Atlas - SDL_oldnames.h
Home / ext / SDL / include / SDL3 Lines: 1 | Size: 80730 bytes [Download] [Show on GitHub] [Search similar files] [Raw] [Raw (proxy)][FILE BEGIN]1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2026 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/* 23 * Definitions to ease transition from SDL2 code 24 */ 25 26#ifndef SDL_oldnames_h_ 27#define SDL_oldnames_h_ 28 29#include <SDL3/SDL_platform_defines.h> 30 31/* The new function names are recommended, but if you want to have the 32 * old names available while you are in the process of migrating code 33 * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project. 34 * 35 * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase: 36 * rename_symbols.py --all-symbols source_code_path 37 */ 38#ifdef SDL_ENABLE_OLD_NAMES 39 40/* ##SDL_atomic.h */ 41#define SDL_AtomicAdd SDL_AddAtomicInt 42#define SDL_AtomicCAS SDL_CompareAndSwapAtomicInt 43#define SDL_AtomicCASPtr SDL_CompareAndSwapAtomicPointer 44#define SDL_AtomicGet SDL_GetAtomicInt 45#define SDL_AtomicGetPtr SDL_GetAtomicPointer 46#define SDL_AtomicLock SDL_LockSpinlock 47#define SDL_AtomicSet SDL_SetAtomicInt 48#define SDL_AtomicSetPtr SDL_SetAtomicPointer 49#define SDL_AtomicTryLock SDL_TryLockSpinlock 50#define SDL_AtomicUnlock SDL_UnlockSpinlock 51#define SDL_atomic_t SDL_AtomicInt 52 53/* ##SDL_audio.h */ 54#define AUDIO_F32 SDL_AUDIO_F32LE 55#define AUDIO_F32LSB SDL_AUDIO_F32LE 56#define AUDIO_F32MSB SDL_AUDIO_F32BE 57#define AUDIO_F32SYS SDL_AUDIO_F32 58#define AUDIO_S16 SDL_AUDIO_S16LE 59#define AUDIO_S16LSB SDL_AUDIO_S16LE 60#define AUDIO_S16MSB SDL_AUDIO_S16BE 61#define AUDIO_S16SYS SDL_AUDIO_S16 62#define AUDIO_S32 SDL_AUDIO_S32LE 63#define AUDIO_S32LSB SDL_AUDIO_S32LE 64#define AUDIO_S32MSB SDL_AUDIO_S32BE 65#define AUDIO_S32SYS SDL_AUDIO_S32 66#define AUDIO_S8 SDL_AUDIO_S8 67#define AUDIO_U8 SDL_AUDIO_U8 68#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable 69#define SDL_AudioStreamClear SDL_ClearAudioStream 70#define SDL_AudioStreamFlush SDL_FlushAudioStream 71#define SDL_AudioStreamGet SDL_GetAudioStreamData 72#define SDL_AudioStreamPut SDL_PutAudioStreamData 73#define SDL_FreeAudioStream SDL_DestroyAudioStream 74#define SDL_FreeWAV SDL_free 75#define SDL_LoadWAV_RW SDL_LoadWAV_IO 76#define SDL_MixAudioFormat SDL_MixAudio 77#define SDL_NewAudioStream SDL_CreateAudioStream 78 79/* ##SDL_cpuinfo.h */ 80#define SDL_GetCPUCount SDL_GetNumLogicalCPUCores 81#define SDL_SIMDGetAlignment SDL_GetSIMDAlignment 82 83/* ##SDL_endian.h */ 84#define SDL_SwapBE16 SDL_Swap16BE 85#define SDL_SwapBE32 SDL_Swap32BE 86#define SDL_SwapBE64 SDL_Swap64BE 87#define SDL_SwapLE16 SDL_Swap16LE 88#define SDL_SwapLE32 SDL_Swap32LE 89#define SDL_SwapLE64 SDL_Swap64LE 90 91/* ##SDL_events.h */ 92#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND 93#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND 94#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY 95#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING 96#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND 97#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND 98#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED 99#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED 100#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE 101#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION 102#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN 103#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP 104#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED 105#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED 106#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED 107#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE 108#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED 109#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN 110#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION 111#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP 112#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent 113#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent 114#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent 115#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent 116#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent 117#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED 118#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED 119#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED 120#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION 121#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN 122#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE 123#define SDL_DROPFILE SDL_EVENT_DROP_FILE 124#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT 125#define SDL_DelEventWatch SDL_RemoveEventWatch 126#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN 127#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION 128#define SDL_FINGERUP SDL_EVENT_FINGER_UP 129#define SDL_FIRSTEVENT SDL_EVENT_FIRST 130#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION 131#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED 132#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN 133#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP 134#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED 135#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED 136#define SDL_JOYBALLMOTION SDL_EVENT_JOYSTICK_BALL_MOTION 137#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION 138#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN 139#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED 140#define SDL_KEYUP SDL_EVENT_KEY_UP 141#define SDL_LASTEVENT SDL_EVENT_LAST 142#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED 143#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN 144#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP 145#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION 146#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL 147#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL 148#define SDL_QUIT SDL_EVENT_QUIT 149#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET 150#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET 151#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE 152#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING 153#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT 154#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT 155#define SDL_USEREVENT SDL_EVENT_USER 156#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED 157#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED 158#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER 159#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED 160#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED 161#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST 162#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN 163#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST 164#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED 165#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE 166#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED 167#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED 168#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED 169#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED 170#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED 171#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN 172#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 173#define SDL_eventaction SDL_EventAction 174 175/* ##SDL_gamecontroller.h */ 176#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID 177#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX 178#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY 179#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_COUNT 180#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX 181#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY 182#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER 183#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER 184#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS 185#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON 186#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT 187#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE 188#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH 189#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST 190#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK 191#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN 192#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT 193#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT 194#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP 195#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE 196#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID 197#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER 198#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK 199#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_COUNT 200#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1 201#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 