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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <[email protected]> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/** 23 * # CategorySurface 24 * 25 * SDL surfaces are buffers of pixels in system RAM. These are useful for 26 * passing around and manipulating images that are not stored in GPU memory. 27 * 28 * SDL_Surface makes serious efforts to manage images in various formats, and 29 * provides a reasonable toolbox for transforming the data, including copying 30 * between surfaces, filling rectangles in the image data, etc. 31 * 32 * There is also a simple .bmp loader, SDL_LoadBMP(), and a simple .png 33 * loader, SDL_LoadPNG(). SDL itself does not provide loaders for other file 34 * formats, but there are several excellent external libraries that do, 35 * including its own satellite library, 36 * [SDL_image](https://wiki.libsdl.org/SDL3_image) 37 * . 38 * 39 * In general these functions are thread-safe in that they can be called on 40 * different threads with different surfaces. You should not try to modify any 41 * surface from two threads simultaneously. 42 */ 43 44#ifndef SDL_surface_h_ 45#define SDL_surface_h_ 46 47#include <SDL3/SDL_stdinc.h> 48#include <SDL3/SDL_error.h> 49#include <SDL3/SDL_blendmode.h> 50#include <SDL3/SDL_pixels.h> 51#include <SDL3/SDL_properties.h> 52#include <SDL3/SDL_rect.h> 53#include <SDL3/SDL_iostream.h> 54 55#include <SDL3/SDL_begin_code.h> 56/* Set up for C function definitions, even when using C++ */ 57#ifdef __cplusplus 58extern "C" { 59#endif 60 61/** 62 * The flags on an SDL_Surface. 63 * 64 * These are generally considered read-only. 65 * 66 * \since This datatype is available since SDL 3.2.0. 67 */ 68typedef Uint32 SDL_SurfaceFlags; 69 70#define SDL_SURFACE_PREALLOCATED 0x00000001u /**< Surface uses preallocated pixel memory */ 71#define SDL_SURFACE_LOCK_NEEDED 0x00000002u /**< Surface needs to be locked to access pixels */ 72#define SDL_SURFACE_LOCKED 0x00000004u /**< Surface is currently locked */ 73#define SDL_SURFACE_SIMD_ALIGNED 0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */ 74 75/** 76 * Evaluates to true if the surface needs to be locked before access. 77 * 78 * \since This macro is available since SDL 3.2.0. 79 */ 80#define SDL_MUSTLOCK(S) (((S)->flags & SDL_SURFACE_LOCK_NEEDED) == SDL_SURFACE_LOCK_NEEDED) 81 82/** 83 * The scaling mode. 84 * 85 * \since This enum is available since SDL 3.2.0. 86 */ 87typedef enum SDL_ScaleMode 88{ 89 SDL_SCALEMODE_INVALID = -1, 90 SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */ 91 SDL_SCALEMODE_LINEAR, /**< linear filtering */ 92 SDL_SCALEMODE_PIXELART /**< nearest pixel sampling with improved scaling for pixel art, available since SDL 3.4.0 */ 93} SDL_ScaleMode; 94 95/** 96 * The flip mode. 97 * 98 * \since This enum is available since SDL 3.2.0. 99 */ 100typedef enum SDL_FlipMode 101{ 102 SDL_FLIP_NONE, /**< Do not flip */ 103 SDL_FLIP_HORIZONTAL, /**< flip horizontally */ 104 SDL_FLIP_VERTICAL, /**< flip vertically */ 105 SDL_FLIP_HORIZONTAL_AND_VERTICAL = (SDL_FLIP_HORIZONTAL | SDL_FLIP_VERTICAL) /**< flip horizontally and vertically (not a diagonal flip) */ 106} SDL_FlipMode; 107 108#ifndef SDL_INTERNAL 109 110/** 111 * A collection of pixels used in software blitting. 112 * 113 * Pixels are arranged in memory in rows, with the top row first. Each row 114 * occupies an amount of memory given by the pitch (sometimes known as the row 115 * stride in non-SDL APIs). 116 * 117 * Within each row, pixels are arranged from left to right until the width is 118 * reached. Each pixel occupies a number of bits appropriate for its format, 119 * with most formats representing each pixel as one or more whole bytes (in 120 * some indexed formats, instead multiple pixels are packed into each byte), 121 * and a byte order given by the format. After encoding all pixels, any 122 * remaining bytes to reach the pitch are used as padding to reach a desired 123 * alignment, and have undefined contents. 124 * 125 * When a surface holds YUV format data, the planes are assumed to be 126 * contiguous without padding between them, e.g. a 32x32 surface in NV12 127 * format with a pitch of 32 would consist of 32x32 bytes of Y plane followed 128 * by 32x16 bytes of UV plane. 129 * 130 * When a surface holds MJPG format data, pixels points at the compressed JPEG 131 * image and pitch is the length of that data. 132 * 133 * \since This struct is available since SDL 3.2.0. 134 * 135 * \sa SDL_CreateSurface 136 * \sa SDL_DestroySurface 137 */ 138struct SDL_Surface 139{ 140 SDL_SurfaceFlags flags; /**< The flags of the surface, read-only */ 141 SDL_PixelFormat format; /**< The format of the surface, read-only */ 142 int w; /**< The width of the surface, read-only. */ 143 int h; /**< The height of the surface, read-only. */ 144 int pitch; /**< The distance in bytes between rows of pixels, read-only */ 145 void *pixels; /**< A pointer to the pixels of the surface, the pixels are writeable if non-NULL */ 146 147 int refcount; /**< Application reference count, used when freeing surface */ 148 149 void *reserved; /**< Reserved for internal use */ 150}; 151#endif /* !SDL_INTERNAL */ 152 153typedef struct SDL_Surface SDL_Surface; 154 155/** 156 * Allocate a new surface with a specific pixel format. 157 * 158 * The pixels of the new surface are initialized to zero. 159 * 160 * \param width the width of the surface. 161 * \param height the height of the surface. 162 * \param format the SDL_PixelFormat for the new surface's pixel format. 163 * \returns the new SDL_Surface structure that is created or NULL on failure; 164 * call SDL_GetError() for more information. 165 * 166 * \threadsafety It is safe to call this function from any thread. 167 * 168 * \since This function is available since SDL 3.2.0. 169 * 170 * \sa SDL_CreateSurfaceFrom 171 * \sa SDL_DestroySurface 172 */ 173extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurface(int width, int height, SDL_PixelFormat format); 174 175/** 176 * Allocate a new surface with a specific pixel format and existing pixel 177 * data. 178 * 179 * No copy is made of the pixel data. Pixel data is not managed automatically; 180 * you must free the surface before you free the pixel data. 181 * 182 * Pitch is the offset in bytes from one row of pixels to the next, e.g. 183 * `width*4` for `SDL_PIXELFORMAT_RGBA8888`. 184 * 185 * You may pass NULL for pixels and 0 for pitch to create a surface that you 186 * will fill in with valid values later. 187 * 188 * \param width the width of the surface. 189 * \param height the height of the surface. 190 * \param format the SDL_PixelFormat for the new surface's pixel format. 191 * \param pixels a pointer to existing pixel data. 192 * \param pitch the number of bytes between each row, including padding. 193 * \returns the new SDL_Surface structure that is created or NULL on failure; 194 * call SDL_GetError() for more information. 195 * 196 * \threadsafety It is safe to call this function from any thread. 197 * 198 * \since This function is available since SDL 3.2.0. 199 * 200 * \sa SDL_CreateSurface 201 * \sa SDL_DestroySurface 202 */ 203extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch); 204 205/** 206 * Free a surface. 207 * 208 * It is safe to pass NULL to this function. 209 * 210 * \param surface the SDL_Surface to free. 211 * 212 * \threadsafety No other thread should be using the surface when it is freed. 213 * 214 * \since This function is available since SDL 3.2.0. 215 * 216 * \sa SDL_CreateSurface 217 * \sa SDL_CreateSurfaceFrom 218 */ 219extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface); 220 221/** 222 * Get the properties associated with a surface. 223 * 224 * The following properties are understood by SDL: 225 * 226 * - `SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point 227 * surfaces, this defines the value of 100% diffuse white, with higher 228 * values being displayed in the High Dynamic Range headroom. This defaults 229 * to 203 for HDR10 surfaces and 1.0 for floating point surfaces. 230 * - `SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point 231 * surfaces, this defines the maximum dynamic range used by the content, in 232 * terms of the SDR white point. This defaults to 0.0, which disables tone 233 * mapping. 234 * - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator 235 * used when compressing from a surface with high dynamic range to another 236 * with lower dynamic range. Currently this supports "chrome", which uses 237 * the same tone mapping that Chrome uses for HDR content, the form "*=N", 238 * where N is a floating point scale factor applied in linear space, and 239 * "none", which disables tone mapping. This defaults to "chrome". 