78 * 79 * - "0": The application starts fresh at each launch. (default) 80 * - "1": The application activity can be recreated by the OS. 81 * 82 * This hint can be set anytime. 83 * 84 * \since This hint is available since SDL 3.2.0. 85 */ 86#define SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY "SDL_ANDROID_ALLOW_RECREATE_ACTIVITY" 87 88/** 89 * A variable to control whether the event loop will block itself when the app 90 * is paused. 91 * 92 * The variable can be set to the following values: 93 * 94 * - "0": Non blocking. 95 * - "1": Blocking. (default) 96 * 97 * This hint should be set before SDL is initialized. 98 * 99 * \since This hint is available since SDL 3.2.0. 100 */ 101#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" 102 103/** 104 * A variable to control whether low latency audio should be enabled. 105 * 106 * Some devices have poor quality output when this is enabled, but this is 107 * usually an improvement in audio latency. 108 * 109 * The variable can be set to the following values: 110 * 111 * - "0": Low latency audio is not enabled. 112 * - "1": Low latency audio is enabled. (default) 113 * 114 * This hint should be set before SDL audio is initialized. 115 * 116 * \since This hint is available since SDL 3.2.0. 117 */ 118#define SDL_HINT_ANDROID_LOW_LATENCY_AUDIO "SDL_ANDROID_LOW_LATENCY_AUDIO" 119 120/** 121 * A variable to control whether we trap the Android back button to handle it 122 * manually. 123 * 124 * This is necessary for the right mouse button to work on some Android 125 * devices, or to be able to trap the back button for use in your code 126 * reliably. If this hint is true, the back button will show up as an 127 * SDL_EVENT_KEY_DOWN / SDL_EVENT_KEY_UP pair with a keycode of 128 * SDL_SCANCODE_AC_BACK. 129 * 130 * The variable can be set to the following values: 131 * 132 * - "0": Back button will be handled as usual for system. (default) 133 * - "1": Back button will be trapped, allowing you to handle the key press 134 * manually. (This will also let right mouse click work on systems where the 135 * right mouse button functions as back.) 136 * 137 * This hint can be set anytime. 138 * 139 * \since This hint is available since SDL 3.2.0. 140 */ 141#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" 142 143/** 144 * A variable setting the app ID string. 145 * 146 * This string is used by desktop compositors to identify and group windows 147 * together, as well as match applications with associated desktop settings 148 * and icons. 149 * 150 * This will override SDL_PROP_APP_METADATA_IDENTIFIER_STRING, if set by the 151 * application. 152 * 153 * This hint should be set before SDL is initialized. 154 * 155 * \since This hint is available since SDL 3.2.0. 156 */ 157#define SDL_HINT_APP_ID "SDL_APP_ID" 158 159/** 160 * A variable setting the application name. 161 * 162 * This hint lets you specify the application name sent to the OS when 163 * required. For example, this will often appear in volume control applets for 164 * audio streams, and in lists of applications which are inhibiting the 165 * screensaver. You should use a string that describes your program ("My Game 166 * 2: The Revenge") 167 * 168 * This will override SDL_PROP_APP_METADATA_NAME_STRING, if set by the 169 * application. 170 * 171 * This hint should be set before SDL is initialized. 172 * 173 * \since This hint is available since SDL 3.2.0. 174 */ 175#define SDL_HINT_APP_NAME "SDL_APP_NAME" 176 177/** 178 * A variable controlling whether controllers used with the Apple TV generate 179 * UI events. 180 * 181 * When UI events are generated by controller input, the app will be 182 * backgrounded when the Apple TV remote's menu button is pressed, and when 183 * the pause or B buttons on gamepads are pressed. 184 * 185 * More information about properly making use of controllers for the Apple TV 186 * can be found here: 187 * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ 188 * 189 * The variable can be set to the following values: 190 * 191 * - "0": Controller input does not generate UI events. (default) 192 * - "1": Controller input generates UI events. 193 * 194 * This hint can be set anytime. 195 * 196 * \since This hint is available since SDL 3.2.0. 197 */ 198#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" 199 200/** 201 * A variable controlling whether the Apple TV remote's joystick axes will 202 * automatically match the rotation of the remote. 203 * 204 * The variable can be set to the following values: 205 * 206 * - "0": Remote orientation does not affect joystick axes. (default) 207 * - "1": Joystick axes are based on the orientation of the remote. 208 * 209 * This hint can be set anytime. 210 * 211 * \since This hint is available since SDL 3.2.0. 212 */ 213#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" 214 215/** 216 * Specify the default ALSA audio device name. 217 * 218 * This variable is a specific audio device to open when the "default" audio 219 * device is used. 220 * 221 * This hint will be ignored when opening the default playback device if 222 * SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE is set, or when opening the 223 * default recording device if SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE is 224 * set. 225 * 226 * This hint should be set before an audio device is opened. 227 * 228 * \since This hint is available since SDL 3.2.0. 229 * 230 * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE 231 * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE 232 */ 233#define SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE "SDL_AUDIO_ALSA_DEFAULT_DEVICE" 234 235/** 236 * Specify the default ALSA audio playback device name. 237 * 238 * This variable is a specific audio device to open for playback, when the 239 * "default" audio device is used. 240 * 241 * If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE 242 * before choosing a reasonable default. 243 * 244 * This hint should be set before an audio device is opened. 245 * 246 * \since This hint is available since SDL 3.2.0. 247 * 248 * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE 249 * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE 250 */ 251#define SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE "SDL_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE" 252 253/** 254 * Specify the default ALSA audio recording device name. 255 * 256 * This variable is a specific audio device to open for recording, when the 257 * "default" audio device is used. 258 * 259 * If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE 260 * before choosing a reasonable default. 261 * 262 * This hint should be set before an audio device is opened. 263 * 264 * \since This hint is available since SDL 3.2.0. 265 * 266 * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE 267 * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE 268 */ 269#define SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE "SDL_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE" 270 271/** 272 * A variable controlling the audio category on iOS and macOS. 273 * 274 * The variable can be set to the following values: 275 * 276 * - "ambient": Use the AVAudioSessionCategoryAmbient audio category, will be 277 * muted by the phone mute switch (default) 278 * - "playback": Use the AVAudioSessionCategoryPlayback category. 279 * 280 * For more information, see Apple's documentation: 281 * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html 282 * 283 * This hint should be set before an audio device is opened. 284 * 285 * \since This hint is available since SDL 3.2.0. 286 */ 287#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" 288 289/** 290 * A variable controlling the default audio channel count. 291 * 292 * If the application doesn't specify the audio channel count when opening the 293 * device, this hint can be used to specify a default channel count that will 294 * be used. This defaults to "1" for recording and "2" for playback devices. 295 * 296 * This hint should be set before an audio device is opened. 297 * 298 * \since This hint is available since SDL 3.2.0. 299 */ 300#define SDL_HINT_AUDIO_CHANNELS "SDL_AUDIO_CHANNELS" 301 302/** 303 * Specify an application icon name for an audio device. 304 * 305 * Some audio backends (such as Pulseaudio and Pipewire) allow you to set an 306 * XDG icon name for your application. Among other things, this icon might 307 * show up in a system control panel that lets the user adjust the volume on 308 * specific audio streams instead of using one giant master volume slider. 309 * Note that this is unrelated to the icon used by the windowing system, which 310 * may be set with SDL_SetWindowIcon (or via desktop file on Wayland). 311 * 312 * Setting this to "" or leaving it unset will have SDL use a reasonable 313 * default, "applications-games", which is likely to be installed. See 314 * https://specifications.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html 315 * and 316 * https://specifications.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.html 317 * for the relevant XDG icon specs. 318 * 319 * This hint should be set before an audio device is opened. 320 * 321 * \since This hint is available since SDL 3.2.0. 322 */ 323#define SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME "SDL_AUDIO_DEVICE_APP_ICON_NAME" 324 325/** 326 * A variable controlling device buffer size. 327 * 328 * This hint is an integer > 0, that represents the size of the device's 329 * buffer in sample frames (stereo audio data in 16-bit format is 4 bytes per 330 * sample frame, for example). 331 * 332 * SDL3 generally decides this value on behalf of the app, but if for some 333 * reason the app needs to dictate this (because they want either lower 334 * latency or higher throughput AND ARE WILLING TO DEAL WITH what that might 335 * require of the app), they can specify it. 336 * 337 * SDL will try to accommodate this value, but there is no promise you'll get 338 * the buffer size requested. Many platforms won't honor this request at all, 339 * or might adjust it. 340 * 341 * This hint should be set before an audio device is opened. 342 * 343 * \since This hint is available since SDL 3.2.0. 344 */ 345#define SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES "SDL_AUDIO_DEVICE_SAMPLE_FRAMES" 346 347/** 348 * Specify an audio stream name for an audio device. 349 * 350 * Some audio backends (such as PulseAudio) allow you to describe your audio 351 * stream. Among other things, this description might show up in a system 352 * control panel that lets the user adjust the volume on specific audio 353 * streams instead of using one giant master volume slider. 354 * 355 * This hints lets you transmit that information to the OS. The contents of 356 * this hint are used while opening an audio device. You should use a string 357 * that describes your what your program is playing ("audio stream" is 358 * probably sufficient in many cases, but this could be useful for something 359 * like "team chat" if you have a headset playing VoIP audio separately). 360 * 361 * Setting this to "" or leaving it unset will have SDL use a reasonable 362 * default: "audio stream" or something similar. 363 * 364 * Note that while this talks about audio streams, this is an OS-level 365 * concept, so it applies to a physical audio device in this case, and not an 366 * SDL_AudioStream, nor an SDL logical audio device. 367 * 368 * This hint should be set before an audio device is opened. 369 * 370 * \since This hint is available since SDL 3.2.0. 371 */ 372#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME" 373 374/** 375 * Specify an application role for an audio device. 376 * 377 * Some audio backends (such as Pipewire) allow you to describe the role of 378 * your audio stream. Among other things, this description might show up in a 379 * system control panel or software for displaying and manipulating media 380 * playback/recording graphs. 381 * 382 * This hints lets you transmit that information to the OS. The contents of 383 * this hint are used while opening an audio device. You should use a string 384 * that describes your what your program is playing (Game, Music, Movie, 385 * etc...). 386 * 387 * Setting this to "" or leaving it unset will have SDL use a reasonable 388 * default: "Game" or something similar. 389 * 390 * Note that while this talks about audio streams, this is an OS-level 391 * concept, so it applies to a physical audio device in this case, and not an 392 * SDL_AudioStream, nor an SDL logical audio device. 393 * 394 * For Windows WASAPI audio, the following roles are supported, and map to 395 * `AUDIO_STREAM_CATEGORY`: 396 * 397 * - "Other" (default) 398 * - "Communications" - Real-time communications, such as VOIP or chat 399 * - "Game" - Game audio 400 * - "GameChat" - Game chat audio, similar to "Communications" except that 401 * this will not attenuate other audio streams 402 * - "Movie" - Music or sound with dialog 403 * - "Media" - Music or sound without dialog 404 * 405 * If your application applies its own echo cancellation, gain control, and 406 * noise reduction it should also set SDL_HINT_AUDIO_DEVICE_RAW_STREAM. 407 * 408 * This hint should be set before an audio device is opened. 409 * 410 * \since This hint is available since SDL 3.2.0. 411 */ 412#define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" 413 414/** 415 * Specify whether this audio device should do audio processing. 416 * 417 * Some operating systems perform echo cancellation, gain control, and noise 418 * reduction as needed. If your application already handles these, you can set 419 * this hint to prevent the OS from doing additional audio processing. 420 * 421 * This corresponds to the WASAPI audio option `AUDCLNT_STREAMOPTIONS_RAW`. 422 * 423 * The variable can be set to the following values: 424 * 425 * - "0": audio processing can be done by the OS. (default) 426 * - "1": audio processing is done by the application. 427 * 428 * This hint should be set before an audio device is opened. 429 * 430 * \since This hint is available since SDL 3.4.0. 431 */ 432#define SDL_HINT_AUDIO_DEVICE_RAW_STREAM "SDL_AUDIO_DEVICE_RAW_STREAM" 433 434/** 435 * Specify the input file when recording audio using the disk audio driver. 436 * 437 * This defaults to "sdlaudio-in.raw" 438 * 439 * This hint should be set before an audio device is opened. 440 * 441 * \since This hint is available since SDL 3.2.0. 442 */ 443#define SDL_HINT_AUDIO_DISK_INPUT_FILE "SDL_AUDIO_DISK_INPUT_FILE" 444 445/** 446 * Specify the output file when playing audio using the disk audio driver. 447 * 448 * This defaults to "sdlaudio.raw" 449 * 450 * This hint should be set before an audio device is opened. 451 * 452 * \since This hint is available since SDL 3.2.0. 453 */ 454#define SDL_HINT_AUDIO_DISK_OUTPUT_FILE "SDL_AUDIO_DISK_OUTPUT_FILE" 455 456/** 457 * A variable controlling the audio rate when using the disk audio driver. 458 * 459 * The disk audio driver normally simulates real-time for the audio rate that 460 * was specified, but you can use this variable to adjust this rate higher or 461 * lower down to 0. The default value is "1.0". 462 * 463 * This hint should be set before an audio device is opened. 464 * 465 * \since This hint is available since SDL 3.2.0. 466 */ 467#define SDL_HINT_AUDIO_DISK_TIMESCALE "SDL_AUDIO_DISK_TIMESCALE" 468 469/** 470 * A variable that specifies an audio backend to use. 471 * 472 * By default, SDL will try all available audio backends in a reasonable order 473 * until it finds one that can work, but this hint allows the app or user to 474 * force a specific driver, such as "pipewire" if, say, you are on PulseAudio 475 * but want to try talking to the lower level instead. 476 * 477 * This hint should be set before SDL is initialized. 478 * 479 * \since This hint is available since SDL 3.2.0. 480 */ 481#define SDL_HINT_AUDIO_DRIVER "SDL_AUDIO_DRIVER" 482 483/** 484 * A variable controlling the audio rate when using the dummy audio driver. 485 * 486 * The dummy audio driver normally simulates real-time for the audio rate that 487 * was specified, but you can use this variable to adjust this rate higher or 488 * lower down to 0. The default value is "1.0". 489 * 490 * This hint should be set before an audio device is opened. 491 * 492 * \since This hint is available since SDL 3.2.0. 493 */ 494#define SDL_HINT_AUDIO_DUMMY_TIMESCALE "SDL_AUDIO_DUMMY_TIMESCALE" 495 496/** 497 * A variable controlling the default audio format. 498 * 499 * If the application doesn't specify the audio format when opening the 500 * device, this hint can be used to specify a default format that will be 501 * used. 502 * 503 * The variable can be set to the following values: 504 * 505 * - "U8": Unsigned 8-bit audio 506 * - "S8": Signed 8-bit audio 507 * - "S16LE": Signed 16-bit little-endian audio 508 * - "S16BE": Signed 16-bit big-endian audio 509 * - "S16": Signed 16-bit native-endian audio (default) 510 * - "S32LE": Signed 32-bit little-endian audio 511 * - "S32BE": Signed 32-bit big-endian audio 512 * - "S32": Signed 32-bit native-endian audio 513 * - "F32LE": Floating point little-endian audio 514 * - "F32BE": Floating point big-endian audio 515 * - "F32": Floating point native-endian audio 516 * 517 * This hint should be set before an audio device is opened. 518 * 519 * \since This hint is available since SDL 3.2.0. 520 */ 521#define SDL_HINT_AUDIO_FORMAT "SDL_AUDIO_FORMAT" 522 523/** 524 * A variable controlling the default audio frequency. 525 * 526 * If the application doesn't specify the audio frequency when opening the 527 * device, this hint can be used to specify a default frequency that will be 528 * used. This defaults to "44100". 529 * 530 * This hint should be set before an audio device is opened. 531 * 532 * \since This hint is available since SDL 3.2.0. 533 */ 534#define SDL_HINT_AUDIO_FREQUENCY "SDL_AUDIO_FREQUENCY" 535 536/** 537 * A variable that causes SDL to not ignore audio "monitors". 538 * 539 * This is currently only used by the PulseAudio driver. 540 * 541 * By default, SDL ignores audio devices that aren't associated with physical 542 * hardware. Changing this hint to "1" will expose anything SDL sees that 543 * appears to be an audio source or sink. This will add "devices" to the list 544 * that the user probably doesn't want or need, but it can be useful in 545 * scenarios where you want to hook up SDL to some sort of virtual device, 546 * etc. 547 * 548 * The variable can be set to the following values: 549 * 550 * - "0": Audio monitor devices will be ignored. (default) 551 * - "1": Audio monitor devices will show up in the device list. 552 * 553 * This hint should be set before SDL is initialized. 554 * 555 * \since This hint is available since SDL 3.2.0. 556 */ 557#define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS" 558 559/** 560 * A variable controlling whether SDL updates joystick state when getting 561 * input events. 562 * 563 * The variable can be set to the following values: 564 * 565 * - "0": You'll call SDL_UpdateJoysticks() manually. 566 * - "1": SDL will automatically call SDL_UpdateJoysticks(). (default) 567 * 568 * This hint can be set anytime. 569 * 570 * \since This hint is available since SDL 3.2.0. 571 */ 572#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS" 573 574/** 575 * A variable controlling whether SDL updates sensor state when getting input 576 * events. 577 * 578 * The variable can be set to the following values: 579 * 580 * - "0": You'll call SDL_UpdateSensors() manually. 581 * - "1": SDL will automatically call SDL_UpdateSensors(). (default) 582 * 583 * This hint can be set anytime. 584 * 585 * \since This hint is available since SDL 3.2.0. 586 */ 587#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS" 588 589/** 590 * Prevent SDL from using version 4 of the bitmap header when saving BMPs. 591 * 592 * The bitmap header version 4 is required for proper alpha channel support 593 * and SDL will use it when required. Should this not be desired, this hint 594 * can force the use of the 40 byte header version which is supported 595 * everywhere. 596 * 597 * The variable can be set to the following values: 598 * 599 * - "0": Surfaces with a colorkey or an alpha channel are saved to a 32-bit 600 * BMP file with an alpha mask. SDL will use the bitmap header version 4 and 601 * set the alpha mask accordingly. (default) 602 * - "1": Surfaces with a colorkey or an alpha channel are saved to a 32-bit 603 * BMP file without an alpha mask. The alpha channel data will be in the 604 * file, but applications are going to ignore it. 605 * 606 * This hint can be set anytime. 607 * 608 * \since This hint is available since SDL 3.2.0. 609 */ 610#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" 611 612/** 613 * A variable that decides what camera backend to use. 614 * 615 * By default, SDL will try all available camera backends in a reasonable 616 * order until it finds one that can work, but this hint allows the app or 617 * user to force a specific target, such as "directshow" if, say, you are on 618 * Windows Media Foundations but want to try DirectShow instead. 619 * 620 * The default value is unset, in which case SDL will try to figure out the 621 * best camera backend on your behalf. This hint needs to be set before 622 * SDL_Init() is called to be useful. 623 * 624 * \since This hint is available since SDL 3.2.0. 625 */ 626#define SDL_HINT_CAMERA_DRIVER "SDL_CAMERA_DRIVER" 627 628/** 629 * A variable that limits what CPU features are available. 630 * 631 * By default, SDL marks all features the current CPU supports as available. 632 * This hint allows the enabled features to be limited to a subset. 633 * 634 * When the hint is unset, or empty, SDL will enable all detected CPU 635 * features. 