202#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 203#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 204#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 205#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER 206#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK 207#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START 208#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD 209#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST 210#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH 211#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT 212#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR 213#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT 214#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO 215#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3 216#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4 217#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5 218#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_STANDARD 219#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL 220#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360 221#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE 222#define SDL_GameController SDL_Gamepad 223#define SDL_GameControllerAddMapping SDL_AddGamepadMapping 224#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile 225#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromIO 226#define SDL_GameControllerAxis SDL_GamepadAxis 227#define SDL_GameControllerBindType SDL_GamepadBindingType 228#define SDL_GameControllerButton SDL_GamepadButton 229#define SDL_GameControllerClose SDL_CloseGamepad 230#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromID 231#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex 232#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis 233#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton 234#define SDL_GameControllerGetAttached SDL_GamepadConnected 235#define SDL_GameControllerGetAxis SDL_GetGamepadAxis 236#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString 237#define SDL_GameControllerGetButton SDL_GetGamepadButton 238#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString 239#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion 240#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick 241#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers 242#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads 243#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex 244#define SDL_GameControllerGetProduct SDL_GetGamepadProduct 245#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion 246#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData 247#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate 248#define SDL_GameControllerGetSerial SDL_GetGamepadSerial 249#define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle 250#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis 251#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton 252#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger 253#define SDL_GameControllerGetType SDL_GetGamepadType 254#define SDL_GameControllerGetVendor SDL_GetGamepadVendor 255#define SDL_GameControllerHasAxis SDL_GamepadHasAxis 256#define SDL_GameControllerHasButton SDL_GamepadHasButton 257#define SDL_GameControllerHasSensor SDL_GamepadHasSensor 258#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled 259#define SDL_GameControllerMapping SDL_GetGamepadMapping 260#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID 261#define SDL_GameControllerName SDL_GetGamepadName 262#define SDL_GameControllerOpen SDL_OpenGamepad 263#define SDL_GameControllerPath SDL_GetGamepadPath 264#define SDL_GameControllerRumble SDL_RumbleGamepad 265#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers 266#define SDL_GameControllerSendEffect SDL_SendGamepadEffect 267#define SDL_GameControllerSetLED SDL_SetGamepadLED 268#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex 269#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled 270#define SDL_GameControllerType SDL_GamepadType 271#define SDL_GameControllerUpdate SDL_UpdateGamepads 272#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD 273#define SDL_IsGameController SDL_IsGamepad 274 275/* ##SDL_guid.h */ 276#define SDL_GUIDFromString SDL_StringToGUID 277 278/* ##SDL_haptic.h */ 279#define SDL_HapticClose SDL_CloseHaptic 280#define SDL_HapticDestroyEffect SDL_DestroyHapticEffect 281#define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus 282#define SDL_HapticNewEffect SDL_CreateHapticEffect 283#define SDL_HapticNumAxes SDL_GetNumHapticAxes 284#define SDL_HapticNumEffects SDL_GetMaxHapticEffects 285#define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying 286#define SDL_HapticOpen SDL_OpenHaptic 287#define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick 288#define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse 289#define SDL_HapticPause SDL_PauseHaptic 290#define SDL_HapticQuery SDL_GetHapticFeatures 291#define SDL_HapticRumbleInit SDL_InitHapticRumble 292#define SDL_HapticRumblePlay SDL_PlayHapticRumble 293#define SDL_HapticRumbleStop SDL_StopHapticRumble 294#define SDL_HapticRunEffect SDL_RunHapticEffect 295#define SDL_HapticSetAutocenter SDL_SetHapticAutocenter 296#define SDL_HapticSetGain SDL_SetHapticGain 297#define SDL_HapticStopAll SDL_StopHapticEffects 298#define SDL_HapticStopEffect SDL_StopHapticEffect 299#define SDL_HapticUnpause SDL_ResumeHaptic 300#define SDL_HapticUpdateEffect SDL_UpdateHapticEffect 301#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic 302#define SDL_MouseIsHaptic SDL_IsMouseHaptic 303 304/* ##SDL_hints.h */ 305#define SDL_DelHintCallback SDL_RemoveHintCallback 306#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_WINDOW_ALLOW_TOPMOST 307#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_JOYSTICK_DIRECTINPUT 308#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT 309#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE 310#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS 311#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS 312#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS 313#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES 314#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC 315#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_JOYSTICK_LINUX_DEADZONES 316 317/* ##SDL_joystick.h */ 318#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD 319#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystick 320#define SDL_JoystickClose SDL_CloseJoystick 321#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick 322#define SDL_JoystickFromInstanceID SDL_GetJoystickFromID 323#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex 324#define SDL_JoystickGUID SDL_GUID 325#define SDL_JoystickGetAttached SDL_JoystickConnected 326#define SDL_JoystickGetAxis SDL_GetJoystickAxis 327#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState 328#define SDL_JoystickGetBall SDL_GetJoystickBall 329#define SDL_JoystickGetButton SDL_GetJoystickButton 330#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion 331#define SDL_JoystickGetGUID SDL_GetJoystickGUID 332#define SDL_JoystickGetGUIDFromString SDL_StringToGUID 333#define SDL_JoystickGetHat SDL_GetJoystickHat 334#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex 335#define SDL_JoystickGetProduct SDL_GetJoystickProduct 336#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion 337#define SDL_JoystickGetSerial SDL_GetJoystickSerial 338#define SDL_JoystickGetType SDL_GetJoystickType 339#define SDL_JoystickGetVendor SDL_GetJoystickVendor 340#define SDL_JoystickInstanceID SDL_GetJoystickID 341#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual 342#define SDL_JoystickName SDL_GetJoystickName 343#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes 344#define SDL_JoystickNumBalls SDL_GetNumJoystickBalls 345#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons 346#define SDL_JoystickNumHats SDL_GetNumJoystickHats 347#define SDL_JoystickOpen SDL_OpenJoystick 348#define SDL_JoystickPath SDL_GetJoystickPath 349#define SDL_JoystickRumble SDL_RumbleJoystick 350#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers 351#define SDL_JoystickSendEffect SDL_SendJoystickEffect 352#define SDL_JoystickSetLED SDL_SetJoystickLED 353#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex 354#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis 355#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton 356#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat 357#define SDL_JoystickUpdate SDL_UpdateJoysticks 358 359/* ##SDL_keyboard.h */ 360#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown 361#define SDL_IsTextInputActive SDL_TextInputActive 362 363/* ##SDL_keycode.h */ 364#define KMOD_ALT SDL_KMOD_ALT 365#define KMOD_CAPS SDL_KMOD_CAPS 366#define KMOD_CTRL SDL_KMOD_CTRL 367#define KMOD_GUI SDL_KMOD_GUI 368#define KMOD_LALT SDL_KMOD_LALT 369#define KMOD_LCTRL SDL_KMOD_LCTRL 370#define KMOD_LGUI SDL_KMOD_LGUI 371#define KMOD_LSHIFT SDL_KMOD_LSHIFT 372#define KMOD_MODE SDL_KMOD_MODE 