240 * - `SDL_PROP_SURFACE_HOTSPOT_X_NUMBER`: the hotspot pixel offset from the 241 * left edge of the image, if this surface is being used as a cursor. 242 * - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the 243 * top edge of the image, if this surface is being used as a cursor. 244 * - `SDL_PROP_SURFACE_ROTATION_FLOAT`: the number of degrees a surface's data 245 * is meant to be rotated clockwise to make the image right-side up. Default 246 * 0. This is used by the camera API, if a mobile device is oriented 247 * differently than what its camera provides (i.e. - the camera always 248 * provides portrait images but the phone is being held in landscape 249 * orientation). Since SDL 3.4.0. 250 * 251 * \param surface the SDL_Surface structure to query. 252 * \returns a valid property ID on success or 0 on failure; call 253 * SDL_GetError() for more information. 254 * 255 * \threadsafety It is safe to call this function from any thread. 256 * 257 * \since This function is available since SDL 3.2.0. 258 */ 259extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface); 260 261#define SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT "SDL.surface.SDR_white_point" 262#define SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT "SDL.surface.HDR_headroom" 263#define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap" 264#define SDL_PROP_SURFACE_HOTSPOT_X_NUMBER "SDL.surface.hotspot.x" 265#define SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER "SDL.surface.hotspot.y" 266#define SDL_PROP_SURFACE_ROTATION_FLOAT "SDL.surface.rotation" 267 268/** 269 * Set the colorspace used by a surface. 270 * 271 * Setting the colorspace doesn't change the pixels, only how they are 272 * interpreted in color operations. 273 * 274 * \param surface the SDL_Surface structure to update. 275 * \param colorspace an SDL_Colorspace value describing the surface 276 * colorspace. 277 * \returns true on success or false on failure; call SDL_GetError() for more 278 * information. 279 * 280 * \threadsafety This function can be called on different threads with 281 * different surfaces. 282 * 283 * \since This function is available since SDL 3.2.0. 284 * 285 * \sa SDL_GetSurfaceColorspace 286 */ 287extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace colorspace); 288 289/** 290 * Get the colorspace used by a surface. 291 * 292 * The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point 293 * formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for 294 * other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures. 295 * 296 * \param surface the SDL_Surface structure to query. 297 * \returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if 298 * the surface is NULL. 299 * 300 * \threadsafety This function can be called on different threads with 301 * different surfaces. 302 * 303 * \since This function is available since SDL 3.2.0. 304 * 305 * \sa SDL_SetSurfaceColorspace 306 */ 307extern SDL_DECLSPEC SDL_Colorspace SDLCALL SDL_GetSurfaceColorspace(SDL_Surface *surface); 308 309/** 310 * Create a palette and associate it with a surface. 311 * 312 * This function creates a palette compatible with the provided surface. The 313 * palette is then returned for you to modify, and the surface will 314 * automatically use the new palette in future operations. You do not need to 315 * destroy the returned palette, it will be freed when the reference count 316 * reaches 0, usually when the surface is destroyed. 317 * 318 * Bitmap surfaces (with format SDL_PIXELFORMAT_INDEX1LSB or 319 * SDL_PIXELFORMAT_INDEX1MSB) will have the palette initialized with 0 as 320 * white and 1 as black. Other surfaces will get a palette initialized with 321 * white in every entry. 322 * 323 * If this function is called for a surface that already has a palette, a new 324 * palette will be created to replace it. 325 * 326 * \param surface the SDL_Surface structure to update. 327 * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if 328 * the surface didn't have an index format); call SDL_GetError() for 329 * more information. 330 * 331 * \threadsafety This function can be called on different threads with 332 * different surfaces. 333 * 334 * \since This function is available since SDL 3.2.0. 335 * 336 * \sa SDL_SetPaletteColors 337 */ 338extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreateSurfacePalette(SDL_Surface *surface); 339 340/** 341 * Set the palette used by a surface. 342 * 343 * Setting the palette keeps an internal reference to the palette, which can 344 * be safely destroyed afterwards. 345 * 346 * A single palette can be shared with many surfaces. 347 * 348 * \param surface the SDL_Surface structure to update. 349 * \param palette the SDL_Palette structure to use. 350 * \returns true on success or false on failure; call SDL_GetError() for more 351 * information. 352 * 353 * \threadsafety This function can be called on different threads with 354 * different surfaces. 355 * 356 * \since This function is available since SDL 3.2.0. 357 * 358 * \sa SDL_CreatePalette 359 * \sa SDL_GetSurfacePalette 360 */ 361extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette); 362 363/** 364 * Get the palette used by a surface. 365 * 366 * \param surface the SDL_Surface structure to query. 367 * \returns a pointer to the palette used by the surface, or NULL if there is 368 * no palette used. 369 * 370 * \threadsafety It is safe to call this function from any thread. 371 * 372 * \since This function is available since SDL 3.2.0. 373 * 374 * \sa SDL_SetSurfacePalette 375 */ 376extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetSurfacePalette(SDL_Surface *surface); 377 378/** 379 * Add an alternate version of a surface. 380 * 381 * This function adds an alternate version of this surface, usually used for 382 * content with high DPI representations like cursors or icons. The size, 383 * format, and content do not need to match the original surface, and these 384 * alternate versions will not be updated when the original surface changes. 385 * 386 * This function adds a reference to the alternate version, so you should call 387 * SDL_DestroySurface() on the image after this call. 388 * 389 * \param surface the SDL_Surface structure to update. 390 * \param image a pointer to an alternate SDL_Surface to associate with this 391 * surface. 392 * \returns true on success or false on failure; call SDL_GetError() for more 393 * information. 394 * 395 * \threadsafety This function can be called on different threads with 396 * different surfaces. 397 * 398 * \since This function is available since SDL 3.2.0. 399 * 400 * \sa SDL_RemoveSurfaceAlternateImages 401 * \sa SDL_GetSurfaceImages 402 * \sa SDL_SurfaceHasAlternateImages 403 */ 404extern SDL_DECLSPEC bool SDLCALL SDL_AddSurfaceAlternateImage(SDL_Surface *surface, SDL_Surface *image); 405 406/** 407 * Return whether a surface has alternate versions available. 408 * 409 * \param surface the SDL_Surface structure to query. 410 * \returns true if alternate versions are available or false otherwise. 411 * 412 * \threadsafety It is safe to call this function from any thread. 413 * 414 * \since This function is available since SDL 3.2.0. 415 * 416 * \sa SDL_AddSurfaceAlternateImage 417 * \sa SDL_RemoveSurfaceAlternateImages 418 * \sa SDL_GetSurfaceImages 419 */ 420extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasAlternateImages(SDL_Surface *surface); 421 422/** 423 * Get an array including all versions of a surface. 424 * 425 * This returns all versions of a surface, with the surface being queried as 426 * the first element in the returned array. 427 * 428 * Freeing the array of surfaces does not affect the surfaces in the array. 429 * They are still referenced by the surface being queried and will be cleaned 430 * up normally. 431 * 432 * \param surface the SDL_Surface structure to query. 433 * \param count a pointer filled in with the number of surface pointers 434 * returned, may be NULL. 435 * \returns a NULL terminated array of SDL_Surface pointers or NULL on 436 * failure; call SDL_GetError() for more information. This should be 437 * freed with SDL_free() when it is no longer needed. 438 * 439 * \threadsafety This function can be called on different threads with 440 * different surfaces. 441 * 442 * \since This function is available since SDL 3.2.0. 443 * 444 * \sa SDL_AddSurfaceAlternateImage 445 * \sa SDL_RemoveSurfaceAlternateImages 446 * \sa SDL_SurfaceHasAlternateImages 447 */ 448extern SDL_DECLSPEC SDL_Surface ** SDLCALL SDL_GetSurfaceImages(SDL_Surface *surface, int *count); 449 450/** 451 * Remove all alternate versions of a surface. 452 * 453 * This function removes a reference from all the alternative versions, 454 * destroying them if this is the last reference to them. 455 * 456 * \param surface the SDL_Surface structure to update. 