636 * 637 * The variable can be set to a comma separated list containing the following 638 * items: 639 * 640 * - "all" 641 * - "altivec" 642 * - "sse" 643 * - "sse2" 644 * - "sse3" 645 * - "sse41" 646 * - "sse42" 647 * - "avx" 648 * - "avx2" 649 * - "avx512f" 650 * - "arm-simd" 651 * - "neon" 652 * - "lsx" 653 * - "lasx" 654 * 655 * The items can be prefixed by '+'/'-' to add/remove features. 656 * 657 * \since This hint is available since SDL 3.2.0. 658 */ 659#define SDL_HINT_CPU_FEATURE_MASK "SDL_CPU_FEATURE_MASK" 660 661/** 662 * A variable controlling whether DirectInput should be used for controllers. 663 * 664 * The variable can be set to the following values: 665 * 666 * - "0": Disable DirectInput detection. 667 * - "1": Enable DirectInput detection. (default) 668 * 669 * This hint should be set before SDL is initialized. 670 * 671 * \since This hint is available since SDL 3.2.0. 672 */ 673#define SDL_HINT_JOYSTICK_DIRECTINPUT "SDL_JOYSTICK_DIRECTINPUT" 674 675/** 676 * A variable that specifies a dialog backend to use. 677 * 678 * By default, SDL will try all available dialog backends in a reasonable 679 * order until it finds one that can work, but this hint allows the app or 680 * user to force a specific target. 681 * 682 * If the specified target does not exist or is not available, the 683 * dialog-related function calls will fail. 684 * 685 * This hint currently only applies to platforms using the generic "Unix" 686 * dialog implementation, but may be extended to more platforms in the future. 687 * Note that some Unix and Unix-like platforms have their own implementation, 688 * such as macOS and Haiku. 689 * 690 * The variable can be set to the following values: 691 * 692 * - NULL: Select automatically (default, all platforms) 693 * - "portal": Use XDG Portals through DBus (Unix only) 694 * - "zenity": Use the Zenity program (Unix only) 695 * 696 * More options may be added in the future. 697 * 698 * This hint can be set anytime. 699 * 700 * \since This hint is available since SDL 3.2.0. 701 */ 702#define SDL_HINT_FILE_DIALOG_DRIVER "SDL_FILE_DIALOG_DRIVER" 703 704/** 705 * Override for SDL_GetDisplayUsableBounds(). 706 * 707 * If set, this hint will override the expected results for 708 * SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want 709 * to do this, but this allows an embedded system to request that some of the 710 * screen be reserved for other uses when paired with a well-behaved 711 * application. 712 * 713 * The contents of this hint must be 4 comma-separated integers, the first is 714 * the bounds x, then y, width and height, in that order. 715 * 716 * This hint can be set anytime. 717 * 718 * \since This hint is available since SDL 3.2.0. 719 */ 720#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS" 721 722/** 723 * Set the level of checking for invalid parameters passed to SDL functions. 724 * 725 * The variable can be set to the following values: 726 * 727 * - "1": Enable fast parameter error checking, e.g. quick NULL checks, etc. 728 * - "2": Enable full parameter error checking, e.g. validating objects are 729 * the correct type, etc. (default) 730 * 731 * This hint can be set anytime. 732 * 733 * \since This hint is available since SDL 3.4.0. 734 */ 735#define SDL_HINT_INVALID_PARAM_CHECKS "SDL_INVALID_PARAM_CHECKS" 736 737/** 738 * Disable giving back control to the browser automatically when running with 739 * asyncify. 740 * 741 * With -s ASYNCIFY, SDL calls emscripten_sleep during operations such as 742 * refreshing the screen or polling events. 743 * 744 * This hint only applies to the emscripten platform. 745 * 746 * The variable can be set to the following values: 747 * 748 * - "0": Disable emscripten_sleep calls (if you give back browser control 749 * manually or use asyncify for other purposes). 750 * - "1": Enable emscripten_sleep calls. (default) 751 * 752 * This hint can be set anytime. 753 * 754 * \since This hint is available since SDL 3.2.0. 755 */ 756#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY" 757 758/** 759 * Specify the CSS selector used for the "default" window/canvas. 760 * 761 * This hint only applies to the emscripten platform. 762 * 763 * This hint should be set before creating a window. 764 * 765 * \since This hint is available since SDL 3.2.0. 766 */ 767#define SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR "SDL_EMSCRIPTEN_CANVAS_SELECTOR" 768 769/** 770 * Override the binding element for keyboard inputs for Emscripten builds. 771 * 772 * This hint only applies to the emscripten platform. 773 * 774 * The variable can be one of: 775 * 776 * - "#window": the javascript window object 777 * - "#document": the javascript document object 778 * - "#screen": the javascript window.screen object 779 * - "#canvas": the WebGL canvas element 780 * - "#none": Don't bind anything at all 781 * - any other string without a leading # sign applies to the element on the 782 * page with that ID. 783 * 784 * This hint should be set before creating a window. 785 * 786 * \since This hint is available since SDL 3.2.0. 787 */ 788#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" 789 790/** 791 * A variable that controls whether the on-screen keyboard should be shown 792 * when text input is active. 793 * 794 * The variable can be set to the following values: 795 * 796 * - "auto": The on-screen keyboard will be shown if there is no physical 797 * keyboard attached. (default) 798 * - "0": Do not show the on-screen keyboard. 799 * - "1": Show the on-screen keyboard, if available. 800 * 801 * This hint must be set before SDL_StartTextInput() is called 802 * 803 * \since This hint is available since SDL 3.2.0. 804 */ 805#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD" 806 807/** 808 * A variable containing a list of evdev devices to use if udev is not 809 * available. 810 * 811 * The list of devices is in the form: 812 * 813 * deviceclass:path[,deviceclass:path[,...]] 814 * 815 * where device class is an integer representing the SDL_UDEV_deviceclass and 816 * path is the full path to the event device. 817 * 818 * This hint should be set before SDL is initialized. 819 * 820 * \since This hint is available since SDL 3.2.0. 821 */ 822#define SDL_HINT_EVDEV_DEVICES "SDL_EVDEV_DEVICES" 823 824/** 825 * A variable controlling verbosity of the logging of SDL events pushed onto 826 * the internal queue. 827 * 828 * The variable can be set to the following values, from least to most 829 * verbose: 830 * 831 * - "0": Don't log any events. (default) 832 * - "1": Log most events (other than the really spammy ones). 833 * - "2": Include mouse and finger motion events. 834 * 835 * This is generally meant to be used to debug SDL itself, but can be useful 836 * for application developers that need better visibility into what is going 837 * on in the event queue. Logged events are sent through SDL_Log(), which 838 * means by default they appear on stdout on most platforms or maybe 839 * OutputDebugString() on Windows, and can be funneled by the app with 840 * SDL_SetLogOutputFunction(), etc. 841 * 842 * This hint can be set anytime. 843 * 844 * \since This hint is available since SDL 3.2.0. 845 */ 846#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING" 847 848/** 849 * A variable controlling whether raising the window should be done more 850 * forcefully. 851 * 852 * The variable can be set to the following values: 853 * 854 * - "0": Honor the OS policy for raising windows. (default) 855 * - "1": Force the window to be raised, overriding any OS policy. 856 * 857 * At present, this is only an issue under MS Windows, which makes it nearly 858 * impossible to programmatically move a window to the foreground, for 859 * "security" reasons. See http://stackoverflow.com/a/34414846 for a 860 * discussion. 861 * 862 * This hint can be set anytime. 863 * 864 * \since This hint is available since SDL 3.2.0. 865 */ 866#define SDL_HINT_FORCE_RAISEWINDOW "SDL_FORCE_RAISEWINDOW" 867 868/** 869 * A variable controlling how 3D acceleration is used to accelerate the SDL 870 * screen surface. 871 * 872 * SDL can try to accelerate the SDL screen surface by using streaming 873 * textures with a 3D rendering engine. This variable controls whether and how 874 * this is done. 875 * 876 * The variable can be set to the following values: 877 * 878 * - "0": Disable 3D acceleration 879 * - "1": Enable 3D acceleration, using the default renderer. (default) 880 * - "X": Enable 3D acceleration, using X where X is one of the valid 881 * rendering drivers. (e.g. "direct3d", "opengl", etc.) 882 * 883 * This hint should be set before calling SDL_GetWindowSurface() 884 * 885 * \since This hint is available since SDL 3.2.0. 886 */ 887#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" 888 889/** 890 * A variable that lets you manually hint extra gamecontroller db entries. 891 * 892 * The variable should be newline delimited rows of gamecontroller config 893 * data, see SDL_gamepad.h 894 * 895 * You can update mappings after SDL is initialized with 896 * SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping() 897 * 898 * This hint should be set before SDL is initialized. 899 * 900 * \since This hint is available since SDL 3.2.0. 901 */ 902#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" 903 904/** 905 * A variable that lets you provide a file with extra gamecontroller db 906 * entries. 907 * 908 * The file should contain lines of gamecontroller config data, see 909 * SDL_gamepad.h 910 * 911 * You can update mappings after SDL is initialized with 912 * SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping() 913 * 914 * This hint should be set before SDL is initialized. 915 * 916 * \since This hint is available since SDL 3.2.0. 917 */ 918#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" 919 920/** 921 * A variable that overrides the automatic controller type detection. 922 * 923 * The variable should be comma separated entries, in the form: VID/PID=type 924 * 925 * The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd 926 * 927 * This hint affects what low level protocol is used with the HIDAPI driver. 928 * 929 * The variable can be set to the following values: 930 * 931 * - "Xbox360" 932 * - "XboxOne" 933 * - "PS3" 934 * - "PS4" 935 * - "PS5" 936 * - "SwitchPro" 937 * 938 * This hint should be set before SDL is initialized. 939 * 940 * \since This hint is available since SDL 3.2.0. 941 */ 942#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE" 943 944/** 945 * A variable containing a list of devices to skip when scanning for game 946 * controllers. 947 * 948 * The format of the string is a comma separated list of USB VID/PID pairs in 949 * hexadecimal form, e.g. 950 * 951 * 0xAAAA/0xBBBB,0xCCCC/0xDDDD 952 * 953 * The variable can also take the form of "@file", in which case the named 954 * file will be loaded and interpreted as the value of the variable. 955 * 956 * This hint can be set anytime. 957 * 958 * \since This hint is available since SDL 3.2.0. 959 */ 960#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" 961 962/** 963 * If set, all devices will be skipped when scanning for game controllers 964 * except for the ones listed in this variable. 965 * 966 * The format of the string is a comma separated list of USB VID/PID pairs in 967 * hexadecimal form, e.g. 968 * 969 * 0xAAAA/0xBBBB,0xCCCC/0xDDDD 970 * 971 * The variable can also take the form of "@file", in which case the named 972 * file will be loaded and interpreted as the value of the variable. 973 * 974 * This hint can be set anytime. 975 * 976 * \since This hint is available since SDL 3.2.0. 977 */ 978#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" 979 980/** 981 * A variable that controls whether the device's built-in accelerometer and 982 * gyro should be used as sensors for gamepads. 983 * 984 * The variable can be set to the following values: 985 * 986 * - "0": Sensor fusion is disabled 987 * - "1": Sensor fusion is enabled for all controllers that lack sensors 988 * 989 * Or the variable can be a comma separated list of USB VID/PID pairs in 990 * hexadecimal form, e.g. 991 * 992 * 0xAAAA/0xBBBB,0xCCCC/0xDDDD 993 * 994 * The variable can also take the form of "@file", in which case the named 995 * file will be loaded and interpreted as the value of the variable. 996 * 997 * This hint should be set before a gamepad is opened. 998 * 999 * \since This hint is available since SDL 3.2.0. 1000 */ 1001#define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION "SDL_GAMECONTROLLER_SENSOR_FUSION" 1002 1003/** 1004 * This variable sets the default text of the TextInput window on GDK 1005 * platforms. 1006 * 1007 * This hint is available only if SDL_GDK_TEXTINPUT defined. 1008 * 1009 * This hint should be set before calling SDL_StartTextInput() 1010 * 1011 * \since This hint is available since SDL 3.2.0. 1012 */ 1013#define SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT "SDL_GDK_TEXTINPUT_DEFAULT_TEXT" 1014 1015/** 1016 * This variable sets the description of the TextInput window on GDK 1017 * platforms. 1018 * 1019 * This hint is available only if SDL_GDK_TEXTINPUT defined. 1020 * 1021 * This hint should be set before calling SDL_StartTextInput() 1022 * 1023 * \since This hint is available since SDL 3.2.0. 1024 */ 1025#define SDL_HINT_GDK_TEXTINPUT_DESCRIPTION "SDL_GDK_TEXTINPUT_DESCRIPTION" 1026 1027/** 1028 * This variable sets the maximum input length of the TextInput window on GDK 1029 * platforms. 1030 * 1031 * The value must be a stringified integer, for example "10" to allow for up 1032 * to 10 characters of text input. 1033 * 1034 * This hint is available only if SDL_GDK_TEXTINPUT defined. 1035 * 1036 * This hint should be set before calling SDL_StartTextInput() 1037 * 1038 * \since This hint is available since SDL 3.2.0. 1039 */ 1040#define SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH "SDL_GDK_TEXTINPUT_MAX_LENGTH" 1041 1042/** 1043 * This variable sets the input scope of the TextInput window on GDK 1044 * platforms. 1045 * 1046 * Set this hint to change the XGameUiTextEntryInputScope value that will be 1047 * passed to the window creation function. The value must be a stringified 1048 * integer, for example "0" for XGameUiTextEntryInputScope::Default. 1049 * 1050 * This hint is available only if SDL_GDK_TEXTINPUT defined. 1051 * 1052 * This hint should be set before calling SDL_StartTextInput() 1053 * 1054 * \since This hint is available since SDL 3.2.0. 1055 */ 1056#define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE" 1057 1058/** 1059 * This variable sets the title of the TextInput window on GDK platforms. 1060 * 1061 * This hint is available only if SDL_GDK_TEXTINPUT defined. 1062 * 1063 * This hint should be set before calling SDL_StartTextInput() 1064 * 1065 * \since This hint is available since SDL 3.2.0. 1066 */ 1067#define SDL_HINT_GDK_TEXTINPUT_TITLE "SDL_GDK_TEXTINPUT_TITLE" 1068 1069/** 1070 * A variable to control whether HIDAPI uses libusb for device access. 1071 * 1072 * By default libusb will only be used for a few devices that require direct 1073 * USB access, and this can be controlled with 1074 * SDL_HINT_HIDAPI_LIBUSB_WHITELIST. 1075 * 1076 * The variable can be set to the following values: 1077 * 1078 * - "0": HIDAPI will not use libusb for device access. 1079 * - "1": HIDAPI will use libusb for device access if available. (default) 1080 * 1081 * This hint should be set before SDL is initialized. 1082 * 1083 * \since This hint is available since SDL 3.2.0. 1084 */ 1085#define SDL_HINT_HIDAPI_LIBUSB "SDL_HIDAPI_LIBUSB" 1086 1087/** 1088 * A variable to control whether HIDAPI uses libusb only for whitelisted 1089 * devices. 1090 * 1091 * By default libusb will only be used for a few devices that require direct 1092 * USB access. 1093 * 1094 * The variable can be set to the following values: 1095 * 1096 * - "0": HIDAPI will use libusb for all device access. 1097 * - "1": HIDAPI will use libusb only for whitelisted devices. (default) 1098 * 1099 * This hint should be set before SDL is initialized. 1100 * 1101 * \since This hint is available since SDL 3.2.0. 1102 */ 1103#define SDL_HINT_HIDAPI_LIBUSB_WHITELIST "SDL_HIDAPI_LIBUSB_WHITELIST" 1104 1105/** 1106 * A variable to control whether HIDAPI uses udev for device detection. 1107 * 1108 * The variable can be set to the following values: 1109 * 1110 * - "0": HIDAPI will poll for device changes. 1111 * - "1": HIDAPI will use udev for device detection. (default) 1112 * 1113 * This hint should be set before SDL is initialized. 1114 * 1115 * \since This hint is available since SDL 3.2.0. 1116 */ 1117#define SDL_HINT_HIDAPI_UDEV "SDL_HIDAPI_UDEV" 1118 1119/** 1120 * A variable that specifies a GPU backend to use. 1121 * 1122 * By default, SDL will try all available GPU backends in a reasonable order 1123 * until it finds one that can work, but this hint allows the app or user to 1124 * force a specific target, such as "direct3d12" if, say, your hardware 1125 * supports Vulkan but you want to try using D3D12 instead. 1126 * 1127 * This hint should be set before any GPU functions are called. 1128 * 1129 * \since This hint is available since SDL 3.2.0. 1130 */ 1131#define SDL_HINT_GPU_DRIVER "SDL_GPU_DRIVER" 1132 1133/** 1134 * A variable to control whether SDL_hid_enumerate() enumerates all HID 1135 * devices or only controllers. 1136 * 1137 * The variable can be set to the following values: 1138 * 1139 * - "0": SDL_hid_enumerate() will enumerate all HID devices. 1140 * - "1": SDL_hid_enumerate() will only enumerate controllers. (default) 1141 * 1142 * By default SDL will only enumerate controllers, to reduce risk of hanging 1143 * or crashing on devices with bad drivers and avoiding macOS keyboard capture 1144 * permission prompts. 1145 * 1146 * This hint can be set anytime. 1147 * 1148 * \since This hint is available since SDL 3.2.0. 1149 */ 1150#define SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS "SDL_HIDAPI_ENUMERATE_ONLY_CONTROLLERS" 1151 1152/** 1153 * A variable containing a list of devices to ignore in SDL_hid_enumerate(). 1154 * 1155 * The format of the string is a comma separated list of USB VID/PID pairs in 1156 * hexadecimal form, e.g. 1157 * 1158 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` 1159 * 1160 * For example, to ignore the Shanwan DS3 controller and any Valve controller, 1161 * you might use the string "0x2563/0x0523,0x28de/0x0000" 1162 * 1163 * This hint can be set anytime. 1164 * 1165 * \since This hint is available since SDL 3.2.0. 1166 */ 1167#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES" 1168 1169/** 1170 * A variable describing what IME UI elements the application can display. 1171 * 1172 * By default IME UI is handled using native components by the OS where 1173 * possible, however this can interfere with or not be visible when exclusive 1174 * fullscreen mode is used. 1175 * 1176 * The variable can be set to a comma separated list containing the following 1177 * items: 1178 * 1179 * - "none" or "0": The application can't render any IME elements, and native 1180 * UI should be used. (default) 1181 * - "composition": The application handles SDL_EVENT_TEXT_EDITING events and 1182 * can render the composition text. 1183 * - "candidates": The application handles SDL_EVENT_TEXT_EDITING_CANDIDATES 1184 * and can render the candidate list. 1185 * 1186 * This hint should be set before SDL is initialized. 1187 * 1188 * \since This hint is available since SDL 3.2.0. 1189 */ 1190#define SDL_HINT_IME_IMPLEMENTED_UI "SDL_IME_IMPLEMENTED_UI" 1191 1192/** 1193 * A variable controlling whether the home indicator bar on iPhone X and later 1194 * should be hidden. 1195 * 1196 * The variable can be set to the following values: 1197 * 1198 * - "0": The indicator bar is not hidden. (default for windowed applications) 1199 * - "1": The indicator bar is hidden and is shown when the screen is touched 1200 * (useful for movie playback applications). 1201 * - "2": The indicator bar is dim and the first swipe makes it visible and 1202 * the second swipe performs the "home" action. (default for fullscreen 1203 * applications) 1204 * 1205 * This hint can be set anytime. 1206 * 1207 * \since This hint is available since SDL 3.2.0. 1208 */ 1209#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" 1210 1211/** 1212 * A variable that lets you enable joystick (and gamecontroller) events even 1213 * when your app is in the background. 1214 * 1215 * The variable can be set to the following values: 1216 * 1217 * - "0": Disable joystick & gamecontroller input events when the application 1218 * is in the background. (default) 1219 * - "1": Enable joystick & gamecontroller input events when the application 1220 * is in the background. 1221 * 1222 * This hint can be set anytime. 1223 * 1224 * \since This hint is available since SDL 3.2.0. 1225 */ 1226#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" 1227 1228/** 1229 * A variable containing a list of arcade stick style controllers. 1230 * 1231 * The format of the string is a comma separated list of USB VID/PID pairs in 1232 * hexadecimal form, e.g. 1233 * 1234 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` 1235 * 1236 * The variable can also take the form of "@file", in which case the named 1237 * file will be loaded and interpreted as the value of the variable. 1238 * 1239 * This hint can be set anytime. 1240 * 1241 * \since This hint is available since SDL 3.2.0. 1242 */ 1243#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES "SDL_JOYSTICK_ARCADESTICK_DEVICES" 1244 1245/** 1246 * A variable containing a list of devices that are not arcade stick style 1247 * controllers. 1248 * 1249 * This will override SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES and the built in 1250 * device list. 1251 * 1252 * The format of the string is a comma separated list of USB VID/PID pairs in 1253 * hexadecimal form, e.g. 1254 * 1255 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` 1256 * 1257 * The variable can also take the form of "@file", in which case the named 1258 * file will be loaded and interpreted as the value of the variable. 