373#define KMOD_NONE SDL_KMOD_NONE 374#define KMOD_NUM SDL_KMOD_NUM 375#define KMOD_RALT SDL_KMOD_RALT 376#define KMOD_RCTRL SDL_KMOD_RCTRL 377#define KMOD_RGUI SDL_KMOD_RGUI 378#define KMOD_RSHIFT SDL_KMOD_RSHIFT 379#define KMOD_SCROLL SDL_KMOD_SCROLL 380#define KMOD_SHIFT SDL_KMOD_SHIFT 381#define SDLK_AUDIOFASTFORWARD SDLK_MEDIA_FAST_FORWARD 382#define SDLK_AUDIOMUTE SDLK_MUTE 383#define SDLK_AUDIONEXT SDLK_MEDIA_NEXT_TRACK 384#define SDLK_AUDIOPLAY SDLK_MEDIA_PLAY 385#define SDLK_AUDIOPREV SDLK_MEDIA_PREVIOUS_TRACK 386#define SDLK_AUDIOREWIND SDLK_MEDIA_REWIND 387#define SDLK_AUDIOSTOP SDLK_MEDIA_STOP 388#define SDLK_BACKQUOTE SDLK_GRAVE 389#define SDLK_EJECT SDLK_MEDIA_EJECT 390#define SDLK_MEDIASELECT SDLK_MEDIA_SELECT 391#define SDLK_QUOTE SDLK_APOSTROPHE 392#define SDLK_QUOTEDBL SDLK_DBLAPOSTROPHE 393#define SDLK_a SDLK_A 394#define SDLK_b SDLK_B 395#define SDLK_c SDLK_C 396#define SDLK_d SDLK_D 397#define SDLK_e SDLK_E 398#define SDLK_f SDLK_F 399#define SDLK_g SDLK_G 400#define SDLK_h SDLK_H 401#define SDLK_i SDLK_I 402#define SDLK_j SDLK_J 403#define SDLK_k SDLK_K 404#define SDLK_l SDLK_L 405#define SDLK_m SDLK_M 406#define SDLK_n SDLK_N 407#define SDLK_o SDLK_O 408#define SDLK_p SDLK_P 409#define SDLK_q SDLK_Q 410#define SDLK_r SDLK_R 411#define SDLK_s SDLK_S 412#define SDLK_t SDLK_T 413#define SDLK_u SDLK_U 414#define SDLK_v SDLK_V 415#define SDLK_w SDLK_W 416#define SDLK_x SDLK_X 417#define SDLK_y SDLK_Y 418#define SDLK_z SDLK_Z 419 420/* ##SDL_log.h */ 421#define SDL_LogGetOutputFunction SDL_GetLogOutputFunction 422#define SDL_LogGetPriority SDL_GetLogPriority 423#define SDL_LogResetPriorities SDL_ResetLogPriorities 424#define SDL_LogSetAllPriority SDL_SetLogPriorities 425#define SDL_LogSetOutputFunction SDL_SetLogOutputFunction 426#define SDL_LogSetPriority SDL_SetLogPriority 427#define SDL_NUM_LOG_PRIORITIES SDL_LOG_PRIORITY_COUNT 428 429/* ##SDL_messagebox.h */ 430#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_COUNT 431 432/* ##SDL_mouse.h */ 433#define SDL_BUTTON SDL_BUTTON_MASK 434#define SDL_FreeCursor SDL_DestroyCursor 435#define SDL_NUM_SYSTEM_CURSORS SDL_SYSTEM_CURSOR_COUNT 436#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_DEFAULT 437#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_POINTER 438#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_TEXT 439#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NOT_ALLOWED 440#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_MOVE 441#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_NESW_RESIZE 442#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_NS_RESIZE 443#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_NWSE_RESIZE 444#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_EW_RESIZE 445#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_PROGRESS 446#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_S_RESIZE 447#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_SW_RESIZE 448#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_SE_RESIZE 449#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_W_RESIZE 450#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_E_RESIZE 451#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_N_RESIZE 452#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_NW_RESIZE 453#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_NE_RESIZE 454 455/* ##SDL_mutex.h */ 456#define SDL_CondBroadcast SDL_BroadcastCondition 457#define SDL_CondSignal SDL_SignalCondition 458#define SDL_CondWait SDL_WaitCondition 459#define SDL_CondWaitTimeout SDL_WaitConditionTimeout 460#define SDL_CreateCond SDL_CreateCondition 461#define SDL_DestroyCond SDL_DestroyCondition 462#define SDL_SemPost SDL_SignalSemaphore 463#define SDL_SemTryWait SDL_TryWaitSemaphore 464#define SDL_SemValue SDL_GetSemaphoreValue 465#define SDL_SemWait SDL_WaitSemaphore 466#define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout 467 468/* ##SDL_mutex.h */ 469#define SDL_cond SDL_Condition 470#define SDL_mutex SDL_Mutex 471#define SDL_sem SDL_Semaphore 472 473/* ##SDL_pixels.h */ 474#define SDL_AllocFormat SDL_GetPixelFormatDetails 475#define SDL_AllocPalette SDL_CreatePalette 476#define SDL_Colour SDL_Color 477#define SDL_FreePalette SDL_DestroyPalette 478#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatForMasks 479#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_XBGR4444 480#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_XBGR1555 481#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888 482#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_XRGB4444 483#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_XRGB1555 484#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888 485#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormat 486 487/* ##SDL_rect.h */ 488#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat 489#define SDL_EnclosePoints SDL_GetRectEnclosingPoints 490#define SDL_FRectEmpty SDL_RectEmptyFloat 491#define SDL_FRectEquals SDL_RectsEqualFloat 492#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon 493#define SDL_HasIntersection SDL_HasRectIntersection 494#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat 495#define SDL_IntersectFRect SDL_GetRectIntersectionFloat 496#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat 497#define SDL_IntersectRect SDL_GetRectIntersection 498#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection 499#define SDL_PointInFRect SDL_PointInRectFloat 500#define SDL_RectEquals SDL_RectsEqual 501#define SDL_UnionFRect SDL_GetRectUnionFloat 502#define SDL_UnionRect SDL_GetRectUnion 503 504/* ##SDL_render.h */ 505#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize 506#define SDL_RenderCopy SDL_RenderTexture 507#define SDL_RenderCopyEx SDL_RenderTextureRotated 508#define SDL_RenderCopyExF SDL_RenderTextureRotated 509#define SDL_RenderCopyF SDL_RenderTexture 510#define SDL_RenderDrawLine SDL_RenderLine 511#define SDL_RenderDrawLineF SDL_RenderLine 512#define SDL_RenderDrawLines SDL_RenderLines 513#define SDL_RenderDrawLinesF SDL_RenderLines 514#define SDL_RenderDrawPoint SDL_RenderPoint 515#define SDL_RenderDrawPointF SDL_RenderPoint 516#define SDL_RenderDrawPoints SDL_RenderPoints 517#define SDL_RenderDrawPointsF SDL_RenderPoints 518#define SDL_RenderDrawRect SDL_RenderRect 519#define SDL_RenderDrawRectF SDL_RenderRect 520#define SDL_RenderDrawRects SDL_RenderRects 521#define SDL_RenderDrawRectsF SDL_RenderRects 522#define SDL_RenderFillRectF SDL_RenderFillRect 523#define SDL_RenderFillRectsF SDL_RenderFillRects 524#define SDL_RendererFlip SDL_FlipMode 525#define SDL_RenderFlush SDL_FlushRenderer 526#define SDL_RenderGetClipRect SDL_GetRenderClipRect 527#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation 528#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder 529#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer 530#define SDL_RenderGetScale SDL_GetRenderScale 531#define SDL_RenderGetViewport SDL_GetRenderViewport 532#define SDL_RenderGetWindow SDL_GetRenderWindow 533#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled 534#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow 535#define SDL_RenderSetClipRect SDL_SetRenderClipRect 536#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation 537#define SDL_RenderSetScale SDL_SetRenderScale 538#define SDL_RenderSetVSync SDL_SetRenderVSync 539#define SDL_RenderSetViewport SDL_SetRenderViewport 540#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow 541#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR 542#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST 543 544/* ##SDL_rwops.h */ 545#define RW_SEEK_CUR SDL_IO_SEEK_CUR 546#define RW_SEEK_END SDL_IO_SEEK_END 547#define RW_SEEK_SET SDL_IO_SEEK_SET 548#define SDL_RWFromConstMem SDL_IOFromConstMem 549#define SDL_RWFromFile SDL_IOFromFile 550#define SDL_RWFromMem SDL_IOFromMem 551#define SDL_RWclose SDL_CloseIO 552#define SDL_RWops SDL_IOStream 553#define SDL_RWread SDL_ReadIO 554#define SDL_RWseek SDL_SeekIO 555#define SDL_RWsize SDL_GetIOSize 556#define SDL_RWtell SDL_TellIO 557#define SDL_RWwrite SDL_WriteIO 558#define SDL_ReadBE16 SDL_ReadU16BE 559#define SDL_ReadBE32 SDL_ReadU32BE 560#define SDL_ReadBE64 SDL_ReadU64BE 561#define SDL_ReadLE16 SDL_ReadU16LE 562#define SDL_ReadLE32 SDL_ReadU32LE 563#define SDL_ReadLE64 SDL_ReadU64LE 564#define SDL_WriteBE16 SDL_WriteU16BE 565#define SDL_WriteBE32 SDL_WriteU32BE 566#define SDL_WriteBE64 SDL_WriteU64BE 567#define SDL_WriteLE16 SDL_WriteU16LE 568#define SDL_WriteLE32 SDL_WriteU32LE 569#define SDL_WriteLE64 SDL_WriteU64LE 570 571/* ##SDL_scancode.h */ 572#define SDL_NUM_SCANCODES SDL_SCANCODE_COUNT 573#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_MEDIA_FAST_FORWARD 574#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_MUTE 575#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_MEDIA_NEXT_TRACK 576#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_MEDIA_PLAY 577#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_MEDIA_PREVIOUS_TRACK 578#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_MEDIA_REWIND 