457 * 458 * \threadsafety This function can be called on different threads with 459 * different surfaces. 460 * 461 * \since This function is available since SDL 3.2.0. 462 * 463 * \sa SDL_AddSurfaceAlternateImage 464 * \sa SDL_GetSurfaceImages 465 * \sa SDL_SurfaceHasAlternateImages 466 */ 467extern SDL_DECLSPEC void SDLCALL SDL_RemoveSurfaceAlternateImages(SDL_Surface *surface); 468 469/** 470 * Set up a surface for directly accessing the pixels. 471 * 472 * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to 473 * and read from `surface->pixels`, using the pixel format stored in 474 * `surface->format`. Once you are done accessing the surface, you should use 475 * SDL_UnlockSurface() to release it. 476 * 477 * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to 478 * 0, then you can read and write to the surface at any time, and the pixel 479 * format of the surface will not change. 480 * 481 * \param surface the SDL_Surface structure to be locked. 482 * \returns true on success or false on failure; call SDL_GetError() for more 483 * information. 484 * 485 * \threadsafety This function can be called on different threads with 486 * different surfaces. The locking referred to by this function 487 * is making the pixels available for direct access, not 488 * thread-safe locking. 489 * 490 * \since This function is available since SDL 3.2.0. 491 * 492 * \sa SDL_MUSTLOCK 493 * \sa SDL_UnlockSurface 494 */ 495extern SDL_DECLSPEC bool SDLCALL SDL_LockSurface(SDL_Surface *surface); 496 497/** 498 * Release a surface after directly accessing the pixels. 499 * 500 * \param surface the SDL_Surface structure to be unlocked. 501 * 502 * \threadsafety This function is not thread safe. The locking referred to by 503 * this function is making the pixels available for direct 504 * access, not thread-safe locking. 505 * 506 * \since This function is available since SDL 3.2.0. 507 * 508 * \sa SDL_LockSurface 509 */ 510extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); 511 512/** 513 * Load a BMP or PNG image from a seekable SDL data stream. 514 * 515 * The new surface should be freed with SDL_DestroySurface(). Not doing so 516 * will result in a memory leak. 517 * 518 * \param src the data stream for the surface. 519 * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even 520 * in the case of an error. 521 * \returns a pointer to a new SDL_Surface structure or NULL on failure; call 522 * SDL_GetError() for more information. 523 * 524 * \threadsafety It is safe to call this function from any thread. 525 * 526 * \since This function is available since SDL 3.4.0. 527 * 528 * \sa SDL_DestroySurface 529 * \sa SDL_LoadSurface 530 */ 531extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadSurface_IO(SDL_IOStream *src, bool closeio); 532 533/** 534 * Load a BMP or PNG image from a file. 535 * 536 * The new surface should be freed with SDL_DestroySurface(). Not doing so 537 * will result in a memory leak. 538 * 539 * \param file the file to load. 540 * \returns a pointer to a new SDL_Surface structure or NULL on failure; call 541 * SDL_GetError() for more information. 542 * 543 * \threadsafety It is safe to call this function from any thread. 544 * 545 * \since This function is available since SDL 3.4.0. 546 * 547 * \sa SDL_DestroySurface 548 * \sa SDL_LoadSurface_IO 549 */ 550extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadSurface(const char *file); 551 552/** 553 * Load a BMP image from a seekable SDL data stream. 554 * 555 * The new surface should be freed with SDL_DestroySurface(). Not doing so 556 * will result in a memory leak. 557 * 558 * \param src the data stream for the surface. 559 * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even 560 * in the case of an error. 561 * \returns a pointer to a new SDL_Surface structure or NULL on failure; call 562 * SDL_GetError() for more information. 563 * 564 * \threadsafety It is safe to call this function from any thread. 565 * 566 * \since This function is available since SDL 3.2.0. 567 * 568 * \sa SDL_DestroySurface 569 * \sa SDL_LoadBMP 570 * \sa SDL_SaveBMP_IO 571 */ 572extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, bool closeio); 573 574/** 575 * Load a BMP image from a file. 576 * 577 * The new surface should be freed with SDL_DestroySurface(). Not doing so 578 * will result in a memory leak. 579 * 580 * \param file the BMP file to load. 581 * \returns a pointer to a new SDL_Surface structure or NULL on failure; call 582 * SDL_GetError() for more information. 583 * 584 * \threadsafety It is safe to call this function from any thread. 585 * 586 * \since This function is available since SDL 3.2.0. 587 * 588 * \sa SDL_DestroySurface 589 * \sa SDL_LoadBMP_IO 590 * \sa SDL_SaveBMP 591 */ 592extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *file); 593 594/** 595 * Save a surface to a seekable SDL data stream in BMP format. 596 * 597 * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the 598 * BMP directly. Other RGB formats with 8-bit or higher get converted to a 599 * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit 600 * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are 601 * not supported. 602 * 603 * \param surface the SDL_Surface structure containing the image to be saved. 604 * \param dst a data stream to save to. 605 * \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even 606 * in the case of an error. 607 * \returns true on success or false on failure; call SDL_GetError() for more 608 * information. 609 * 610 * \threadsafety This function can be called on different threads with 611 * different surfaces. 612 * 613 * \since This function is available since SDL 3.2.0. 614 * 615 * \sa SDL_LoadBMP_IO 616 * \sa SDL_SaveBMP 617 */ 618extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio); 619 620/** 621 * Save a surface to a file in BMP format. 622 * 623 * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the 624 * BMP directly. Other RGB formats with 8-bit or higher get converted to a 625 * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit 626 * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are 627 * not supported. 628 * 629 * \param surface the SDL_Surface structure containing the image to be saved. 630 * \param file a file to save to. 631 * \returns true on success or false on failure; call SDL_GetError() for more 632 * information. 633 * 634 * \threadsafety This function can be called on different threads with 635 * different surfaces. 636 * 637 * \since This function is available since SDL 3.2.0. 638 * 639 * \sa SDL_LoadBMP 640 * \sa SDL_SaveBMP_IO 641 */ 642extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file); 643 644/** 645 * Load a PNG image from a seekable SDL data stream. 646 * 647 * This is intended as a convenience function for loading images from trusted 648 * sources. If you want to load arbitrary images you should use libpng or 649 * another image loading library designed with security in mind. 650 * 651 * The new surface should be freed with SDL_DestroySurface(). Not doing so 652 * will result in a memory leak. 653 * 654 * \param src the data stream for the surface. 655 * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even 656 * in the case of an error. 657 * \returns a pointer to a new SDL_Surface structure or NULL on failure; call 658 * SDL_GetError() for more information. 659 * 660 * \threadsafety It is safe to call this function from any thread. 661 * 662 * \since This function is available since SDL 3.4.0. 663 * 664 * \sa SDL_DestroySurface 665 * \sa SDL_LoadPNG 666 * \sa SDL_SavePNG_IO 667 */ 668extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG_IO(SDL_IOStream *src, bool closeio); 669 670/** 671 * Load a PNG image from a file. 672 * 673 * This is intended as a convenience function for loading images from trusted 674 * sources. If you want to load arbitrary images you should use libpng or 675 * another image loading library designed with security in mind. 676 * 677 * The new surface should be freed with SDL_DestroySurface(). Not doing so 678 * will result in a memory leak. 679 * 680 * \param file the PNG file to load. 681 * \returns a pointer to a new SDL_Surface structure or NULL on failure; call 682 * SDL_GetError() for more information. 683 * 684 * \threadsafety It is safe to call this function from any thread. 685 * 686 * \since This function is available since SDL 3.4.0. 687 * 688 * \sa SDL_DestroySurface 689 * \sa SDL_LoadPNG_IO 690 * \sa SDL_SavePNG 691 */ 692extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG(const char *file); 693 694/** 695 * Save a surface to a seekable SDL data stream in PNG format. 696 * 697 * \param surface the SDL_Surface structure containing the image to be saved. 698 * \param dst a data stream to save to. 699 * \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even 700 * in the case of an error. 