1259 * 1260 * This hint can be set anytime. 1261 * 1262 * \since This hint is available since SDL 3.2.0. 1263 */ 1264#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED" 1265 1266/** 1267 * A variable containing a list of devices that should not be considered 1268 * joysticks. 1269 * 1270 * The format of the string is a comma separated list of USB VID/PID pairs in 1271 * hexadecimal form, e.g. 1272 * 1273 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` 1274 * 1275 * The variable can also take the form of "@file", in which case the named 1276 * file will be loaded and interpreted as the value of the variable. 1277 * 1278 * This hint can be set anytime. 1279 * 1280 * \since This hint is available since SDL 3.2.0. 1281 */ 1282#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES "SDL_JOYSTICK_BLACKLIST_DEVICES" 1283 1284/** 1285 * A variable containing a list of devices that should be considered 1286 * joysticks. 1287 * 1288 * This will override SDL_HINT_JOYSTICK_BLACKLIST_DEVICES and the built in 1289 * device list. 1290 * 1291 * The format of the string is a comma separated list of USB VID/PID pairs in 1292 * hexadecimal form, e.g. 1293 * 1294 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` 1295 * 1296 * The variable can also take the form of "@file", in which case the named 1297 * file will be loaded and interpreted as the value of the variable. 1298 * 1299 * This hint can be set anytime. 1300 * 1301 * \since This hint is available since SDL 3.2.0. 1302 */ 1303#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED "SDL_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED" 1304 1305/** 1306 * A variable containing a comma separated list of devices to open as 1307 * joysticks. 1308 * 1309 * This variable is currently only used by the Linux joystick driver. 1310 * 1311 * \since This hint is available since SDL 3.2.0. 1312 */ 1313#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE" 1314 1315/** 1316 * A variable controlling whether enhanced reports should be used for 1317 * controllers when using the HIDAPI driver. 1318 * 1319 * Enhanced reports allow rumble and effects on Bluetooth PlayStation 1320 * controllers and gyro on Nintendo Switch controllers, but break Windows 1321 * DirectInput for other applications that don't use SDL. 1322 * 1323 * Once enhanced reports are enabled, they can't be disabled on PlayStation 1324 * controllers without power cycling the controller. 1325 * 1326 * The variable can be set to the following values: 1327 * 1328 * - "0": enhanced reports are not enabled. 1329 * - "1": enhanced reports are enabled. (default) 1330 * - "auto": enhanced features are advertised to the application, but SDL 1331 * doesn't change the controller report mode unless the application uses 1332 * them. 1333 * 1334 * This hint can be enabled anytime. 1335 * 1336 * \since This hint is available since SDL 3.2.0. 1337 */ 1338#define SDL_HINT_JOYSTICK_ENHANCED_REPORTS "SDL_JOYSTICK_ENHANCED_REPORTS" 1339 1340/** 1341 * A variable containing a list of flightstick style controllers. 1342 * 1343 * The format of the string is a comma separated list of USB VID/PID pairs in 1344 * hexadecimal form, e.g. 1345 * 1346 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` 1347 * 1348 * The variable can also take the form of @file, in which case the named file 1349 * will be loaded and interpreted as the value of the variable. 1350 * 1351 * This hint can be set anytime. 1352 * 1353 * \since This hint is available since SDL 3.2.0. 1354 */ 1355#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES "SDL_JOYSTICK_FLIGHTSTICK_DEVICES" 1356 1357/** 1358 * A variable containing a list of devices that are not flightstick style 1359 * controllers. 1360 * 1361 * This will override SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES and the built in 1362 * device list. 1363 * 1364 * The format of the string is a comma separated list of USB VID/PID pairs in 1365 * hexadecimal form, e.g. 1366 * 1367 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` 1368 * 1369 * The variable can also take the form of "@file", in which case the named 1370 * file will be loaded and interpreted as the value of the variable. 1371 * 1372 * This hint can be set anytime. 1373 * 1374 * \since This hint is available since SDL 3.2.0. 1375 */ 1376#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED" 1377 1378/** 1379 * A variable controlling whether GameInput should be used for controller 1380 * handling on Windows. 1381 * 1382 * The variable can be set to the following values: 1383 * 1384 * - "0": GameInput is not used. 1385 * - "1": GameInput is used. 1386 * 1387 * The default is "1" on GDK platforms, and "0" otherwise. 1388 * 1389 * This hint should be set before SDL is initialized. 1390 * 1391 * \since This hint is available since SDL 3.2.0. 1392 */ 1393#define SDL_HINT_JOYSTICK_GAMEINPUT "SDL_JOYSTICK_GAMEINPUT" 1394 1395/** 1396 * A variable containing a list of devices known to have a GameCube form 1397 * factor. 1398 * 1399 * The format of the string is a comma separated list of USB VID/PID pairs in 1400 * hexadecimal form, e.g. 1401 * 1402 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` 1403 * 1404 * The variable can also take the form of "@file", in which case the named 1405 * file will be loaded and interpreted as the value of the variable. 1406 * 1407 * This hint can be set anytime. 1408 * 1409 * \since This hint is available since SDL 3.2.0. 1410 */ 1411#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES "SDL_JOYSTICK_GAMECUBE_DEVICES" 1412 1413/** 1414 * A variable containing a list of devices known not to have a GameCube form 1415 * factor. 1416 * 1417 * This will override SDL_HINT_JOYSTICK_GAMECUBE_DEVICES and the built in 1418 * device list. 1419 * 1420 * The format of the string is a comma separated list of USB VID/PID pairs in 1421 * hexadecimal form, e.g. 1422 * 1423 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` 1424 * 1425 * The variable can also take the form of "@file", in which case the named 1426 * file will be loaded and interpreted as the value of the variable. 1427 * 1428 * This hint can be set anytime. 1429 * 1430 * \since This hint is available since SDL 3.2.0. 1431 */ 1432#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED "SDL_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED" 1433 1434/** 1435 * A variable controlling whether the HIDAPI joystick drivers should be used. 1436 * 1437 * The variable can be set to the following values: 1438 * 1439 * - "0": HIDAPI drivers are not used. 1440 * - "1": HIDAPI drivers are used. (default) 1441 * 1442 * This variable is the default for all drivers, but can be overridden by the 1443 * hints for specific drivers below. 1444 * 1445 * This hint should be set before initializing joysticks and gamepads. 1446 * 1447 * \since This hint is available since SDL 3.2.0. 1448 */ 1449#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" 1450 1451/** 1452 * A variable controlling whether Nintendo Switch Joy-Con controllers will be 1453 * combined into a single Pro-like controller when using the HIDAPI driver. 1454 * 1455 * The variable can be set to the following values: 1456 * 1457 * - "0": Left and right Joy-Con controllers will not be combined and each 1458 * will be a mini-gamepad. 1459 * - "1": Left and right Joy-Con controllers will be combined into a single 1460 * controller. (default) 1461 * 1462 * This hint should be set before initializing joysticks and gamepads. 1463 * 1464 * \since This hint is available since SDL 3.2.0. 1465 */ 1466#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS" 1467 1468/** 1469 * A variable controlling whether the HIDAPI driver for Nintendo GameCube 1470 * controllers should be used. 1471 * 1472 * The variable can be set to the following values: 1473 * 1474 * - "0": HIDAPI driver is not used. 1475 * - "1": HIDAPI driver is used. 1476 * 1477 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI 1478 * 1479 * This hint should be set before initializing joysticks and gamepads. 1480 * 1481 * \since This hint is available since SDL 3.2.0. 1482 */ 1483#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE" 1484 1485/** 1486 * A variable controlling whether rumble is used to implement the GameCube 1487 * controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2). 1488 * 1489 * This is useful for applications that need full compatibility for things 1490 * like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble 1491 * to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value - 1492 * StopHard is implemented by setting both low_frequency_rumble and 1493 * high_frequency_rumble to 0 1494 * 1495 * The variable can be set to the following values: 1496 * 1497 * - "0": Normal rumble behavior is behavior is used. (default) 1498 * - "1": Proper GameCube controller rumble behavior is used. 1499 * 1500 * This hint can be set anytime. 1501 * 1502 * \since This hint is available since SDL 3.2.0. 1503 */ 1504#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE" 1505 1506/** 1507 * A variable controlling whether the HIDAPI driver for Nintendo Switch 1508 * Joy-Cons should be used. 1509 * 1510 * The variable can be set to the following values: 1511 * 1512 * - "0": HIDAPI driver is not used. 1513 * - "1": HIDAPI driver is used. 1514 * 1515 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. 1516 * 1517 * This hint should be set before initializing joysticks and gamepads. 1518 * 1519 * \since This hint is available since SDL 3.2.0. 1520 */ 1521#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS" 1522 1523/** 1524 * A variable controlling whether the Home button LED should be turned on when 1525 * a Nintendo Switch Joy-Con controller is opened. 1526 * 1527 * The variable can be set to the following values: 1528 * 1529 * - "0": home button LED is turned off 1530 * - "1": home button LED is turned on 1531 * 1532 * By default the Home button LED state is not changed. This hint can also be 1533 * set to a floating point value between 0.0 and 1.0 which controls the 1534 * brightness of the Home button LED. 1535 * 1536 * This hint can be set anytime. 1537 * 1538 * \since This hint is available since SDL 3.2.0. 1539 */ 1540#define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED" 1541 1542/** 1543 * A variable controlling whether the HIDAPI driver for Amazon Luna 1544 * controllers connected via Bluetooth should be used. 1545 * 1546 * The variable can be set to the following values: 1547 * 1548 * - "0": HIDAPI driver is not used. 1549 * - "1": HIDAPI driver is used. 1550 * 1551 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. 1552 * 1553 * This hint should be set before initializing joysticks and gamepads. 1554 * 1555 * \since This hint is available since SDL 3.2.0. 1556 */ 1557#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA" 1558 1559/** 1560 * A variable controlling whether the HIDAPI driver for Nintendo Online 1561 * classic controllers should be used. 1562 * 1563 * The variable can be set to the following values: 1564 * 1565 * - "0": HIDAPI driver is not used. 1566 * - "1": HIDAPI driver is used. 1567 * 1568 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. 1569 * 1570 * This hint should be set before initializing joysticks and gamepads. 1571 * 1572 * \since This hint is available since SDL 3.2.0. 1573 */ 1574#define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC" 1575 1576/** 1577 * A variable controlling whether the HIDAPI driver for PS3 controllers should 1578 * be used. 1579 * 1580 * The variable can be set to the following values: 1581 * 1582 * - "0": HIDAPI driver is not used. 1583 * - "1": HIDAPI driver is used. 1584 * 1585 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on 1586 * other platforms. 1587 * 1588 * For official Sony driver (sixaxis.sys) use 1589 * SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER. See 1590 * https://github.com/ViGEm/DsHidMini for an alternative driver on Windows. 1591 * 1592 * This hint should be set before initializing joysticks and gamepads. 1593 * 1594 * \since This hint is available since SDL 3.2.0. 1595 */ 1596#define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3" 1597 1598/** 1599 * A variable controlling whether the Sony driver (sixaxis.sys) for PS3 1600 * controllers (Sixaxis/DualShock 3) should be used. 1601 * 1602 * The variable can be set to the following values: 1603 * 1604 * - "0": Sony driver (sixaxis.sys) is not used. 1605 * - "1": Sony driver (sixaxis.sys) is used. 1606 * 1607 * The default value is 0. 1608 * 1609 * This hint should be set before initializing joysticks and gamepads. 1610 * 1611 * \since This hint is available since SDL 3.2.0. 1612 */ 1613#define SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER "SDL_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER" 1614 1615/** 1616 * A variable controlling whether the HIDAPI driver for PS4 controllers should 1617 * be used. 1618 * 1619 * The variable can be set to the following values: 1620 * 1621 * - "0": HIDAPI driver is not used. 1622 * - "1": HIDAPI driver is used. 1623 * 1624 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. 1625 * 1626 * This hint should be set before initializing joysticks and gamepads. 1627 * 1628 * \since This hint is available since SDL 3.2.0. 1629 */ 1630#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" 1631 1632/** 1633 * A variable controlling the update rate of the PS4 controller over Bluetooth 1634 * when using the HIDAPI driver. 1635 * 1636 * This defaults to 4 ms, to match the behavior over USB, and to be more 1637 * friendly to other Bluetooth devices and older Bluetooth hardware on the 1638 * computer. It can be set to "1" (1000Hz), "2" (500Hz) and "4" (250Hz) 1639 * 1640 * This hint can be set anytime, but only takes effect when extended input 1641 * reports are enabled. 1642 * 1643 * \since This hint is available since SDL 3.2.0. 1644 */ 1645#define SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL "SDL_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL" 1646 1647/** 1648 * A variable controlling whether the HIDAPI driver for PS5 controllers should 1649 * be used. 1650 * 1651 * The variable can be set to the following values: 1652 * 1653 * - "0": HIDAPI driver is not used. 1654 * - "1": HIDAPI driver is used. 1655 * 1656 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. 1657 * 1658 * This hint should be set before initializing joysticks and gamepads. 1659 * 1660 * \since This hint is available since SDL 3.2.0. 1661 */ 1662#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5" 1663 1664/** 1665 * A variable controlling whether the player LEDs should be lit to indicate 1666 * which player is associated with a PS5 controller. 1667 * 1668 * The variable can be set to the following values: 1669 * 1670 * - "0": player LEDs are not enabled. 1671 * - "1": player LEDs are enabled. (default) 1672 * 1673 * \since This hint is available since SDL 3.2.0. 1674 */ 1675#define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED" 1676 1677/** 1678 * A variable controlling whether the HIDAPI driver for NVIDIA SHIELD 1679 * controllers should be used. 1680 * 1681 * The variable can be set to the following values: 1682 * 1683 * - "0": HIDAPI driver is not used. 1684 * - "1": HIDAPI driver is used. 1685 * 1686 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. 1687 * 1688 * This hint should be set before initializing joysticks and gamepads. 1689 * 1690 * \since This hint is available since SDL 3.2.0. 1691 */ 1692#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD" 1693 1694/** 1695 * A variable controlling whether the HIDAPI driver for Google Stadia 1696 * controllers should be used. 1697 * 1698 * The variable can be set to the following values: 1699 * 1700 * - "0": HIDAPI driver is not used. 1701 * - "1": HIDAPI driver is used. 1702 * 1703 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. 1704 * 1705 * \since This hint is available since SDL 3.2.0. 1706 */ 1707#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA" 1708 1709/** 1710 * A variable controlling whether the HIDAPI driver for Bluetooth Steam 1711 * Controllers should be used. 1712 * 1713 * The variable can be set to the following values: 1714 * 1715 * - "0": HIDAPI driver is not used. (default) 1716 * - "1": HIDAPI driver is used for Steam Controllers, which requires 1717 * Bluetooth access and may prompt the user for permission on iOS and 1718 * Android. 1719 * 1720 * This hint should be set before initializing joysticks and gamepads. 1721 * 1722 * \since This hint is available since SDL 3.2.0. 1723 */ 1724#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" 1725 1726/** 1727 * A variable controlling whether the Steam button LED should be turned on 1728 * when a Steam controller is opened. 1729 * 1730 * The variable can be set to the following values: 1731 * 1732 * - "0": Steam button LED is turned off. 1733 * - "1": Steam button LED is turned on. 1734 * 1735 * By default the Steam button LED state is not changed. This hint can also be 1736 * set to a floating point value between 0.0 and 1.0 which controls the 1737 * brightness of the Steam button LED. 1738 * 1739 * This hint can be set anytime. 1740 * 1741 * \since This hint is available since SDL 3.2.0. 1742 */ 1743#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED "SDL_JOYSTICK_HIDAPI_STEAM_HOME_LED" 1744 1745/** 1746 * A variable controlling whether the HIDAPI driver for the Steam Deck builtin 1747 * controller should be used. 1748 * 1749 * The variable can be set to the following values: 1750 * 1751 * - "0": HIDAPI driver is not used. 1752 * - "1": HIDAPI driver is used. 1753 * 1754 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. 1755 * 1756 * This hint should be set before initializing joysticks and gamepads. 1757 * 1758 * \since This hint is available since SDL 3.2.0. 1759 */ 1760#define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK" 1761 1762/** 1763 * A variable controlling whether the HIDAPI driver for HORI licensed Steam 1764 * controllers should be used. 1765 * 1766 * This variable can be set to the following values: "0" - HIDAPI driver is 1767 * not used "1" - HIDAPI driver is used 1768 * 1769 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI 1770 */ 1771#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI "SDL_JOYSTICK_HIDAPI_STEAM_HORI" 1772 1773/** 1774 * A variable controlling whether the HIDAPI driver for some Logitech wheels 1775 * should be used. 1776 * 1777 * This variable can be set to the following values: 1778 * 1779 * - "0": HIDAPI driver is not used 1780 * - "1": HIDAPI driver is used 1781 * 1782 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI 1783 */ 1784#define SDL_HINT_JOYSTICK_HIDAPI_LG4FF "SDL_JOYSTICK_HIDAPI_LG4FF" 1785 1786/** 1787 * A variable controlling whether the HIDAPI driver for 8BitDo controllers 1788 * should be used. 1789 * 1790 * This variable can be set to the following values: 1791 * 1792 * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. 1793 * 1794 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI 1795 */ 1796#define SDL_HINT_JOYSTICK_HIDAPI_8BITDO "SDL_JOYSTICK_HIDAPI_8BITDO" 1797 1798/** 1799 * A variable controlling whether the HIDAPI driver for SInput controllers 1800 * should be used. 1801 * 1802 * More info - https://github.com/HandHeldLegend/SInput-HID 1803 * 1804 * This variable can be set to the following values: 1805 * 1806 * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. 1807 * 1808 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI 1809 */ 1810#define SDL_HINT_JOYSTICK_HIDAPI_SINPUT "SDL_JOYSTICK_HIDAPI_SINPUT" 1811 1812/** 1813 * A variable controlling whether the HIDAPI driver for ZUIKI controllers 1814 * should be used. 1815 * 1816 * This variable can be set to the following values: 1817 * 1818 * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. 1819 * 1820 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI 1821 */ 1822#define SDL_HINT_JOYSTICK_HIDAPI_ZUIKI "SDL_JOYSTICK_HIDAPI_ZUIKI" 1823 1824/** 1825 * A variable controlling whether the HIDAPI driver for Flydigi controllers 1826 * should be used. 1827 * 1828 * This variable can be set to the following values: 1829 * 1830 * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. 1831 * 1832 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI 1833 */ 1834#define SDL_HINT_JOYSTICK_HIDAPI_FLYDIGI "SDL_JOYSTICK_HIDAPI_FLYDIGI" 1835 1836/** 1837 * A variable controlling whether the HIDAPI driver for Nintendo Switch 1838 * controllers should be used. 1839 * 1840 * The variable can be set to the following values: 1841 * 1842 * - "0": HIDAPI driver is not used. 1843 * - "1": HIDAPI driver is used. 1844 * 1845 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. 1846 * 1847 * This hint should be set before initializing joysticks and gamepads. 1848 * 1849 * \since This hint is available since SDL 3.2.0. 1850 */ 1851#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" 1852 1853/** 1854 * A variable controlling whether the Home button LED should be turned on when 1855 * a Nintendo Switch Pro controller is opened. 1856 * 1857 * The variable can be set to the following values: 1858 * 1859 * - "0": Home button LED is turned off. 1860 * - "1": Home button LED is turned on. 1861 * 1862 * By default the Home button LED state is not changed. This hint can also be 1863 * set to a floating point value between 0.0 and 1.0 which controls the 1864 * brightness of the Home button LED. 1865 * 1866 * This hint can be set anytime. 1867 * 1868 * \since This hint is available since SDL 3.2.0. 1869 */ 1870#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED" 1871 1872/** 1873 * A variable controlling whether the player LEDs should be lit to indicate 1874 * which player is associated with a Nintendo Switch controller. 1875 * 1876 * The variable can be set to the following values: 1877 * 1878 * - "0": Player LEDs are not enabled. 1879 * - "1": Player LEDs are enabled. (default) 1880 * 1881 * This hint can be set anytime. 