579#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_MEDIA_STOP 580#define SDL_SCANCODE_EJECT SDL_SCANCODE_MEDIA_EJECT 581#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIA_SELECT 582 583/* ##SDL_sensor.h */ 584#define SDL_SensorClose SDL_CloseSensor 585#define SDL_SensorFromInstanceID SDL_GetSensorFromID 586#define SDL_SensorGetData SDL_GetSensorData 587#define SDL_SensorGetInstanceID SDL_GetSensorID 588#define SDL_SensorGetName SDL_GetSensorName 589#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType 590#define SDL_SensorGetType SDL_GetSensorType 591#define SDL_SensorOpen SDL_OpenSensor 592#define SDL_SensorUpdate SDL_UpdateSensors 593 594/* ##SDL_stdinc.h */ 595#define SDL_FALSE false 596#define SDL_TABLESIZE SDL_arraysize 597#define SDL_TRUE true 598#define SDL_bool bool 599#define SDL_size_add_overflow SDL_size_add_check_overflow 600#define SDL_size_mul_overflow SDL_size_mul_check_overflow 601#define SDL_strtokr SDL_strtok_r 602 603/* ##SDL_surface.h */ 604#define SDL_BlitScaled SDL_BlitSurfaceScaled 605#define SDL_ConvertSurfaceFormat SDL_ConvertSurface 606#define SDL_FillRect SDL_FillSurfaceRect 607#define SDL_FillRects SDL_FillSurfaceRects 608#define SDL_FreeSurface SDL_DestroySurface 609#define SDL_GetClipRect SDL_GetSurfaceClipRect 610#define SDL_GetColorKey SDL_GetSurfaceColorKey 611#define SDL_HasColorKey SDL_SurfaceHasColorKey 612#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE 613#define SDL_LoadBMP_RW SDL_LoadBMP_IO 614#define SDL_LowerBlit SDL_BlitSurfaceUnchecked 615#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled 616#define SDL_PREALLOC SDL_SURFACE_PREALLOCATED 617#define SDL_SIMD_ALIGNED SDL_SURFACE_SIMD_ALIGNED 618#define SDL_SaveBMP_RW SDL_SaveBMP_IO 619#define SDL_SetClipRect SDL_SetSurfaceClipRect 620#define SDL_SetColorKey SDL_SetSurfaceColorKey 621#define SDL_UpperBlit SDL_BlitSurface 622#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled 623 624/* ##SDL_system.h */ 625#define SDL_AndroidBackButton SDL_SendAndroidBackButton 626#define SDL_AndroidGetActivity SDL_GetAndroidActivity 627#define SDL_AndroidGetExternalStoragePath SDL_GetAndroidExternalStoragePath 628#define SDL_AndroidGetExternalStorageState SDL_GetAndroidExternalStorageState 629#define SDL_AndroidGetInternalStoragePath SDL_GetAndroidInternalStoragePath 630#define SDL_AndroidGetJNIEnv SDL_GetAndroidJNIEnv 631#define SDL_AndroidRequestPermission SDL_RequestAndroidPermission 632#define SDL_AndroidRequestPermissionCallback SDL_RequestAndroidPermissionCallback 633#define SDL_AndroidSendMessage SDL_SendAndroidMessage 634#define SDL_AndroidShowToast SDL_ShowAndroidToast 635#define SDL_DXGIGetOutputInfo SDL_GetDXGIOutputInfo 636#define SDL_Direct3D9GetAdapterIndex SDL_GetDirect3D9AdapterIndex 637#define SDL_GDKGetDefaultUser SDL_GetGDKDefaultUser 638#define SDL_GDKGetTaskQueue SDL_GetGDKTaskQueue 639#define SDL_LinuxSetThreadPriority SDL_SetLinuxThreadPriority 640#define SDL_LinuxSetThreadPriorityAndPolicy SDL_SetLinuxThreadPriorityAndPolicy 641#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidEnterForeground 642#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillEnterBackground 643#define SDL_iOSSetAnimationCallback SDL_SetiOSAnimationCallback 644#define SDL_iOSSetEventPump SDL_SetiOSEventPump 645#define SDL_iPhoneSetAnimationCallback SDL_SetiOSAnimationCallback 646#define SDL_iPhoneSetEventPump SDL_SetiOSEventPump 647 648/* ##SDL_thread.h */ 649#define SDL_SetThreadPriority SDL_SetCurrentThreadPriority 650#define SDL_TLSCleanup SDL_CleanupTLS 651#define SDL_TLSGet SDL_GetTLS 652#define SDL_TLSSet SDL_SetTLS 653#define SDL_threadID SDL_ThreadID 654 655/* ##SDL_timer.h */ 656#define SDL_GetTicks64 SDL_GetTicks 657 658/* ##SDL_version.h */ 659#define SDL_COMPILEDVERSION SDL_VERSION 660#define SDL_PATCHLEVEL SDL_MICRO_VERSION 661 662/* ##SDL_video.h */ 663#define SDL_GL_DeleteContext SDL_GL_DestroyContext 664#define SDL_GLattr SDL_GLAttr 665#define SDL_GLcontextFlag SDL_GLContextFlag 666#define SDL_GLcontextReleaseFlag SDL_GLContextReleaseFlag 667#define SDL_GLprofile SDL_GLProfile 668#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode 669#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation 670#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint 671#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect 672#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow 673#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode 674#define SDL_HasWindowSurface SDL_WindowHasSurface 675#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled 676#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode 677#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY 678#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED 679#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY 680 681#elif !defined(SDL_DISABLE_OLD_NAMES) 682 683/* ##SDL_atomic.h */ 684#define SDL_AtomicAdd SDL_AtomicAdd_renamed_SDL_AddAtomicInt 685#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_CompareAndSwapAtomicInt 686#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_CompareAndSwapAtomicPointer 687#define SDL_AtomicGet SDL_AtomicGet_renamed_SDL_GetAtomicInt 688#define SDL_AtomicGetPtr SDL_AtomicGetPtr_renamed_SDL_GetAtomicPointer 689#define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock 690#define SDL_AtomicSet SDL_AtomicSet_renamed_SDL_SetAtomicInt 691#define SDL_AtomicSetPtr SDL_AtomicSetPtr_renamed_SDL_SetAtomicPointer 692#define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock 693#define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock 694#define SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt 695 696/* ##SDL_audio.h */ 697#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE 698#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE 699#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE 700#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32 701#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE 702#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE 703#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE 704#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16 705#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE 706#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE 707#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE 708#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32 709#define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8 710#define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8 711#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable 712#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream 713#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream 714#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData 715#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData 716#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream 717#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free 718#define SDL_LoadWAV_RW SDL_LoadWAV_RW_renamed_SDL_LoadWAV_IO 719#define SDL_MixAudioFormat SDL_MixAudioFormat_renamed_SDL_MixAudio 720#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream 721 722/* ##SDL_cpuinfo.h */ 723#define SDL_GetCPUCount SDL_GetCPUCount_renamed_SDL_GetNumLogicalCPUCores 724#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_renamed_SDL_GetSIMDAlignment 725 726/* ##SDL_endian.h */ 727#define SDL_SwapBE16 SDL_SwapBE16_renamed_SDL_Swap16BE 728#define SDL_SwapBE32 SDL_SwapBE32_renamed_SDL_Swap32BE 729#define SDL_SwapBE64 SDL_SwapBE64_renamed_SDL_Swap64BE 730#define SDL_SwapLE16 SDL_SwapLE16_renamed_SDL_Swap16LE 731#define SDL_SwapLE32 SDL_SwapLE32_renamed_SDL_Swap32LE 732#define SDL_SwapLE64 SDL_SwapLE64_renamed_SDL_Swap64LE 733 734/* ##SDL_events.h */ 735#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND 736#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND 737#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY 738#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING 739#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND 740#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND 741#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED 742#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED 743#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE 744#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION 745#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN 746#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP 747#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED 748#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED 749#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED 750#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE 751#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED 752#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN 753#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION 754#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP 755#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent 756#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent 757#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent 758#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent 759#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent 760#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED 761#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED 762#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED 763#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION 764#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN 765#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE 766#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE 767#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT 768#define SDL_DelEventWatch SDL_DelEventWatch_renamed_SDL_RemoveEventWatch 769#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN 770#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION 771#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP 772#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST 773#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION 774#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED 775#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN 776#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP 777#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED 778#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED 779#define SDL_JOYBALLMOTION SDL_JOYBALLMOTION_renamed_SDL_EVENT_JOYSTICK_BALL_MOTION 780#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION 781#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN 782#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED 783#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP 784#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST 785#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED 786#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN 787#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP 788#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION 789#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL 790#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL 791#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT 792#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET 793#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET 794#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE 795#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING 796#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT 797#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT 798#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER 799#define SDL_WINDOWEVENT SDL_WINDOWEVENT_deprecated_use_SDL_EVENT_WINDOW_NAME 800#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED 801#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED 802#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_MOUSE_ENTER 803#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED 804#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED 805#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST 806#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN 807#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST 808#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED 809#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_MOUSE_LEAVE 810#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED 811#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED 812#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED 813#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED 814#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED 815#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN 816#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 817#define SDL_eventaction SDL_eventaction_renamed_SDL_EventAction 818 819/* ##SDL_gamecontroller.h */ 820#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID 821#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX 822#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY 823#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_COUNT 824#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX 825#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY 826#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER 827#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER 828#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS 829#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON 830#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT 831#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE 832#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH 833#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST 834#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK 835#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN 836#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT 837#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT 838#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP 839#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE 840#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID 841#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER 842#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK 843#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_COUNT 844#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1 845#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 846#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 847#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 848#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 849#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER 850#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK 851#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START 852#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD 853#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST 854#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH 855#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT 856#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR 857#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT 858#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO 859#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3 860#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4 861#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5 862#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_STANDARD 863#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL 864#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360 865#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE 866#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad 867#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping 868#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile 869#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromIO 870#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis 871#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType 872#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton 873#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad 874#define SDL_GameControllerEventState SDL_GameControllerEventState_deprecated_use_SDL_SetGamepadEventsEnabled_true_false 875#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromID 876#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex 877#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis 878#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton 879#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected 880#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis 881#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString 882#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton 883#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString 884#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion 885#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick 886#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers 887#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads 888#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex 889#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct 890#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion 891#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData 892#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate 893#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial 894#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle 895#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis 896#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton 897#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger 898#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType 899#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor 900#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis 901#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton 902#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor 903#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled 904#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping 905#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex 906#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID 907#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName 908#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad 909#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath 910#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad 911#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers 912#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect 913#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED 914#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex 915#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled 916#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType 917#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads 918#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD 919#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad 920 921/* ##SDL_guid.h */ 922#define SDL_GUIDFromString SDL_GUIDFromString_renamed_SDL_StringToGUID 923 924/* ##SDL_haptic.h */ 925#define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic 926#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect 927#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus 928#define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect 929#define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes 930#define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects 931#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying 932#define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic 933#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick 934#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse 935#define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic 936#define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures 937#define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble 938#define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble 939#define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble 940#define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect 941#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter 942#define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain 943#define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects 944#define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect 945#define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic 946#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect 947#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic 948#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic 949 950/* ##SDL_hints.h */ 951#define SDL_DelHintCallback SDL_DelHintCallback_renamed_SDL_RemoveHintCallback 952#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK SDL_HINT_ACCELEROMETER_AS_JOYSTICK_deprecated_use_SDL_GamepadHasSensor_and_SDL_SetGamepadSensorEnabled 953#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_ALLOW_TOPMOST_renamed_SDL_HINT_WINDOW_ALLOW_TOPMOST 954#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_DIRECTINPUT_ENABLED_renamed_SDL_HINT_JOYSTICK_DIRECTINPUT 955#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_renamed_SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT 956#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE 957#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS 958#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS 959#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS 960#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES 961#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC 962#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_LINUX_JOYSTICK_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_DEADZONES 963#define SDL_HINT_RENDER_SCALE_QUALITY SDL_HINT_RENDER_SCALE_QUALITY_deprecated_use_SDL_SetTextureScaleMode_with_SDL_SCALEMODE_NEAREST 964#define SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS_deprecated_remove_this_line 965 966/* ##SDL_joystick.h */ 967#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD 968#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystick 969#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick 970#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick 971#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromID 972#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex 973#define SDL_JoystickGUID SDL_JoystickGUID_renamed_SDL_GUID 974#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected 975#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis 976#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState 977#define SDL_JoystickGetBall SDL_JoystickGetBall_renamed_SDL_GetJoystickBall 978#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton 979#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion 980#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID 981#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GUIDFromString 982#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat 983#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex 984#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct 985#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion 986#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial 987#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType 988#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor 989#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickID 990#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual 991#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName 992#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes 993#define SDL_JoystickNumBalls SDL_JoystickNumBalls_renamed_SDL_GetNumJoystickBalls 994#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons 995#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats 996#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick 997#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath 998#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick 999#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers 1000#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect 1001#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED 1002#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex 1003#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis 1004#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton 1005#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat 1006#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks 1007#define SDL_NumJoysticks SDL_NumJoysticks_deprecated_use_SDL_GetJoysticks 1008 1009/* ##SDL_keyboard.h */ 1010#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown 1011#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive 1012 1013/* ##SDL_keycode.h */ 1014#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT 1015#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS 1016#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL 1017#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI 1018#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT 1019#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL 1020#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI 1021#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT 1022#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE 1023#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE 1024#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM 1025#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT 1026#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL 1027#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI 1028#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT 1029#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL 1030#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT 1031#define SDLK_AUDIOFASTFORWARD SDLK_AUDIOFASTFORWARD_renamed_SDLK_MEDIA_FAST_FORWARD 1032#define SDLK_AUDIOMUTE SDLK_AUDIOMUTE_renamed_SDLK_MUTE 1033#define SDLK_AUDIONEXT SDLK_AUDIONEXT_renamed_SDLK_MEDIA_NEXT_TRACK 1034#define SDLK_AUDIOPLAY SDLK_AUDIOPLAY_renamed_SDLK_MEDIA_PLAY 1035#define SDLK_AUDIOPREV SDLK_AUDIOPREV_renamed_SDLK_MEDIA_PREVIOUS_TRACK 1036#define SDLK_AUDIOREWIND SDLK_AUDIOREWIND_renamed_SDLK_MEDIA_REWIND 1037#define SDLK_AUDIOSTOP SDLK_AUDIOSTOP_renamed_SDLK_MEDIA_STOP 1038#define SDLK_BACKQUOTE SDLK_BACKQUOTE_renamed_SDLK_GRAVE 1039#define SDLK_EJECT SDLK_EJECT_renamed_SDLK_MEDIA_EJECT 1040#define SDLK_MEDIASELECT SDLK_MEDIASELECT_renamed_SDLK_MEDIA_SELECT 1041#define SDLK_QUOTE SDLK_QUOTE_renamed_SDLK_APOSTROPHE 1042#define SDLK_QUOTEDBL SDLK_QUOTEDBL_renamed_SDLK_DBLAPOSTROPHE 1043#define SDLK_a SDLK_a_renamed_SDLK_A 1044#define SDLK_b SDLK_b_renamed_SDLK_B 1045#define SDLK_c SDLK_c_renamed_SDLK_C 1046#define SDLK_d SDLK_d_renamed_SDLK_D 1047#define SDLK_e SDLK_e_renamed_SDLK_E 1048#define SDLK_f SDLK_f_renamed_SDLK_F 1049#define SDLK_g SDLK_g_renamed_SDLK_G 1050#define SDLK_h SDLK_h_renamed_SDLK_H 1051#define SDLK_i SDLK_i_renamed_SDLK_I 1052#define SDLK_j SDLK_j_renamed_SDLK_J 1053#define SDLK_k SDLK_k_renamed_SDLK_K 1054#define SDLK_l SDLK_l_renamed_SDLK_L 1055#define SDLK_m SDLK_m_renamed_SDLK_M 1056#define SDLK_n SDLK_n_renamed_SDLK_N 1057#define SDLK_o SDLK_o_renamed_SDLK_O 1058#define SDLK_p SDLK_p_renamed_SDLK_P 1059#define SDLK_q SDLK_q_renamed_SDLK_Q 