701 * \returns true on success or false on failure; call SDL_GetError() for more 702 * information. 703 * 704 * \threadsafety This function can be called on different threads with 705 * different surfaces. 706 * 707 * \since This function is available since SDL 3.4.0. 708 * 709 * \sa SDL_LoadPNG_IO 710 * \sa SDL_SavePNG 711 */ 712extern SDL_DECLSPEC bool SDLCALL SDL_SavePNG_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio); 713 714/** 715 * Save a surface to a file in PNG format. 716 * 717 * \param surface the SDL_Surface structure containing the image to be saved. 718 * \param file a file to save to. 719 * \returns true on success or false on failure; call SDL_GetError() for more 720 * information. 721 * 722 * \threadsafety This function can be called on different threads with 723 * different surfaces. 724 * 725 * \since This function is available since SDL 3.4.0. 726 * 727 * \sa SDL_LoadPNG 728 * \sa SDL_SavePNG_IO 729 */ 730extern SDL_DECLSPEC bool SDLCALL SDL_SavePNG(SDL_Surface *surface, const char *file); 731 732/** 733 * Set the RLE acceleration hint for a surface. 734 * 735 * If RLE is enabled, color key and alpha blending blits are much faster, but 736 * the surface must be locked before directly accessing the pixels. 737 * 738 * \param surface the SDL_Surface structure to optimize. 739 * \param enabled true to enable RLE acceleration, false to disable it. 740 * \returns true on success or false on failure; call SDL_GetError() for more 741 * information. 742 * 743 * \threadsafety This function can be called on different threads with 744 * different surfaces. 745 * 746 * \since This function is available since SDL 3.2.0. 747 * 748 * \sa SDL_BlitSurface 749 * \sa SDL_LockSurface 750 * \sa SDL_UnlockSurface 751 */ 752extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface, bool enabled); 753 754/** 755 * Returns whether the surface is RLE enabled. 756 * 757 * It is safe to pass a NULL `surface` here; it will return false. 758 * 759 * \param surface the SDL_Surface structure to query. 760 * \returns true if the surface is RLE enabled, false otherwise. 761 * 762 * \threadsafety It is safe to call this function from any thread. 763 * 764 * \since This function is available since SDL 3.2.0. 765 * 766 * \sa SDL_SetSurfaceRLE 767 */ 768extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface); 769 770/** 771 * Set the color key (transparent pixel) in a surface. 772 * 773 * The color key defines a pixel value that will be treated as transparent in 774 * a blit. For example, one can use this to specify that cyan pixels should be 775 * considered transparent, and therefore not rendered. 776 * 777 * It is a pixel of the format used by the surface, as generated by 778 * SDL_MapRGB(). 779 * 780 * \param surface the SDL_Surface structure to update. 781 * \param enabled true to enable color key, false to disable color key. 782 * \param key the transparent pixel. 783 * \returns true on success or false on failure; call SDL_GetError() for more 784 * information. 785 * 786 * \threadsafety This function can be called on different threads with 787 * different surfaces. 788 * 789 * \since This function is available since SDL 3.2.0. 790 * 791 * \sa SDL_GetSurfaceColorKey 792 * \sa SDL_SetSurfaceRLE 793 * \sa SDL_SurfaceHasColorKey 794 */ 795extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key); 796 797/** 798 * Returns whether the surface has a color key. 799 * 800 * It is safe to pass a NULL `surface` here; it will return false. 801 * 802 * \param surface the SDL_Surface structure to query. 803 * \returns true if the surface has a color key, false otherwise. 804 * 805 * \threadsafety It is safe to call this function from any thread. 806 * 807 * \since This function is available since SDL 3.2.0. 808 * 809 * \sa SDL_SetSurfaceColorKey 810 * \sa SDL_GetSurfaceColorKey 811 */ 812extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface); 813 814/** 815 * Get the color key (transparent pixel) for a surface. 816 * 817 * The color key is a pixel of the format used by the surface, as generated by 818 * SDL_MapRGB(). 819 * 820 * If the surface doesn't have color key enabled this function returns false. 821 * 822 * \param surface the SDL_Surface structure to query. 823 * \param key a pointer filled in with the transparent pixel. 824 * \returns true on success or false on failure; call SDL_GetError() for more 825 * information. 826 * 827 * \threadsafety It is safe to call this function from any thread. 828 * 829 * \since This function is available since SDL 3.2.0. 830 * 831 * \sa SDL_SetSurfaceColorKey 832 * \sa SDL_SurfaceHasColorKey 833 */ 834extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key); 835 836/** 837 * Set an additional color value multiplied into blit operations. 838 * 839 * When this surface is blitted, during the blit operation each source color 840 * channel is modulated by the appropriate color value according to the 841 * following formula: 842 * 843 * `srcC = srcC * (color / 255)` 844 * 845 * \param surface the SDL_Surface structure to update. 846 * \param r the red color value multiplied into blit operations. 847 * \param g the green color value multiplied into blit operations. 848 * \param b the blue color value multiplied into blit operations. 849 * \returns true on success or false on failure; call SDL_GetError() for more 850 * information. 851 * 852 * \threadsafety This function can be called on different threads with 853 * different surfaces. 854 * 855 * \since This function is available since SDL 3.2.0. 856 * 857 * \sa SDL_GetSurfaceColorMod 858 * \sa SDL_SetSurfaceAlphaMod 859 */ 860extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b); 861 862 863/** 864 * Get the additional color value multiplied into blit operations. 865 * 866 * \param surface the SDL_Surface structure to query. 867 * \param r a pointer filled in with the current red color value. 868 * \param g a pointer filled in with the current green color value. 869 * \param b a pointer filled in with the current blue color value. 870 * \returns true on success or false on failure; call SDL_GetError() for more 871 * information. 872 * 873 * \threadsafety This function can be called on different threads with 874 * different surfaces. 875 * 876 * \since This function is available since SDL 3.2.0. 877 * 878 * \sa SDL_GetSurfaceAlphaMod 879 * \sa SDL_SetSurfaceColorMod 880 */ 881extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b); 882 883/** 884 * Set an additional alpha value used in blit operations. 885 * 886 * When this surface is blitted, during the blit operation the source alpha 887 * value is modulated by this alpha value according to the following formula: 888 * 889 * `srcA = srcA * (alpha / 255)` 890 * 891 * \param surface the SDL_Surface structure to update. 892 * \param alpha the alpha value multiplied into blit operations. 893 * \returns true on success or false on failure; call SDL_GetError() for more 894 * information. 895 * 896 * \threadsafety This function can be called on different threads with 897 * different surfaces. 898 * 899 * \since This function is available since SDL 3.2.0. 900 * 901 * \sa SDL_GetSurfaceAlphaMod 902 * \sa SDL_SetSurfaceColorMod 903 */ 904extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha); 905 906/** 907 * Get the additional alpha value used in blit operations. 908 * 909 * \param surface the SDL_Surface structure to query. 910 * \param alpha a pointer filled in with the current alpha value. 911 * \returns true on success or false on failure; call SDL_GetError() for more 912 * information. 913 * 914 * \threadsafety It is safe to call this function from any thread. 915 * 916 * \since This function is available since SDL 3.2.0. 917 * 918 * \sa SDL_GetSurfaceColorMod 919 * \sa SDL_SetSurfaceAlphaMod 920 */ 921extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha); 922 923/** 924 * Set the blend mode used for blit operations. 925 * 926 * To copy a surface to another surface (or texture) without blending with the 927 * existing data, the blendmode of the SOURCE surface should be set to 928 * `SDL_BLENDMODE_NONE`. 929 * 930 * \param surface the SDL_Surface structure to update. 931 * \param blendMode the SDL_BlendMode to use for blit blending. 932 * \returns true on success or false on failure; call SDL_GetError() for more 933 * information. 934 * 935 * \threadsafety This function can be called on different threads with 936 * different surfaces. 937 * 938 * \since This function is available since SDL 3.2.0. 939 * 940 * \sa SDL_GetSurfaceBlendMode 941 */ 942extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode); 943 944/** 945 * Get the blend mode used for blit operations. 946 * 947 * \param surface the SDL_Surface structure to query. 948 * \param blendMode a pointer filled in with the current SDL_BlendMode. 