1882 * 1883 * \since This hint is available since SDL 3.2.0. 1884 */ 1885#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED" 1886 1887/** 1888 * A variable controlling whether the HIDAPI driver for Nintendo Switch 2 1889 * controllers should be used. 1890 * 1891 * The variable can be set to the following values: 1892 * 1893 * - "0": HIDAPI driver is not used. 1894 * - "1": HIDAPI driver is used. 1895 * 1896 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. 1897 * 1898 * This hint should be set before initializing joysticks and gamepads. 1899 * 1900 * \since This hint is available since SDL 3.4.0. 1901 */ 1902#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH2 "SDL_JOYSTICK_HIDAPI_SWITCH2" 1903 1904/** 1905 * A variable controlling whether Nintendo Switch Joy-Con controllers will be 1906 * in vertical mode when using the HIDAPI driver. 1907 * 1908 * The variable can be set to the following values: 1909 * 1910 * - "0": Left and right Joy-Con controllers will not be in vertical mode. 1911 * (default) 1912 * - "1": Left and right Joy-Con controllers will be in vertical mode. 1913 * 1914 * This hint should be set before opening a Joy-Con controller. 1915 * 1916 * \since This hint is available since SDL 3.2.0. 1917 */ 1918#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS" 1919 1920/** 1921 * A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U 1922 * controllers should be used. 1923 * 1924 * The variable can be set to the following values: 1925 * 1926 * - "0": HIDAPI driver is not used. 1927 * - "1": HIDAPI driver is used. 1928 * 1929 * This driver doesn't work with the dolphinbar, so the default is false for 1930 * now. 1931 * 1932 * This hint should be set before initializing joysticks and gamepads. 1933 * 1934 * \since This hint is available since SDL 3.2.0. 1935 */ 1936#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII" 1937 1938/** 1939 * A variable controlling whether the player LEDs should be lit to indicate 1940 * which player is associated with a Wii controller. 1941 * 1942 * The variable can be set to the following values: 1943 * 1944 * - "0": Player LEDs are not enabled. 1945 * - "1": Player LEDs are enabled. (default) 1946 * 1947 * This hint can be set anytime. 1948 * 1949 * \since This hint is available since SDL 3.2.0. 1950 */ 1951#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED" 1952 1953/** 1954 * A variable controlling whether the HIDAPI driver for XBox controllers 1955 * should be used. 1956 * 1957 * The variable can be set to the following values: 1958 * 1959 * - "0": HIDAPI driver is not used. 1960 * - "1": HIDAPI driver is used. 1961 * 1962 * The default is "0" on Windows, otherwise the value of 1963 * SDL_HINT_JOYSTICK_HIDAPI 1964 * 1965 * This hint should be set before initializing joysticks and gamepads. 1966 * 1967 * \since This hint is available since SDL 3.2.0. 1968 */ 1969#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" 1970 1971/** 1972 * A variable controlling whether the HIDAPI driver for XBox 360 controllers 1973 * should be used. 1974 * 1975 * The variable can be set to the following values: 1976 * 1977 * - "0": HIDAPI driver is not used. 1978 * - "1": HIDAPI driver is used. 1979 * 1980 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX 1981 * 1982 * This hint should be set before initializing joysticks and gamepads. 1983 * 1984 * \since This hint is available since SDL 3.2.0. 1985 */ 1986#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360" 1987 1988/** 1989 * A variable controlling whether the player LEDs should be lit to indicate 1990 * which player is associated with an Xbox 360 controller. 1991 * 1992 * The variable can be set to the following values: 1993 * 1994 * - "0": Player LEDs are not enabled. 1995 * - "1": Player LEDs are enabled. (default) 1996 * 1997 * This hint can be set anytime. 1998 * 1999 * \since This hint is available since SDL 3.2.0. 2000 */ 2001#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED" 2002 2003/** 2004 * A variable controlling whether the HIDAPI driver for XBox 360 wireless 2005 * controllers should be used. 2006 * 2007 * The variable can be set to the following values: 2008 * 2009 * - "0": HIDAPI driver is not used. 2010 * - "1": HIDAPI driver is used. 2011 * 2012 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 2013 * 2014 * This hint should be set before initializing joysticks and gamepads. 2015 * 2016 * \since This hint is available since SDL 3.2.0. 2017 */ 2018#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS" 2019 2020/** 2021 * A variable controlling whether the HIDAPI driver for XBox One controllers 2022 * should be used. 2023 * 2024 * The variable can be set to the following values: 2025 * 2026 * - "0": HIDAPI driver is not used. 2027 * - "1": HIDAPI driver is used. 2028 * 2029 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX. 2030 * 2031 * This hint should be set before initializing joysticks and gamepads. 2032 * 2033 * \since This hint is available since SDL 3.2.0. 2034 */ 2035#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE" 2036 2037/** 2038 * A variable controlling whether the Home button LED should be turned on when 2039 * an Xbox One controller is opened. 2040 * 2041 * The variable can be set to the following values: 2042 * 2043 * - "0": Home button LED is turned off. 2044 * - "1": Home button LED is turned on. 2045 * 2046 * By default the Home button LED state is not changed. This hint can also be 2047 * set to a floating point value between 0.0 and 1.0 which controls the 2048 * brightness of the Home button LED. The default brightness is 0.4. 2049 * 2050 * This hint can be set anytime. 2051 * 2052 * \since This hint is available since SDL 3.2.0. 2053 */ 2054#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED" 2055 2056/** 2057 * A variable controlling whether the new HIDAPI driver for wired Xbox One 2058 * (GIP) controllers should be used. 2059 * 2060 * The variable can be set to the following values: 2061 * 2062 * - "0": HIDAPI driver is not used. 2063 * - "1": HIDAPI driver is used. 2064 * 2065 * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE. 2066 * 2067 * This hint should be set before initializing joysticks and gamepads. 2068 * 2069 * \since This hint is available since SDL 3.4.0. 2070 */ 2071#define SDL_HINT_JOYSTICK_HIDAPI_GIP "SDL_JOYSTICK_HIDAPI_GIP" 2072 2073/** 2074 * A variable controlling whether the new HIDAPI driver for wired Xbox One 2075 * (GIP) controllers should reset the controller if it can't get the metadata 2076 * from the controller. 2077 * 2078 * The variable can be set to the following values: 2079 * 2080 * - "0": Assume this is a generic controller. 2081 * - "1": Reset the controller to get metadata. 2082 * 2083 * By default the controller is not reset. 2084 * 2085 * This hint should be set before initializing joysticks and gamepads. 2086 * 2087 * \since This hint is available since SDL 3.4.0. 2088 */ 2089#define SDL_HINT_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA "SDL_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA" 2090 2091/** 2092 * A variable controlling whether IOKit should be used for controller 2093 * handling. 2094 * 2095 * The variable can be set to the following values: 2096 * 2097 * - "0": IOKit is not used. 2098 * - "1": IOKit is used. (default) 2099 * 2100 * This hint should be set before SDL is initialized. 2101 * 2102 * \since This hint is available since SDL 3.2.0. 2103 */ 2104#define SDL_HINT_JOYSTICK_IOKIT "SDL_JOYSTICK_IOKIT" 2105 2106/** 2107 * A variable controlling whether to use the classic /dev/input/js* joystick 2108 * interface or the newer /dev/input/event* joystick interface on Linux. 2109 * 2110 * The variable can be set to the following values: 2111 * 2112 * - "0": Use /dev/input/event* (default) 2113 * - "1": Use /dev/input/js* 2114 * 2115 * This hint should be set before SDL is initialized. 2116 * 2117 * \since This hint is available since SDL 3.2.0. 2118 */ 2119#define SDL_HINT_JOYSTICK_LINUX_CLASSIC "SDL_JOYSTICK_LINUX_CLASSIC" 2120 2121/** 2122 * A variable controlling whether joysticks on Linux adhere to their 2123 * HID-defined deadzones or return unfiltered values. 2124 * 2125 * The variable can be set to the following values: 2126 * 2127 * - "0": Return unfiltered joystick axis values. (default) 2128 * - "1": Return axis values with deadzones taken into account. 2129 * 2130 * This hint should be set before a controller is opened. 2131 * 2132 * \since This hint is available since SDL 3.2.0. 2133 */ 2134#define SDL_HINT_JOYSTICK_LINUX_DEADZONES "SDL_JOYSTICK_LINUX_DEADZONES" 2135 2136/** 2137 * A variable controlling whether joysticks on Linux will always treat 'hat' 2138 * axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking 2139 * whether they may be analog. 2140 * 2141 * The variable can be set to the following values: 2142 * 2143 * - "0": Only map hat axis inputs to digital hat outputs if the input axes 2144 * appear to actually be digital. (default) 2145 * - "1": Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as 2146 * digital hats. 2147 * 2148 * This hint should be set before a controller is opened. 2149 * 2150 * \since This hint is available since SDL 3.2.0. 2151 */ 2152#define SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS "SDL_JOYSTICK_LINUX_DIGITAL_HATS" 2153 2154/** 2155 * A variable controlling whether digital hats on Linux will apply deadzones 2156 * to their underlying input axes or use unfiltered values. 2157 * 2158 * The variable can be set to the following values: 2159 * 2160 * - "0": Return digital hat values based on unfiltered input axis values. 2161 * - "1": Return digital hat values with deadzones on the input axes taken 2162 * into account. (default) 2163 * 2164 * This hint should be set before a controller is opened. 2165 * 2166 * \since This hint is available since SDL 3.2.0. 2167 */ 2168#define SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES "SDL_JOYSTICK_LINUX_HAT_DEADZONES" 2169 2170/** 2171 * A variable controlling whether GCController should be used for controller 2172 * handling. 2173 * 2174 * The variable can be set to the following values: 2175 * 2176 * - "0": GCController is not used. 2177 * - "1": GCController is used. (default) 2178 * 2179 * This hint should be set before SDL is initialized. 2180 * 2181 * \since This hint is available since SDL 3.2.0. 2182 */ 2183#define SDL_HINT_JOYSTICK_MFI "SDL_JOYSTICK_MFI" 2184 2185/** 2186 * A variable controlling whether the RAWINPUT joystick drivers should be used 2187 * for better handling XInput-capable devices. 2188 * 2189 * The variable can be set to the following values: 2190 * 2191 * - "0": RAWINPUT drivers are not used. (default) 2192 * - "1": RAWINPUT drivers are used. 2193 * 2194 * This hint should be set before SDL is initialized. 2195 * 2196 * \since This hint is available since SDL 3.2.0. 2197 */ 2198#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT" 2199 2200/** 2201 * A variable controlling whether the RAWINPUT driver should pull correlated 2202 * data from XInput. 2203 * 2204 * The variable can be set to the following values: 2205 * 2206 * - "0": RAWINPUT driver will only use data from raw input APIs. 2207 * - "1": RAWINPUT driver will also pull data from XInput and 2208 * Windows.Gaming.Input, providing better trigger axes, guide button 2209 * presses, and rumble support for Xbox controllers. (default) 2210 * 2211 * This hint should be set before a gamepad is opened. 2212 * 2213 * \since This hint is available since SDL 3.2.0. 2214 */ 2215#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" 2216 2217/** 2218 * A variable controlling whether the ROG Chakram mice should show up as 2219 * joysticks. 2220 * 2221 * The variable can be set to the following values: 2222 * 2223 * - "0": ROG Chakram mice do not show up as joysticks. (default) 2224 * - "1": ROG Chakram mice show up as joysticks. 2225 * 2226 * This hint should be set before SDL is initialized. 2227 * 2228 * \since This hint is available since SDL 3.2.0. 2229 */ 2230#define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM" 2231 2232/** 2233 * A variable controlling whether a separate thread should be used for 2234 * handling joystick detection and raw input messages on Windows. 2235 * 2236 * The variable can be set to the following values: 2237 * 2238 * - "0": A separate thread is not used. 2239 * - "1": A separate thread is used for handling raw input messages. (default) 2240 * 2241 * This hint should be set before SDL is initialized. 2242 * 2243 * \since This hint is available since SDL 3.2.0. 2244 */ 2245#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD" 2246 2247/** 2248 * A variable containing a list of throttle style controllers. 2249 * 2250 * The format of the string is a comma separated list of USB VID/PID pairs in 2251 * hexadecimal form, e.g. 2252 * 2253 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` 2254 * 2255 * The variable can also take the form of "@file", in which case the named 2256 * file will be loaded and interpreted as the value of the variable. 2257 * 2258 * This hint can be set anytime. 2259 * 2260 * \since This hint is available since SDL 3.2.0. 2261 */ 2262#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES "SDL_JOYSTICK_THROTTLE_DEVICES" 2263 2264/** 2265 * A variable containing a list of devices that are not throttle style 2266 * controllers. 2267 * 2268 * This will override SDL_HINT_JOYSTICK_THROTTLE_DEVICES and the built in 2269 * device list. 2270 * 2271 * The format of the string is a comma separated list of USB VID/PID pairs in 2272 * hexadecimal form, e.g. 2273 * 2274 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` 2275 * 2276 * The variable can also take the form of "@file", in which case the named 2277 * file will be loaded and interpreted as the value of the variable. 2278 * 2279 * This hint can be set anytime. 2280 * 2281 * \since This hint is available since SDL 3.2.0. 2282 */ 2283#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED "SDL_JOYSTICK_THROTTLE_DEVICES_EXCLUDED" 2284 2285/** 2286 * A variable controlling whether Windows.Gaming.Input should be used for 2287 * controller handling. 2288 * 2289 * The variable can be set to the following values: 2290 * 2291 * - "0": WGI is not used. (default) 2292 * - "1": WGI is used. 2293 * 2294 * This hint should be set before SDL is initialized. 2295 * 2296 * \since This hint is available since SDL 3.2.0. 2297 */ 2298#define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI" 2299 2300/** 2301 * A variable containing a list of wheel style controllers. 2302 * 2303 * The format of the string is a comma separated list of USB VID/PID pairs in 2304 * hexadecimal form, e.g. 2305 * 2306 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` 2307 * 2308 * The variable can also take the form of "@file", in which case the named 2309 * file will be loaded and interpreted as the value of the variable. 2310 * 2311 * This hint can be set anytime. 2312 * 2313 * \since This hint is available since SDL 3.2.0. 2314 */ 2315#define SDL_HINT_JOYSTICK_WHEEL_DEVICES "SDL_JOYSTICK_WHEEL_DEVICES" 2316 2317/** 2318 * A variable containing a list of devices that are not wheel style 2319 * controllers. 2320 * 2321 * This will override SDL_HINT_JOYSTICK_WHEEL_DEVICES and the built in device 2322 * list. 2323 * 2324 * The format of the string is a comma separated list of USB VID/PID pairs in 2325 * hexadecimal form, e.g. 2326 * 2327 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` 2328 * 2329 * The variable can also take the form of "@file", in which case the named 2330 * file will be loaded and interpreted as the value of the variable. 2331 * 2332 * This hint can be set anytime. 2333 * 2334 * \since This hint is available since SDL 3.2.0. 2335 */ 2336#define SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED "SDL_JOYSTICK_WHEEL_DEVICES_EXCLUDED" 2337 2338/** 2339 * A variable containing a list of devices known to have all axes centered at 2340 * zero. 2341 * 2342 * The format of the string is a comma separated list of USB VID/PID pairs in 2343 * hexadecimal form, e.g. 2344 * 2345 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` 2346 * 2347 * The variable can also take the form of "@file", in which case the named 2348 * file will be loaded and interpreted as the value of the variable. 2349 * 2350 * This hint should be set before a controller is opened. 2351 * 2352 * \since This hint is available since SDL 3.2.0. 2353 */ 2354#define SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES "SDL_JOYSTICK_ZERO_CENTERED_DEVICES" 2355 2356/** 2357 * A variable containing a list of devices and their desired number of haptic 2358 * (force feedback) enabled axis. 2359 * 2360 * The format of the string is a comma separated list of USB VID/PID pairs in 2361 * hexadecimal form plus the number of desired axes, e.g. 2362 * 2363 * `0xAAAA/0xBBBB/1,0xCCCC/0xDDDD/3` 2364 * 2365 * This hint supports a "wildcard" device that will set the number of haptic 2366 * axes on all initialized haptic devices which were not defined explicitly in 2367 * this hint. 2368 * 2369 * `0xFFFF/0xFFFF/1` 2370 * 2371 * This hint should be set before a controller is opened. The number of haptic 2372 * axes won't exceed the number of real axes found on the device. 2373 * 2374 * \since This hint is available since SDL 3.2.5. 2375 */ 2376#define SDL_HINT_JOYSTICK_HAPTIC_AXES "SDL_JOYSTICK_HAPTIC_AXES" 2377 2378/** 2379 * A variable that controls keycode representation in keyboard events. 2380 * 2381 * This variable is a comma separated set of options for translating keycodes 2382 * in events: 2383 * 2384 * - "none": Keycode options are cleared, this overrides other options. 2385 * - "hide_numpad": The numpad keysyms will be translated into their 2386 * non-numpad versions based on the current NumLock state. For example, 2387 * SDLK_KP_4 would become SDLK_4 if SDL_KMOD_NUM is set in the event 2388 * modifiers, and SDLK_LEFT if it is unset. 2389 * - "french_numbers": The number row on French keyboards is inverted, so 2390 * pressing the 1 key would yield the keycode SDLK_1, or '1', instead of 2391 * SDLK_AMPERSAND, or '&' 2392 * - "latin_letters": For keyboards using non-Latin letters, such as Russian 2393 * or Thai, the letter keys generate keycodes as though it had an English 2394 * QWERTY layout. e.g. pressing the key associated with SDL_SCANCODE_A on a 2395 * Russian keyboard would yield 'a' instead of a Cyrillic letter. 2396 * 2397 * The default value for this hint is "french_numbers,latin_letters" 2398 * 2399 * Some platforms like Emscripten only provide modified keycodes and the 2400 * options are not used. 2401 * 2402 * These options do not affect the return value of SDL_GetKeyFromScancode() or 2403 * SDL_GetScancodeFromKey(), they just apply to the keycode included in key 2404 * events. 2405 * 2406 * This hint can be set anytime. 2407 * 2408 * \since This hint is available since SDL 3.2.0. 2409 */ 2410#define SDL_HINT_KEYCODE_OPTIONS "SDL_KEYCODE_OPTIONS" 2411 2412/** 2413 * A variable that controls what KMSDRM device to use. 2414 * 2415 * SDL might open something like "/dev/dri/cardNN" to access KMSDRM 2416 * functionality, where "NN" is a device index number. SDL makes a guess at 2417 * the best index to use (usually zero), but the app or user can set this hint 2418 * to a number between 0 and 99 to force selection. 2419 * 2420 * This hint should be set before SDL is initialized. 2421 * 2422 * \since This hint is available since SDL 3.2.0. 2423 */ 2424#define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX" 2425 2426/** 2427 * A variable that controls whether SDL requires DRM master access in order to 2428 * initialize the KMSDRM video backend. 2429 * 2430 * The DRM subsystem has a concept of a "DRM master" which is a DRM client 2431 * that has the ability to set planes, set cursor, etc. When SDL is DRM 2432 * master, it can draw to the screen using the SDL rendering APIs. Without DRM 2433 * master, SDL is still able to process input and query attributes of attached 2434 * displays, but it cannot change display state or draw to the screen 2435 * directly. 2436 * 2437 * In some cases, it can be useful to have the KMSDRM backend even if it 2438 * cannot be used for rendering. An app may want to use SDL for input 2439 * processing while using another rendering API (such as an MMAL overlay on 2440 * Raspberry Pi) or using its own code to render to DRM overlays that SDL 2441 * doesn't support. 2442 * 2443 * The variable can be set to the following values: 2444 * 2445 * - "0": SDL will allow usage of the KMSDRM backend without DRM master. 2446 * - "1": SDL Will require DRM master to use the KMSDRM backend. (default) 2447 * 2448 * This hint should be set before SDL is initialized. 2449 * 2450 * \since This hint is available since SDL 3.2.0. 2451 */ 2452#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER" 2453 2454/** 2455 * A variable that controls whether KMSDRM will use "atomic" functionality. 2456 * 2457 * The KMSDRM backend can use atomic commits, if both DRM_CLIENT_CAP_ATOMIC 2458 * and DRM_CLIENT_CAP_UNIVERSAL_PLANES is supported by the system. As of SDL 2459 * 3.4.0, it will favor this functionality, but in case this doesn't work well 2460 * on a given system or other surprises, this hint can be used to disable it. 2461 * 2462 * This hint can not enable the functionality if it isn't available. 2463 * 2464 * The variable can be set to the following values: 2465 * 2466 * - "0": SDL will not use the KMSDRM "atomic" functionality. 2467 * - "1": SDL will allow usage of the KMSDRM "atomic" functionality. (default) 2468 * 2469 * This hint should be set before SDL is initialized. 2470 * 2471 * \since This hint is available since SDL 3.4.0. 2472 */ 2473#define SDL_HINT_KMSDRM_ATOMIC "SDL_KMSDRM_ATOMIC" 2474 2475/** 2476 * A variable controlling the default SDL log levels. 2477 * 2478 * This variable is a comma separated set of category=level tokens that define 2479 * the default logging levels for SDL applications. 