1060#define SDLK_r SDLK_r_renamed_SDLK_R 1061#define SDLK_s SDLK_s_renamed_SDLK_S 1062#define SDLK_t SDLK_t_renamed_SDLK_T 1063#define SDLK_u SDLK_u_renamed_SDLK_U 1064#define SDLK_v SDLK_v_renamed_SDLK_V 1065#define SDLK_w SDLK_w_renamed_SDLK_W 1066#define SDLK_x SDLK_x_renamed_SDLK_X 1067#define SDLK_y SDLK_y_renamed_SDLK_Y 1068#define SDLK_z SDLK_z_renamed_SDLK_Z 1069 1070/* ##SDL_log.h */ 1071#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_renamed_SDL_GetLogOutputFunction 1072#define SDL_LogGetPriority SDL_LogGetPriority_renamed_SDL_GetLogPriority 1073#define SDL_LogResetPriorities SDL_LogResetPriorities_renamed_SDL_ResetLogPriorities 1074#define SDL_LogSetAllPriority SDL_LogSetAllPriority_renamed_SDL_SetLogPriorities 1075#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_renamed_SDL_SetLogOutputFunction 1076#define SDL_LogSetPriority SDL_LogSetPriority_renamed_SDL_SetLogPriority 1077#define SDL_NUM_LOG_PRIORITIES SDL_NUM_LOG_PRIORITIES_renamed_SDL_LOG_PRIORITY_COUNT 1078 1079/* ##SDL_messagebox.h */ 1080#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_MAX_renamed_SDL_MESSAGEBOX_COLOR_COUNT 1081 1082/* ##SDL_mouse.h */ 1083#define SDL_BUTTON SDL_BUTTON_renamed_SDL_BUTTON_MASK 1084#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor 1085#define SDL_NUM_SYSTEM_CURSORS SDL_NUM_SYSTEM_CURSORS_renamed_SDL_SYSTEM_CURSOR_COUNT 1086#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_ARROW_renamed_SDL_SYSTEM_CURSOR_DEFAULT 1087#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_HAND_renamed_SDL_SYSTEM_CURSOR_POINTER 1088#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_IBEAM_renamed_SDL_SYSTEM_CURSOR_TEXT 1089#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NO_renamed_SDL_SYSTEM_CURSOR_NOT_ALLOWED 1090#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_SIZEALL_renamed_SDL_SYSTEM_CURSOR_MOVE 1091#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_SIZENESW_renamed_SDL_SYSTEM_CURSOR_NESW_RESIZE 1092#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_SIZENS_renamed_SDL_SYSTEM_CURSOR_NS_RESIZE 1093#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_SIZENWSE_renamed_SDL_SYSTEM_CURSOR_NWSE_RESIZE 1094#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_SIZEWE_renamed_SDL_SYSTEM_CURSOR_EW_RESIZE 1095#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_WAITARROW_renamed_SDL_SYSTEM_CURSOR_PROGRESS 1096#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_WINDOW_BOTTOM_renamed_SDL_SYSTEM_CURSOR_S_RESIZE 1097#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT_renamed_SDL_SYSTEM_CURSOR_SW_RESIZE 1098#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT_renamed_SDL_SYSTEM_CURSOR_SE_RESIZE 1099#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_WINDOW_LEFT_renamed_SDL_SYSTEM_CURSOR_W_RESIZE 1100#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_WINDOW_RIGHT_renamed_SDL_SYSTEM_CURSOR_E_RESIZE 1101#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_WINDOW_TOP_renamed_SDL_SYSTEM_CURSOR_N_RESIZE 1102#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT_renamed_SDL_SYSTEM_CURSOR_NW_RESIZE 1103#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT_renamed_SDL_SYSTEM_CURSOR_NE_RESIZE 1104 1105/* ##SDL_mutex.h */ 1106#define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition 1107#define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition 1108#define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition 1109#define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout 1110#define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition 1111#define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition 1112#define SDL_SemPost SDL_SemPost_renamed_SDL_SignalSemaphore 1113#define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore 1114#define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue 1115#define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore 1116#define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout 1117 1118/* ##SDL_mutex.h */ 1119#define SDL_cond SDL_cond_renamed_SDL_Condition 1120#define SDL_mutex SDL_mutex_renamed_SDL_Mutex 1121#define SDL_sem SDL_sem_renamed_SDL_Semaphore 1122 1123/* ##SDL_pixels.h */ 1124#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_GetPixelFormatDetails 1125#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette 1126#define SDL_Colour SDL_Colour_renamed_SDL_Color 1127#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette 1128#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatForMasks 1129#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_BGR444_renamed_SDL_PIXELFORMAT_XBGR4444 1130#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_BGR555_renamed_SDL_PIXELFORMAT_XBGR1555 1131#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888 1132#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_RGB444_renamed_SDL_PIXELFORMAT_XRGB4444 1133#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_RGB555_renamed_SDL_PIXELFORMAT_XRGB1555 1134#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888 1135#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormat 1136 1137/* ##SDL_rect.h */ 1138#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat 1139#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints 1140#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat 1141#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat 1142#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon 1143#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection 1144#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat 1145#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat 1146#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat 1147#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection 1148#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection 1149#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat 1150#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual 1151#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat 1152#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion 1153 1154/* ##SDL_render.h */ 1155#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize 1156#define SDL_RENDERER_ACCELERATED SDL_RENDERER_ACCELERATED_deprecated_remove_this_line 1157#define SDL_RENDERER_PRESENTVSYNC SDL_RENDERER_PRESENTVSYNC_deprecated_use_SDL_SetRenderVSync 1158#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture 1159#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated 1160#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated 1161#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture 1162#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine 1163#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine 1164#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines 1165#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines 1166#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint 1167#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint 1168#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints 1169#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints 1170#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect 1171#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect 1172#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects 1173#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects 1174#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect 1175#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects 1176#define SDL_RendererFlip SDL_RendererFlip_renamed_SDL_FlipMode 1177#define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer 1178#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect 1179#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation 1180#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder 1181#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer 1182#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale 1183#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport 1184#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow 1185#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled 1186#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow 1187#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect 1188#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation 1189#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale 1190#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync 1191#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport 1192#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow 1193#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR 1194#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST 1195 1196/* ##SDL_rwops.h */ 1197#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_IO_SEEK_CUR 1198#define RW_SEEK_END RW_SEEK_END_renamed_SDL_IO_SEEK_END 1199#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_IO_SEEK_SET 1200#define SDL_RWFromConstMem SDL_RWFromConstMem_renamed_SDL_IOFromConstMem 1201#define SDL_RWFromFile SDL_RWFromFile_renamed_SDL_IOFromFile 1202#define SDL_RWFromMem SDL_RWFromMem_renamed_SDL_IOFromMem 1203#define