949 * \returns true on success or false on failure; call SDL_GetError() for more 950 * information. 951 * 952 * \threadsafety It is safe to call this function from any thread. 953 * 954 * \since This function is available since SDL 3.2.0. 955 * 956 * \sa SDL_SetSurfaceBlendMode 957 */ 958extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode); 959 960/** 961 * Set the clipping rectangle for a surface. 962 * 963 * When `surface` is the destination of a blit, only the area within the clip 964 * rectangle is drawn into. 965 * 966 * Note that blits are automatically clipped to the edges of the source and 967 * destination surfaces. 968 * 969 * \param surface the SDL_Surface structure to be clipped. 970 * \param rect the SDL_Rect structure representing the clipping rectangle, or 971 * NULL to disable clipping. 972 * \returns true if the rectangle intersects the surface, otherwise false and 973 * blits will be completely clipped. 974 * 975 * \threadsafety This function can be called on different threads with 976 * different surfaces. 977 * 978 * \since This function is available since SDL 3.2.0. 979 * 980 * \sa SDL_GetSurfaceClipRect 981 */ 982extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect); 983 984/** 985 * Get the clipping rectangle for a surface. 986 * 987 * When `surface` is the destination of a blit, only the area within the clip 988 * rectangle is drawn into. 989 * 990 * \param surface the SDL_Surface structure representing the surface to be 991 * clipped. 992 * \param rect an SDL_Rect structure filled in with the clipping rectangle for 993 * the surface. 994 * \returns true on success or false on failure; call SDL_GetError() for more 995 * information. 996 * 997 * \threadsafety This function can be called on different threads with 998 * different surfaces. 999 * 1000 * \since This function is available since SDL 3.2.0. 1001 * 1002 * \sa SDL_SetSurfaceClipRect 1003 */ 1004extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SDL_Rect *rect); 1005 1006/** 1007 * Flip a surface vertically or horizontally. 1008 * 1009 * \param surface the surface to flip. 1010 * \param flip the direction to flip. 1011 * \returns true on success or false on failure; call SDL_GetError() for more 1012 * information. 1013 * 1014 * \threadsafety This function can be called on different threads with 1015 * different surfaces. 1016 * 1017 * \since This function is available since SDL 3.2.0. 1018 */ 1019extern SDL_DECLSPEC bool SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip); 1020 1021/** 1022 * Return a copy of a surface rotated clockwise a number of degrees. 1023 * 1024 * The angle of rotation can be negative for counter-clockwise rotation. 1025 * 1026 * When the rotation isn't a multiple of 90 degrees, the resulting surface is 1027 * larger than the original, with the background filled in with the colorkey, 1028 * if available, or RGBA 255/255/255/0 if not. 1029 * 1030 * If `surface` has the SDL_PROP_SURFACE_ROTATION_FLOAT property set on it, 1031 * the new copy will have the adjusted value set: if the rotation property is 1032 * 90 and `angle` was 30, the new surface will have a property value of 60 1033 * (that is: to be upright vs gravity, this surface needs to rotate 60 more 1034 * degrees). However, note that further rotations on the new surface in this 1035 * example will produce unexpected results, since the image will have resized 1036 * and padded to accommodate the not-90 degree angle. 1037 * 1038 * \param surface the surface to rotate. 1039 * \param angle the rotation angle, in degrees. 1040 * \returns a rotated copy of the surface or NULL on failure; call 1041 * SDL_GetError() for more information. 1042 * 1043 * \threadsafety This function can be called on different threads with 1044 * different surfaces. 1045 * 1046 * \since This function is available since SDL 3.4.0. 1047 */ 1048extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RotateSurface(SDL_Surface *surface, float angle); 1049 1050/** 1051 * Creates a new surface identical to the existing surface. 1052 * 1053 * If the original surface has alternate images, the new surface will have a 1054 * reference to them as well. 1055 * 1056 * The returned surface should be freed with SDL_DestroySurface(). 1057 * 1058 * \param surface the surface to duplicate. 1059 * \returns a copy of the surface or NULL on failure; call SDL_GetError() for 1060 * more information. 1061 * 1062 * \threadsafety This function can be called on different threads with 1063 * different surfaces. 1064 * 1065 * \since This function is available since SDL 3.2.0. 1066 * 1067 * \sa SDL_DestroySurface 1068 */ 1069extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_DuplicateSurface(SDL_Surface *surface); 1070 1071/** 1072 * Creates a new surface identical to the existing surface, scaled to the 1073 * desired size. 1074 * 1075 * The returned surface should be freed with SDL_DestroySurface(). 1076 * 1077 * \param surface the surface to duplicate and scale. 1078 * \param width the width of the new surface. 1079 * \param height the height of the new surface. 1080 * \param scaleMode the SDL_ScaleMode to be used. 1081 * \returns a copy of the surface or NULL on failure; call SDL_GetError() for 1082 * more information. 1083 * 1084 * \threadsafety This function can be called on different threads with 1085 * different surfaces. 1086 * 1087 * \since This function is available since SDL 3.2.0. 1088 * 1089 * \sa SDL_DestroySurface 1090 */ 1091extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ScaleSurface(SDL_Surface *surface, int width, int height, SDL_ScaleMode scaleMode); 1092 1093/** 1094 * Copy an existing surface to a new surface of the specified format. 1095 * 1096 * This function is used to optimize images for faster *repeat* blitting. This 1097 * is accomplished by converting the original and storing the result as a new 1098 * surface. The new, optimized surface can then be used as the source for 1099 * future blits, making them faster. 1100 * 1101 * If you are converting to an indexed surface and want to map colors to a 1102 * palette, you can use SDL_ConvertSurfaceAndColorspace() instead. 1103 * 1104 * If the original surface has alternate images, the new surface will have a 1105 * reference to them as well. 1106 * 1107 * \param surface the existing SDL_Surface structure to convert. 1108 * \param format the new pixel format. 1109 * \returns the new SDL_Surface structure that is created or NULL on failure; 1110 * call SDL_GetError() for more information. 1111 * 1112 * \threadsafety This function can be called on different threads with 1113 * different surfaces. 1114 * 1115 * \since This function is available since SDL 3.2.0. 1116 * 1117 * \sa SDL_ConvertSurfaceAndColorspace 1118 * \sa SDL_DestroySurface 1119 */ 1120extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format); 1121 1122/** 1123 * Copy an existing surface to a new surface of the specified format and 1124 * colorspace. 1125 * 1126 * This function converts an existing surface to a new format and colorspace 1127 * and returns the new surface. This will perform any pixel format and 1128 * colorspace conversion needed. 1129 * 1130 * If the original surface has alternate images, the new surface will have a 1131 * reference to them as well. 1132 * 1133 * \param surface the existing SDL_Surface structure to convert. 1134 * \param format the new pixel format. 1135 * \param palette an optional palette to use for indexed formats, may be NULL. 1136 * \param colorspace the new colorspace. 1137 * \param props an SDL_PropertiesID with additional color properties, or 0. 1138 * \returns the new SDL_Surface structure that is created or NULL on failure; 1139 * call SDL_GetError() for more information. 1140 * 1141 * \threadsafety This function can be called on different threads with 1142 * different surfaces. 1143 * 1144 * \since This function is available since SDL 3.2.0. 1145 * 1146 * \sa SDL_ConvertSurface 1147 * \sa SDL_DestroySurface 1148 */ 1149extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelFormat format, SDL_Palette *palette, SDL_Colorspace colorspace, SDL_PropertiesID props); 1150 1151/** 1152 * Copy a block of pixels of one format to another format. 1153 * 1154 * \param width the width of the block to copy, in pixels. 1155 * \param height the height of the block to copy, in pixels. 1156 * \param src_format an SDL_PixelFormat value of the `src` pixels format. 1157 * \param src a pointer to the source pixels. 1158 * \param src_pitch the pitch of the source pixels, in bytes. 1159 * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. 1160 * \param dst a pointer to be filled in with new pixel data. 1161 * \param dst_pitch the pitch of the destination pixels, in bytes. 1162 * \returns true on success or false on failure; call SDL_GetError() for more 1163 * information. 