2480 * 2481 * The category can be a numeric category, one of "app", "error", "assert", 2482 * "system", "audio", "video", "render", "input", "test", or `*` for any 2483 * unspecified category. 2484 * 2485 * The level can be a numeric level, one of "verbose", "debug", "info", 2486 * "warn", "error", "critical", or "quiet" to disable that category. 2487 * 2488 * You can omit the category if you want to set the logging level for all 2489 * categories. 2490 * 2491 * If this hint isn't set, the default log levels are equivalent to: 2492 * 2493 * `app=info,assert=warn,test=verbose,*=error` 2494 * 2495 * If the `DEBUG_INVOCATION` environment variable is set to "1", the default 2496 * log levels are equivalent to: 2497 * 2498 * `assert=warn,test=verbose,*=debug` 2499 * 2500 * This hint can be set anytime. 2501 * 2502 * \since This hint is available since SDL 3.2.0. 2503 */ 2504#define SDL_HINT_LOGGING "SDL_LOGGING" 2505 2506/** 2507 * A variable controlling whether to force the application to become the 2508 * foreground process when launched on macOS. 2509 * 2510 * The variable can be set to the following values: 2511 * 2512 * - "0": The application is brought to the foreground when launched. 2513 * (default) 2514 * - "1": The application may remain in the background when launched. 2515 * 2516 * This hint needs to be set before SDL_Init(). 2517 * 2518 * \since This hint is available since SDL 3.2.0. 2519 */ 2520#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" 2521 2522/** 2523 * A variable that determines whether Ctrl+Click should generate a right-click 2524 * event on macOS. 2525 * 2526 * The variable can be set to the following values: 2527 * 2528 * - "0": Ctrl+Click does not generate a right mouse button click event. 2529 * (default) 2530 * - "1": Ctrl+Click generated a right mouse button click event. 2531 * 2532 * This hint can be set anytime. 2533 * 2534 * \since This hint is available since SDL 3.2.0. 2535 */ 2536#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" 2537 2538/** 2539 * A variable controlling whether dispatching OpenGL context updates should 2540 * block the dispatching thread until the main thread finishes processing on 2541 * macOS. 2542 * 2543 * The variable can be set to the following values: 2544 * 2545 * - "0": Dispatching OpenGL context updates will block the dispatching thread 2546 * until the main thread finishes processing. (default) 2547 * - "1": Dispatching OpenGL context updates will allow the dispatching thread 2548 * to continue execution. 2549 * 2550 * Generally you want the default, but if you have OpenGL code in a background 2551 * thread on a Mac, and the main thread hangs because it's waiting for that 2552 * background thread, but that background thread is also hanging because it's 2553 * waiting for the main thread to do an update, this might fix your issue. 2554 * 2555 * This hint can be set anytime. 2556 * 2557 * \since This hint is available since SDL 3.2.0. 2558 */ 2559#define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH" 2560 2561/** 2562 * A variable controlling whether the Option key on macOS should be remapped 2563 * to act as the Alt key. 2564 * 2565 * The variable can be set to the following values: 2566 * 2567 * - "none": The Option key is not remapped to Alt. (default) 2568 * - "only_left": Only the left Option key is remapped to Alt. 2569 * - "only_right": Only the right Option key is remapped to Alt. 2570 * - "both": Both Option keys are remapped to Alt. 2571 * 2572 * This will prevent the triggering of key compositions that rely on the 2573 * Option key, but will still send the Alt modifier for keyboard events. In 2574 * the case that both Alt and Option are pressed, the Option key will be 2575 * ignored. This is particularly useful for applications like terminal 2576 * emulators and graphical user interfaces (GUIs) that rely on Alt key 2577 * functionality for shortcuts or navigation. This does not apply to 2578 * SDL_GetKeyFromScancode and only has an effect if IME is enabled. 2579 * 2580 * This hint can be set anytime. 2581 * 2582 * \since This hint is available since SDL 3.2.0. 2583 */ 2584#define SDL_HINT_MAC_OPTION_AS_ALT "SDL_MAC_OPTION_AS_ALT" 2585 2586/** 2587 * A variable controlling whether SDL_EVENT_MOUSE_WHEEL event values will have 2588 * momentum on macOS. 2589 * 2590 * The variable can be set to the following values: 2591 * 2592 * - "0": The mouse wheel events will have no momentum. (default) 2593 * - "1": The mouse wheel events will have momentum. 2594 * 2595 * This hint needs to be set before SDL_Init(). 2596 * 2597 * \since This hint is available since SDL 3.2.0. 2598 */ 2599#define SDL_HINT_MAC_SCROLL_MOMENTUM "SDL_MAC_SCROLL_MOMENTUM" 2600 2601/** 2602 * A variable controlling whether holding down a key will repeat the pressed 2603 * key or open the accents menu on macOS. 2604 * 2605 * The variable can be set to the following values: 2606 * 2607 * - "0": Holding a key will open the accents menu for that key. 2608 * - "1": Holding a key will repeat the pressed key. (default) 2609 * 2610 * This hint needs to be set before SDL_Init(). 2611 * 2612 * \since This hint is available since SDL 3.4.0. 2613 */ 2614#define SDL_HINT_MAC_PRESS_AND_HOLD "SDL_MAC_PRESS_AND_HOLD" 2615 2616/** 2617 * Request SDL_AppIterate() be called at a specific rate. 2618 * 2619 * If this is set to a number, it represents Hz, so "60" means try to iterate 2620 * 60 times per second. "0" means to iterate as fast as possible. Negative 2621 * values are illegal, but reserved, in case they are useful in a future 2622 * revision of SDL. 2623 * 2624 * There are other strings that have special meaning. If set to "waitevent", 2625 * SDL_AppIterate will not be called until new event(s) have arrived (and been 2626 * processed by SDL_AppEvent). This can be useful for apps that are completely 2627 * idle except in response to input. 2628 * 2629 * On some platforms, or if you are using SDL_main instead of SDL_AppIterate, 2630 * this hint is ignored. When the hint can be used, it is allowed to be 2631 * changed at any time. 2632 * 2633 * This defaults to 0, and specifying NULL for the hint's value will restore 2634 * the default. 2635 * 2636 * This doesn't have to be an integer value. For example, "59.94" won't be 2637 * rounded to an integer rate; the digits after the decimal are actually 2638 * respected. 2639 * 2640 * This hint can be set anytime. 2641 * 2642 * \since This hint is available since SDL 3.2.0. 2643 */ 2644#define SDL_HINT_MAIN_CALLBACK_RATE "SDL_MAIN_CALLBACK_RATE" 2645 2646/** 2647 * A variable controlling whether the mouse is captured while mouse buttons 2648 * are pressed. 2649 * 2650 * The variable can be set to the following values: 2651 * 2652 * - "0": The mouse is not captured while mouse buttons are pressed. 2653 * - "1": The mouse is captured while mouse buttons are pressed. 2654 * 2655 * By default the mouse is captured while mouse buttons are pressed so if the 2656 * mouse is dragged outside the window, the application continues to receive 2657 * mouse events until the button is released. 2658 * 2659 * This hint can be set anytime. 2660 * 2661 * \since This hint is available since SDL 3.2.0. 2662 */ 2663#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE" 2664 2665/** 2666 * A variable setting the double click radius, in pixels. 2667 * 2668 * This hint can be set anytime. 2669 * 2670 * \since This hint is available since SDL 3.2.0. 2671 */ 2672#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" 2673 2674/** 2675 * A variable setting the double click time, in milliseconds. 2676 * 2677 * This hint can be set anytime. 2678 * 2679 * \since This hint is available since SDL 3.2.0. 2680 */ 2681#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" 2682 2683/** 2684 * A variable setting which system cursor to use as the default cursor. 2685 * 2686 * This should be an integer corresponding to the SDL_SystemCursor enum. The 2687 * default value is zero (SDL_SYSTEM_CURSOR_DEFAULT). 2688 * 2689 * This hint needs to be set before SDL_Init(). 2690 * 2691 * \since This hint is available since SDL 3.2.0. 2692 */ 2693#define SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR "SDL_MOUSE_DEFAULT_SYSTEM_CURSOR" 2694 2695/** 2696 * A variable setting whether we should scale cursors by the current display 2697 * scale. 2698 * 2699 * The variable can be set to the following values: 2700 * 2701 * - "0": Cursors will not change size based on the display content scale. 2702 * (default) 2703 * - "1": Cursors will automatically match the display content scale (e.g. a 2704 * 2x sized cursor will be used when the window is on a monitor with 200% 2705 * scale). This is currently implemented on Windows and Wayland. 2706 * 2707 * This hint needs to be set before creating cursors. 2708 * 2709 * \since This hint is available since SDL 3.4.0. 2710 */ 2711#define SDL_HINT_MOUSE_DPI_SCALE_CURSORS "SDL_MOUSE_DPI_SCALE_CURSORS" 2712 2713/** 2714 * A variable controlling whether warping a hidden mouse cursor will activate 2715 * relative mouse mode. 2716 * 2717 * When this hint is set, the mouse cursor is hidden, and multiple warps to 2718 * the window center occur within a short time period, SDL will emulate mouse 2719 * warps using relative mouse mode. This can provide smoother and more 2720 * reliable mouse motion for some older games, which continuously calculate 2721 * the distance traveled by the mouse pointer and warp it back to the center 2722 * of the window, rather than using relative mouse motion. 2723 * 2724 * Note that relative mouse mode may have different mouse acceleration 2725 * behavior than pointer warps. 2726 * 2727 * If your application needs to repeatedly warp the hidden mouse cursor at a 2728 * high-frequency for other purposes, it should disable this hint. 2729 * 2730 * The variable can be set to the following values: 2731 * 2732 * - "0": Attempts to warp the mouse will always be made. 2733 * - "1": Some mouse warps will be emulated by forcing relative mouse mode. 2734 * (default) 2735 * 2736 * If not set, this is automatically enabled unless an application uses 2737 * relative mouse mode directly. 2738 * 2739 * This hint can be set anytime. 2740 * 2741 * \since This hint is available since SDL 3.2.0. 2742 */ 2743#define SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE "SDL_MOUSE_EMULATE_WARP_WITH_RELATIVE" 2744 2745/** 2746 * Allow mouse click events when clicking to focus an SDL window. 2747 * 2748 * The variable can be set to the following values: 2749 * 2750 * - "0": Ignore mouse clicks that activate a window. (default) 2751 * - "1": Generate events for mouse clicks that activate a window. 2752 * 2753 * This hint can be set anytime. 2754 * 2755 * \since This hint is available since SDL 3.2.0. 2756 */ 2757#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" 2758 2759/** 2760 * A variable setting the speed scale for mouse motion, in floating point, 2761 * when the mouse is not in relative mode. 2762 * 2763 * This hint can be set anytime. 2764 * 2765 * \since This hint is available since SDL 3.2.0. 2766 */ 2767#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" 2768 2769/** 2770 * A variable controlling whether relative mouse mode constrains the mouse to 2771 * the center of the window. 2772 * 2773 * Constraining to the center of the window works better for FPS games and 2774 * when the application is running over RDP. Constraining to the whole window 2775 * works better for 2D games and increases the chance that the mouse will be 2776 * in the correct position when using high DPI mice. 2777 * 2778 * The variable can be set to the following values: 2779 * 2780 * - "0": Relative mouse mode constrains the mouse to the window. 2781 * - "1": Relative mouse mode constrains the mouse to the center of the 2782 * window. (default) 2783 * 2784 * This hint can be set anytime. 2785 * 2786 * \since This hint is available since SDL 3.2.0. 2787 */ 2788#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER" 2789 2790/** 2791 * A variable setting the scale for mouse motion, in floating point, when the 2792 * mouse is in relative mode. 2793 * 2794 * This hint can be set anytime. 2795 * 2796 * \since This hint is available since SDL 3.2.0. 2797 */ 2798#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" 2799 2800/** 2801 * A variable controlling whether the system mouse acceleration curve is used 2802 * for relative mouse motion. 2803 * 2804 * The variable can be set to the following values: 2805 * 2806 * - "0": Relative mouse motion will be unscaled. (default) 2807 * - "1": Relative mouse motion will be scaled using the system mouse 2808 * acceleration curve. 2809 * 2810 * If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will be applied after 2811 * system speed scale. 2812 * 2813 * This hint can be set anytime. 2814 * 2815 * \since This hint is available since SDL 3.2.0. 2816 */ 2817#define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE" 2818 2819/** 2820 * A variable controlling whether a motion event should be generated for mouse 2821 * warping in relative mode. 2822 * 2823 * The variable can be set to the following values: 2824 * 2825 * - "0": Warping the mouse will not generate a motion event in relative mode 2826 * - "1": Warping the mouse will generate a motion event in relative mode 2827 * 2828 * By default warping the mouse will not generate motion events in relative 2829 * mode. This avoids the application having to filter out large relative 2830 * motion due to warping. 2831 * 2832 * This hint can be set anytime. 2833 * 2834 * \since This hint is available since SDL 3.2.0. 2835 */ 2836#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION" 2837 2838/** 2839 * A variable controlling whether the hardware cursor stays visible when 2840 * relative mode is active. 2841 * 2842 * This variable can be set to the following values: 2843 * 2844 * - "0": The cursor will be hidden while relative mode is active (default) 2845 * - "1": The cursor will remain visible while relative mode is active 2846 * 2847 * Note that for systems without raw hardware inputs, relative mode is 2848 * implemented using warping, so the hardware cursor will visibly warp between 2849 * frames if this is enabled on those systems. 2850 * 2851 * This hint can be set anytime. 2852 * 2853 * \since This hint is available since SDL 3.2.0. 2854 */ 2855#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE" 2856 2857/** 2858 * A variable controlling whether mouse events should generate synthetic touch 2859 * events. 2860 * 2861 * The variable can be set to the following values: 2862 * 2863 * - "0": Mouse events will not generate touch events. (default for desktop 2864 * platforms) 2865 * - "1": Mouse events will generate touch events. (default for mobile 2866 * platforms, such as Android and iOS) 2867 * 2868 * This hint can be set anytime. 2869 * 2870 * \since This hint is available since SDL 3.2.0. 2871 */ 2872#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS" 2873 2874/** 2875 * A variable controlling whether the keyboard should be muted on the console. 2876 * 2877 * Normally the keyboard is muted while SDL applications are running so that 2878 * keyboard input doesn't show up as key strokes on the console. This hint 2879 * allows you to turn that off for debugging purposes. 2880 * 2881 * The variable can be set to the following values: 2882 * 2883 * - "0": Allow keystrokes to go through to the console. 2884 * - "1": Mute keyboard input so it doesn't show up on the console. (default) 2885 * 2886 * This hint should be set before SDL is initialized. 2887 * 2888 * \since This hint is available since SDL 3.2.0. 2889 */ 2890#define SDL_HINT_MUTE_CONSOLE_KEYBOARD "SDL_MUTE_CONSOLE_KEYBOARD" 2891 2892/** 2893 * Tell SDL not to catch the SIGINT or SIGTERM signals on POSIX platforms. 2894 * 2895 * The variable can be set to the following values: 2896 * 2897 * - "0": SDL will install a SIGINT and SIGTERM handler, and when it catches a 2898 * signal, convert it into an SDL_EVENT_QUIT event. (default) 2899 * - "1": SDL will not install a signal handler at all. 2900 * 2901 * This hint should be set before SDL is initialized. 2902 * 2903 * \since This hint is available since SDL 3.2.0. 2904 */ 2905#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" 2906 2907/** 2908 * Specify the OpenGL library to load. 2909 * 2910 * This hint should be set before creating an OpenGL window or creating an 2911 * OpenGL context. If this hint isn't set, SDL will choose a reasonable 2912 * default. 2913 * 2914 * \since This hint is available since SDL 3.2.0. 2915 */ 2916#define SDL_HINT_OPENGL_LIBRARY "SDL_OPENGL_LIBRARY" 2917 2918/** 2919 * Specify the EGL library to load. 2920 * 2921 * This hint should be set before creating an OpenGL window or creating an 2922 * OpenGL context. This hint is only considered if SDL is using EGL to manage 2923 * OpenGL contexts. If this hint isn't set, SDL will choose a reasonable 2924 * default. 2925 * 2926 * \since This hint is available since SDL 3.2.0. 2927 */ 2928#define SDL_HINT_EGL_LIBRARY "SDL_EGL_LIBRARY" 2929 2930/** 2931 * A variable controlling what driver to use for OpenGL ES contexts. 2932 * 2933 * On some platforms, currently Windows and X11, OpenGL drivers may support 2934 * creating contexts with an OpenGL ES profile. By default SDL uses these 2935 * profiles, when available, otherwise it attempts to load an OpenGL ES 2936 * library, e.g. that provided by the ANGLE project. This variable controls 2937 * whether SDL follows this default behaviour or will always load an OpenGL ES 2938 * library. 2939 * 2940 * Circumstances where this is useful include - Testing an app with a 2941 * particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those 2942 * from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses 2943 * at link time by linking with the OpenGL ES library instead of querying them 2944 * at run time with SDL_GL_GetProcAddress(). 2945 * 2946 * Caution: for an application to work with the default behaviour across 2947 * different OpenGL drivers it must query the OpenGL ES function addresses at 2948 * run time using SDL_GL_GetProcAddress(). 2949 * 2950 * This variable is ignored on most platforms because OpenGL ES is native or 2951 * not supported. 2952 * 2953 * The variable can be set to the following values: 2954 * 2955 * - "0": Use ES profile of OpenGL, if available. (default) 2956 * - "1": Load OpenGL ES library using the default library names. 2957 * 2958 * This hint should be set before SDL is initialized. 2959 * 2960 * \since This hint is available since SDL 3.2.0. 2961 */ 2962#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" 2963 2964/** 2965 * Mechanism to specify openvr_api library location 2966 * 2967 * By default, when using the OpenVR driver, it will search for the API 2968 * library in the current folder. But, if you wish to use a system API you can 2969 * specify that by using this hint. This should be the full or relative path 2970 * to a .dll on Windows or .so on Linux. 2971 * 2972 * \since This hint is available since SDL 3.2.0. 2973 */ 2974#define SDL_HINT_OPENVR_LIBRARY "SDL_OPENVR_LIBRARY" 2975 2976/** 2977 * A variable controlling which orientations are allowed on iOS/Android. 2978 * 2979 * In some circumstances it is necessary to be able to explicitly control 2980 * which UI orientations are allowed. 2981 * 2982 * This variable is a space delimited list of the following values: 2983 * 2984 * - "LandscapeLeft" 2985 * - "LandscapeRight" 2986 * - "Portrait" 2987 * - "PortraitUpsideDown" 2988 * 2989 * This hint should be set before SDL is initialized. 2990 * 2991 * \since This hint is available since SDL 3.2.0. 2992 */ 2993#define SDL_HINT_ORIENTATIONS "SDL_ORIENTATIONS" 2994 2995/** 2996 * A variable controlling the use of a sentinel event when polling the event 2997 * queue. 2998 * 2999 * When polling for events, SDL_PumpEvents is used to gather new events from 3000 * devices. If a device keeps producing new events between calls to 3001 * SDL_PumpEvents, a poll loop will become stuck until the new events stop. 3002 * This is most noticeable when moving a high frequency mouse. 3003 * 3004 * The variable can be set to the following values: 3005 * 3006 * - "0": Disable poll sentinels. 3007 * - "1": Enable poll sentinels. (default) 3008 * 3009 * This hint can be set anytime. 3010 * 3011 * \since This hint is available since SDL 3.2.0. 3012 */ 3013#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL" 3014 3015/** 3016 * Override for SDL_GetPreferredLocales(). 3017 * 3018 * If set, this will be favored over anything the OS might report for the 3019 * user's preferred locales. Changing this hint at runtime will not generate a 3020 * SDL_EVENT_LOCALE_CHANGED event (but if you can change the hint, you can 3021 * push your own event, if you want). 3022 * 3023 * The format of this hint is a comma-separated list of language and locale, 3024 * combined with an underscore, as is a common format: "en_GB". Locale is 3025 * optional: "en". So you might have a list like this: "en_GB,jp,es_PT" 3026 * 3027 * This hint can be set anytime. 3028 * 3029 * \since This hint is available since SDL 3.2.0. 3030 */ 3031#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES" 3032 3033/** 3034 * A variable that decides whether to send SDL_EVENT_QUIT when closing the 3035 * last window. 3036 * 3037 * The variable can be set to the following values: 3038 * 3039 * - "0": SDL will not send an SDL_EVENT_QUIT event when the last window is 3040 * requesting to close. Note that in this case, there are still other 3041 * legitimate reasons one might get an SDL_EVENT_QUIT event: choosing "Quit" 3042 * from the macOS menu bar, sending a SIGINT (ctrl-c) on Unix, etc. 3043 * - "1": SDL will send a quit event when the last window is requesting to 3044 * close. (default) 3045 * 3046 * If there is at least one active system tray icon, SDL_EVENT_QUIT will 3047 * instead be sent when both the last window will be closed and the last tray 3048 * icon will be destroyed. 