SDL_RWclose SDL_RWclose_renamed_SDL_CloseIO 1204#define SDL_RWops SDL_RWops_renamed_SDL_IOStream 1205#define SDL_RWread SDL_RWread_renamed_SDL_ReadIO 1206#define SDL_RWseek SDL_RWseek_renamed_SDL_SeekIO 1207#define SDL_RWsize SDL_RWsize_renamed_SDL_GetIOSize 1208#define SDL_RWtell SDL_RWtell_renamed_SDL_TellIO 1209#define SDL_RWwrite SDL_RWwrite_renamed_SDL_WriteIO 1210#define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE 1211#define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE 1212#define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE 1213#define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE 1214#define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE 1215#define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE 1216#define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE 1217#define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE 1218#define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE 1219#define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE 1220#define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE 1221#define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE 1222 1223/* ##SDL_scancode.h */ 1224#define SDL_NUM_SCANCODES SDL_NUM_SCANCODES_renamed_SDL_SCANCODE_COUNT 1225#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_AUDIOFASTFORWARD_renamed_SDL_SCANCODE_MEDIA_FAST_FORWARD 1226#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_AUDIOMUTE_renamed_SDL_SCANCODE_MUTE 1227#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_AUDIONEXT_renamed_SDL_SCANCODE_MEDIA_NEXT_TRACK 1228#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_AUDIOPLAY_renamed_SDL_SCANCODE_MEDIA_PLAY 1229#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_AUDIOPREV_renamed_SDL_SCANCODE_MEDIA_PREVIOUS_TRACK 1230#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_AUDIOREWIND_renamed_SDL_SCANCODE_MEDIA_REWIND 1231#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_AUDIOSTOP_renamed_SDL_SCANCODE_MEDIA_STOP 1232#define SDL_SCANCODE_EJECT SDL_SCANCODE_EJECT_renamed_SDL_SCANCODE_MEDIA_EJECT 1233#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIASELECT_renamed_SDL_SCANCODE_MEDIA_SELECT 1234 1235/* ##SDL_sensor.h */ 1236#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor 1237#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromID 1238#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData 1239#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID 1240#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName 1241#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType 1242#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType 1243#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor 1244#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors 1245 1246/* ##SDL_stdinc.h */ 1247#define SDL_FALSE SDL_FALSE_renamed_false 1248#define SDL_TABLESIZE SDL_TABLESIZE_renamed_SDL_arraysize 1249#define SDL_TRUE SDL_TRUE_renamed_true 1250#define SDL_bool SDL_bool_renamed_bool 1251#define SDL_size_add_overflow SDL_size_add_overflow_renamed_SDL_size_add_check_overflow 1252#define SDL_size_mul_overflow SDL_size_mul_overflow_renamed_SDL_size_mul_check_overflow 1253#define SDL_strtokr SDL_strtokr_renamed_SDL_strtok_r 1254 1255/* ##SDL_surface.h */ 1256#define SDL_BlitScaled SDL_BlitScaled_renamed_SDL_BlitSurfaceScaled 1257#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_renamed_SDL_ConvertSurface 1258#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect 1259#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects 1260#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface 1261#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect 1262#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey 1263#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey 1264#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE 1265#define SDL_LoadBMP_RW SDL_LoadBMP_RW_renamed_SDL_LoadBMP_IO 1266#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked 1267#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled 1268#define SDL_PREALLOC SDL_PREALLOC_renamed_SDL_SURFACE_PREALLOCATED 1269#define SDL_SIMD_ALIGNED SDL_SIMD_ALIGNED_renamed_SDL_SURFACE_SIMD_ALIGNED 1270#define SDL_SaveBMP_RW SDL_SaveBMP_RW_renamed_SDL_SaveBMP_IO 1271#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect 1272#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey 1273#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface 1274#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled 1275 1276/* ##SDL_system.h */ 1277#define SDL_AndroidBackButton SDL_AndroidBackButton_renamed_SDL_SendAndroidBackButton 1278#define SDL_AndroidGetActivity SDL_AndroidGetActivity_renamed_SDL_GetAndroidActivity 1279#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_renamed_SDL_GetAndroidExternalStoragePath 1280#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_renamed_SDL_GetAndroidExternalStorageState 1281#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_renamed_SDL_GetAndroidInternalStoragePath 1282#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_renamed_SDL_GetAndroidJNIEnv 1283#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_renamed_SDL_RequestAndroidPermission 1284#define SDL_AndroidRequestPermissionCallback SDL_AndroidRequestPermissionCallback_renamed_SDL_RequestAndroidPermissionCallback 1285#define SDL_AndroidSendMessage SDL_AndroidSendMessage_renamed_SDL_SendAndroidMessage 1286#define SDL_AndroidShowToast SDL_AndroidShowToast_renamed_SDL_ShowAndroidToast 1287#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_renamed_SDL_GetDXGIOutputInfo 1288#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_renamed_SDL_GetDirect3D9AdapterIndex 1289#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_renamed_SDL_GetGDKDefaultUser 1290#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_renamed_SDL_GetGDKTaskQueue 1291#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_renamed_SDL_SetLinuxThreadPriority 1292#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_renamed_SDL_SetLinuxThreadPriorityAndPolicy 1293#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_renamed_SDL_OnApplicationDidEnterForeground 1294#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_renamed_SDL_OnApplicationWillEnterBackground 1295#define SDL_iOSSetAnimationCallback SDL_iOSSetAnimationCallback_renamed_SDL_SetiOSAnimationCallback 1296#define SDL_iOSSetEventPump SDL_iOSSetEventPump_renamed_SDL_SetiOSEventPump 1297#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_renamed_SDL_iOSSetAnimationCallback 1298#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_renamed_SDL_iOSSetEventPump 1299 1300/* ##SDL_thread.h */ 1301#define SDL_SetThreadPriority SDL_SetThreadPriority_renamed_SDL_SetCurrentThreadPriority 1302#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_deprecated_use_SDL_RaiseWindow 1303#define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS 1304#define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS 1305#define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS 1306#define SDL_threadID SDL_threadID_renamed_SDL_ThreadID 1307 1308/* ##SDL_timer.h */ 1309#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks 1310 1311/* ##SDL_version.h */ 1312#define SDL_COMPILEDVERSION SDL_COMPILEDVERSION_renamed_SDL_VERSION 1313#define SDL_PATCHLEVEL SDL_PATCHLEVEL_renamed_SDL_MICRO_VERSION 1314 1315/* ##SDL_video.h */ 1316#define SDL_GL_DeleteContext SDL_GL_DeleteContext_renamed_SDL_GL_DestroyContext 1317#define SDL_GLattr SDL_GLattr_renamed_SDL_GLAttr 1318#define SDL_GLcontextFlag SDL_GLcontextFlag_renamed_SDL_GLContextFlag 1319#define SDL_GLcontextReleaseFlag SDL_GLcontextReleaseFlag_renamed_SDL_GLContextReleaseFlag 1320#define SDL_GLprofile SDL_GLprofile_renamed_SDL_GLProfile 1321#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode 1322#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation 1323#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint 1324#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect 1325#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow 1326#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode 1327#define SDL_HasWindowSurface SDL_HasWindowSurface_renamed_SDL_WindowHasSurface 1328#define SDL_INIT_EVERYTHING SDL_INIT_EVERYTHING_deprecated_list_flags_explicitly 1329#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled 1330#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode 1331#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY 1332#define SDL_WINDOW_FULLSCREEN_DESKTOP SDL_WINDOW_FULLSCREEN_DESKTOP_deprecated_use_SDL_SetWindowFullscreen_with_bool 1333#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED 1334#define SDL_WINDOW_SHOWN SDL_WINDOW_SHOWN_deprecated_windows_are_shown_by_default 1335#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY 1336 1337#endif /* SDL_ENABLE_OLD_NAMES */ 1338 1339#endif /* SDL_oldnames_h_ */ 1340[FILE END](C) 2025 0x4248 (C) 2025 4248 Media and 4248 Systems, All part of 0x4248 See LICENCE files for more information. 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