1164 * 1165 * \threadsafety The same destination pixels should not be used from two 1166 * threads at once. It is safe to use the same source pixels 1167 * from multiple threads. 1168 * 1169 * \since This function is available since SDL 3.2.0. 1170 * 1171 * \sa SDL_ConvertPixelsAndColorspace 1172 */ 1173extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixels(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch); 1174 1175/** 1176 * Copy a block of pixels of one format and colorspace to another format and 1177 * colorspace. 1178 * 1179 * \param width the width of the block to copy, in pixels. 1180 * \param height the height of the block to copy, in pixels. 1181 * \param src_format an SDL_PixelFormat value of the `src` pixels format. 1182 * \param src_colorspace an SDL_Colorspace value describing the colorspace of 1183 * the `src` pixels. 1184 * \param src_properties an SDL_PropertiesID with additional source color 1185 * properties, or 0. 1186 * \param src a pointer to the source pixels. 1187 * \param src_pitch the pitch of the source pixels, in bytes. 1188 * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. 1189 * \param dst_colorspace an SDL_Colorspace value describing the colorspace of 1190 * the `dst` pixels. 1191 * \param dst_properties an SDL_PropertiesID with additional destination color 1192 * properties, or 0. 1193 * \param dst a pointer to be filled in with new pixel data. 1194 * \param dst_pitch the pitch of the destination pixels, in bytes. 1195 * \returns true on success or false on failure; call SDL_GetError() for more 1196 * information. 1197 * 1198 * \threadsafety The same destination pixels should not be used from two 1199 * threads at once. It is safe to use the same source pixels 1200 * from multiple threads. 1201 * 1202 * \since This function is available since SDL 3.2.0. 1203 * 1204 * \sa SDL_ConvertPixels 1205 */ 1206extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch); 1207 1208/** 1209 * Premultiply the alpha on a block of pixels. 1210 * 1211 * This is safe to use with src == dst, but not for other overlapping areas. 1212 * 1213 * \param width the width of the block to convert, in pixels. 1214 * \param height the height of the block to convert, in pixels. 1215 * \param src_format an SDL_PixelFormat value of the `src` pixels format. 1216 * \param src a pointer to the source pixels. 1217 * \param src_pitch the pitch of the source pixels, in bytes. 1218 * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. 1219 * \param dst a pointer to be filled in with premultiplied pixel data. 1220 * \param dst_pitch the pitch of the destination pixels, in bytes. 1221 * \param linear true to convert from sRGB to linear space for the alpha 1222 * multiplication, false to do multiplication in sRGB space. 1223 * \returns true on success or false on failure; call SDL_GetError() for more 1224 * information. 1225 * 1226 * \threadsafety The same destination pixels should not be used from two 1227 * threads at once. It is safe to use the same source pixels 1228 * from multiple threads. 1229 * 1230 * \since This function is available since SDL 3.2.0. 1231 */ 1232extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch, bool linear); 1233 1234/** 1235 * Premultiply the alpha in a surface. 1236 * 1237 * This is safe to use with src == dst, but not for other overlapping areas. 1238 * 1239 * \param surface the surface to modify. 1240 * \param linear true to convert from sRGB to linear space for the alpha 1241 * multiplication, false to do multiplication in sRGB space. 1242 * \returns true on success or false on failure; call SDL_GetError() for more 1243 * information. 1244 * 1245 * \threadsafety This function can be called on different threads with 1246 * different surfaces. 1247 * 1248 * \since This function is available since SDL 3.2.0. 1249 */ 1250extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, bool linear); 1251 1252/** 1253 * Clear a surface with a specific color, with floating point precision. 1254 * 1255 * This function handles all surface formats, and ignores any clip rectangle. 1256 * 1257 * If the surface is YUV, the color is assumed to be in the sRGB colorspace, 1258 * otherwise the color is assumed to be in the colorspace of the surface. 1259 * 1260 * \param surface the SDL_Surface to clear. 1261 * \param r the red component of the pixel, normally in the range 0-1. 1262 * \param g the green component of the pixel, normally in the range 0-1. 1263 * \param b the blue component of the pixel, normally in the range 0-1. 1264 * \param a the alpha component of the pixel, normally in the range 0-1. 1265 * \returns true on success or false on failure; call SDL_GetError() for more 1266 * information. 1267 * 1268 * \threadsafety This function can be called on different threads with 1269 * different surfaces. 1270 * 1271 * \since This function is available since SDL 3.2.0. 1272 */ 1273extern SDL_DECLSPEC bool SDLCALL SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a); 1274 1275/** 1276 * Perform a fast fill of a rectangle with a specific color. 1277 * 1278 * `color` should be a pixel of the format used by the surface, and can be 1279 * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an 1280 * alpha component then the destination is simply filled with that alpha 1281 * information, no blending takes place. 1282 * 1283 * If there is a clip rectangle set on the destination (set via 1284 * SDL_SetSurfaceClipRect()), then this function will fill based on the 1285 * intersection of the clip rectangle and `rect`. 1286 * 1287 * \param dst the SDL_Surface structure that is the drawing target. 1288 * \param rect the SDL_Rect structure representing the rectangle to fill, or 1289 * NULL to fill the entire surface. 1290 * \param color the color to fill with. 1291 * \returns true on success or false on failure; call SDL_GetError() for more 1292 * information. 1293 * 1294 * \threadsafety This function can be called on different threads with 1295 * different surfaces. 1296 * 1297 * \since This function is available since SDL 3.2.0. 1298 * 1299 * \sa SDL_FillSurfaceRects 1300 */ 1301extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color); 1302 1303/** 1304 * Perform a fast fill of a set of rectangles with a specific color. 1305 * 1306 * `color` should be a pixel of the format used by the surface, and can be 1307 * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an 1308 * alpha component then the destination is simply filled with that alpha 1309 * information, no blending takes place. 1310 * 1311 * If there is a clip rectangle set on the destination (set via 1312 * SDL_SetSurfaceClipRect()), then this function will fill based on the 1313 * intersection of the clip rectangle and `rect`. 1314 * 1315 * \param dst the SDL_Surface structure that is the drawing target. 1316 * \param rects an array of SDL_Rects representing the rectangles to fill. 1317 * \param count the number of rectangles in the array. 1318 * \param color the color to fill with. 1319 * \returns true on success or false on failure; call SDL_GetError() for more 1320 * information. 1321 * 1322 * \threadsafety This function can be called on different threads with 1323 * different surfaces. 1324 * 1325 * \since This function is available since SDL 3.2.0. 1326 * 1327 * \sa SDL_FillSurfaceRect 1328 */ 1329extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color); 1330 1331/** 1332 * Performs a fast blit from the source surface to the destination surface 1333 * with clipping. 1334 * 1335 * If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or 1336 * `dst`) is copied while ensuring clipping to `dst->clip_rect`. 1337 * 1338 * The blit function should not be called on a locked surface. 1339 * 1340 * The blit semantics for surfaces with and without blending and colorkey are 1341 * defined as follows: 1342 * 1343 * ``` 1344 * RGBA->RGB: 1345 * Source surface blend mode set to SDL_BLENDMODE_BLEND: 1346 * alpha-blend (using the source alpha-channel and per-surface alpha) 1347 * SDL_SRCCOLORKEY ignored. 1348 * Source surface blend mode set to SDL_BLENDMODE_NONE: 1349 * copy RGB. 1350 * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the 1351 * RGB values of the source color key, ignoring alpha in the 1352 * comparison. 1353 * 1354 * RGB->RGBA: 1355 * Source surface blend mode set to SDL_BLENDMODE_BLEND: 1356 * alpha-blend (using the source per-surface alpha) 1357 * Source surface blend mode set to SDL_BLENDMODE_NONE: 1358 * copy RGB, set destination alpha to source per-surface alpha value. 1359 * both: 1360 * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the 1361 * source color key. 1362 * 1363 * RGBA->RGBA: 1364 * Source surface blend mode set to SDL_BLENDMODE_BLEND: 1365 * alpha-blend (using the source alpha-channel and per-surface alpha) 1366 * SDL_SRCCOLORKEY ignored. 