3049 * 3050 * This hint can be set anytime. 3051 * 3052 * \since This hint is available since SDL 3.2.0. 3053 */ 3054#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE" 3055 3056/** 3057 * A variable controlling whether the Direct3D device is initialized for 3058 * thread-safe operations. 3059 * 3060 * The variable can be set to the following values: 3061 * 3062 * - "0": Thread-safety is not enabled. (default) 3063 * - "1": Thread-safety is enabled. 3064 * 3065 * This hint should be set before creating a renderer. 3066 * 3067 * \since This hint is available since SDL 3.2.0. 3068 */ 3069#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" 3070 3071/** 3072 * A variable controlling whether to enable Direct3D 11+'s Debug Layer. 3073 * 3074 * This variable does not have any effect on the Direct3D 9 based renderer. 3075 * 3076 * The variable can be set to the following values: 3077 * 3078 * - "0": Disable Debug Layer use. (default) 3079 * - "1": Enable Debug Layer use. 3080 * 3081 * This hint should be set before creating a renderer. 3082 * 3083 * \since This hint is available since SDL 3.2.0. 3084 */ 3085#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" 3086 3087/** 3088 * A variable controlling whether to use the Direct3D 11 WARP software 3089 * rasterizer. 3090 * 3091 * For more information, see: 3092 * https://learn.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp 3093 * 3094 * The variable can be set to the following values: 3095 * 3096 * - "0": Disable WARP rasterizer. (default) 3097 * - "1": Enable WARP rasterizer. 3098 * 3099 * This hint should be set before creating a renderer. 3100 * 3101 * \since This hint is available since SDL 3.4.0. 3102 */ 3103#define SDL_HINT_RENDER_DIRECT3D11_WARP "SDL_RENDER_DIRECT3D11_WARP" 3104 3105/** 3106 * A variable controlling whether to enable Vulkan Validation Layers. 3107 * 3108 * This variable can be set to the following values: 3109 * 3110 * - "0": Disable Validation Layer use 3111 * - "1": Enable Validation Layer use 3112 * 3113 * By default, SDL does not use Vulkan Validation Layers. 3114 * 3115 * \since This hint is available since SDL 3.2.0. 3116 */ 3117#define SDL_HINT_RENDER_VULKAN_DEBUG "SDL_RENDER_VULKAN_DEBUG" 3118 3119/** 3120 * A variable controlling whether to create the GPU device in debug mode. 3121 * 3122 * This variable can be set to the following values: 3123 * 3124 * - "0": Disable debug mode use (default) 3125 * - "1": Enable debug mode use 3126 * 3127 * This hint should be set before creating a renderer. 3128 * 3129 * \since This hint is available since SDL 3.2.0. 3130 */ 3131#define SDL_HINT_RENDER_GPU_DEBUG "SDL_RENDER_GPU_DEBUG" 3132 3133/** 3134 * A variable controlling whether to prefer a low-power GPU on multi-GPU 3135 * systems. 3136 * 3137 * This variable can be set to the following values: 3138 * 3139 * - "0": Prefer high-performance GPU (default) 3140 * - "1": Prefer low-power GPU 3141 * 3142 * This hint should be set before creating a renderer. 3143 * 3144 * \since This hint is available since SDL 3.2.0. 3145 */ 3146#define SDL_HINT_RENDER_GPU_LOW_POWER "SDL_RENDER_GPU_LOW_POWER" 3147 3148/** 3149 * A variable specifying which render driver to use. 3150 * 3151 * If the application doesn't pick a specific renderer to use, this variable 3152 * specifies the name of the preferred renderer. If the preferred renderer 3153 * can't be initialized, creating a renderer will fail. 3154 * 3155 * This variable is case insensitive and can be set to the following values: 3156 * 3157 * - "direct3d" 3158 * - "direct3d11" 3159 * - "direct3d12" 3160 * - "opengl" 3161 * - "opengles2" 3162 * - "opengles" 3163 * - "metal" 3164 * - "vulkan" 3165 * - "gpu" 3166 * - "software" 3167 * 3168 * This hint accepts a comma-separated list of driver names, and each will be 3169 * tried in the order listed when creating a renderer until one succeeds or 3170 * all of them fail. 3171 * 3172 * The default varies by platform, but it's the first one in the list that is 3173 * available on the current platform. 3174 * 3175 * This hint should be set before creating a renderer. 3176 * 3177 * \since This hint is available since SDL 3.2.0. 3178 */ 3179#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" 3180 3181/** 3182 * A variable controlling how the 2D render API renders lines. 3183 * 3184 * The variable can be set to the following values: 3185 * 3186 * - "0": Use the default line drawing method (Bresenham's line algorithm) 3187 * - "1": Use the driver point API using Bresenham's line algorithm (correct, 3188 * draws many points) 3189 * - "2": Use the driver line API (occasionally misses line endpoints based on 3190 * hardware driver quirks 3191 * - "3": Use the driver geometry API (correct, draws thicker diagonal lines) 3192 * 3193 * This hint should be set before creating a renderer. 3194 * 3195 * \since This hint is available since SDL 3.2.0. 3196 */ 3197#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD" 3198 3199/** 3200 * A variable controlling whether the Metal render driver select low power 3201 * device over default one. 3202 * 3203 * The variable can be set to the following values: 3204 * 3205 * - "0": Use the preferred OS device. (default) 3206 * - "1": Select a low power device. 3207 * 3208 * This hint should be set before creating a renderer. 3209 * 3210 * \since This hint is available since SDL 3.2.0. 3211 */ 3212#define SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE "SDL_RENDER_METAL_PREFER_LOW_POWER_DEVICE" 3213 3214/** 3215 * A variable controlling whether updates to the SDL screen surface should be 3216 * synchronized with the vertical refresh, to avoid tearing. 3217 * 3218 * This hint overrides the application preference when creating a renderer. 3219 * 3220 * The variable can be set to the following values: 3221 * 3222 * - "0": Disable vsync. (default) 3223 * - "1": Enable vsync. 3224 * 3225 * This hint should be set before creating a renderer. 3226 * 3227 * \since This hint is available since SDL 3.2.0. 3228 */ 3229#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" 3230 3231/** 3232 * A variable to control whether the return key on the soft keyboard should 3233 * hide the soft keyboard on Android and iOS. 3234 * 3235 * This hint sets the default value of SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN. 3236 * 3237 * The variable can be set to the following values: 3238 * 3239 * - "0": The return key will be handled as a key event. (default) 3240 * - "1": The return key will hide the keyboard. 3241 * 3242 * This hint can be set anytime. 3243 * 3244 * \since This hint is available since SDL 3.2.0. 3245 */ 3246#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" 3247 3248/** 3249 * A variable containing a list of ROG gamepad capable mice. 3250 * 3251 * The format of the string is a comma separated list of USB VID/PID pairs in 3252 * hexadecimal form, e.g. 3253 * 3254 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` 3255 * 3256 * The variable can also take the form of "@file", in which case the named 3257 * file will be loaded and interpreted as the value of the variable. 3258 * 3259 * This hint should be set before SDL is initialized. 3260 * 3261 * \since This hint is available since SDL 3.2.0. 3262 * 3263 * \sa SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED 3264 */ 3265#define SDL_HINT_ROG_GAMEPAD_MICE "SDL_ROG_GAMEPAD_MICE" 3266 3267/** 3268 * A variable containing a list of devices that are not ROG gamepad capable 3269 * mice. 3270 * 3271 * This will override SDL_HINT_ROG_GAMEPAD_MICE and the built in device list. 3272 * 3273 * The format of the string is a comma separated list of USB VID/PID pairs in 3274 * hexadecimal form, e.g. 3275 * 3276 * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` 3277 * 3278 * The variable can also take the form of "@file", in which case the named 3279 * file will be loaded and interpreted as the value of the variable. 3280 * 3281 * This hint should be set before SDL is initialized. 3282 * 3283 * \since This hint is available since SDL 3.2.0. 3284 */ 3285#define SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED "SDL_ROG_GAMEPAD_MICE_EXCLUDED" 3286 3287/** 3288 * Variable controlling the width of the PS2's framebuffer in pixels 3289 * 3290 * By default, this variable is "640" 3291 */ 3292#define SDL_HINT_PS2_GS_WIDTH "SDL_PS2_GS_WIDTH" 3293 3294/** 3295 * Variable controlling the height of the PS2's framebuffer in pixels 3296 * 3297 * By default, this variable is "448" 3298 */ 3299#define SDL_HINT_PS2_GS_HEIGHT "SDL_PS2_GS_HEIGHT" 3300 3301/** 3302 * Variable controlling whether the signal is interlaced or progressive 3303 * 3304 * - "0": Image is interlaced. (default) 3305 * - "1": Image is progressive 3306 */ 3307#define SDL_HINT_PS2_GS_PROGRESSIVE "SDL_PS2_GS_PROGRESSIVE" 3308 3309/** 3310 * Variable controlling the video mode of the console 3311 * 3312 * - "": Console-native. (default) 3313 * - "NTSC": 60hz region 3314 * - "PAL": 50hz region 3315 */ 3316#define SDL_HINT_PS2_GS_MODE "SDL_PS2_GS_MODE" 3317 3318/** 3319 * A variable controlling which Dispmanx layer to use on a Raspberry PI. 3320 * 3321 * Also known as Z-order. The variable can take a negative or positive value. 3322 * The default is 10000. 3323 * 3324 * This hint should be set before SDL is initialized. 3325 * 3326 * \since This hint is available since SDL 3.2.0. 3327 */ 3328#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" 3329 3330/** 3331 * Specify an "activity name" for screensaver inhibition. 3332 * 3333 * Some platforms, notably Linux desktops, list the applications which are 3334 * inhibiting the screensaver or other power-saving features. 3335 * 3336 * This hint lets you specify the "activity name" sent to the OS when 3337 * SDL_DisableScreenSaver() is used (or the screensaver is automatically 3338 * disabled). The contents of this hint are used when the screensaver is 3339 * disabled. You should use a string that describes what your program is doing 3340 * (and, therefore, why the screensaver is disabled). For example, "Playing a 3341 * game" or "Watching a video". 3342 * 3343 * Setting this to "" or leaving it unset will have SDL use a reasonable 3344 * default: "Playing a game" or something similar. 3345 * 3346 * This hint should be set before calling SDL_DisableScreenSaver() 3347 * 3348 * \since This hint is available since SDL 3.2.0. 3349 */ 3350#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME" 3351 3352/** 3353 * A variable controlling whether SDL calls dbus_shutdown() on quit. 3354 * 3355 * This is useful as a debug tool to validate memory leaks, but shouldn't ever 3356 * be set in production applications, as other libraries used by the 3357 * application might use dbus under the hood and this can cause crashes if 3358 * they continue after SDL_Quit(). 3359 * 3360 * The variable can be set to the following values: 3361 * 3362 * - "0": SDL will not call dbus_shutdown() on quit. (default) 3363 * - "1": SDL will call dbus_shutdown() on quit. 3364 * 3365 * This hint can be set anytime. 3366 * 3367 * \since This hint is available since SDL 3.2.0. 3368 */ 3369#define SDL_HINT_SHUTDOWN_DBUS_ON_QUIT "SDL_SHUTDOWN_DBUS_ON_QUIT" 3370 3371/** 3372 * A variable that specifies a backend to use for title storage. 3373 * 3374 * By default, SDL will try all available storage backends in a reasonable 3375 * order until it finds one that can work, but this hint allows the app or 3376 * user to force a specific target, such as "pc" if, say, you are on Steam but 3377 * want to avoid SteamRemoteStorage for title data. 3378 * 3379 * This hint should be set before SDL is initialized. 3380 * 3381 * \since This hint is available since SDL 3.2.0. 3382 */ 3383#define SDL_HINT_STORAGE_TITLE_DRIVER "SDL_STORAGE_TITLE_DRIVER" 3384 3385/** 3386 * A variable that specifies a backend to use for user storage. 3387 * 3388 * By default, SDL will try all available storage backends in a reasonable 3389 * order until it finds one that can work, but this hint allows the app or 3390 * user to force a specific target, such as "pc" if, say, you are on Steam but 3391 * want to avoid SteamRemoteStorage for user data. 3392 * 3393 * This hint should be set before SDL is initialized. 3394 * 3395 * \since This hint is available since SDL 3.2.0. 3396 */ 3397#define SDL_HINT_STORAGE_USER_DRIVER "SDL_STORAGE_USER_DRIVER" 3398 3399/** 3400 * Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as 3401 * realtime. 3402 * 3403 * On some platforms, like Linux, a realtime priority thread may be subject to 3404 * restrictions that require special handling by the application. This hint 3405 * exists to let SDL know that the app is prepared to handle said 3406 * restrictions. 3407 * 3408 * On Linux, SDL will apply the following configuration to any thread that 3409 * becomes realtime: 3410 * 3411 * - The SCHED_RESET_ON_FORK bit will be set on the scheduling policy, 3412 * - An RLIMIT_RTTIME budget will be configured to the rtkit specified limit. 3413 * - Exceeding this limit will result in the kernel sending SIGKILL to the 3414 * app, refer to the man pages for more information. 3415 * 3416 * The variable can be set to the following values: 3417 * 3418 * - "0": default platform specific behaviour 3419 * - "1": Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling 3420 * policy 3421 * 3422 * This hint should be set before calling SDL_SetCurrentThreadPriority() 3423 * 3424 * \since This hint is available since SDL 3.2.0. 3425 */ 3426#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL" 3427 3428/** 3429 * A string specifying additional information to use with 3430 * SDL_SetCurrentThreadPriority. 3431 * 3432 * By default SDL_SetCurrentThreadPriority will make appropriate system 3433 * changes in order to apply a thread priority. For example on systems using 3434 * pthreads the scheduler policy is changed automatically to a policy that 3435 * works well with a given priority. Code which has specific requirements can 3436 * override SDL's default behavior with this hint. 3437 * 3438 * pthread hint values are "current", "other", "fifo" and "rr". Currently no 3439 * other platform hint values are defined but may be in the future. 3440 * 3441 * On Linux, the kernel may send SIGKILL to realtime tasks which exceed the 3442 * distro configured execution budget for rtkit. This budget can be queried 3443 * through RLIMIT_RTTIME after calling SDL_SetCurrentThreadPriority(). 3444 * 3445 * This hint should be set before calling SDL_SetCurrentThreadPriority() 3446 * 3447 * \since This hint is available since SDL 3.2.0. 3448 */ 3449#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY" 3450 3451/** 3452 * A variable that controls the timer resolution, in milliseconds. 3453 * 3454 * The higher resolution the timer, the more frequently the CPU services timer 3455 * interrupts, and the more precise delays are, but this takes up power and 3456 * CPU time. This hint is only used on Windows. 3457 * 3458 * See this blog post for more information: 3459 * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ 3460 * 3461 * The default value is "1". 3462 * 3463 * If this variable is set to "0", the system timer resolution is not set. 3464 * 3465 * This hint can be set anytime. 3466 * 3467 * \since This hint is available since SDL 3.2.0. 3468 */ 3469#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" 3470 3471/** 3472 * A variable controlling whether touch events should generate synthetic mouse 3473 * events. 3474 * 3475 * The variable can be set to the following values: 3476 * 3477 * - "0": Touch events will not generate mouse events. 3478 * - "1": Touch events will generate mouse events. (default) 3479 * 3480 * This hint can be set anytime. 3481 * 3482 * \since This hint is available since SDL 3.2.0. 3483 */ 3484#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" 3485 3486/** 3487 * A variable controlling whether trackpads should be treated as touch 3488 * devices. 3489 * 3490 * On macOS (and possibly other platforms in the future), SDL will report 3491 * touches on a trackpad as mouse input, which is generally what users expect 3492 * from this device; however, these are often actually full multitouch-capable 3493 * touch devices, so it might be preferable to some apps to treat them as 3494 * such. 3495 * 3496 * The variable can be set to the following values: 3497 * 3498 * - "0": Trackpad will send mouse events. (default) 3499 * - "1": Trackpad will send touch events. 3500 * 3501 * This hint should be set before SDL is initialized. 3502 * 3503 * \since This hint is available since SDL 3.2.0. 3504 */ 3505#define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY" 3506 3507/** 3508 * A variable controlling whether the Android / tvOS remotes should be listed 3509 * as joystick devices, instead of sending keyboard events. 3510 * 3511 * The variable can be set to the following values: 3512 * 3513 * - "0": Remotes send enter/escape/arrow key events. 3514 * - "1": Remotes are available as 2 axis, 2 button joysticks. (default) 3515 * 3516 * This hint should be set before SDL is initialized. 3517 * 3518 * \since This hint is available since SDL 3.2.0. 3519 */ 3520#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" 3521 3522/** 3523 * A variable controlling whether the screensaver is enabled. 3524 * 3525 * The variable can be set to the following values: 3526 * 3527 * - "0": Disable screensaver. (default) 3528 * - "1": Enable screensaver. 3529 * 3530 * This hint should be set before SDL is initialized. 3531 * 3532 * \since This hint is available since SDL 3.2.0. 3533 */ 3534#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" 3535 3536/** 3537 * A comma separated list containing the names of the displays that SDL should 3538 * sort to the front of the display list. 3539 * 3540 * When this hint is set, displays with matching name strings will be 3541 * prioritized in the list of displays, as exposed by calling 3542 * SDL_GetDisplays(), with the first listed becoming the primary display. The 3543 * naming convention can vary depending on the environment, but it is usually 3544 * a connector name (e.g. 'DP-1', 'DP-2', 'HDMI-A-1',etc...). 3545 * 3546 * On Wayland and X11 desktops, the connector names associated with displays 3547 * can typically be found by using the `xrandr` utility. 3548 * 3549 * This hint is currently supported on the following drivers: 3550 * 3551 * - KMSDRM (kmsdrm) 3552 * - Wayland (wayland) 3553 * - X11 (x11) 3554 * 3555 * This hint should be set before SDL is initialized. 3556 * 3557 * \since This hint is available since SDL 3.2.0. 3558 */ 3559#define SDL_HINT_VIDEO_DISPLAY_PRIORITY "SDL_VIDEO_DISPLAY_PRIORITY" 3560 3561/** 3562 * Tell the video driver that we only want a double buffer. 3563 * 3564 * By default, most lowlevel 2D APIs will use a triple buffer scheme that 3565 * wastes no CPU time on waiting for vsync after issuing a flip, but 3566 * introduces a frame of latency. On the other hand, using a double buffer 3567 * scheme instead is recommended for cases where low latency is an important 3568 * factor because we save a whole frame of latency. 3569 * 3570 * We do so by waiting for vsync immediately after issuing a flip, usually 3571 * just after eglSwapBuffers call in the backend's *_SwapWindow function. 3572 * 3573 * This hint is currently supported on the following drivers: 3574 * 3575 * - Raspberry Pi (raspberrypi) 3576 * - Wayland (wayland) 3577 * 3578 * This hint should be set before SDL is initialized. 3579 * 3580 * \since This hint is available since SDL 3.2.0. 3581 */ 3582#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" 3583 3584/** 3585 * A variable that specifies a video backend to use. 3586 * 3587 * By default, SDL will try all available video backends in a reasonable order 3588 * until it finds one that can work, but this hint allows the app or user to 3589 * force a specific target, such as "x11" if, say, you are on Wayland but want 3590 * to try talking to the X server instead. 3591 * 3592 * This hint accepts a comma-separated list of driver names, and each will be 3593 * tried in the order listed during init, until one succeeds or all of them 3594 * fail. 3595 * 3596 * This hint should be set before SDL is initialized. 3597 * 3598 * \since This hint is available since SDL 3.2.0. 3599 */ 3600#define SDL_HINT_VIDEO_DRIVER "SDL_VIDEO_DRIVER" 3601 3602/** 3603 * A variable controlling whether the dummy video driver saves output frames. 3604 * 3605 * - "0": Video frames are not saved to disk. (default) 3606 * - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", 3607 * where X is the window ID, and Y is the frame number. 3608 * 3609 * This hint can be set anytime. 3610 * 3611 * \since This hint is available since SDL 3.2.0. 3612 */ 3613#define SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES "SDL_VIDEO_DUMMY_SAVE_FRAMES" 3614 3615/** 3616 * If eglGetPlatformDisplay fails, fall back to calling eglGetDisplay. 3617 * 3618 * The variable can be set to one of the following values: 3619 * 3620 * - "0": Do not fall back to eglGetDisplay. 3621 * - "1": Fall back to eglGetDisplay if eglGetPlatformDisplay fails. (default) 3622 * 3623 * This hint should be set before SDL is initialized. 3624 * 3625 * \since This hint is available since SDL 3.2.0. 3626 */ 3627#define SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK "SDL_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK" 3628 3629/** 3630 * A variable controlling whether the OpenGL context should be created with 3631 * EGL. 3632 * 3633 * The variable can be set to the following values: 3634 * 3635 * - "0": Use platform-specific GL context creation API (GLX, WGL, CGL, etc). 3636 * (default) 3637 * - "1": Use EGL 3638 * 3639 * This hint should be set before SDL is initialized. 3640 * 3641 * \since This hint is available since SDL 3.2.0. 3642 */ 3643#define SDL_HINT_VIDEO_FORCE_EGL "SDL_VIDEO_FORCE_EGL" 3644 3645/** 3646 * A variable that specifies the policy for fullscreen Spaces on macOS. 