Atlas - SDL_loadso.h
Home / ext / SDL / include / SDL3 Lines: 1 | Size: 5182 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/* WIKI CATEGORY: SharedObject */ 23 24/** 25 * # CategorySharedObject 26 * 27 * System-dependent library loading routines. 28 * 29 * Shared objects are code that is programmatically loadable at runtime. 30 * Windows calls these "DLLs", Linux calls them "shared libraries", etc. 31 * 32 * To use them, build such a library, then call SDL_LoadObject() on it. Once 33 * loaded, you can use SDL_LoadFunction() on that object to find the address 34 * of its exported symbols. When done with the object, call SDL_UnloadObject() 35 * to dispose of it. 36 * 37 * Some things to keep in mind: 38 * 39 * - These functions only work on C function names. Other languages may have 40 * name mangling and intrinsic language support that varies from compiler to 41 * compiler. 42 * - Make sure you declare your function pointers with the same calling 43 * convention as the actual library function. Your code will crash 44 * mysteriously if you do not do this. 45 * - Avoid namespace collisions. If you load a symbol from the library, it is 46 * not defined whether or not it goes into the global symbol namespace for 47 * the application. If it does and it conflicts with symbols in your code or 48 * other shared libraries, you will not get the results you expect. :) 49 * - Once a library is unloaded, all pointers into it obtained through 50 * SDL_LoadFunction() become invalid, even if the library is later reloaded. 51 * Don't unload a library if you plan to use these pointers in the future. 52 * Notably: beware of giving one of these pointers to atexit(), since it may 53 * call that pointer after the library unloads. 54 */ 55 56#ifndef SDL_loadso_h_ 57#define SDL_loadso_h_ 58 59#include <SDL3/SDL_stdinc.h> 60#include <SDL3/SDL_error.h> 61 62#include <SDL3/SDL_begin_code.h> 63/* Set up for C function definitions, even when using C++ */ 64#ifdef __cplusplus 65extern "C" { 66#endif 67 68/** 69 * An opaque datatype that represents a loaded shared object. 70 * 71 * \since This datatype is available since SDL 3.2.0. 72 * 73 * \sa SDL_LoadObject 74 * \sa SDL_LoadFunction 75 * \sa SDL_UnloadObject 76 */ 77typedef struct SDL_SharedObject SDL_SharedObject; 78 79/** 80 * Dynamically load a shared object. 81 * 82 * \param sofile a system-dependent name of the object file. 83 * \returns an opaque pointer to the object handle or NULL on failure; call 84 * SDL_GetError() for more information. 85 * 86 * \threadsafety It is safe to call this function from any thread. 87 * 88 * \since This function is available since SDL 3.2.0. 89 * 90 * \sa SDL_LoadFunction 91 * \sa SDL_UnloadObject 92 */ 93extern SDL_DECLSPEC SDL_SharedObject * SDLCALL SDL_LoadObject(const char *sofile); 94 95/** 96 * Look up the address of the named function in a shared object. 97 * 98 * This function pointer is no longer valid after calling SDL_UnloadObject(). 99 * 100 * This function can only look up C function names. Other languages may have 101 * name mangling and intrinsic language support that varies from compiler to 102 * compiler. 103 * 104 * Make sure you declare your function pointers with the same calling 105 * convention as the actual library function. Your code will crash 106 * mysteriously if you do not do this. 107 * 108 * If the requested function doesn't exist, NULL is returned. 109 * 110 * \param handle a valid shared object handle returned by SDL_LoadObject(). 111 * \param name the name of the function to look up. 112 * \returns a pointer to the function or NULL on failure; call SDL_GetError() 113 * for more information. 114 * 115 * \threadsafety It is safe to call this function from any thread. 116 * 117 * \since This function is available since SDL 3.2.0. 118 * 119 * \sa SDL_LoadObject 120 */ 121extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_LoadFunction(SDL_SharedObject *handle, const char *name); 122 123/** 124 * Unload a shared object from memory. 125 * 126 * Note that any pointers from this object looked up through 127 * SDL_LoadFunction() will no longer be valid. 128 * 129 * \param handle a valid shared object handle returned by SDL_LoadObject(). 130 * 131 * \threadsafety It is safe to call this function from any thread. 132 * 133 * \since This function is available since SDL 3.2.0. 134 * 135 * \sa SDL_LoadObject 136 */ 137extern SDL_DECLSPEC void SDLCALL SDL_UnloadObject(SDL_SharedObject *handle); 138 139/* Ends C function definitions when using C++ */ 140#ifdef __cplusplus 141} 142#endif 143#include <SDL3/SDL_close_code.h> 144 145#endif /* SDL_loadso_h_ */ 146[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. 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