1367 * Source surface blend mode set to SDL_BLENDMODE_NONE: 1368 * copy all of RGBA to the destination. 1369 * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the 1370 * RGB values of the source color key, ignoring alpha in the 1371 * comparison. 1372 * 1373 * RGB->RGB: 1374 * Source surface blend mode set to SDL_BLENDMODE_BLEND: 1375 * alpha-blend (using the source per-surface alpha) 1376 * Source surface blend mode set to SDL_BLENDMODE_NONE: 1377 * copy RGB. 1378 * both: 1379 * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the 1380 * source color key. 1381 * ``` 1382 * 1383 * \param src the SDL_Surface structure to be copied from. 1384 * \param srcrect the SDL_Rect structure representing the rectangle to be 1385 * copied, or NULL to copy the entire surface. 1386 * \param dst the SDL_Surface structure that is the blit target. 1387 * \param dstrect the SDL_Rect structure representing the x and y position in 1388 * the destination surface, or NULL for (0,0). The width and 1389 * height are ignored, and are copied from `srcrect`. If you 1390 * want a specific width and height, you should use 1391 * SDL_BlitSurfaceScaled(). 1392 * \returns true on success or false on failure; call SDL_GetError() for more 1393 * information. 1394 * 1395 * \threadsafety Only one thread should be using the `src` and `dst` surfaces 1396 * at any given time. 1397 * 1398 * \since This function is available since SDL 3.2.0. 1399 * 1400 * \sa SDL_BlitSurfaceScaled 1401 */ 1402extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); 1403 1404/** 1405 * Perform low-level surface blitting only. 1406 * 1407 * This is a semi-private blit function and it performs low-level surface 1408 * blitting, assuming the input rectangles have already been clipped. 1409 * 1410 * \param src the SDL_Surface structure to be copied from. 1411 * \param srcrect the SDL_Rect structure representing the rectangle to be 1412 * copied, may not be NULL. 1413 * \param dst the SDL_Surface structure that is the blit target. 1414 * \param dstrect the SDL_Rect structure representing the target rectangle in 1415 * the destination surface, may not be NULL. 1416 * \returns true on success or false on failure; call SDL_GetError() for more 1417 * information. 1418 * 1419 * \threadsafety Only one thread should be using the `src` and `dst` surfaces 1420 * at any given time. 1421 * 1422 * \since This function is available since SDL 3.2.0. 1423 * 1424 * \sa SDL_BlitSurface 1425 */ 1426extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); 1427 1428/** 1429 * Perform a scaled blit to a destination surface, which may be of a different 1430 * format. 1431 * 1432 * \param src the SDL_Surface structure to be copied from. 1433 * \param srcrect the SDL_Rect structure representing the rectangle to be 1434 * copied, or NULL to copy the entire surface. 1435 * \param dst the SDL_Surface structure that is the blit target. 1436 * \param dstrect the SDL_Rect structure representing the target rectangle in 1437 * the destination surface, or NULL to fill the entire 1438 * destination surface. 1439 * \param scaleMode the SDL_ScaleMode to be used. 1440 * \returns true on success or false on failure; call SDL_GetError() for more 1441 * information. 1442 * 1443 * \threadsafety Only one thread should be using the `src` and `dst` surfaces 1444 * at any given time. 1445 * 1446 * \since This function is available since SDL 3.2.0. 1447 * 1448 * \sa SDL_BlitSurface 1449 */ 1450extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); 1451 1452/** 1453 * Perform low-level surface scaled blitting only. 1454 * 1455 * This is a semi-private function and it performs low-level surface blitting, 1456 * assuming the input rectangles have already been clipped. 1457 * 1458 * \param src the SDL_Surface structure to be copied from. 1459 * \param srcrect the SDL_Rect structure representing the rectangle to be 1460 * copied, may not be NULL. 1461 * \param dst the SDL_Surface structure that is the blit target. 1462 * \param dstrect the SDL_Rect structure representing the target rectangle in 1463 * the destination surface, may not be NULL. 1464 * \param scaleMode the SDL_ScaleMode to be used. 1465 * \returns true on success or false on failure; call SDL_GetError() for more 1466 * information. 1467 * 1468 * \threadsafety Only one thread should be using the `src` and `dst` surfaces 1469 * at any given time. 1470 * 1471 * \since This function is available since SDL 3.2.0. 1472 * 1473 * \sa SDL_BlitSurfaceScaled 1474 */ 1475extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); 1476 1477/** 1478 * Perform a stretched pixel copy from one surface to another. 1479 * 1480 * \param src the SDL_Surface structure to be copied from. 1481 * \param srcrect the SDL_Rect structure representing the rectangle to be 1482 * copied, or NULL to copy the entire surface. 1483 * \param dst the SDL_Surface structure that is the blit target. 1484 * \param dstrect the SDL_Rect structure representing the target rectangle in 1485 * the destination surface, or NULL to fill the entire 1486 * destination surface. 1487 * \param scaleMode the SDL_ScaleMode to be used. 1488 * \returns true on success or false on failure; call SDL_GetError() for more 1489 * information. 1490 * 1491 * \threadsafety Only one thread should be using the `src` and `dst` surfaces 1492 * at any given time. 1493 * 1494 * \since This function is available since SDL 3.4.0. 1495 * 1496 * \sa SDL_BlitSurfaceScaled 1497 */ 1498extern SDL_DECLSPEC bool SDLCALL SDL_StretchSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); 1499 1500/** 1501 * Perform a tiled blit to a destination surface, which may be of a different 1502 * format. 1503 * 1504 * The pixels in `srcrect` will be repeated as many times as needed to 1505 * completely fill `dstrect`. 1506 * 1507 * \param src the SDL_Surface structure to be copied from. 1508 * \param srcrect the SDL_Rect structure representing the rectangle to be 1509 * copied, or NULL to copy the entire surface. 1510 * \param dst the SDL_Surface structure that is the blit target. 1511 * \param dstrect the SDL_Rect structure representing the target rectangle in 1512 * the destination surface, or NULL to fill the entire surface. 1513 * \returns true on success or false on failure; call SDL_GetError() for more 1514 * information. 1515 * 1516 * \threadsafety Only one thread should be using the `src` and `dst` surfaces 1517 * at any given time. 1518 * 1519 * \since This function is available since SDL 3.2.0. 1520 * 1521 * \sa SDL_BlitSurface 1522 */ 1523extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); 1524 1525/** 1526 * Perform a scaled and tiled blit to a destination surface, which may be of a 1527 * different format. 1528 * 1529 * The pixels in `srcrect` will be scaled and repeated as many times as needed 1530 * to completely fill `dstrect`. 1531 * 1532 * \param src the SDL_Surface structure to be copied from. 1533 * \param srcrect the SDL_Rect structure representing the rectangle to be 1534 * copied, or NULL to copy the entire surface. 1535 * \param scale the scale used to transform srcrect into the destination 1536 * rectangle, e.g. a 32x32 texture with a scale of 2 would fill 1537 * 64x64 tiles. 1538 * \param scaleMode scale algorithm to be used. 1539 * \param dst the SDL_Surface structure that is the blit target. 1540 * \param dstrect the SDL_Rect structure representing the target rectangle in 1541 * the destination surface, or NULL to fill the entire surface. 1542 * \returns true on success or false on failure; call SDL_GetError() for more 1543 * information. 1544 * 1545 * \threadsafety Only one thread should be using the `src` and `dst` surfaces 1546 * at any given time. 1547 * 1548 * \since This function is available since SDL 3.2.0. 1549 * 1550 * \sa SDL_BlitSurface 1551 */ 1552extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect); 1553 1554/** 1555 * Perform a scaled blit using the 9-grid algorithm to a destination surface, 1556 * which may be of a different format. 1557 * 1558 * The pixels in the source surface are split into a 3x3 grid, using the 1559 * different corner sizes for each corner, and the sides and center making up 1560 * the remaining pixels. The corners are then scaled using `scale` and fit 1561 * into the corners of the destination rectangle. The sides and center are 1562 * then stretched into place to cover the remaining destination rectangle. 1563 * 1564 * \param src the SDL_Surface structure to be copied from. 1565 * \param srcrect the SDL_Rect structure representing the rectangle to be used 1566 * for the 9-grid, or NULL to use the entire surface. 1567 * \param left_width the width, in pixels, of the left corners in `srcrect`. 1568 * \param right_width the width, in pixels, of the right corners in `srcrect`. 1569 * \param top_height the height, in pixels, of the top corners in `srcrect`. 