3647 * 3648 * The variable can be set to the following values: 3649 * 3650 * - "0": Disable Spaces support (FULLSCREEN_DESKTOP won't use them and 3651 * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" button on their 3652 * titlebars). 3653 * - "1": Enable Spaces support (FULLSCREEN_DESKTOP will use them and 3654 * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" button on their 3655 * titlebars). (default) 3656 * 3657 * This hint should be set before creating a window. 3658 * 3659 * \since This hint is available since SDL 3.2.0. 3660 */ 3661#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" 3662 3663/** 3664 * A variable that specifies the menu visibility when a window is fullscreen 3665 * in Spaces on macOS. 3666 * 3667 * The variable can be set to the following values: 3668 * 3669 * - "0": The menu will be hidden when the window is in a fullscreen space, 3670 * and not accessible by moving the mouse to the top of the screen. 3671 * - "1": The menu will be accessible when the window is in a fullscreen 3672 * space. 3673 * - "auto": The menu will be hidden if fullscreen mode was toggled on 3674 * programmatically via `SDL_SetWindowFullscreen()`, and accessible if 3675 * fullscreen was entered via the "fullscreen" button on the window title 3676 * bar. (default) 3677 * 3678 * This hint can be set anytime. 3679 * 3680 * \since This hint is available since SDL 3.2.0. 3681 */ 3682#define SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY "SDL_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY" 3683 3684/** 3685 * A variable indicating whether the metal layer drawable size should be 3686 * updated for the SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event on macOS. 3687 * 3688 * The variable can be set to the following values: 3689 * 3690 * - "0": the metal layer drawable size will not be updated on the 3691 * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. 3692 * - "1": the metal layer drawable size will be updated on the 3693 * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. (default) 3694 * 3695 * This hint should be set before SDL_Metal_CreateView called. 3696 * 3697 * \since This hint is available since SDL 3.4.0. 3698 */ 3699#define SDL_HINT_VIDEO_METAL_AUTO_RESIZE_DRAWABLE "SDL_VIDEO_METAL_AUTO_RESIZE_DRAWABLE" 3700 3701/** 3702 * A variable controlling whether SDL will attempt to automatically set the 3703 * destination display to a mode most closely matching that of the previous 3704 * display if an exclusive fullscreen window is moved onto it. 3705 * 3706 * The variable can be set to the following values: 3707 * 3708 * - "0": SDL will not attempt to automatically set a matching mode on the 3709 * destination display. If an exclusive fullscreen window is moved to a new 3710 * display, the window will become fullscreen desktop. 3711 * - "1": SDL will attempt to automatically set a mode on the destination 3712 * display that most closely matches the mode of the display that the 3713 * exclusive fullscreen window was previously on. (default) 3714 * 3715 * This hint can be set anytime. 3716 * 3717 * \since This hint is available since SDL 3.4.0. 3718 */ 3719#define SDL_HINT_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE "SDL_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE" 3720 3721/** 3722 * A variable controlling whether fullscreen windows are minimized when they 3723 * lose focus. 3724 * 3725 * The variable can be set to the following values: 3726 * 3727 * - "0": Fullscreen windows will not be minimized when they lose focus. 3728 * - "1": Fullscreen windows are minimized when they lose focus. 3729 * - "auto": Fullscreen windows are minimized when they lose focus if they use 3730 * exclusive fullscreen modes, so the desktop video mode is restored. 3731 * (default) 3732 * 3733 * This hint can be set anytime. 3734 * 3735 * \since This hint is available since SDL 3.2.0. 3736 */ 3737#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" 3738 3739/** 3740 * A variable controlling whether the offscreen video driver saves output 3741 * frames. 3742 * 3743 * This only saves frames that are generated using software rendering, not 3744 * accelerated OpenGL rendering. 3745 * 3746 * - "0": Video frames are not saved to disk. (default) 3747 * - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", 3748 * where X is the window ID, and Y is the frame number. 3749 * 3750 * This hint can be set anytime. 3751 * 3752 * \since This hint is available since SDL 3.2.0. 3753 */ 3754#define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES "SDL_VIDEO_OFFSCREEN_SAVE_FRAMES" 3755 3756/** 3757 * A variable controlling whether all window operations will block until 3758 * complete. 3759 * 3760 * Window systems that run asynchronously may not have the results of window 3761 * operations that resize or move the window applied immediately upon the 3762 * return of the requesting function. Setting this hint will cause such 3763 * operations to block after every call until the pending operation has 3764 * completed. Setting this to '1' is the equivalent of calling 3765 * SDL_SyncWindow() after every function call. 3766 * 3767 * Be aware that amount of time spent blocking while waiting for window 3768 * operations to complete can be quite lengthy, as animations may have to 3769 * complete, which can take upwards of multiple seconds in some cases. 3770 * 3771 * The variable can be set to the following values: 3772 * 3773 * - "0": Window operations are non-blocking. (default) 3774 * - "1": Window operations will block until completed. 3775 * 3776 * This hint can be set anytime. 3777 * 3778 * \since This hint is available since SDL 3.2.0. 3779 */ 3780#define SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS "SDL_VIDEO_SYNC_WINDOW_OPERATIONS" 3781 3782/** 3783 * A variable controlling whether the libdecor Wayland backend is allowed to 3784 * be used. 3785 * 3786 * libdecor is used over xdg-shell when xdg-decoration protocol is 3787 * unavailable. 3788 * 3789 * The variable can be set to the following values: 3790 * 3791 * - "0": libdecor use is disabled. 3792 * - "1": libdecor use is enabled. (default) 3793 * 3794 * This hint should be set before SDL is initialized. 3795 * 3796 * \since This hint is available since SDL 3.2.0. 3797 */ 3798#define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR" 3799 3800/** 3801 * A variable controlling whether video mode emulation is enabled under 3802 * Wayland. 3803 * 3804 * When this hint is set, a standard set of emulated CVT video modes will be 3805 * exposed for use by the application. If it is disabled, the only modes 3806 * exposed will be the logical desktop size and, in the case of a scaled 3807 * desktop, the native display resolution. 3808 * 3809 * The variable can be set to the following values: 3810 * 3811 * - "0": Video mode emulation is disabled. 3812 * - "1": Video mode emulation is enabled. (default) 3813 * 3814 * This hint should be set before SDL is initialized. 3815 * 3816 * \since This hint is available since SDL 3.2.0. 3817 */ 3818#define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION" 3819 3820/** 3821 * A variable controlling how modes with a non-native aspect ratio are 3822 * displayed under Wayland. 3823 * 3824 * When this hint is set, the requested scaling will be used when displaying 3825 * fullscreen video modes that don't match the display's native aspect ratio. 3826 * This is contingent on compositor viewport support. 3827 * 3828 * The variable can be set to the following values: 3829 * 3830 * - "aspect" - Video modes will be displayed scaled, in their proper aspect 3831 * ratio, with black bars. 3832 * - "stretch" - Video modes will be scaled to fill the entire display. 3833 * (default) 3834 * - "none" - Video modes will be displayed as 1:1 with no scaling. 3835 * 3836 * This hint should be set before creating a window. 3837 * 3838 * \since This hint is available since SDL 3.2.0. 3839 */ 3840#define SDL_HINT_VIDEO_WAYLAND_MODE_SCALING "SDL_VIDEO_WAYLAND_MODE_SCALING" 3841 3842/** 3843 * A variable controlling whether the libdecor Wayland backend is preferred 3844 * over native decorations. 3845 * 3846 * When this hint is set, libdecor will be used to provide window decorations, 3847 * even if xdg-decoration is available. (Note that, by default, libdecor will 3848 * use xdg-decoration itself if available). 3849 * 3850 * The variable can be set to the following values: 3851 * 3852 * - "0": libdecor is enabled only if server-side decorations are unavailable. 3853 * (default) 3854 * - "1": libdecor is always enabled if available. 3855 * 3856 * This hint should be set before SDL is initialized. 3857 * 3858 * \since This hint is available since SDL 3.2.0. 3859 */ 3860#define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR" 3861 3862/** 3863 * A variable forcing non-DPI-aware Wayland windows to output at 1:1 scaling. 3864 * 3865 * This must be set before initializing the video subsystem. 3866 * 3867 * When this hint is set, Wayland windows that are not flagged as being 3868 * DPI-aware will be output with scaling designed to force 1:1 pixel mapping. 3869 * 3870 * This is intended to allow legacy applications to be displayed without 3871 * desktop scaling being applied, and has issues with certain display 3872 * configurations, as this forces the window to behave in a way that Wayland 3873 * desktops were not designed to accommodate: 3874 * 3875 * - Rounding errors can result with odd window sizes and/or desktop scales, 3876 * which can cause the window contents to appear slightly blurry. 3877 * - Positioning the window may be imprecise due to unit conversions and 3878 * rounding. 3879 * - The window may be unusably small on scaled desktops. 3880 * - The window may jump in size when moving between displays of different 3881 * scale factors. 3882 * - Displays may appear to overlap when using a multi-monitor setup with 3883 * scaling enabled. 3884 * - Possible loss of cursor precision due to the logical size of the window 3885 * being reduced. 3886 * 3887 * New applications should be designed with proper DPI awareness handling 3888 * instead of enabling this. 3889 * 3890 * The variable can be set to the following values: 3891 * 3892 * - "0": Windows will be scaled normally. 3893 * - "1": Windows will be forced to scale to achieve 1:1 output. 3894 * 3895 * This hint should be set before creating a window. 3896 * 3897 * \since This hint is available since SDL 3.2.0. 3898 */ 3899#define SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY "SDL_VIDEO_WAYLAND_SCALE_TO_DISPLAY" 3900 3901/** 3902 * A variable specifying which shader compiler to preload when using the 3903 * Chrome ANGLE binaries. 3904 * 3905 * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It can 3906 * use two different sets of binaries, those compiled by the user from source 3907 * or those provided by the Chrome browser. In the later case, these binaries 3908 * require that SDL loads a DLL providing the shader compiler. 3909 * 3910 * The variable can be set to the following values: 3911 * 3912 * - "d3dcompiler_46.dll" - best for Vista or later. (default) 3913 * - "d3dcompiler_43.dll" - for XP support. 3914 * - "none" - do not load any library, useful if you compiled ANGLE from 3915 * source and included the compiler in your binaries. 3916 * 3917 * This hint should be set before SDL is initialized. 3918 * 3919 * \since This hint is available since SDL 3.2.0. 3920 */ 3921#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" 3922 3923/** 3924 * A variable controlling whether SDL should call XSelectInput() to enable 3925 * input events on X11 windows wrapped by SDL windows. 3926 * 3927 * The variable can be set to the following values: 3928 * 3929 * - "0": Don't call XSelectInput(), assuming the native window code has done 3930 * it already. 3931 * - "1": Call XSelectInput() to enable input events. (default) 3932 * 3933 * This hint should be set before creating a window. 3934 * 3935 * \since This hint is available since SDL 3.2.10. 3936 */ 3937#define SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT "SDL_VIDEO_X11_EXTERNAL_WINDOW_INPUT" 3938 3939/** 3940 * A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint 3941 * should be used. 3942 * 3943 * The variable can be set to the following values: 3944 * 3945 * - "0": Disable _NET_WM_BYPASS_COMPOSITOR. 3946 * - "1": Enable _NET_WM_BYPASS_COMPOSITOR. (default) 3947 * 3948 * This hint should be set before creating a window. 3949 * 3950 * \since This hint is available since SDL 3.2.0. 3951 */ 3952#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" 3953 3954/** 3955 * A variable controlling whether the X11 _NET_WM_PING protocol should be 3956 * supported. 3957 * 3958 * By default SDL will use _NET_WM_PING, but for applications that know they 3959 * will not always be able to respond to ping requests in a timely manner they 3960 * can turn it off to avoid the window manager thinking the app is hung. 3961 * 3962 * The variable can be set to the following values: 3963 * 3964 * - "0": Disable _NET_WM_PING. 3965 * - "1": Enable _NET_WM_PING. (default) 3966 * 3967 * This hint should be set before creating a window. 3968 * 3969 * \since This hint is available since SDL 3.2.0. 3970 */ 3971#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" 3972 3973/** 3974 * A variable controlling whether SDL uses DirectColor visuals. 3975 * 3976 * The variable can be set to the following values: 3977 * 3978 * - "0": Disable DirectColor visuals. 3979 * - "1": Enable DirectColor visuals. (default) 3980 * 3981 * This hint should be set before initializing the video subsystem. 3982 * 3983 * \since This hint is available since SDL 3.2.0. 3984 */ 3985#define SDL_HINT_VIDEO_X11_NODIRECTCOLOR "SDL_VIDEO_X11_NODIRECTCOLOR" 3986 3987/** 3988 * A variable forcing the content scaling factor for X11 displays. 3989 * 3990 * The variable can be set to a floating point value in the range 1.0-10.0f 3991 * 3992 * This hint should be set before SDL is initialized. 3993 * 3994 * \since This hint is available since SDL 3.2.0. 3995 */ 3996#define SDL_HINT_VIDEO_X11_SCALING_FACTOR "SDL_VIDEO_X11_SCALING_FACTOR" 3997 3998/** 3999 * A variable forcing the visual ID used for X11 display modes. 4000 * 4001 * This hint should be set before initializing the video subsystem. 4002 * 4003 * \since This hint is available since SDL 3.2.0. 4004 */ 4005#define SDL_HINT_VIDEO_X11_VISUALID "SDL_VIDEO_X11_VISUALID" 4006 4007/** 4008 * A variable forcing the visual ID chosen for new X11 windows. 4009 * 4010 * This hint should be set before creating a window. 4011 * 4012 * \since This hint is available since SDL 3.2.0. 4013 */ 4014#define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID" 4015 4016/** 4017 * A variable controlling whether the X11 XRandR extension should be used. 4018 * 4019 * The variable can be set to the following values: 4020 * 4021 * - "0": Disable XRandR. 4022 * - "1": Enable XRandR. (default) 4023 * 4024 * This hint should be set before SDL is initialized. 4025 * 4026 * \since This hint is available since SDL 3.2.0. 4027 */ 4028#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" 4029 4030/** 4031 * A variable controlling whether touch should be enabled on the back panel of 4032 * the PlayStation Vita. 4033 * 4034 * The variable can be set to the following values: 4035 * 4036 * - "0": Disable touch on the back panel. 4037 * - "1": Enable touch on the back panel. (default) 4038 * 4039 * This hint should be set before SDL is initialized. 4040 * 4041 * \since This hint is available since SDL 3.2.0. 4042 */ 4043#define SDL_HINT_VITA_ENABLE_BACK_TOUCH "SDL_VITA_ENABLE_BACK_TOUCH" 4044 4045/** 4046 * A variable controlling whether touch should be enabled on the front panel 4047 * of the PlayStation Vita. 4048 * 4049 * The variable can be set to the following values: 4050 * 4051 * - "0": Disable touch on the front panel. 4052 * - "1": Enable touch on the front panel. (default) 4053 * 4054 * This hint should be set before SDL is initialized. 4055 * 4056 * \since This hint is available since SDL 3.2.0. 4057 */ 4058#define SDL_HINT_VITA_ENABLE_FRONT_TOUCH "SDL_VITA_ENABLE_FRONT_TOUCH" 4059 4060/** 4061 * A variable controlling the module path on the PlayStation Vita. 4062 * 4063 * This hint defaults to "app0:module" 4064 * 4065 * This hint should be set before SDL is initialized. 4066 * 4067 * \since This hint is available since SDL 3.2.0. 4068 */ 4069#define SDL_HINT_VITA_MODULE_PATH "SDL_VITA_MODULE_PATH" 4070 4071/** 4072 * A variable controlling whether to perform PVR initialization on the 4073 * PlayStation Vita. 4074 * 4075 * - "0": Skip PVR initialization. 4076 * - "1": Perform the normal PVR initialization. (default) 4077 * 4078 * This hint should be set before SDL is initialized. 4079 * 4080 * \since This hint is available since SDL 3.2.0. 4081 */ 4082#define SDL_HINT_VITA_PVR_INIT "SDL_VITA_PVR_INIT" 4083 4084/** 4085 * A variable overriding the resolution reported on the PlayStation Vita. 4086 * 4087 * The variable can be set to the following values: 4088 * 4089 * - "544": 544p (default) 4090 * - "720": 725p for PSTV 4091 * - "1080": 1088i for PSTV 4092 * 4093 * This hint should be set before SDL is initialized. 4094 * 4095 * \since This hint is available since SDL 3.2.0. 4096 */ 4097#define SDL_HINT_VITA_RESOLUTION "SDL_VITA_RESOLUTION" 4098 4099/** 4100 * A variable controlling whether OpenGL should be used instead of OpenGL ES 4101 * on the PlayStation Vita. 4102 * 4103 * The variable can be set to the following values: 4104 * 4105 * - "0": Use OpenGL ES. (default) 4106 * - "1": Use OpenGL. 4107 * 4108 * This hint should be set before SDL is initialized. 4109 * 4110 * \since This hint is available since SDL 3.2.0. 4111 */ 4112#define SDL_HINT_VITA_PVR_OPENGL "SDL_VITA_PVR_OPENGL" 4113 4114/** 4115 * A variable controlling which touchpad should generate synthetic mouse 4116 * events. 4117 * 4118 * The variable can be set to the following values: 4119 * 4120 * - "0": Only front touchpad should generate mouse events. (default) 4121 * - "1": Only back touchpad should generate mouse events. 4122 * - "2": Both touchpads should generate mouse events. 4123 * 4124 * This hint can be set anytime. 4125 * 4126 * \since This hint is available since SDL 3.2.0. 4127 */ 4128#define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_VITA_TOUCH_MOUSE_DEVICE" 4129 4130/** 4131 * A variable overriding the display index used in SDL_Vulkan_CreateSurface() 4132 * 4133 * The display index starts at 0, which is the default. 4134 * 4135 * This hint should be set before calling SDL_Vulkan_CreateSurface() 4136 * 4137 * \since This hint is available since SDL 3.2.0. 4138 */ 4139#define SDL_HINT_VULKAN_DISPLAY "SDL_VULKAN_DISPLAY" 4140 4141/** 4142 * Specify the Vulkan library to load. 4143 * 4144 * This hint should be set before creating a Vulkan window or calling 4145 * SDL_Vulkan_LoadLibrary(). 4146 * 4147 * \since This hint is available since SDL 3.2.0. 4148 */ 4149#define SDL_HINT_VULKAN_LIBRARY "SDL_VULKAN_LIBRARY" 4150 4151/** 4152 * A variable controlling how the fact chunk affects the loading of a WAVE 4153 * file. 4154 * 4155 * The fact chunk stores information about the number of samples of a WAVE 4156 * file. The Standards Update from Microsoft notes that this value can be used 4157 * to 'determine the length of the data in seconds'. This is especially useful 4158 * for compressed formats (for which this is a mandatory chunk) if they 4159 * produce multiple sample frames per block and truncating the block is not 4160 * allowed. The fact chunk can exactly specify how many sample frames there 4161 * should be in this case. 4162 * 4163 * Unfortunately, most application seem to ignore the fact chunk and so SDL 4164 * ignores it by default as well. 4165 * 4166 * The variable can be set to the following values: 4167 * 4168 * - "truncate" - Use the number of samples to truncate the wave data if the 4169 * fact chunk is present and valid. 4170 * - "strict" - Like "truncate", but raise an error if the fact chunk is 4171 * invalid, not present for non-PCM formats, or if the data chunk doesn't 4172 * have that many samples. 4173 * - "ignorezero" - Like "truncate", but ignore fact chunk if the number of 4174 * samples is zero. 4175 * - "ignore" - Ignore fact chunk entirely. (default) 4176 * 4177 * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() 4178 * 4179 * \since This hint is available since SDL 3.2.0. 4180 */ 4181#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK" 4182 4183/** 4184 * A variable controlling the maximum number of chunks in a WAVE file. 4185 * 4186 * This sets an upper bound on the number of chunks in a WAVE file to avoid 4187 * wasting time on malformed or corrupt WAVE files. This defaults to "10000". 4188 * 4189 * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() 4190 * 4191 * \since This hint is available since SDL 3.2.0. 4192 */ 4193#define SDL_HINT_WAVE_CHUNK_LIMIT "SDL_WAVE_CHUNK_LIMIT" 4194 4195/** 4196 * A variable controlling how the size of the RIFF chunk affects the loading 4197 * of a WAVE file. 4198 * 4199 * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE 4200 * file) is not always reliable. In case the size is wrong, it's possible to 4201 * just ignore it and step through the chunks until a fixed limit is reached. 4202 * 4203 * Note that files that have trailing data unrelated to the WAVE file or 4204 * corrupt files may slow down the loading process without a reliable 4205 * boundary. By default, SDL stops after 10000 chunks to prevent wasting time. 4206 * Use SDL_HINT_WAVE_CHUNK_LIMIT to adjust this value. 4207 * 4208 * The variable can be set to the following values: 4209 * 4210 * - "force" - Always use the RIFF chunk size as a boundary for the chunk 4211 * search. 4212 * - "ignorezero" - Like "force", but a zero size searches up to 4 GiB. 4213 * (default) 4214 * - "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB. 4215 * - "maximum" - Search for chunks until the end of file. (not recommended) 4216 * 4217 * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() 4218 * 4219 * \since This hint is available since SDL 3.2.0. 4220 */ 4221#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" 4222 4223/** 4224 * A variable controlling how a truncated WAVE file is handled. 4225 * 4226 * A WAVE file is considered truncated if any of the chunks are incomplete or 4227 * the data chunk size is not a multiple of the block size. By default, SDL 4228 * decodes until the first incomplete block, as most applications seem to do. 4229 * 4230 * The variable can be set to the following values: 4231 * 4232 * - "verystrict" - Raise an error if the file is truncated. 4233 * - "strict" - Like "verystrict", but the size of the RIFF chunk is ignored. 4234 * - "dropframe" - Decode until the first incomplete sample frame. 4235 * - "dropblock" - Decode until the first incomplete block. (default) 4236 * 4237 * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() 4238 * 4239 * \since This hint is available since SDL 3.2.0. 4240 */ 4241#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION" 4242 4243/** 4244 * A variable controlling whether the window is activated when the 4245 * SDL_RaiseWindow function is called. 4246 * 4247 * The variable can be set to the following values: 4248 * 4249 * - "0": The window is not activated when the SDL_RaiseWindow function is 4250 * called. 4251 * - "1": The window is activated when the SDL_RaiseWindow function is called. 4252 * (default) 4253 * 4254 * This hint can be set anytime. 4255 * 4256 * \since This hint is available since SDL 3.2.0. 4257 */ 4258#define SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED "SDL_WINDOW_ACTIVATE_WHEN_RAISED" 4259 4260/** 4261 * A variable controlling whether the window is activated when the 4262 * SDL_ShowWindow function is called. 4263 * 4264 * The variable can be set to the following values: 4265 * 4266 * - "0": The window is not activated when the SDL_ShowWindow function is 4267 * called. 4268 * - "1": The window is activated when the SDL_ShowWindow function is called. 4269 * (default) 4270 * 4271 * This hint can be set anytime. 4272 * 4273 * \since This hint is available since SDL 3.2.0. 4274 */ 4275#define SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN "SDL_WINDOW_ACTIVATE_WHEN_SHOWN" 4276 4277/** 4278 * If set to "0" then never set the top-most flag on an SDL Window even if the 4279 * application requests it. 4280 * 4281 * This is a debugging aid for developers and not expected to be used by end 4282 * users. 4283 * 4284 * The variable can be set to the following values: 4285 * 4286 * - "0": don't allow topmost 4287 * - "1": allow topmost (default) 4288 * 4289 * This hint can be set anytime. 4290 * 4291 * \since This hint is available since SDL 3.2.0. 4292 */ 4293#define SDL_HINT_WINDOW_ALLOW_TOPMOST "SDL_WINDOW_ALLOW_TOPMOST" 4294 4295/** 4296 * A variable controlling whether the window frame and title bar are 4297 * interactive when the cursor is hidden. 4298 * 4299 * The variable can be set to the following values: 4300 * 4301 * - "0": The window frame is not interactive when the cursor is hidden (no 4302 * move, resize, etc). 4303 * - "1": The window frame is interactive when the cursor is hidden. (default) 4304 * 4305 * This hint can be set anytime. 4306 * 4307 * \since This hint is available since SDL 3.2.0. 4308 */ 4309#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" 4310 4311/** 4312 * A variable controlling whether SDL generates window-close events for Alt+F4 4313 * on Windows. 4314 * 4315 * The variable can be set to the following values: 4316 * 4317 * - "0": SDL will only do normal key handling for Alt+F4. 4318 * - "1": SDL will generate a window-close event when it sees Alt+F4. 4319 * (default) 4320 * 4321 * This hint can be set anytime. 4322 * 4323 * \since This hint is available since SDL 3.2.0. 4324 */ 4325#define SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 "SDL_WINDOWS_CLOSE_ON_ALT_F4" 4326 4327/** 4328 * A variable controlling whether menus can be opened with their keyboard 4329 * shortcut (Alt+mnemonic). 4330 * 4331 * If the mnemonics are enabled, then menus can be opened by pressing the Alt 4332 * key and the corresponding mnemonic (for example, Alt+F opens the File 4333 * menu). However, in case an invalid mnemonic is pressed, Windows makes an 4334 * audible beep to convey that nothing happened. This is true even if the 4335 * window has no menu at all! 4336 * 4337 * Because most SDL applications don't have menus, and some want to use the 4338 * Alt key for other purposes, SDL disables mnemonics (and the beeping) by 4339 * default. 4340 * 4341 * Note: This also affects keyboard events: with mnemonics enabled, when a 4342 * menu is opened from the keyboard, you will not receive a KEYUP event for 4343 * the mnemonic key, and *might* not receive one for Alt. 4344 * 4345 * The variable can be set to the following values: 4346 * 4347 * - "0": Alt+mnemonic does nothing, no beeping. (default) 4348 * - "1": Alt+mnemonic opens menus, invalid mnemonics produce a beep. 4349 * 4350 * This hint can be set anytime. 4351 * 4352 * \since This hint is available since SDL 3.2.0. 4353 */ 4354#define SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS "SDL_WINDOWS_ENABLE_MENU_MNEMONICS" 4355 4356/** 4357 * A variable controlling whether the windows message loop is processed by 4358 * SDL. 4359 * 4360 * The variable can be set to the following values: 4361 * 4362 * - "0": The window message loop is not run. 4363 * - "1": The window message loop is processed in SDL_PumpEvents(). (default) 4364 * 4365 * This hint can be set anytime. 4366 * 4367 * \since This hint is available since SDL 3.2.0. 4368 */ 4369#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" 4370 4371/** 4372 * A variable controlling whether GameInput is used for raw keyboard and mouse 4373 * on Windows. 4374 * 4375 * The variable can be set to the following values: 4376 * 4377 * - "0": GameInput is not used for raw keyboard and mouse events. (default) 4378 * - "1": GameInput is used for raw keyboard and mouse events, if available. 4379 * 4380 * This hint should be set before SDL is initialized. 4381 * 4382 * \since This hint is available since SDL 3.2.0. 4383 */ 4384#define SDL_HINT_WINDOWS_GAMEINPUT "SDL_WINDOWS_GAMEINPUT" 4385 4386/** 4387 * A variable controlling whether raw keyboard events are used on Windows. 4388 * 4389 * The variable can be set to the following values: 4390 * 4391 * - "0": The Windows message loop is used for keyboard events. (default) 4392 * - "1": Low latency raw keyboard events are used. 4393 * 4394 * This hint can be set anytime. 4395 * 4396 * \since This hint is available since SDL 3.2.0. 4397 */ 4398#define SDL_HINT_WINDOWS_RAW_KEYBOARD "SDL_WINDOWS_RAW_KEYBOARD" 4399 4400/** 4401 * A variable controlling whether or not the RIDEV_NOHOTKEYS flag is set when 4402 * enabling Windows raw keyboard events. 4403 * 4404 * This blocks any hotkeys that have been registered by applications from 4405 * having any effect beyond generating raw WM_INPUT events. 4406 * 4407 * This flag does not affect system-hotkeys like ALT-TAB or CTRL-ALT-DEL, but 4408 * does affect the Windows Logo key since it is a userland hotkey registered 4409 * by explorer.exe. 4410 * 4411 * The variable can be set to the following values: 4412 * 4413 * - "0": Hotkeys are not excluded. (default) 4414 * - "1": Hotkeys are excluded. 4415 * 4416 * This hint can be set anytime. 4417 * 4418 * \since This hint is available since SDL 3.4.0. 4419 */ 4420#define SDL_HINT_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS "SDL_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS" 4421 4422/** 4423 * A variable controlling whether SDL uses Kernel Semaphores on Windows. 4424 * 4425 * Kernel Semaphores are inter-process and require a context switch on every 4426 * interaction. On Windows 8 and newer, the WaitOnAddress API is available. 4427 * Using that and atomics to implement semaphores increases performance. SDL 4428 * will fall back to Kernel Objects on older OS versions or if forced to by 4429 * this hint. 4430 * 4431 * The variable can be set to the following values: 4432 * 4433 * - "0": Use Atomics and WaitOnAddress API when available, otherwise fall 4434 * back to Kernel Objects. (default) 4435 * - "1": Force the use of Kernel Objects in all cases. 4436 * 4437 * This hint should be set before SDL is initialized. 4438 * 4439 * \since This hint is available since SDL 3.2.0. 4440 */ 4441#define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL" 4442 4443/** 4444 * A variable to specify custom icon resource id from RC file on Windows 4445 * platform. 4446 * 4447 * This hint should be set before SDL is initialized. 4448 * 4449 * \since This hint is available since SDL 3.2.0. 4450 */ 4451#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" 4452 4453/** 4454 * A variable to specify custom icon resource id from RC file on Windows 4455 * platform. 4456 * 4457 * This hint should be set before SDL is initialized. 4458 * 4459 * \since This hint is available since SDL 3.2.0. 4460 */ 4461#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" 4462 4463/** 4464 * A variable controlling whether SDL uses the D3D9Ex API introduced in 4465 * Windows Vista, instead of normal D3D9. 4466 * 4467 * Direct3D 9Ex contains changes to state management that can eliminate device 4468 * loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may 4469 * require some changes to your application to cope with the new behavior, so 4470 * this is disabled by default. 4471 * 4472 * For more information on Direct3D 9Ex, see: 4473 * 4474 * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex 4475 * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements 4476 * 4477 * The variable can be set to the following values: 4478 * 4479 * - "0": Use the original Direct3D 9 API. (default) 4480 * - "1": Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex 4481 * is unavailable) 4482 * 4483 * This hint should be set before SDL is initialized. 4484 * 4485 * \since This hint is available since SDL 3.2.0. 4486 */ 4487#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX" 4488 4489/** 4490 * A variable controlling whether SDL will clear the window contents when the 4491 * WM_ERASEBKGND message is received. 4492 * 4493 * The variable can be set to the following values: 4494 * 4495 * - "0"/"never": Never clear the window. 4496 * - "1"/"initial": Clear the window when the first WM_ERASEBKGND event fires. 4497 * (default) 4498 * - "2"/"always": Clear the window on every WM_ERASEBKGND event. 4499 * 4500 * This hint should be set before creating a window. 4501 * 4502 * \since This hint is available since SDL 3.2.0. 4503 */ 4504#define SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE "SDL_WINDOWS_ERASE_BACKGROUND_MODE" 4505 4506/** 4507 * A variable controlling whether X11 windows are marked as override-redirect. 4508 * 4509 * If set, this _might_ increase framerate at the expense of the desktop not 4510 * working as expected. Override-redirect windows aren't noticed by the window 4511 * manager at all. 4512 * 4513 * You should probably only use this for fullscreen windows, and you probably 4514 * shouldn't even use it for that. But it's here if you want to try! 4515 * 4516 * The variable can be set to the following values: 4517 * 4518 * - "0": Do not mark the window as override-redirect. (default) 4519 * - "1": Mark the window as override-redirect. 4520 * 4521 * This hint should be set before creating a window. 4522 * 4523 * \since This hint is available since SDL 3.2.0. 4524 */ 4525#define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT" 4526 4527/** 4528 * A variable specifying the type of an X11 window. 4529 * 4530 * During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property to 4531 * report to the window manager the type of window it wants to create. This 4532 * might be set to various things if SDL_WINDOW_TOOLTIP or 4533 * SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that 4534 * haven't set a specific type, this hint can be used to specify a custom 4535 * type. For example, a dock window might set this to 4536 * "_NET_WM_WINDOW_TYPE_DOCK". 4537 * 4538 * This hint should be set before creating a window. 4539 * 4540 * \since This hint is available since SDL 3.2.0. 4541 */ 4542#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE" 4543 4544/** 4545 * Specify the XCB library to load for the X11 driver. 4546 * 4547 * The default is platform-specific, often "libX11-xcb.so.1". 4548 * 4549 * This hint should be set before initializing the video subsystem. 4550 * 4551 * \since This hint is available since SDL 3.2.0. 4552 */ 4553#define SDL_HINT_X11_XCB_LIBRARY "SDL_X11_XCB_LIBRARY" 4554 4555/** 4556 * A variable controlling whether XInput should be used for controller 4557 * handling. 4558 * 4559 * The variable can be set to the following values: 4560 * 4561 * - "0": XInput is not enabled. 4562 * - "1": XInput is enabled. (default) 4563 * 4564 * This hint should be set before SDL is initialized. 4565 * 4566 * \since This hint is available since SDL 3.2.0. 4567 */ 4568#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" 4569 4570/** 4571 * A variable controlling response to SDL_assert failures. 4572 * 4573 * The variable can be set to the following case-sensitive values: 4574 * 4575 * - "abort": Program terminates immediately. 4576 * - "break": Program triggers a debugger breakpoint. 4577 * - "retry": Program reruns the SDL_assert's test again. 4578 * - "ignore": Program continues on, ignoring this assertion failure this 4579 * time. 4580 * - "always_ignore": Program continues on, ignoring this assertion failure 4581 * for the rest of the run. 4582 * 4583 * Note that SDL_SetAssertionHandler offers a programmatic means to deal with 4584 * assertion failures through a callback, and this hint is largely intended to 4585 * be used via environment variables by end users and automated tools. 4586 * 4587 * This hint should be set before an assertion failure is triggered and can be 4588 * changed at any time. 4589 * 4590 * \since This hint is available since SDL 3.2.0. 4591 */ 4592#define SDL_HINT_ASSERT "SDL_ASSERT" 4593 4594/** 4595 * A variable controlling whether pen events should generate synthetic mouse 4596 * events. 4597 * 4598 * The variable can be set to the following values: 4599 * 4600 * - "0": Pen events will not generate mouse events. 4601 * - "1": Pen events will generate mouse events. (default) 4602 * 4603 * This hint can be set anytime. 4604 * 4605 * \since This hint is available since SDL 3.2.0. 4606 */ 4607#define SDL_HINT_PEN_MOUSE_EVENTS "SDL_PEN_MOUSE_EVENTS" 4608 4609/** 4610 * A variable controlling whether pen events should generate synthetic touch 4611 * events. 4612 * 4613 * The variable can be set to the following values: 4614 * 4615 * - "0": Pen events will not generate touch events. 4616 * - "1": Pen events will generate touch events. (default) 4617 * 4618 * This hint can be set anytime. 4619 * 4620 * \since This hint is available since SDL 3.2.0. 4621 */ 4622#define SDL_HINT_PEN_TOUCH_EVENTS "SDL_PEN_TOUCH_EVENTS" 4623 4624/** 4625 * An enumeration of hint priorities. 4626 * 4627 * \since This enum is available since SDL 3.2.0. 4628 */ 4629typedef enum SDL_HintPriority 4630{ 4631 SDL_HINT_DEFAULT, 4632 SDL_HINT_NORMAL, 4633 SDL_HINT_OVERRIDE 4634} SDL_HintPriority; 4635 4636/** 4637 * Set a hint with a specific priority. 4638 * 4639 * The priority controls the behavior when setting a hint that already has a 4640 * value. Hints will replace existing hints of their priority and lower. 4641 * Environment variables are considered to have override priority. 4642 * 4643 * \param name the hint to set. 4644 * \param value the value of the hint variable. 4645 * \param priority the SDL_HintPriority level for the hint. 4646 * \returns true on success or false on failure; call SDL_GetError() for more 4647 * information. 4648 * 4649 * \threadsafety It is safe to call this function from any thread. 4650 * 4651 * \since This function is available since SDL 3.2.0. 4652 * 4653 * \sa SDL_GetHint 4654 * \sa SDL_ResetHint 4655 * \sa SDL_SetHint 4656 */ 4657extern SDL_DECLSPEC bool SDLCALL SDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriority priority); 4658 4659/** 4660 * Set a hint with normal priority. 4661 * 4662 * Hints will not be set if there is an existing override hint or environment 4663 * variable that takes precedence. You can use SDL_SetHintWithPriority() to 4664 * set the hint with override priority instead. 4665 * 4666 * \param name the hint to set. 4667 * \param value the value of the hint variable. 4668 * \returns true on success or false on failure; call SDL_GetError() for more 4669 * information. 4670 * 4671 * \threadsafety It is safe to call this function from any thread. 4672 * 4673 * \since This function is available since SDL 3.2.0. 4674 * 4675 * \sa SDL_GetHint 4676 * \sa SDL_ResetHint 4677 * \sa SDL_SetHintWithPriority 4678 */ 4679extern SDL_DECLSPEC bool SDLCALL SDL_SetHint(const char *name, const char *value); 4680 4681/** 4682 * Reset a hint to the default value. 4683 * 4684 * This will reset a hint to the value of the environment variable, or NULL if 4685 * the environment isn't set. Callbacks will be called normally with this 4686 * change. 4687 * 4688 * \param name the hint to set. 4689 * \returns true on success or false on failure; call SDL_GetError() for more 4690 * information. 4691 * 4692 * \threadsafety It is safe to call this function from any thread. 4693 * 4694 * \since This function is available since SDL 3.2.0. 4695 * 4696 * \sa SDL_SetHint 4697 * \sa SDL_ResetHints 4698 */ 4699extern SDL_DECLSPEC bool SDLCALL SDL_ResetHint(const char *name); 4700 4701/** 4702 * Reset all hints to the default values. 4703 * 4704 * This will reset all hints to the value of the associated environment 4705 * variable, or NULL if the environment isn't set. Callbacks will be called 4706 * normally with this change. 4707 * 4708 * \threadsafety It is safe to call this function from any thread. 4709 * 4710 * \since This function is available since SDL 3.2.0. 4711 * 4712 * \sa SDL_ResetHint 4713 */ 4714extern SDL_DECLSPEC void SDLCALL SDL_ResetHints(void); 4715 4716/** 4717 * Get the value of a hint. 4718 * 4719 * \param name the hint to query. 4720 * \returns the string value of a hint or NULL if the hint isn't set. 4721 * 4722 * \threadsafety It is safe to call this function from any thread. 4723 * 4724 * \since This function is available since SDL 3.2.0. 4725 * 4726 * \sa SDL_SetHint 4727 * \sa SDL_SetHintWithPriority 4728 */ 4729extern SDL_DECLSPEC const char *SDLCALL SDL_GetHint(const char *name); 4730 4731/** 4732 * Get the boolean value of a hint variable. 4733 * 4734 * \param name the name of the hint to get the boolean value from. 4735 * \param default_value the value to return if the hint does not exist. 4736 * \returns the boolean value of a hint or the provided default value if the 4737 * hint does not exist. 4738 * 4739 * \threadsafety It is safe to call this function from any thread. 4740 * 4741 * \since This function is available since SDL 3.2.0. 4742 * 4743 * \sa SDL_GetHint 4744 * \sa SDL_SetHint 4745 */ 4746extern SDL_DECLSPEC bool SDLCALL SDL_GetHintBoolean(const char *name, bool default_value); 4747 4748/** 4749 * A callback used to send notifications of hint value changes. 4750 * 4751 * This is called an initial time during SDL_AddHintCallback with the hint's 4752 * current value, and then again each time the hint's value changes. 4753 * 4754 * \param userdata what was passed as `userdata` to SDL_AddHintCallback(). 4755 * \param name what was passed as `name` to SDL_AddHintCallback(). 4756 * \param oldValue the previous hint value. 4757 * \param newValue the new value hint is to be set to. 4758 * 4759 * \threadsafety This callback is fired from whatever thread is setting a new 4760 * hint value. SDL holds a lock on the hint subsystem when 4761 * calling this callback. 4762 * 4763 * \since This datatype is available since SDL 3.2.0. 4764 * 4765 * \sa SDL_AddHintCallback 4766 */ 4767typedef void(SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); 4768 4769/** 4770 * Add a function to watch a particular hint. 4771 * 4772 * The callback function is called _during_ this function, to provide it an 4773 * initial value, and again each time the hint's value changes. 4774 * 4775 * \param name the hint to watch. 4776 * \param callback An SDL_HintCallback function that will be called when the 4777 * hint value changes. 4778 * \param userdata a pointer to pass to the callback function. 4779 * \returns true on success or false on failure; call SDL_GetError() for more 4780 * information. 4781 * 4782 * \threadsafety It is safe to call this function from any thread. 4783 * 4784 * \since This function is available since SDL 3.2.0. 4785 * 4786 * \sa SDL_RemoveHintCallback 4787 */ 4788extern SDL_DECLSPEC bool SDLCALL SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata); 4789 4790/** 4791 * Remove a function watching a particular hint. 4792 * 4793 * \param name the hint being watched. 4794 * \param callback an SDL_HintCallback function that will be called when the 4795 * hint value changes. 4796 * \param userdata a pointer being passed to the callback function. 4797 * 4798 * \threadsafety It is safe to call this function from any thread. 4799 * 4800 * \since This function is available since SDL 3.2.0. 4801 * 4802 * \sa SDL_AddHintCallback 4803 */ 4804extern SDL_DECLSPEC void SDLCALL SDL_RemoveHintCallback(const char *name, 4805 SDL_HintCallback callback, 4806 void *userdata); 4807 4808/* Ends C function definitions when using C++ */ 4809#ifdef __cplusplus 4810} 4811#endif 4812#include <SDL3/SDL_close_code.h> 4813 4814#endif /* SDL_hints_h_ */ 4815[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. 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