1570 * \param bottom_height the height, in pixels, of the bottom corners in 1571 * `srcrect`. 1572 * \param scale the scale used to transform the corner of `srcrect` into the 1573 * corner of `dstrect`, or 0.0f for an unscaled blit. 1574 * \param scaleMode scale algorithm to be used. 1575 * \param dst the SDL_Surface structure that is the blit target. 1576 * \param dstrect the SDL_Rect structure representing the target rectangle in 1577 * the destination surface, or NULL to fill the entire surface. 1578 * \returns true on success or false on failure; call SDL_GetError() for more 1579 * information. 1580 * 1581 * \threadsafety Only one thread should be using the `src` and `dst` surfaces 1582 * at any given time. 1583 * 1584 * \since This function is available since SDL 3.2.0. 1585 * 1586 * \sa SDL_BlitSurface 1587 */ 1588extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface9Grid(SDL_Surface *src, const SDL_Rect *srcrect, int left_width, int right_width, int top_height, int bottom_height, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect); 1589 1590/** 1591 * Map an RGB triple to an opaque pixel value for a surface. 1592 * 1593 * This function maps the RGB color value to the specified pixel format and 1594 * returns the pixel value best approximating the given RGB color value for 1595 * the given pixel format. 1596 * 1597 * If the surface has a palette, the index of the closest matching color in 1598 * the palette will be returned. 1599 * 1600 * If the surface pixel format has an alpha component it will be returned as 1601 * all 1 bits (fully opaque). 1602 * 1603 * If the pixel format bpp (color depth) is less than 32-bpp then the unused 1604 * upper bits of the return value can safely be ignored (e.g., with a 16-bpp 1605 * format the return value can be assigned to a Uint16, and similarly a Uint8 1606 * for an 8-bpp format). 1607 * 1608 * \param surface the surface to use for the pixel format and palette. 1609 * \param r the red component of the pixel in the range 0-255. 1610 * \param g the green component of the pixel in the range 0-255. 1611 * \param b the blue component of the pixel in the range 0-255. 1612 * \returns a pixel value. 1613 * 1614 * \threadsafety This function can be called on different threads with 1615 * different surfaces. 1616 * 1617 * \since This function is available since SDL 3.2.0. 1618 * 1619 * \sa SDL_MapSurfaceRGBA 1620 */ 1621extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGB(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b); 1622 1623/** 1624 * Map an RGBA quadruple to a pixel value for a surface. 1625 * 1626 * This function maps the RGBA color value to the specified pixel format and 1627 * returns the pixel value best approximating the given RGBA color value for 1628 * the given pixel format. 1629 * 1630 * If the surface pixel format has no alpha component the alpha value will be 1631 * ignored (as it will be in formats with a palette). 1632 * 1633 * If the surface has a palette, the index of the closest matching color in 1634 * the palette will be returned. 1635 * 1636 * If the pixel format bpp (color depth) is less than 32-bpp then the unused 1637 * upper bits of the return value can safely be ignored (e.g., with a 16-bpp 1638 * format the return value can be assigned to a Uint16, and similarly a Uint8 1639 * for an 8-bpp format). 1640 * 1641 * \param surface the surface to use for the pixel format and palette. 1642 * \param r the red component of the pixel in the range 0-255. 1643 * \param g the green component of the pixel in the range 0-255. 1644 * \param b the blue component of the pixel in the range 0-255. 1645 * \param a the alpha component of the pixel in the range 0-255. 1646 * \returns a pixel value. 1647 * 1648 * \threadsafety This function can be called on different threads with 1649 * different surfaces. 1650 * 1651 * \since This function is available since SDL 3.2.0. 1652 * 1653 * \sa SDL_MapSurfaceRGB 1654 */ 1655extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a); 1656 1657/** 1658 * Retrieves a single pixel from a surface. 1659 * 1660 * This function prioritizes correctness over speed: it is suitable for unit 1661 * tests, but is not intended for use in a game engine. 1662 * 1663 * Like SDL_GetRGBA, this uses the entire 0..255 range when converting color 1664 * components from pixel formats with less than 8 bits per RGB component. 1665 * 1666 * \param surface the surface to read. 1667 * \param x the horizontal coordinate, 0 <= x < width. 1668 * \param y the vertical coordinate, 0 <= y < height. 1669 * \param r a pointer filled in with the red channel, 0-255, or NULL to ignore 1670 * this channel. 1671 * \param g a pointer filled in with the green channel, 0-255, or NULL to 1672 * ignore this channel. 1673 * \param b a pointer filled in with the blue channel, 0-255, or NULL to 1674 * ignore this channel. 1675 * \param a a pointer filled in with the alpha channel, 0-255, or NULL to 1676 * ignore this channel. 1677 * \returns true on success or false on failure; call SDL_GetError() for more 1678 * information. 1679 * 1680 * \threadsafety This function can be called on different threads with 1681 * different surfaces. 1682 * 1683 * \since This function is available since SDL 3.2.0. 1684 */ 1685extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); 1686 1687/** 1688 * Retrieves a single pixel from a surface. 1689 * 1690 * This function prioritizes correctness over speed: it is suitable for unit 1691 * tests, but is not intended for use in a game engine. 1692 * 1693 * \param surface the surface to read. 1694 * \param x the horizontal coordinate, 0 <= x < width. 1695 * \param y the vertical coordinate, 0 <= y < height. 1696 * \param r a pointer filled in with the red channel, normally in the range 1697 * 0-1, or NULL to ignore this channel. 1698 * \param g a pointer filled in with the green channel, normally in the range 1699 * 0-1, or NULL to ignore this channel. 1700 * \param b a pointer filled in with the blue channel, normally in the range 1701 * 0-1, or NULL to ignore this channel. 1702 * \param a a pointer filled in with the alpha channel, normally in the range 1703 * 0-1, or NULL to ignore this channel. 1704 * \returns true on success or false on failure; call SDL_GetError() for more 1705 * information. 1706 * 1707 * \threadsafety This function can be called on different threads with 1708 * different surfaces. 1709 * 1710 * \since This function is available since SDL 3.2.0. 1711 */ 1712extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a); 1713 1714/** 1715 * Writes a single pixel to a surface. 1716 * 1717 * This function prioritizes correctness over speed: it is suitable for unit 1718 * tests, but is not intended for use in a game engine. 1719 * 1720 * Like SDL_MapRGBA, this uses the entire 0..255 range when converting color 1721 * components from pixel formats with less than 8 bits per RGB component. 1722 * 1723 * \param surface the surface to write. 1724 * \param x the horizontal coordinate, 0 <= x < width. 1725 * \param y the vertical coordinate, 0 <= y < height. 1726 * \param r the red channel value, 0-255. 1727 * \param g the green channel value, 0-255. 1728 * \param b the blue channel value, 0-255. 1729 * \param a the alpha channel value, 0-255. 1730 * \returns true on success or false on failure; call SDL_GetError() for more 1731 * information. 1732 * 1733 * \threadsafety This function can be called on different threads with 1734 * different surfaces. 1735 * 1736 * \since This function is available since SDL 3.2.0. 1737 */ 1738extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); 1739 1740/** 1741 * Writes a single pixel to a surface. 1742 * 1743 * This function prioritizes correctness over speed: it is suitable for unit 1744 * tests, but is not intended for use in a game engine. 1745 * 1746 * \param surface the surface to write. 1747 * \param x the horizontal coordinate, 0 <= x < width. 1748 * \param y the vertical coordinate, 0 <= y < height. 1749 * \param r the red channel value, normally in the range 0-1. 1750 * \param g the green channel value, normally in the range 0-1. 1751 * \param b the blue channel value, normally in the range 0-1. 1752 * \param a the alpha channel value, normally in the range 0-1. 1753 * \returns true on success or false on failure; call SDL_GetError() for more 1754 * information. 1755 * 1756 * \threadsafety This function can be called on different threads with 1757 * different surfaces. 1758 * 1759 * \since This function is available since SDL 3.2.0. 1760 */ 1761extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a); 1762 1763/* Ends C function definitions when using C++ */ 1764#ifdef __cplusplus 1765} 1766#endif 1767#include <SDL3/SDL_close_code.h> 1768 1769#endif /* SDL_surface_h_ */ 1770
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